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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die.)
- Adamant Defense (3.5e Feat) + (Your defenses improve while you're focused.)
- Dark Speech (3.5e Cleric Domain) + (Your deities has a close link to dark speech, allowing you to tap into it and speak a few syllables.)
- Arcane Study (3.5e Feat) + (Your diligent research pays off in expanded magical potential.)
- Disguise Preparation (3.5e Feat) + (Your disguises work better with assistance.)
- Precognosis Adept (3.5e Prestige Class) + (Your divinations enable you to enhance your evasive defenses and employ many talents.)
- Sorcerous Theurgy (3.5e Alternate Class Feature) + (Your divine ability come from a divine spark within yourself or perhaps through intensive studies of the divine powers themselves.)
- Greater Draining Kiss (3.5e Feat) + (Your draining kiss is much more potent.)
- Deadwood Druid (3.5e Alternate Class Feature) + (Your druid casting no longer helps the plants and animals. Instead you embrace all the energies of the world, fire, frost, storm, and even that of life and death.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Self Advancement (3.5e Feat) + (Your effective HD increases by +2 for the purpose of things which scale off HD.)
- Packmule Vest (3.5e Equipment) + (Your effective strength rises by 4 for the purpose of carry capacity.)
- Physical Blast (3.5e Invocation) + (Your eldritch blast becomes a physical substance, ignoring spell resistance but now being subject to damage reduction.)
- Eldritch Drifter (3.5e Invocation) + (Your eldritch blast becomes a slow drifting sphere of destruction. Fill the battlefield with them!)
- Spidersilk Blast (3.5e Invocation) + (Your eldritch blast becomes sticky web-like threads which you can manipulate after firing.)
- Explosive Blast (3.5e Invocation) + (Your eldritch blast blows up, knocking down enemies and dealing two types of damage.)
- Eldritch Reflector (3.5e Invocation) + (Your eldritch blast bounces off objects, and can be reflected by yourself or those wielding magic weapons.)
- Banishing Blast (3.5e Invocation) + (Your eldritch blast can banish outsiders back to their home plane, and punish those who refuse to leave.)
- YinYang Blast (3.5e Invocation) + (Your eldritch blast can deal either positive or negative energy damage.)
- Shaping Blast (3.5e Invocation) + (Your eldritch blast can destroy, repair, or mold terrain, objects, and constructs.)
- Phantom Blast (3.5e Invocation) + (Your eldritch blast can travel through walls and attack ghosts.)
- Hexing Blast (3.5e Invocation) + (Your eldritch blast curses your target, allowing you to inflict several small sorrows upon them.)
- Stygian Frost Blast (3.5e Invocation) + (Your eldritch blast deals cold damage, and may render the target immobilized.)
- Blackbolt Blast (3.5e Invocation) + (Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.)
- Pyroclastic Blast (3.5e Invocation) + (Your eldritch blast deals fire damage, and may produce clouds of choking smoke.)
- Venomous Blast (3.5e Invocation) + (Your eldritch blast deals poison damage, and can reduce constitution, or other effects.)
- Obliterating Blast (3.5e Invocation) + (Your eldritch blast deals vile damage, and disintegrates all it touches.)
- Repeating Blast (3.5e Invocation) + (Your eldritch blast does damage again and again and again...)
- Eldritch Grenade (3.5e Invocation) + (Your eldritch blast explode outward, dealing splash damage to all creature adjacent to the target.)
- Phoenix Blast (3.5e Invocation) + (Your eldritch blast heals damage instead of causing harm.)
- Turbulent Blast (3.5e Invocation) + (Your eldritch blast invokes penalties upon your opponent from chaotic energy tumbling over them.)
- Prismatic Blast (3.5e Invocation) + (Your eldritch blast is all colors of the rainbow, and deals random effects.)
- Darkvolt Warlock (3.5e Feat) + (Your eldritch blast is imbued with the power of lightning.)
- Breath of Levistus (3.5e Invocation) + (Your eldritch blast slows, stops, and freezes over targets.)
- Sloughskin Blast (3.5e Invocation) + (Your eldritch blast softens the skin and reduces natural armor. It can even curse the creature with an aboleth-like need to remain moist.)
- Sentinel Blast (3.5e Invocation) + (Your eldritch blast sticks around to threaten those it strikes.)
- Subconscious Blast (3.5e Invocation) + (Your eldritch blast targets the subconscious mind of your targets.)
- Injection Blast (3.5e Invocation) + (Your eldritch blast turns into a solid needle used to inject poisons or potions.)
