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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Doctor Softlove (3.5e NPC) + (The mad scientist and technoplush Doctor Softlove shall help and/or destroy the world... WITH SCIENCE!)
- Majo-Kari (3.5e Prestige Class) + (The majo-kari is an adaptation of the witch hunter from Oriental Adventures, meant for a Tome setting. They hunt down and kill teh evilz.)
- Mammuti (3.5e Race) + (The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago.)
- Joe Black (3.5e NPC) + (The man, the myth, the legend... it's none other than Viewtiful Joe himself, three-time savior of Movieland! (Maybe four-time... it's kinda tough to tell.))
- Makekineko (3.5e Race) + (The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior.)
- Aspect of the Mantis (3.5e Feat) + (The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.)
- Havel's Greatshield (3.5e Equipment) + (The massive stone [[SRD:Tower Shield|tower shield]] of Bishop Havel.)
- Merciful (3.5e Prestige Class) + (The master of non-lethality can turn most any class into one capable of holding back their power.)
- Ho-Oh (3.5e Monster) + (The master of the legendary beasts, Ho-Oh is a massive phoenix said to be able to reincarnate the dead.)
- Lugia (3.5e Monster) + (The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Cavalier (3.5e Class) + (The masters of mounted combat, these knights fight as one with their mounts.)
- Archpsion (3.5e Prestige Class) + (The masters of psionics, as archmages are to wizards.)
- Dream Lord (3.5e Prestige Class) + (The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.)
- Matlox (3.5e Race) + (The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey.)
- Bergram, the Swine Prince (3.5e Vestige) + (The mauled corpse of a pig, made into a powerful spirit.)
- Flames (3.5e Suit) + (The maximum possible fiery destruction a Cardshark can hope to achieve is right here.)
- Deft Opportunist (3.5e Feat) + (The mere presence of a foe may provide an easy opening.)
- Scripts (3.5e Suit) + (The meta suit. If Meta were a thing one could draw, that is what this suit would be instead.)
- Swords (3.5e Suit) + (The metaphorical edge of these swords cuts through lies, deceptions, magic, and flesh.)
- Midnight Sentinel (3.5e Prestige Class) + (The midnight sentinels are an order of psionic vigilante who protect the innocent and bring those who crawl in the dark to justice, a somewhat focused arcane trickster for psionics.)
- Mimic (3.5e Class) + (The mimic shines brightest when in a party, where he multiplies the attacks of others, mimicking their every move.)
- SRD5:Mimic + (The mimic's natural form is an ooze-like blob (of any color it desires). Mimics are known for their ability to copy the appearance of objects.)
- Mirror of Determinist Horror (3.5e Equipment) + (The mirror shows events exactly one second before they happen, inflicting fascination and possibly insanity.)
- Planetouched, Jukurche (3.5e Race) + (The mischievous and sneaky offspring of bugbears and quasits.)
- Goblin, Fey (3.5e Race) + (The mischievous knaves of the wilds.)
- Mob (3.5e Template) + (The mob template can turn a group of creatures into a whole army, without needing to keep track of every individual unit.)
- Unorthodox Tutelage (3.5e Trait) + (The monastery where you received your training chose to emphasize the training of some weapons over others.)
- Baz-Tien the Eternal Sleeper (3.5e Vestige) + (The monk Baz-Tien sought enlightenment through dreams, but encountered a rather infectious, insidious dream from beyond the pale and never awoke again.)
- Order of the Great Owl (3.5e Feat) + (The monks of the Order of the Great Owl are known for their insight.)
- Order of the Red Oni (3.5e Feat) + (The monks of the Order of the Red Oni are known for their drunkenness and lewd behavior.)
- Monster Box (3.5e Equipment) + (The monster box looks like a normal box adorned with images of wild animals. When opened, you can hear the loud roar of fell beasts.)
- Ionize - Supercharged (3.5e Feat) + (The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities.)
- Proficiency Practice (3.5e Feat) + (The more times you gain the same proficiency, the more benefit you get.)
- Data Mine (3.5e Spell) + (The more you knoooow.... the more this spell will hurt.)
