Aspect of the Predator Wasp | Hivemaster, Symbiotic | The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider | Very High |
Aspect of the Queen Bee | Hivemaster | The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. | Aspect of the Vermin class feature | Very High |
Aspect of the Scorpion | Hivemaster | Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. | Aspect of the Vermin class feature | High |
Aspect of the Spider | Hivemaster | With their deadly combination of webs and poisons, spiders are deadly and patient hunters. | Aspect of the Vermin class feature | High |
Aspect of the Stinkbug | Hivemaster | When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. | Aspect of the Vermin class feature | Very High |
Aspect of the Tarantula Wasp | Hivemaster | Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. | Aspect of the Vermin class feature | High |
Aspect of the Titan Beetle | Hivemaster | The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. | Aspect of the Vermin class feature | Very High |
Assassin Casting Greater | General | Gain spellcasting of 3rd level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD | Unquantifiable |
Assassin Casting Least | General | Gain spellcasting of 1st level assassin spells. | Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD | Unquantifiable |
Assassin Casting Lesser | General | Gain spellcasting of 2nd level assassin spells. | Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD | Unquantifiable |
Assassin Casting Superior | General | Gain spellcasting of 4th level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater | Unquantifiable |
Assassinate | General | You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. | Sneak Attack +3d6 | High |
Assassination Training | Fighter | You have been trained in the art of the swift, stealthy kill. | BAB +6 | High |
Assume Direct Control | Racial | You can swap bodies at any distance, with a willing target. | Sentient Illusion | Very High |
Assured Strike | Fighter | You reduce your dodge, but you strike with precision and power. | Dex 13 | Moderate |
Astral Power Armor | Psionic | You summon a power armor made of an astral construct. | Must be able to manifest astral construct, manifester level 7th. | Very High |
Astroadaptation | Xenotheric | You can survive in the near vacuum of space. | Con 15, Must not have to breathe, Natural Armor +5 or higher | Unquantifiable |
Astrological Spell | Metamagic | Waiting for the stars to align now pays off. | None | Very High |
Athletic, Balmz | General | Better version of athletic | Strength 13 | Moderate |
Atlas Enhancement | General | You ioncrease the base score of ability score to 18 and gain greater | Autohypnosis 11 ranks, Hidden Potential | Very High |
Attack Blocker | Fighter | You really like to block with whatever you have on hand. | None | High |
Attack on the Run | Fighter | A better, easier to take version of the PHB move-and-attack feats. | BAB +3 | High |
Attenuation Attack | General | Your lethal attacks deal non lethal as well | Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical | High |
Attune Domain | General | You incorporate the workings of a divine domain into your magic. | Caster Level 1, Must follow a god or philosophy consistent with the chosen domain. | Very High |
Attune Sphere | General | You incorporate the workings of a fiendish sphere into your magic. | Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere. | Very High |
Attune Sphere, Book of Elements | General | You incorporate the workings of an elemental sphere into your magic. | Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere. | Very High |
Augment Metamaneuver | Metamaneuver | Use more than one metamaneuver effect on a single maneuver at once. | Three or more other Metamaneuver feats | Very High |
Augment Sacrifice | General | Gate Knight sacrifices become more powerful, at a higher cost. | Least Sacrifices | High |
Augment Shielding | Monstrous | Your shields become stronger than normal. | Must have the shield special quality. | High |
Augment Summoning, Variant | General | You summoned creatures are much more potent than normal. | Must be able to cast a [summoning] spell or effect. | High |
Augmented Alchemy-CE | Item Creation | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 | Low |
Augmented Damage Reduction | Fighter | You increases your damage reduction and prevent it from being bypassed by | Must have a persistent source of damage reduction. | High |
Augmented Thaumaturge | General | You gain access to, or further your development in a magical field. | None | Unquantifiable |
Aura Crush | General | You have a powerful aura which prevent lesser foes from attacking. | 12 HDs, Aura Pressure or Pressure | Very High |
Aura Pressure | General | Your imposing presence makes usage of limited-use abilities difficult. | 3 HD | High |