- Vulnerable Blast (3.5e Invocation) + (Your eldritch blast weakens the bodies of others, causing them to take more damage from other effects.)
- Spelldraining Blast (3.5e Invocation) + (Your eldritch blast weakens the effect of magic on a target.)
- Furious Blow (3.5e Feat) + (Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon.)
- Xeno Warlock (3.5e Feat) + (Your eldritch power do not stern from devil, feys or demon. Instead alien did it.)
- Tazing Shock (3.5e Feat) + (Your electric based attacks are now capable of causing paralysis in enemies)
- Thunderstruck (3.5e Feat) + (Your electric spells and abilities are so intense that they can damage creatures normally resistant or immune to electricity.)
- Superconducting Spell (3.5e Feat) + (Your electric spells are so powerful, they tear through resistances and immunities.)
- Elemental Resistance (3.5e Feat) + (Your elemental heritage gives you the ability to resist energy attacks.)
- Manipulative Shooter (3.5e Feat) + (Your enemies dodge into your shots.)
- Swarming (3.5e Equipment) + (Your enemy is baffled that your encounter is disturbed by pesky pests.)
- Host to Madness (3.5e Spell) + (Your enemy is possessed with a legion of insane spirits, driving him to kill, kill, kill!)
- Overwhelming Energy (3.5e Feat) + (Your energy damage from your psionic powers rips through energy resistances and immunities.)
- Covenant of the Warp (3.5e Feat) + (Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items.)
- Defense From Nowhere (3.5e Maneuver) + (Your ever changing sword positioning throws off your opponents' attacks.)
- Soul of Entropy (3.5e Feat) + (Your existence is antithetical to life itself. Gain auras of decay and doom.)
- Bigger Boom (3.5e Feat) + (Your explosives are more explosive.)
- Temporal Reflex (3.5e Feat) + (Your exposure to time magic has twisted the way you benefit from such magic.)
- Heighten Senses (3.5e Feat) + (Your extra senses are more powerful than most.)
- Perfection - Gaze of God (3.5e Feat) + (Your eyes allow you to see past illusions.)
- Sun Sensitive (3.5e Flaw) + (Your eyes and skin are highly sensitive to sunlight. Your skin blisters heavily in sunlight, which can lead to health concerns.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Deformity, Empty Eyes (3.5e Feat) + (Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself.)
- Piercing Eyes (3.5e Feat) + (Your eyes are arrows!)
- Uncontrollable Laser Vision (3.5e Flaw) + (Your eyes are lasers, but they are not under your control.)
- Publication:Unearthed Arcana/Traits/Nightsighted + (Your eyes are particularly well-suited to using darkvision, but they are less well-adapted to what others consider normal light.)
- Marilith Vision (3.5e Soulmeld) + (Your eyes become slitted, like a snake's.)
- Falxugon's Harvest (3.5e Soulmeld) + (Your eyes gleam, your smile widens, and you grow small horns.)
- Gazer Laser (3.5e Spell) + (Your eyes shoot lasers uncontrollably. Is this awesome?)
- Beauty of the Paeliryon (3.5e Soulmeld) + (Your face appears to be caked in makeup applied by a five year old.)
- False Face (3.5e Feat) + (Your face is actually a mask, which rapidly shifts to fit your needs.)
- Strike of the Believer (3.5e Feat) + (Your faith guides your hand, allowing you to smite enemies who would bar you in your chosen path.)
- Superior Familiar (3.5e Feat) + (Your familiar becomes more useful as a companion.)
- Familiar Spell-CE (3.5e Feat) + (Your familiar can cast spells in your stead.)
- Adviser Familiar (3.5e Trait) + (Your familiar is able to provide counsel to you, its personality influencing your actions.)
- Talking Familiar (3.5e Feat) + (Your familiar is able to talk to any creatures.)
- Scaling Familiar (3.5e Feat) + (Your familiar is based on your character level instead of your class level.)
- Improved Familiar (3.5e Feat) + (Your familiar is the envy of wizards for miles around.)
- Unruly Familiar (3.5e Flaw) + (Your familiar isn't particularly obedient.)
- Construct Companion (3.5e Feat) + (Your familiar or animal companion is now a construct.)
- Backstabbing Familiar (3.5e Feat) + (Your familiar possess the same amount of sneak attack damage as you do.)
- Share Intellect (3.5e Feat) + (Your familiar, animal companion, special mount, or other similar feature gains your mental ability scores.)
- Demonic Bite (4e Feat) + (Your fangs are infused with arachane power.)