- Swiftness (3.5e Feat) + (The more you move, the harder you are to hit.)
- Misplaced Overconfidence (3.5e Flaw) + (The more you succeed, the worst at something you become.)
- Mindsie Common (5e) + (The most common of [[Mindsie (5e)|mindsie]]s.)
- Dusk, Mage-King Variant (3.5e Monster) + (The most common type of Nobody in Kingdom Hearts II.)
- The Mana (5e Deity) + (The most incorruptible of Her race, gifted with all their strength and elevated to divinity.)
- Wall of Quark Soup (3.5e Spell) + (The most powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of creation itself.)
- Oath of Blood (3.5e Spell) + (The most powerful of all ''geas'' spells, you may bind a creature to a particular task to the end of their life and beyond.)
- Radical Crest (3.5e Equipment) + (The most radical of shields.)
- Paradise (3.5e Location) + (The most wonderful place ever: a death trap for dead people.)
- Mobility, Swift (3.5e Feat) + (The most you are fast on the battlefield, the most is hard to hit you.)
- Jaw of the Abyss (3.5e Equipment) + (The mouth of a klurichir, mounted on the stomach.)
- Delta Stream (3.5e Feat) + (The mysterious air current blows on regardless!)
- Orifiel (3.5e Deity) + (The mysterious god of nature appears as a vaguely shadow-like beast that is not quite wolf, not quite panther, or any other four legged beast, but somehow appearing as possessing traits from any or all of them.)
- Ozmael (3.5e Deity) + (The mysterious modern goddess that has been appearing to societies of constructs such as warforged, this entity seems to promote environments that will produce technological singularities.)
- Lycan Presence (3.5e Feat) + (The mystic powers which shaped your ancestors' manifest under your control.)
- Tattooed Monk (3.5e Feat) + (The mystical tattoos you carve on your body give you strange, arcane powers.)
- Mythic Beast Paragon (3.5e Racial Paragon Class) + (The mythic beast paragon is a playable monster and gets access to the cool things available to monsters.)
- Sorcerer Supreme (3.5e Alternate Class Feature) + (The name is deceptive, a sorcerer supreme is a sorcerer with a supreme focus in a single school of magic.)
- Clear the Room: Silent, but Deadly (3.5e Feat) + (The name says it all)
- Runt (3.5e NPC Class) + (The nasty little buggers that swarm over foes in huge numbers.)
- Scales of Balance (3.5e Spell) + (The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.)
- Overclock (3.5e Maneuver) + (The next hit deals double damage, but the subsequent hit deals half.)
- Foresee Weakness (3.5e Power) + (The next hit you make will be a critical hit.)
- Core Apotheosis (3.5e Feat) + (The next level of awareness: independence.)
- Lizardfolk, Nile (3.5e Race) + (The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers.)
- Nix (3.5e Monster) + (The nix is the weakest of all the soul eating maita, taking on the form of a skull (often human, sometimes animal) with subtle eldritch marks carved into its calcified form.)
- Consolidated Binder Handbook (3.5e Guide) + (The no-nonsense guide to playing Binders.)
- Pingu Paragon (3.5e Racial Paragon Class) + (The noble pride of the pingu people shines brightly with you, hero.)
- Group Inspiration-CE (3.5e Feat) + (The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles.)
- Evil Clown (3.5e Class) + (The object of the hatred of all children, and the scariest thing you'll ever see. What may look like a carnival trickster is far more dangerous – beware!)
- Gale Boomerang (3.5e Equipment) + (The oddly-shaped weapon before you looks like it might be made of roc’s feathers, bound together and strengthened by magic. There is a small emerald set in the weapon’s vertex amidst gilded furnishings that mark it as a weapon of some distinction.)
- Publication:Unearthed Arcana/Stench of the Dead (Feat) + (The odor of decay hangs heavy on you, causing others to gasp and retch.)
- Half-Kermohryg (3.5e Race) + (The offspring of [[Kermohryg (3.5e Monster)|kermohryg]] and humans, this race inherits some of the size, charm and sinisterness of their giant parents.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- Single Blow Monk (3.5e Alternate Class Feature) + (The one-inch punch, the five-point death palm, the falcon punch, monks with this ACF are focused at doing one extremely deadly attack per round instead of flurrying.)