Aura Sealing Strike | Monk | Block the flow of ki in your adversaries with a strike. | Stunning Fist, Wisdom 15 | High |
Aura of Decay | Spelltouched | Everything around you withers away. | Must have been subjected to desecrate. | Low |
Aura of Life | Exalted | You are constantly consecrated, and other fun bonuses. | Any good alignment, Knowledge (religion) 10 ranks | High |
Auto Boom | Racial | If subject to fire, or death, you explode. | Eijilund Plushie or Rockettu Plushie | High |
Autolife | Exalted | You won't die, even if they kill you. | Any good alignment, Craft Wondrous Item, must be able to cast resurrection | Very High |
Automail Adaptation | General | You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. | Constitution 15, Must have received at least one automail graft | Low |
Automated Drone Proficiency | Fighter | You gain a tiny construct which provide plenty of helpful information and is capable of acting | Craft (Technology) 8 Ranks, Craft Construct or Device Gadgeteer | High |
Average Initiative | General | In an encounter with at least two other initiative rolls, you can always choose to go in the middle. | None | Moderate |
Average Out | Luck | If you roll a natural 1, the next roll is guaranteed to be at least a 10. | None | Moderate |
Awaken Core | Deformity | The Zonder Core is active, making you difficult to kill. | Host Zonder Core, 9th level | Very High |
Awareness | Fighter | You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. | None | Moderate |
Awesome Blow | Fighter | The force of your blows can send your opponents flying violently away from you. | 18 Str | Very High |
Awesome Power Focus | General | Your power focus flaw turn into a boon somewhat. | 1st level only, must have the power focus flaw. | High |
Axe King | Fighter, Tactical | You have access to tactical maneuvers when using any kind of one or two-handed axe. | Weapon Focus (any one or two-handed axe) | High |
Axe Mastery | Fighter | You do nice mean things with an axe. | Must be proficient with some sort of axe. | Very High |
Axe Mastery Variant | Fighter | Gain additional uses when wielding axe-like weapons. | Proficiency in an axe-like weapon. | High |
Azure Inspiration | Incarnum | Add invested essentia to your inspiration points total at the start of each encounter | Con 13, Inspiration class feature | High |
Azure Sorcery | General | Learn the secrets of azure sorceries. | Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank. | Very High |
Azure Weapon Proficiency | Incarnum, Fighter | You gain weapon proficiency with a single chosen weapon and bonus when using it. | BAB +1 | High |
Baalzebul's Affliction | Minion | You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. | Diabolic Disciple (Baalzebul) | High |
Baast's Nimble Grace | General | Walk as a cat, jump as a cat, dance as a cat ! | Dex 15 | Moderate |
Back Slash | Fighter | Gain the ability to sneak attack with great force, but only once every 1d4 rounds. | BAB +3 | High |
Backstabbing Familiar | General | Your familiar possess the same amount of sneak attack damage as you do. | Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6 | High |
Bad Boss | General | You grant summoned allies, followers and cohort your betrayal feats as abettors. | One [Betrayal] feat | Moderate |
Bad Moon Rising | Monstrous | You are a creature of the night. It makes you more durable and puts you in a good mood. | Shapechanger Subtype | Moderate |
Bad Touch Style | General | You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. | Improved Unarmed Strike or Slam Attack | Moderate |
Baffling Bluffing | General | Your tricky words confound and bewilder your auditor | Bluff 4 ranks or Skill Focus (Bluff) | High |
Bag Full of Knick Knacks | General | You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. | Appraise 3 ranks, Sleight of Hand 6 ranks | High |
Balanced Blade | Fighter | While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose | BAB +1 or DEX 13 | Low |
Ballistic Mastery | Fighter, Tactical | You know how to use crossbow and firearms very effectively. | Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. | High |
Baneful Touch | General | You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. | One Bone Crown maneuver | Very High |
Banestrike | Salient Ability | Choose a favored enemy and strike hard and fast. | Divine Rank 1, BAB +20, at least one Favored Enemy | High |
Banish Light | Arcane Combat | Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. | Fighter level 8, Smoking Shadow Style | High |
Baphomet's Stature | Minion | You gain immense presence, just like Baphomet. | Thrall to Demon (Baphomet) | High |
Bardic Endeavor | General | You are more motivated by your own music than you motivate others. | Bardic Music class feature | High |
Bardic Overdrive | General | You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward. | Bardic Music, Perform 13 ranks | High |