- Brutal Charge (4e Feat) + (Your fangs have the power of the theraphosid.)
- Brute Fang (4e Feat) + (Your fangs have the power of the theraphosid.)
- Clear the Room, Greater (3.5e Feat) + (Your farts are horrible)
- Agile Strike (3.5e Feat) + (Your fast reflexes and dexterous movements surpass your insight.)
- Fragile Feelings (3.5e Flaw) + (Your feelings are so easily hurt, like extremely easily.)
- Cat's Feet (3.5e Power) + (Your feet and boots meld and transform into the hind paws of a cat.)
- Fey Heritage (3.5e Feat) + (Your fey blood grant you inherent grace and resistance as well as magical abilities.)
- Practiced Fighter (3.5e Feat) + (Your fighter level and effective BAB are increased by 4, up to the maximum of your HD.)
- Reckless Fighter (3.5e Flaw) + (Your fighting style has a particular and d … Your fighting style has a particular and dangerous flaw, whenever you attack you leave yourself open for counterattack. Perhaps this is because of your own impatience, a purposeful flaw impacted by a cruel master or simply a voluntary high risk high reward combat style.untary high risk high reward combat style.)
- Local Style (3.5e Feat) + (Your fighting style is the paragon of how your race wages war.)
- Soul Fingers (3.5e Maneuver) + (Your fingers hit the souls of your targets.)
- Scorching Invoker (3.5e Feat) + (Your fire attack cause creature to become more vulnerable to fire.)
- Plasma Cutter Breath (3.5e Feat) + (Your fire breath turns into a thin cutting beam of destruction.)
- Rending Flames (3.5e Feat) + (Your fire isn't just hot, but also solid and sharp.)
- Smoke Blast (3.5e Invocation) + (Your firebolt partly blinds the opponent, forcing a 20% miss chance from concealment.)
- True Nemesis (3.5e Feat) + (Your first favored enemy scale with your ranger levels without the need to improve it.)
- Searing Foehn (3.5e Maneuver) + (Your flames burn blue with supernatural energy, allowing you to cut through even those resistant to your attacks!)
- Preserved Flesh (3.5e Feat) + (Your flesh doesn't rot, no matter what.)
- Hammer of the Glabrezu (3.5e Soulmeld) + (Your flesh hardens.)
- Flesh Undying (3.5e Power) + (Your flesh resists death, and you can share your biology with others to help or harm.)
- Eloquent Speech (3.5e Martial Discipline) + (Your flowery words and warmongering speeches bring others to your side, and occasionally help you in combat, too.)
- Frost Master (4e Feat) + (Your flurry of blows creates a zone to make opponents fall prone.)
- Mana Engine (3.5e Feat) + (Your focus allows you to regain the magical energy spent casting your spells.)
- Blossom of Razors (3.5e Spell) + (Your foe's organs cut them apart from the inside.)
- Pushover Followers (3.5e Feat) + (Your followers are pushovers.)
- Charismatic Prodigy (3.5e Feat) + (Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect)
- Haribo Beans (3.5e Equipment) + (Your friends told you these were dangerous … Your friends told you these were dangerous, but these colorful soft beans are pretty tasty. Why did they say there would be unexpected consequen... en.... oh god. .....[http://www.amazon.com/Haribo-Gummi-Bears-Sugar-Free/product-reviews/B000EVQWKC OH GOD!]r-Free/product-reviews/B000EVQWKC OH GOD!])
- Pounce (3.5e Feat) + (Your fury is terrifying to behold as you tear into an enemy time after time after charging wildly.)
- Communication Network (3.5e Maneuver) + (Your gadgets grant you communication with allies and awareness of anything they are aware of.)
- Clear the Room, Improved (3.5e Feat) + (Your gas problem has gotten even nastier)
- Purifying Heat (3.5e Feat) + (Your gentle heat remove poisons and diseases.)
- Light (3.5e Cleric Domain) + (Your glorious light pierces the shadows in the hearts of liars and traitors, as well as exposing those who lurk within the more literal darkness.)
- Terraforming (3.5e Cleric Domain) + (Your god has granted you the power to shape and reshape the world in your image.)
- Domain Focus (3.5e Feat) + (Your god helps you to help yourself.)
- Intellect (3.5e Cleric Domain) + (Your god is a thinking god. Logic will show you the way.)
- Draconic Heritage (3.5e Feat) + (Your grandmother was a Dragon.)
- Motivated Prayer (3.5e Feat) + (Your granted maneuvers are no longer randomly granted to you.)