- High Vampire of the Twilight (D20 Modern Advanced Class) + (The only thing more terrifying than a Gloom Vampire, is a High Vampire of the Gloom. These Gloom Masters can exist in the real world and the Gloom at the same time, making them terrifying warriors.)
- Oobleck (3.5e Race) + (The oobleck are a rare sapient form of ooze, capable of speech and thought.)
- Multitarget (3.5e Creature Ability) + (The opponent has multiple body parts which can all be targeted separately.)
- Penumbra of Destruction (3.5e Maneuver) + (The opponent struck takes double damage and must succeed on a Fortitude save or be stunned for 1 round.)
- Krampus (3.5e Monster) + (The opposite of Santa, he punishes those that are naughty.)
- Gnoll Corgi (3.5e Race) + (The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi.)
- Misfortune (3.5e Cleric Domain) + (The opposite side of luck is misfortune, and while no cleric wishes it upon themselves, some may wish it to occur to their enemies.)
- Oracle of Strixhaven (5e) + (The oracle is a person tasked with ensuring that the learning of [[SRD5:Strixhaven|Strixhaven]] is not turned to evil purposes.)
- Orb of Environmental Exposure (3.5e Equipment) + (The orb causes the interior of the room it is in to be subject to the elements as if it were exposed and on the surface, including rain, wind, and floodwaters.)
- Orb of Clear Air (3.5e Equipment) + (The orb generates and recycles air, and keeps it from escaping. It's good for traveling through voids, but it can't stop anything of significant mass.)
- Ordained Erudite (3.5e Alternate Class Feature) + (The ordained erudites are particularly phi … The ordained erudites are particularly philosophical and learned clerics, who study their spells from annotated holy texts. They do not draw powers directly from prayer, rather gaining them from studying the theosophic mysteries of their religion or philosophy. This allows them to cast closer to an arcanist than a cleric, at the cost of some of their growth.eric, at the cost of some of their growth.)
- Ancient Elf (3.5e Template) + (The original and true breed of the elven people may come back in true elves that follow a special training regimen, after many pure elven breeding.)
- Paint Ball (3.5e Equipment) + (The paint ball is a squishy, rubbery ball loaded with alchemically enhanced ink and propellants that vaporize and disburse on contact with air.)
- Cor (3.5e Pantheon) + (The pantheon of planet Cor campaign setting.)
- Nibiru (3.5e Pantheon) + (The pantheon of planet Nibiru campaign setting.)
- The Creator (3.5e Pantheon) + (The pantheon of the Creator in the Romârn campaign setting.)
- Fellion Paragon (3.5e Racial Paragon Class) + (The paragon class for the [[Fellion (3.5e Race)|fellion]] race.)
- Doppelbose Paragon (3.5e Racial Paragon Class) + (The paragon class of the [[Doppelbose (3.5e Race)|doppelbose]] race.)
- God Fist (3.5e Prestige Class) + (The paragon of physical potential, your martial arts allow you to exceed above and beyond through mystical eastern fighting arts.)
- God (3.5e Prestige Class) + (The path to godhood, from quasideity to greater deity.)
- Sraosha (3.5e Deity) + (The patron god of those leaders who would create order through force and fear, Sraosha appears as a stunningly handsome and tall, dark human with noble air about him, and a raven always at his beck and call.)
- The Archfey (5e) + (The patron is an arch[[SRD5:Fey|fey]], likely someone on the Summer or Night Court.)
- Peacebringer (3.5e Class) + (The peacebringer is a pacifistic healer who is dedicated entirely to encouraging prosperity and goodness among all sentient beings.)
- Peacock Sage (3.5e Prestige Class) + (The peacock sage a bit of everything: charmer, scout, and protector, complete with ability to go nova and obliterate just about anything moving, all wrapped in a brilliant package of shimmering iridescence.)
- Improved Mounted Archery (3.5e Feat) + (The penalty you take when using a ranged weapon while mounted reduces even further.)