Bark of My Bones | Racial | Sylvari has mastered the creation of a more heavy and strong armor. | Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat | Moderate |
Barracks Builder | General | You can build additional Monster Crafting vats outside of your Monster Control Vault. | Possess a Monster Control Vault | Very High |
Barrage of Fists | Fighter | You can use two-weapon fighting with two unarmed strikes. | Improved Unarmed Strike, Dex or Wis 15 | Moderate |
Barreling Charge | Fighter | Your training allows you to bully foes out of the way as you charge your intended target. | BAB +3, Improved Overrun, Improved Charge | High |
Barrier | General | Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points | Ability to Cast Spells or Psionic Powers | High |
Basic Hairstyle | General | Have a default hairstyle always present, though never as strong as the real deal. | Hairbinder 8th | Unquantifiable |
Bat Out of Hell | Fiend | You scream across the world | Fly Speed | Moderate |
Batman In Plain Sight | General | You can hide in plain sight even when people are talking to you. | Hide in Plain Sight | Moderate |
Battery Core | Racial | Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire. | Syntoid Race | High |
Battle Armour | Monstrous | People are lucky to even dent you. | Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits | High |
Battle Juggler | Fighter, Tactical | You have the power of juggling, and the ability to use it in battle. | BAB +3, Perform (Juggling) 8 Ranks | High |
Battle Looting | Fighter | You like to fight with the weapons of your fallen enemies. | Quick Draw | Low |
Battlefield Agility | Fighter | You can act while on the move. | Dex 13, Dodge, Mobility, Tumble 8 ranks. | High |
Battlefield Bully | Tactical | Bull rush related benefits. | Power Attack, Improved Bull Rush | High |
Battlemage Edge | General | You deal extra damage on spells equal to your strength modifier. | Combat Casting | Moderate |
Battlesense | Salient Ability | You cannot be surprised or flanked, except by a deity of higher rank. | Divine Rank 0 | High |
Battling Caster | Fighter | You gain extra hit points and a bonus on fortitude save and concentration check. | Must be able to cast 1st level spells, proficiency with a single martial or exotic weapon | High |
Beast Tamer | General | You scale your animal companion on your character level. | Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcasting | High |
Beauty Idol | General | Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. | Cha 13 | Moderate |
Beauty Model | General | You are particularly comely, making quick friends and easily winning hearts. | Charisma 13+ | Moderate |
Become Familiar | General | You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. | Knowledge (Arcana) 4 ranks, arcane caster level 1st | High |
Becursed Transformation | Hex | You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. | Hexblade's Curse Class Feature | Very High |
Begone, Fiend! | General | Your honor and faith are like a repulsive barrier against fiends. | Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks. | High |
Behemoth Slayer | General | You apply your expertise at slaying giant to other very large creatures. | Favored Enemy (Giant) +4 | High |
Bel's Directive | Minion | Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. | Diabolic Disciple (Bel) | High |
Belial's Dominance | Minion | Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. | Diabolic Disciple (Belial) | High |
Bend Multitasker | Bending | Keeping bends maintained is no big deal for you. | The ability to bend | High |
Bend Strike | Metamaneuver | Your strike ignores some cover. | Ability to initiate a Strike of 2nd level or higher | Very High |
Bender's Challenge | Bending | You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. | Know at least 1 Minor Bend that deals damage. | High |
Bending Enhancement | Bending | Increase your bender level | Know at least 5 Major Bend and 2 other Bending type feats | High |
Bending Magic | Bending | Your bending talents help your spells. | Ability to Bend, ability to cast spells of a descriptor matching your element. | High |
Bending of Weakness | Bending | You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. | Know at least one Minor Bend that deals damage. | High |
Bergentrückung | Fighter | Not all legendary heroes dies, some sleep until the day they are needed again. | Character Level 11th | Low |
Berserkergang | Fury | You may enter a particularly savage frenzy with random results. | Must be able to Rage | High |
Beshadowed Gate | Multiclass | When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. | Gate Knight 1st, Shadowknife 1st | Very High |
Bestial Might | Tactical | Synergistic abilities for Stone Dragon and Tiger Claw. | BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance. | High |