- The Meek Hulk (3.5e Flaw) + (Your great shows of strength only apply when you're stressed out.)
- Strong Grip (3.5e Feat) + (Your grip strengthens, allowing you to wield your weapon with even greater strength.)
- Unnatural Aura (3.5e Trait) + (Your growth has been tainted by a strange creepiness that scares others.)
- Shocker Lizard, Paragon (3.5e Feat) + (Your growth potential is shocking.)
- Lockpicking Hairs (3.5e Feat) + (Your hair lash is capable of performing feats of legerdemain.)
- Corrosive Spittle (3.5e Feat) + (Your hairs can spit globs of acidic poisonous substance.)
- Hand of Radiance (5e) + (Your hand creates a beam of [[SRD5:Radiant|radiance]] that damages a target.<br /><br />)
- Freehand Shield (3.5e Feat) + (Your hand is considered free even if wielding a shield.)
- Marksman (3.5e Feat) + (Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak.)
- Shaky Hands (3.5e Flaw) + (Your hands are shaking badly, most likely caused by nerve damage following a bad wound. You often fail to use your skills with your hands, and you tend to drop your tools and weapons.)
- Claws of the Beast (4e Feat) + (Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed attacks.)
- Perfection - Hands of Mercy (3.5e Feat) + (Your hands heal others, and are bane to the undead.)
- Weapon of Righteous Destruction (3.5e Feat) + (Your hands make whatever is being held by them Magical and on Fire. For some reason this doesn't make them melt or burn up.)
- Skin Recoil (3.5e Feat) + (Your hard flesh damages those that hit you.)
- Rage Against the Machine, bluez variant (3.5e Feat) + (Your hate against technology shows itself when you attack constructs)
- Steadfast Zealousness (3.5e Feat) + (Your hate for the enemies of your faith is so deep that it endures throughout the whole fight.)
- Zealous Crusader (3.5e Alternate Class Feature) + (Your hatred of evil tends to overwhelm your reason, leading to a more erratic, less chivalrous, fighting style.)
- Adamant Focus (3.5e Feat) + (Your have improved upon your innate ability to focus.)
- Clouded Sight (3.5e Flaw) + (Your have poor eyesight, causing you to have a limited range of vision.)
- Lunar Mind Supremacy (3.5e Feat) + (Your have reached the pinnacle of Lunar Gravity power, you may move objects with but a single thought.)
- Vorpal Strike-CE (3.5e Feat) + (Your have vorpal unarmed strike, and kick off people's heads.)
- Pumpkin Head (3.5e Invocation) + (Your head is now an pumpkin, most people consider it scary.)
- Rock Head (3.5e Feat) + (Your head is very hard)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Healing (3.5e Feat) + (Your healing spells also give fast healing)
- One for One (3.5e Feat) + (Your health is a skill for you.)
- Heart Shaped Box (3.5e Feat) + (Your heart has literally been removed.)
- Witch's Heart (3.5e Invocation) + (Your heart is wood, which surprisingly doesn't kill you.)
- Hexing Mage (3.5e Feat) + (Your hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefits)
- Learned Archery (3.5e Feat) + (Your high intelligence lets you know just where to strike to penetrate an opponent's armor.)
- Divine Brand (3.5e Spell) + (Your holy symbol burns the impure.)
- Exalted Rage (3.5e Feat) + (Your holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends.)
- Begone, Fiend! (3.5e Feat) + (Your honor and faith are like a repulsive barrier against fiends.)
- Frozen Heart (3.5e Feat) + (Your icy aura freezes everything around you.)
- Inertial Strike (3.5e Maneuver) + (Your impacts strike harder, for your spirit adds virtual mass to the end of your blows.)
- Aura Pressure (3.5e Feat) + (Your imposing presence makes usage of limited-use abilities difficult.)
- Enlightened Spirit Stance (3.5e Maneuver) + (Your improved awareness of the energy of life has given you a precognitive edge against that which would threaten you.)
- Improved Resistance (3.5e Feat) + (Your inborn energy resistances improve beyond the ordinary.)
- Swift Reassignment (3.5e Feat) + (Your incredible mental focus allows you to adapt your psychic knife to almost any situation at a moment's notice.)
- Mental Evolution (3.5e Feat) + (Your infernal powers have taken a turn away from your force of personality, and towards your insight, or your knowledge.)
- Accelerate Initiative (3.5e Feat) + (Your initiative keeps rising even after you've rolled.)