- Achiralium (3.5e Equipment) + (The perfect mirror, this shiny reflective substance is not formed from traditional matter, and is more akin to a continuous field of force, a deformation in space time that reflects energy in equal and opposite strength.)
- Extend Phrase (3.5e Feat) + (The phrase lasts longer.)
- Transmogrification (3.5e Cleric Domain) + (The physical is but a vessel for the divine spirit to shape to its will.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Drilling (3.5e Equipment) + (The point of your weapon starts rotating when hitting your enemies.)
- Sunlight Yogi Stance (3.5e Maneuver) + (The positive energy damage dealt by Sunlight Breath deals half damage to the livings, your attacks deal extra positive energy damage and you gain fast healing 5.)
- Potion of Necrotic Rage (3.5e Equipment) + (The potion grants great strength and defensive power, but renders the imbiber a mindless, soulless, undead killing machine for its duration.)
- Ordersentence Magic (3.5e Feat) + (The power of law flows through your voice into your spells)
- Love (3.5e Cleric Domain) + (The power of love certainly always prevail, although it take many forms.)
- Abhorsen (4e Paragon Path) + (The power of music has a hold on the dead; … The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.inal end. That is the duty of an Abhorsen.)
- Fey Pokémon (3.5e Feat) + (The power of nature is in your hand.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Annihilation (3.5e Spell) + (The power of nothing, in the palm of my hands!)
- Limited Phantasmal Entelechy (3.5e Spell) + (The power of one's belief makes it real.)
- Crown of the Pit Fiend (3.5e Soulmeld) + (The power of the Dukes of Hell flows into you, and your eyes glow an unholy red.)
- Lunar Legacy (3.5e Feat) + (The power of the Lunar fills your very existence, your very being is shaken by the power you just uncovered.)
- Zonder Force (3.5e Feat) + (The power of the Zonder awakens inside of you, granting you supernatural powers.)
- Hellish Hivemind (3.5e Soulmeld) + (The power of the hellspawn swarm is yours to use.)
- Serpent's Chosen (3.5e Soulmeld) + (The power of venom, both to heal and to harm, is yours to command.)
- Eldritch Blood (3.5e Feat) + (The power of warlocks boils within your blood and soul, giving stronger than normal magic powers.)
- Master Hypnotist (3.5e Feat) + (The power of your bloodline allow you to enslave others to your will.)
- Exalted Bardsong (3.5e Feat) + (The power of your music is spoken in the tongue of angels.)
- Enduring Willpower (3.5e Feat) + (The power of your will shall let you continue the fight longer.)
- Extended Psychic Strike (3.5e Feat) + (The power you invest into your mind blade endures round after round, allowing you to continue to attack foes with barely a pause in the action.)
- Feyblooded (3.5e Trait) + (The powers granted by your [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template are based on a remote fey heritage. This trait require Spanambula's [[Magic Blooded, Span Variant (3.5e Template)|Magic-Blooded]] template.)
- Construct (3.5e Cleric Domain) + (The powers of life without life are at your fingertips.)
- Feytouched (3.5e Race) + (The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same.)
- Hidden Manifestation (3.5e Feat) + (The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting.)
- Mental Touch (3.5e Feat) + (The practitioner of the way of the [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] must understand that not only can he use his psionic abilities to aid his physical ones, he can use his psionic abilities to outright replace his physical ones.)
- Majutsu Mystic (3.5e Alternate Class Feature) + (The practitioners of majutsu draw upon a l … The practitioners of majutsu draw upon a long tradition of ancient magic. Their ancestral school of magic dabbled in animalism, exorcism and necromancy. While good-aligned majutsu mystics hunted evil spirits and delivered succor to their victims, evil majutsu mystics practiced the forbidden art of necromancy. Often known as majutsu exorcist and majutsu diabolist, the former tends to consort with kami and good-aligned spirits, while the latter often seek the aid of fiends and other evil-aligned spirits. Some majutsu mystics simply see themselves as arbiters and protectors of nature, these mystics tend to be neutral but can be of any alignment.to be neutral but can be of any alignment.)
- Blackscale (5e Subrace) + (The primal physically evolved dark scaled lizardfolk.)