Bewitched Summons | General | The creatures you summon are hexed and touched by witchcraft | Ability to cast spells. | High |
Big Bonk Style | Fighter | You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. | BAB +1, proficiency with the greatclub. | Moderate |
Bigger Boom | Racial | Your explosives are more explosive. | Eijilund Plushie or Rockettu Plushie | Moderate |
Bind Possession | Grim | You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. | Grim Transformation | High |
Binding Growth | Elemental | You grow on people. | Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat) | Moderate |
Bio-Energy Suffusion | Xenotheric | You can use your bio-energy for casting spells or manifesting powers. | Ability to cast spells or manifest powers. | Very High |
Bio-Restoration | Xenotheric | You use your bio-energy to restore yourself. | Healing Surge | Very High |
Biotic Dart | General | You can craft unique darts which inflict gradual hit point loss or heal allies. | Craft (Alchemy) 5 Ranks, Heal 5 Ranks | High |
Biotic Initiate | Xenotheric, Psionic | A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. | Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher | Very High |
Biotic Vanguard | Xenotheric, Psionic | By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. | 6 HD, Con 18, Biotic Initiate | Very High |
Bioweapon | Xenotheric | By altering your own genetic structure, you have gained a powerful special attack. | Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat) | High |
Black Belt | Fighter | You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. | None | Moderate |
Black Blood Spell | Metamagic | You turn energy into vile blood, dealing vile damage. | Blood Sacrifice, caster level 5th. | Moderate |
Black Disciple | General | You dedicated yourself to dark powers utterly, allowing you to draw upon their power.. | None | High |
Black Lotus Monk | General | You add your assassin prestige class level to your monk level for several class features. | Improved Unarmed Strike, Sneak Attack +2d6 | High |
Black Magic | General | You opened yourself to heinous acts in the practice of magic | Ability to cast spells, any non-good alignment | High |
Black Swan's Bravado | Tactical, Fighter | Get some tactical maneuvers based on Hollywood movies. | Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 | High |
Black Whirlwind | Monk | Make extra attacks on when you use whirlwind attack. | Flurry of Blows, Whirlwind Attack, Monk 6th | High |
Blackguard | Vile | You are a paragon of among black knights. | Icon of Sin class feature, Cha 18+ | High |
Blade Beam | Fighter | You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon. | Weapon Focus, must be able to cast 1st level spells or manifest 1st level powers. | High |
Blade Buster | Fighter | If your weapons aren't hitting quite like your fists, they are now...but you might break them. | Str 17, Pugilist or Scaling Unarmed Dice as a class feature | Moderate |
Blade Rampart | Fighter | | Combat Reflexes | High |
Blade Thicket | Fighter | You make the battlefield around you difficult to move through, even for the most adept of acrobats. | BAB +3 | High |
Bladeblast | Psionic | The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. | Psychic Strike | High |
Blazing Hadoken | Monk | Now your hadokens leave a terrible burning effect, and can daze. | Monk level 6th, Hadoken, Stunning Fist, Wis 15 | High |
Bleeding Strike | Metacombat | Cause grievous bleeding damage by taking a -1 penalty or more to hit. | BAB +1 | High |
Blessed Refreshment | General | 1/day drink a holy water and treat it as a potion of cure light wounds. | None | Low |
Blessed Summoning | General | You summon stronger celestial creatures. | Augment Summoning | Very High |
Blessing of Apollo | Minion | Apollo grant you his protection and his plagues. | Favored of Apollo, Precise Shot, Heal 4 Ranks | Very High |
Blinding Maneuver | Fighter | Use light in combat to hinder opponents | BAB +1 | Moderate |
Blitz Kreig | Fighter, Speed | You attack and move in sequence. | Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 | High |
Block Evasion | Fighter, General | You can evade blocks. | Character level 5 | High |
Blocked Opportunity | Fighter | Use AoO to shield ally from provoking AoO. | Combat Reflexes | High |
Blockout | Reserve | Create blocks of various materials which take up space and can be used for temporary construction material. | Ability to cast 2nd level spells | High |
Blood Bank | General | You can make your banked life last. | Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature | Moderate |
Blood Maneuver | Metamaneuver | Use your life essence to empower your maneuver. | None | Very High |
Blood Painter | General | By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. | Caster Level 5, Spellcraft 4 ranks | Very High |
Blood Rally | Fighter | You recover damage you recently took by going berserk on your opponents. | At least one Blood Feast maneuver known, or BAB +4 | High |