- Devil Magic (3.5e Feat) + (Your innate magical abilities have been warped by your Fiendish taint.)
- Dragon Disciple (3.5e Feat) + (Your inner dragon awakens, giving you dragon themed powers.)
- Lunar Inner Energy (3.5e Feat) + (Your inner energy seem to protect you from harms, the lunar sorcerous power cover your entire body and enhance your very being.)
- Heroic Spirit (3.5e Feat) + (Your inner fighting spirit bolsters your actions.)
- Buddha's Palm (3.5e Feat) + (Your inner mastery of zen blossoms and you are able to perform a devastating technique.)
- Surging Inspiration (3.5e Feat) + (Your inspiration comes in spurts, allowing you to be inspired right in the middle of combat.)
- Driven by Failure (3.5e Feat) + (Your intensity grows as you watch your allies drop.)
- Disturbing Presence (3.5e Feat) + (Your intimidating actions drives others to madness.)
- Imitate Spellcasting (3.5e Invocation) + (Your invocation can duplicate the effect of low-level spells with some limitations.)
- Eldritch Apotheosis (3.5e Feat) + (Your invocations become supernatural abilities.)
- Weightless (3.5e Equipment) + (Your item has no weight.)
- Wishgranting Jin (3.5e Feat) + (Your jin gain the ability to grant weak wishes.)
- Bestial Intellect (3.5e Flaw) + (Your just a dumb beast.)
- Tainted Brilliance (3.5e Feat) + (Your keen intellect, allows you to gain a different insight into forbidden lore.)
- Gokiburi Sensitivity (3.5e Feat) + (Your keen sense of sound improves.)
- Improved Intimidating Ki (3.5e Invocation) + (Your ki aura disturbs your opponents within 30 feet at all times)
- Master Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 20 feet, and then potentially knocking them back even further.)
- Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 15 feet, and then potentially knocking them back even further.)
- Dragonscales Monk (3.5e Feat) + (Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities.)
- Master Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a even greater beam of destructive energy)
- Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a beam of destructive energy)
- Exiled Ruler (3.5e Prestige Class) + (Your kingdom has been without a rightful ruler long enough)
- Studies of Fauna and Flora (3.5e Feat) + (Your knowledge of a specifics landscape train you more to interact with fauna and flora who dwell in this landscape.)
- Scholar of the Force Fist (3.5e Feat) + (Your knowledge of force spells makes you a scholar of the subject.)
- Spell Ward (3.5e Skill Trick) + (Your knowledge of how spells work helps protect you from them.)
- Regal Presence (3.5e Spell) + (Your knowledge of nobility gives you a commanding presence none can ignore.)
- Arachnid Trainer (4e Feat) + (Your knowledge of spiderkind gives you insight into training arachnids.)
- Scholarly Defence (3.5e Feat) + (Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their special attacks and avoid some of the damage.)
- Publication:Grim-N-Gritty/Appendix 4/Tactical Aid (3.5e Feat) + (Your knowledge of strategy and tactics lets you guide your allies in combat.)
- Theologist (3.5e Feat) + (Your learning of divine matters gives you power from a deity.)
- Crippled Legs (3.5e Flaw) + (Your legs (or similar appendages) are too weak to support your body, or may be completely paralyzed.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Attenuation Attack (3.5e Feat) + (Your lethal attacks deal non lethal as well)
- LA Progression (3.5e Feat) + (Your level adjustment dice stack with one of your base class for the purpose of determining level-dependent abilities.)
- Rumormonger (3.5e Feat) + (Your lies spread.)
- Vita Rebuke (3.5e Maneuver) + (Your life force is overwhelming, those who try to snuff it out only get burned!)
- Anchored Object (3.5e Flaw) + (Your life force is tied to an object. If you get out of range of it, you suffer.)
- Life Animal (3.5e Feat) + (Your life is connected to your animal.)
- Spirit-Linked Heart (3.5e Flaw) + (Your life is linked with that of a spirit. It brings you power, but if it dies, you die.)
- Black Karma (3.5e Flaw) + (Your lifeforce and soul has been tainted by evil. This could be the result of fiends within your parentage, a great evil done in a previous life, or other unfortunate circumstance. Whether to embrace or spurn your heritage is a choice you must make.)
- Neo-Genesis (3.5e Feat) + (Your lifeforce swells, and spills out into the world around you, granting you powers.)
- Art of Flying Daggers (3.5e Feat) + (Your light and one-handed weapons gain the [[SRD:Throwing|Throwing]] and [[Rebound (3.5e Equipment)|Rebound]] enhancements.)