- Master Do Wand (3.5e Equipment) + (The prime Do Wand, original and most powerful of its kind.)
- Luciferiplasm (3.5e Equipment) + (The produce of alchemists attempting to create a living being made of light, they succeeded at least to binding light in a material form with some biological properties.)
- Dajiblex (3.5e Race) + (The product of demonbinding, these creatures are demonic "imp" made of solid smoke.)
- Flayed Horror (3.5e Monster) + (The product of forbidden rituals to dark a … The product of forbidden rituals to dark alien gods, the flayed horror almost appears to be an undead given its torn open skin and weeping wounds. Yet this hideous beast lives, and its mind is clouded with pain, insanity, and hunger for sweet blood. Always dripping toxic blood, it corrupts the entire area around where they lurk and often rendering its surroundings somehow different and wrong.surroundings somehow different and wrong.)
- Ronin (3.5e Class) + (The progeny of dishonored warriors, Ronins specialize in cheap shots.)
- Corrosion Nix (3.5e Equipment) + (The protected object resists all rust and acid damage.)
- Vassal of Jayem-Dea (3.5e Prestige Class) + (The protectors of the balance of reality. Holy warriors of Jayem-Dea.)
- Provisioner’s Pouch (3.5e Equipment) + (The provisioner's Pouch is a belt pouch which can contain vast amounts of a specific item.)
- Psychic Fist (3.5e Alternate Class Feature) + (The psychic fist is a martial artist who honed her skills alongside her psionic power. She usually focused on defeating her fors with quick consecutive blows, or a single decisive attack.)
- Psychocognizant (3.5e Prestige Class) + (The psychocognizants are masters of the clairsentience, psychokinesis and telepathy discipline.)
- The Cloven Soul (3.5e Vestige) + (The punished spirit of an evil king, the cloven soul grants you the power to split into two while leaving your body behind.)
- Vigilante Essence (3.5e Monster) + (The purified essence of wandering heroism, reconstituted.)
- Chaos Sword (3.5e Equipment) + (The purple Chaos Weapon, which commands the attributes of time and darkness.)
- Aspect of the Queen Bee (3.5e Feat) + (The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor.)
- Amane (3.5e Deity) + (The queen-goddess of the [[Safir (3.5e Race)|safir]].)
- Dagger (3.5e NPC) + (The quiet and edgy archtypical rogue in the corner of the tavern. We are pretty sure Dagger is not his real name either.)
- Lesser Displacer Beast Paragon (3.5e Racial Paragon Class) + (The racial class for [[Lesser Displacer Beast (3.5e Race)|lesser displacer beasts]] makes them more like full blown displacer beasts.)
- Razur (3.5e Deity) + (The racial deity of [[Stercules (3.5e Race)|stercules]].)
- Ilathnarari (3.5e Pantheon) + (The racial pantheon of the [[Safir (3.5e Race)|safir]], and the creators of their universe.)
- Rage Lich (3.5e Template) + (The rage lich is consumed by wrath to a point that not even death itself can stop them crawling out of hell to destroy their foes.)
- Logarithmic (3.5e Equipment) + (The range of a weapon with this property changes to 'logarithmic'.)
- Improved Darkvision-CE (3.5e Feat) + (The range of your darkvision doubles.)
- Wave Master (4e Feat) + (The range of your flurry of blows power improves)
- Flame Master (4e Feat) + (The range of your flurry of blows power improves.)
- Extended Familiar (3.5e Feat) + (The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses.)
- Foe Render (3.5e Equipment) + (The rapacity of this weapon renders your foes defenseless.)
- Dehll (3.5e Race) + (The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.)
- Cattine (3.5e Race) + (The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.)
- Lonely Dvati (5e Subrace) + (The rarest of the Dvati, Lonely Dvati are a form of conjoined twins, two minds occupying a single, stronger body.)
- Razor Edge (3.5e Equipment) + (The razor edge may only be applied to a slashing weapon; it adds +20 damage on each successful attack.)
- User:Luigifan18/Justice Pendant (3.5e Equipment) + (The red Chaos Weapon, which commands the attributes of fire and explosions.)