Blood Spell | Metamagic | Your blood empowers your spells. | Knowledge (Arcana) 6 ranks, any other metamagic feat | Very High |
Blood Tracker | General | You know how to track wounded animals and beasts. | Track | Low |
Blood Transfusion | General | You may heal others with your blood. | Staunch class ability | Low |
Blood War Sorcerer | General | As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. | Blood War Squaddie, caster level 5, must have fought in the Blood war for one year | High |
Blood War Squaddie | General | Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. | Knowledge (The Planes) 2, must have fought in the Blood War for one year. | High |
Blood of Stone | Fighter | You laugh off the blows of foes as they shatter against your weathered hide. | BAB +3, Toughness | High |
Bloodcloud Bleeder | General | | Clouds of Blood, ability to inflict Bleedout via feat or class feature | High |
Bloodcloud Prodigy | Multiclass | You have learned to mesh the twin paths of the Bloodcloud. | Clouds of Blood, Eye Bleed | High |
Bloodied Death Throes | General | Your death throes goes off at 1/2 hp, as well as when you die. | Con 15, Death Throes ability | High |
Bloodline | General | You manifest a minor bloodline. | None | Unquantifiable |
Bloodline Knight | General | You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. | Combat Casting, Bloodline class ability | Very High |
Bloodline Soulsword | General | Your Eldritch Soulsword carries even greater power now. | Eldritch Soulsword | Very High |
Bloodline Spell Access | General | You gain access to bloodline spells. | Blood Arcanist or Eldritch Heritage feat | Very High |
Bloodline, Greater | General | Your bloodline reaches the pinnacle of its power. | None | Unquantifiable |
Bloodline, Improved | General | Your bloodline is improved. | None | Unquantifiable |
Bloodseeking Spell | Metamagic | Your magic draws out the blood from those it injures, making any injuries more severe. | Heal 4 ranks | Very High |
Bloodshaper | Racial | You can shape blood into weapons and objects. | Grey Vampire | Very High |
Bloodspiller | Multiclass | Oh how pretty that shade of red is... | Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood | High |
Bloodspiller, Greater | Multiclass | | Bloodspiller, Bloodcloud Bleeder, Character Level 8th | High |
Bloody Maw Seducer | Vile, Tactical | You look very hot despite the alarming smile. | Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike | High |
Bloody Path | Fighter, General | Attack everyone in the way during a charge, bullrush, or when you move from your square. | Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise | High |
Bloody Toughness | Fighter | You are so tough you heal when you smack people. | Toughness | Moderate |
Bloody Wyrm Brawler Style | Fighter, Tactical | You're good with Dragon Claws, so why not extent that to their big brother? | Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style | Very High |
Blue Flames | Epic | All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes. | 30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtype | High |
Blue Morphovore | General | You can take forms and use your other classes' features at the same time! | Shift Points Morphovore ability | Very High |
Blueflare Buster | General | You improve your flare buster abilities significantly. | Flare Buster +4d6 | High |
Boardshield Style | Fighter, Style | Attacks and trample enemies while shieldsurfing. | BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing | Moderate |
Body As Hammer | Fighter | Using your weapon as a conduit, you can smack people with other people. | BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20 | High |
Body Assemblage | Necromantic Creation | The discarded husks of life are nothing more than a building material to you. | Caster Level 1+, Ability to cast 1st level spells of the Necromancy school | Very High |
Body Linguist | General | Communicate without speaking, but only vague ideas and concepts. | Bluff 4 ranks or Perform 4 ranks | Low |
Body and Soul Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. | Fighter level 4, Spellcraft 2 ranks | High |
Body of Iron | Fighter, Monk | Gain an armor bonus to AC even if you're unarmored. | AC Bonus class feature (such as monk), Con 13, Fortitude +4 | Moderate |
Bodybender | Bending | You can Bend flesh, blood and nerves much more fluidly than others. | At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet | Very High |
Boiling Liquid Spell | Metamagic | Use overheated Water spells to inflict fire damage. | Ability to cast Fire spells | High |
Boiling Waters | Racial | You can superheat your body to become hasted and with fiery benefits. | Elnade, 5 HD | High |
Bolster Technique | General | You focus upon one of your techniques, allowing it to be far more effective than it was in the past. | None | Moderate |