- User:Luigifan18/Fläsräpper (3.5e Equipment) + (The reincarnation of Soul Edge, this cursed greataxe feasts on the souls of all who it cuts down... and on the soul of its wielder.)
- Fire-Breathing Shinobi (3.5e Alternate Class Feature) + (The reliance on sneak attack and assassina … The reliance on sneak attack and assassination for many is a weakness, the school of the fire lizard has abandoned such technique. While the school was destroyed in a tragic and totally-unrelated fire, their technique is still passed on onto shinobi who prefer a more direct approach to combat. Through breathing exercises and ingestion of alchemical reagents the shinobi is capable of mimicking many creature and unleash a dangerous breath weapon.ure and unleash a dangerous breath weapon.)
- Corpseblood Mold (3.5e Other) + (The reproductive stage of the corpseblood gel, those infected slowly become mindless corpseblood puppets, their internal organs replaced by slime.)
- Abyssal Wretch (5e) + (The result of a [[Rutterkin (5e)|Rutterkin]]'s bite)
- Simulacrum Stalker (3.5e Monster) + (The result of a simulacrum spell gone horribly wrong.)
- Parallel Channeler (3.5e Alternate Class Feature) + (The result of an extremely bizarre phenome … The result of an extremely bizarre phenomena, the parallel channeler does not channel spirits like most mediums. Instead she channels alternate versions of herself from parallel dimensions, using their memory and experience to expand her own abilities. The parallel channeler loses most of her connection to this world and its spirits, but instead gains a greater tie to herself, and herself, and herself, and herself.lf, and herself, and herself, and herself.)
- Prinny (3.5e Race) + (The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.)
- Acute Heavy Metal Poisoning (3.5e Poison) + (The result of consuming a lot of toxic heavy metals at once. If not treated immediately it may have serious long term effects.)
- Chloramine Gas (3.5e Poison) + (The result of mixing common cleaning chemicals, this gas is both corrosive and toxic.)
- Nonverdure (3.5e Equipment) + (The result of salt and vinegar combined against plants)
- Wyrmscale (3.5e Equipment) + (The result of the best Dragonhide being alchemically treated.)
- Medi-Gel (3.5e Equipment) + (The resulting substance can restore limited function to an injured limb or bodypart and allow a person to continue functioning at full capacity.)
- Unbending Axiom (3.5e Equipment) + (The rigid law of this weapon penetrates the defenses of chaos.)
- Ring of Lesser Warmth (3.5e Equipment) + (The ring of warmth makes the wearer feel a minimum temperature of what is necessary to feel warm.)
- Tapirien (3.5e Race) + (The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic.)
- Sleep Deprivation (3.5e Variant Rule) + (The rules for sleep deprivation are either hard to find or nonexistent, as a result I made this set of somewhat simple rules. These rules are aimed at making it hard to skip a day of sleep without it being overwhelming. Not meant to be super realistic.)
- Z's Advantage Stacking (5e Variant Rule) + (The rules surrounding Advantage and Disadvantage may be simple, but they lack room. Here's what I use, as unoriginal as it may be.)
- Geburah (3.5e Deity) + (The rush of the hunt and the call of feral nature imbues the essence of Geburah, a huge wolf god whose body is dark light a thundercloud, and whose strikes are swift as the wind.)
- Rust Bomb (3.5e Equipment) + (The rust bomb is a glass vial loaded with alchemically magnetized rust dust.)
- Flames of Truth (3.5e Epic Spell) + (The sacred flame of [[Reshiram (3.5e Monster)|Reshiram]], dragon of truth, burns dishonesty to nothing, inflicting major fire damage and imposing a massive penalty to skill checks involving dishonesty.)
- Lightning of Ideals (3.5e Epic Spell) + (The sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed.)
- Sapping Spider (3.5e Monster) + (The sapping spider burrows into the flesh of its hosts, disrupting their healing, and multiplying in the presence of negative energy.)
- Word Focus (3.5e Feat) + (The save DC's of some of your spells are increased.)
- Scar Devil (3.5e Monster) + (The scar devil, also known as an eschara, are lawful evil outsiders found on Acheron searching for those who can make it give the only feeling it can feel, pain. And it is happy to return to favor.)
- Technical Pokemaniac (3.5e Alternate Class Feature) + (The scientists of the pokemon world - a Rogue with a companion)
- Deathscythe (3.5e Equipment) + (The scythe of death itself lives up to its name, killing anything it strikes.)
- His Scythe (3.5e Equipment) + (The scythe of one who wants challenged Asmodeus.)
- Depths Pact Warlock (3.5e Alternate Class Feature) + (The sea is vast, powerful, and full of sec … The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.her excusing a great deal of eccentricity.)
- Double Team (3.5e Feat) + (The secrets of Double Battling are yours to know, and theirs to find out the hard way.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Setenall (3.5e Race) + (The setenall lack empathy or emotion and are cold, harsh and logical.)
- Impediment (3.5e Prestige Class) + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
- Eur Tareh (3.5e NPC) + (The shadowy figure stood calmly in the moonlight, three stones whirling around his head. He grinned widely, his teeth glinting in the ghostly light.)
- Shapeshifter (3.5e Class) + (The shapeshifter you were always looking for…)
- Sharpshooter (3.5e Prestige Class) + (The sharpshooter is at the top of her game … The sharpshooter is at the top of her game when it comes to ranged combat. She is the master of wielding a crossbow in each hand. The Sharpshooter always knows just where to fire to make her enemy feel it the most. Her rate of fire and damage output leave other ranged combatants envious.put leave other ranged combatants envious.)
- Electricity (3.5e Cleric Domain) + (The shocking truth about the power of thunder and lightning!)
- Shubosha (3.5e Prestige Class) + (The shubosha is neither a martial adept nor a spellthrowing dude. Instead, he focuses on politics and amassing a crapload of followers.)
- Silkweaver Witch (3.5e Prestige Class) + (The silkweaver witch is a spellcaster that is an expert at magically manipulating threads.)
- Blast Fluid (3.5e Equipment) + (The simplest and most basic of blasting materials. Explodes with a deafening bang.)
- Implosion Cannon (3.5e Equipment) + (The single most powerful superweapon in all the Five Nations, the ''implosion cannon'' is more powerful iteration of the ''[[Disintegration Ray (3.5e Equipment)|disintegration ray]]''.)
- Babau Skin (3.5e Equipment) + (The skin of a babau, which makes the recipient slick with acid and tough.)
- Hollow Ones (3.5e Template) + (The skin of dead people. Popular among necromancers who prefer skeletons over zombies.)
- Lich Skull (3.5e Equipment) + (The skull of a lich, can be used to make necromancy spell permanent or attain immortality.)
- Justice Shuriken (3.5e Equipment) + (The sky blue Chaos Weapon, which commands the attributes of wind and vectors.)
- Slaughter Devil (3.5e Monster) + (The slaughter devil, also known as a mazacruim, are lawful evil outsiders found on Acheron who make up the bulk of menos foot soldiers. Empowered by an undying hate, they seek any mean to bring ruin to their enemies.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Poisondusk (5e Subrace) + (The small venomous and cunning variant of the lizardfolk.)
- Young Lava Dragon (3.5e Monster) + (The smallest of the lava dragons.)
- Gunslinger Handbook (3.5e Sourcebook) + (The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield.)
- Molydeus Snake (3.5e Equipment) + (The snake of a molydeus, which watches over the recipient and strikes their enemies.)
- Fox Zoss (3.5e NPC) + (The sneaky traveling sorcerer named Fox, he is an illusionist and con man who uses his magic to his advantage.)
- Ingleo von Galbret (3.5e NPC) + (The soft spoken younger son of a baron, he is often kept out of the public eye for he is frail and sickly. Those who know of him say he is possessed with supernatural powers and unusual foresight.)
- Daven von Galbret (3.5e NPC) + (The son of a baron attempting to fill his father's shoes and earn respect. He is trained in the way of a knight, but is honestly a little green.)
- Ghostlight (3.5e Equipment) + (The soothing ghostly light that emanates from this ornate lantern wards off bad spirits.)