Bolstered Initiative | Fighter | Your reaction time relies on more than just your reflexes | None | High |
Bolt of Corruption | Fighter | You may deliver your touch of corruption with a ranged attack. | Touch of CorruptionPathfinder | High |
Bomb Focus | Fighter, Bomb | You know how to create more potent bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) | Moderate |
Bond of Murder | General | You have a telepathic bond with anyone you've killed or who has killed you. | None | Low |
Bond of the Ant | Symbiotic, Item Creation | You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. | Aspect of the Vermin class feature, Aspect of the Ant. | High |
Bond of the Aphid | Symbiotic | You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. | Aspect of the Vermin class feature, Aspect of the Aphid. | High |
Bond of the Beetle | Symbiotic | You have developed a bond with the beetles that cling to you, making you a groteque sight to see. | Aspect of the Vermin class feature, Aspect of the Beetle. | High |
Bond of the Caterpillar | Symbiotic | You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. | Aspect of the Vermin class feature, Aspect of the Caterpillar. | High |
Bond of the Centipede | Symbiotic | You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. | Aspect of the Vermin class feature, Aspect of the Centipede. | High |
Bond of the Cockroach | Symbiotic | Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. | Aspect of the Vermin class feature, Aspect of the Cockroach. | High |
Bond of the Death's-Head Hawkmoth | Symbiotic | The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. | Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth. | High |
Bond of the Firefly | Symbiotic | You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. | Aspect of the Vermin class feature, Aspect of the Firefly. | High |
Bond of the Locust | Symbiotic | You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. | Aspect of the Vermin class feature, Aspect of the Locust. | Very High |
Bond of the Mantis | Symbiotic | You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. | Aspect of the Vermin class feature, Aspect of the Mantis. | High |
Bond of the Mosquito | Symbiotic | You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. | Aspect of the Vermin class feature, Aspect of the Mosquito. | High |
Bond of the Queen Bee | Symbiotic | You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. | Aspect of the Vermin class feature, Aspect of the Queen Bee. | Very High |
Bond of the Scorpion | Symbiotic | Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. | Aspect of the Vermin class feature, Aspect of the Scorpion. | High |
Bond of the Spider | Symbiotic | You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. | Aspect of the Vermin class feature, Aspect of the Spider. | High |
Bond of the Stone Rat | General | You can create a powerful petrifying poison. | Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks. | High |
Bond of the Tarantula Wasp | Symbiotic | You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp. | Very High |
Bond of the Vermin | Symbiotic | Your connection with the bugs that even crawl underneath your skin grows ever stronger. | Aspect of the Vermin class feature, any two [Hivemaster] feats. | High |
Bondage Specialist | General | Bondage Specialist | Intimidate 3 ranks, Use Rope Skill 3 ranks | Moderate |
Bonded Weapon | Fighter | You choose a weapon, eventually growing stonger and stronger in it's use. | Base Attack Bonus +1 | High |
Bone Charmer | General | With some special techniques you manage to influence corporeal undead as you would with living beings | Ability to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment) | High |
Bone Spear | General | This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. | Teeth 3d4 | High |
Bone Spirit | General | This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. | Bone Spear, Teeth 7d4 | High |
Bone-Crush | Fighter | You know how to heal the body; you know how to break it. | BAB +6, Heal 8 ranks, Power Attack, Combat Expertise | High |
Boneblade Master | General | You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. | Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks | Very High |
Bonus Power | General | Gain an extra power-spell. | Powerful Class Ability Level 3rd level (or higher) | Unquantifiable |
Bonus Spell Slot | General | You gain a bonus spell slot at the highest level you can cast. | Must have spellcasting. | Moderate |
Boreal Invoker | General | You deal more cold damage and it debilitate your opponents. | None | High |
Born Cursed | General | You can reroll a d20, however you take a penalty each time you do so. | 1st Level Only | Moderate |
Born Fiend | General | You count as an evil outside for the purpose of meeting prerequisites with some extras. | You may only take this feat at 1st level | High |
Born Hunter | General | You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. | 1st Level Only | Moderate |
Born Invoker | Job | You have the inherent ability to use invocations. | 1st level Only, Cha 15+ | Very High |
Born Knight | General | You gain a bonus on several knightly skills and some armor proficiency. | 1st level only | Moderate |
Born Psionic | General | Born with psychic potential, you gain power points as you level. | 1st level only. | Moderate |
Born Sorcerer | General | Even if you never become a real sorcerer, the arcane talent remains yours. | 1st level only, Cha 15 | Very High |
Born Thief | General | You were born and raised as a thief and thus you have gained useful assorted skills. | 1st level only. | Moderate |
Born Tinkerer | General | You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. | 1st Level Only, INT 13 | Moderate |
Born Tough | General | You're built like a wall, it takes ages to make you fall. | 1st level only, Constitution 13, Base Fortitude Save +2 | Moderate |
Born Wizard | General | Even if you never become a real wizard, the arcane talent remains yours. | 1st level only, Int 15 | Very High |
Bottoms Up | General | You know how to chug! Drink as a move action, or later as a swift action. | Con 13 | Moderate |
Boulder Hurl | Fighter | Increase damage and combat options with stone-throwing | Rock Thrower, BAB +6 or Sleight of Hand 9 ranks | High |
Boulder-Splitting Blow | Monk | You can destroy an boulder with a single blow. | Improved Unarmed Strike, Improved Sunder | High |
Bound Castle | Spelltouched | You are bound to a structure, and its presence is entirely dependant on your own well being. | either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD | Unquantifiable |
Bound Shadow Weapon | Arcane Combat | Make a weapon out of bound shadow. | Fighter level 8, Smoking Shadow Style | High |
Brace For Impact | Fighter | Ready an action to weather an otherwise fatal blow. | Con 13 | Moderate |
Brain Drain | Psionic | Drink power points like Amy Winehouse drinks the sauce. | Wildest Talents | Very High |
Brain Thrust | Psionic | Your mind thrust is much more effective at dealing actual physical damage. | Must be able to manifest mind thrust. | High |
Brainwashing Mindbreaker | General | You dominate those you mindbreak, and if it would render them insane you seize control of their mind. | Gaze of Madness, Character Level 7th | Very High |
Branching School Magic | General | A class feature that applies to a single school of magic now applies to another. | Spell Focus | Unquantifiable |
Brave Dragonblood Surge | Racial | When you use Dragonblood Surge, you purge most status effects. | Mitahnese Human, dragonblood surge | High |
Brawler Barbarian | General | You are a brawler and a barbarian. | Barbarian 1st, Improved Unarmed Strike | High |
Breaching Blow | Fighter, General | Breach enemy armor | Strength 13, Constitution 12, BAB 6+ | High |
Breath Weapon | Fiend | You have a magical breath weapon. | Character level 6 | Unquantifiable |
Breath Weapon Substitution | Monstrous | Change what element your breath weapon produces. | Breath Weapon which deals damage | Moderate |
Breath of the Dragon | Draconic | The blood of dragons flows within you. You gain various dragon themed powers. | Sorcerer level 1st | Very High |
Breath of the Elements | Elemental | You have a breath weapon. | Resistance 20+ or immunity to an energy type. | High |
Brew Archpotion | Item Creation | You can infuse more than one spell into a potion, for longer durations, but at a greater cost. | Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks. | Very High |
Brew Potion, Variant | Item Creation | You can craft potions and alchemical wondrous items. | Caster level 3rd or Craft (Alchemy) 6 Ranks | High |
Brew Restorative Potion | Item Creation | Brew potions that restore hit points and cure ailments. | Caster level 3rd or Heal 6 ranks. | High |
Brew Twisted Potion | Item Creation | You make potions out of people's corpses. You sick, twisted bastard. | Brew Potion, must be evil. | Unquantifiable |
Brick Break | Fighter | You are an expert at shattering inanimate objects into pieces. | Improved Unarmed Strike | Low |
Brimstone Spell | Metamagic | Burn your evil foes with this fire | one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks | Very High |
Bringer of Agony | Torture, Vile | You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it. | Evil Alignment, Intimidate 4 ranks, Craft (Alchemy) 4 ranks. | High |
Broad Mastery | Fighter | You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. | 3 HD | Moderate |
Broad Practice | Fighter | When you increase an ability score while leveling you increase three instead. | None | Moderate |
Broad Practice, Very High | Fighter | When you level up you gain ability score quickly and they apply to multiple ability scores. | None | Very High |