- User:Rithaniel/Denizen of Valiancy (3.5e Race) + (The soothing light of the full moon, the voice that pierces the shadows in the dead of night.)
- Shadow Magic (5e) + (The sorcerer draws power from the [[SRD5:Shadowfell|Shadowfell]])
- Soulbinder (3.5e Prestige Class) + (The soulbinder has learned to master the power of his very soul. He learns to bind his soul into his weapons, armor, and even his fellow adventurers to empower them with the awesome power of his very soul.)
- Bladeblast (3.5e Feat) + (The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power.)
- Raging Rider (3.5e Alternate Class Feature) + (The sound of hooves and the screeching of tires send this barbarian into a frenzy.)
- Daevan (3.5e Race) + (The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines.)
- Paramount Velocity (3.5e Equipment) + (The speed of this weapon renders your foes defenseless.)
- Magical Resistance (3.5e Feat) + (The spell doesn't work as well on you the more times they use it against you.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Toxic Combustion (3.5e Feat) + (The spell inflict toxic burn on your targets and may even leave a cloud of toxic fume.)
- Fly (TOToM Spell) + (The spell that lets you fly.)
- Spell Focus (3.5e Feat) + (The spells of your chosen school are more potent than normal.)
- Spirit Shift (3.5e Maneuver) + (The spirit is on the ethereal plane, the body is on the material plane. You fail to see the borders anymore, they are one in the same.)
- Avatar (3.5e Template) + (The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.)
- Shaman of the Land (3.5e Feat) + (The spirits of the animals are your friends.)
- Splitting, Rebuilt (3.5e Equipment) + (The splitting enhancement allows the enhanced weapon to create multiple projectiles, which may be used for concentrated fire or striking multiple opponents.)
- Bloodcloud Assailant (3.5e Class) + (The sprays of blood coming from your enemies are legendary.)
- Squall Devil (3.5e Monster) + (The squall devil, also known as a termagan … The squall devil, also known as a termagant, are lawful evil outsiders found on Acheron who make up their infernal air forces. Egotistical and proud, squall devils fancy themselves leaders of lesser devils and men, using their silver tongues as much as their deadly lances.er tongues as much as their deadly lances.)
- Staff Duelist (3.5e Alternate Class Feature) + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
- Githyanki Paragon (3.5e Racial Paragon Class) + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
- Farm (3.5e Equipment) + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
- Magic of the Stars Canvas (3.5e Feat) + (The stars guides you to the way of conceive magic.)
- Poison Dart Frog (3.5e Monster) + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
- 5-Seconds Cooking (3.5e Feat) + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
- Noble Tyrant (3.5e Alternate Class Feature) + (The stereotype of a corrupt decadent arist … The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.darkest example of aristocracy in history.)
- Sticky Grenade (3.5e Equipment) + (The sticky grenade was initially made as a … The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.is near impossible to be unstuck in time.)
- Bygone Tales (3.5e Flaw) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Bygone Tales (3.5e Trait) + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
- Pokemon Blooded (3.5e Alternate Class Feature) + (The strange essence of pokemon flows through your blood.)
- Occult Tattooist (3.5e Alternate Class Feature) + (The strange traditions of the warlocks nev … The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.itch blast outward as they normally could.)
- Bloodlust of the Redcap (3.5e Soulmeld) + (The strong murder-drive of redcaps may be employed as a soulmeld.)
- Malchemist (3.5e Alternate Class Feature) + (The study of fiendish blood and essence is … The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.als which allow them to bind their powers.)
- Phenomenist (3.5e Class)/Arsenal Occultist + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
- Nomad's Style (3.5e Feat) + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
- Maddened (3.5e Condition) + (The subject is overcome with confused hysteria, unable to act normally.)
- Big Head Mode (3.5e Spell) + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
- Undead Stalker (3.5e Class) + (The suggested class on page 175 of the DMG)
- Undead Slayer (3.5e Prestige Class) + (The suggested class on page 175 of the DMG)
- Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
- Summoner (5e Arcane Tradition) + (The summoner tradition focuses on summoning and manipulating creatures.)