- Electrical Torment (3.5e Feat) + (Your lightning is extremely painful and can be used in excruciating but nonlethal bursts.)
- Hurtling Hitter (3.5e Feat) + (Your limbs aren't too busy while you're running fast to dish out a bit of pain.)
- Hobgoblin Lineage (5e) + (Your lineage if from a [[SRD5:Hobgoblin|hobgoblin]] that remained in the [[SRD5:Feywild|feywild]].)
- Wilds Upbringing (3.5e Alternate Class Feature) + (Your living in nature has trained you to study it, prepare for it and embrace it.)
- Lycan Skin (3.5e Feat) + (Your lycan heritage guards you against all weapons except those crafted with silver.)
- Improved Disturbing Presence (3.5e Feat) + (Your maddening presence is everpresent and getting stronger...)
- Mystical Expanse (3.5e Feat) + (Your magic can cover a truly vast area.)
- Daze Dragons (3.5e Spell) + (Your magic can give even the most mighty monsters pause, if only for a moment.)
- Dark Arts (3.5e Feat) + (Your magic comes from powers from deep below, malignant and horrible)
- Moonlight Dependence (3.5e Flaw) + (Your magic depends on moonlight, perhaps because of a curse or peculiarity of you magical abilities. In any case your magic simply does not blossom without moonlight.)
- Bloodseeking Spell (3.5e Feat) + (Your magic draws out the blood from those it injures, making any injuries more severe.)
- Magical Attacker (3.5e Feat) + (Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark.)
- Sky Attunement (3.5e Feat) + (Your magic is attune to the sky, which allow you to regain spells.)
- Toxic Magic (3.5e Feat) + (Your magic is poisonous, causing those affected by it to sicken and die.)
- Cystic Magic (3.5e Feat) + (Your magic's messed up, dude. You just gave that guy magic cancer.)
- Mystical Backlash (3.5e Feat) + (Your magical abilities are too overbearing for your own body, and unless you hold back can cause you intense suffering.)
- Enchanted Familiar (3.5e Feat) + (Your magical power divided with your assistant changes it.)
- Uncontrollable Magic Overload (3.5e Flaw) + (Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.)
- Inertial Impactor (3.5e Maneuver) + (Your massive impacts hit harder and knock your opponents away.)
- Inertial Obliterator (3.5e Maneuver) + (Your massive impacts hit harder, bull rush, and destroy both bodies and terrain in an area.)
- Epic Blitz (3.5e Feat) + (Your mastery of combat allow you to perform actions extremely quickly.)
- Needles Mastery (3.5e Feat) + (Your mastery of [[Assassin Needles (3.5e Equipment)|assassin needles]] allow you to perform special maneuvers.)
- Sleep of the Ages (3.5e Feat) + (Your mastery of ancient mummification techniques has revealed a secret technique for sleeping away the ages.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Spell Reflection (3.5e Feat) + (Your mastery of batting spells away improves, allowing you to aim them back at the one who would have harmed you.)
- Puppy Dog Eyes, Greater (3.5e Feat) + (Your mastery of begging is astounding)
- Crafting Mastery (3.5e Feat) + (Your mastery of crafting becomes more evident as you train and grow your skills.)
- Feathered Glide (3.5e Feat) + (Your mastery of feather fall allow you to glide with ease, like Mario.)
- Master of Illusion (3.5e Feat) + (Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have.)
- Death Throes (3.5e Feat) + (Your mastery of necromancy makes you unwil … Your mastery of necromancy makes you unwilling to die alone in combat. You gain a death throes that triggers whenever you would be brought down to 0 hp. If you are in the Immortal Fortitude stance, this triggers even if you succeed on your saving throw and survive.succeed on your saving throw and survive.)
- Skill Trick Mastery (3.5e Feat) + (Your mastery of skill tricks is such that you can use them multiple times.)
- Dominate Vestige (3.5e Feat) + (Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble.)
- Perfect Lotus (3.5e Feat) + (Your mastery of the Infinite Lotus allows you great powers in its stances.)
- Still Teleport (3.5e Feat) + (Your mastery of the battlefield and knowledge of countering enemy magics is so complete that you can even stop teleporters from getting away from you.)
- Gripping Vise (3.5e Feat) + (Your mastery of the battlefield grows, enabling you to stop enemies before they have a chance of moving.)
- Master of the Primordial (3.5e Feat) + (Your mastery over raw chaos rivals that of the oldest gods, allowing you to shape it into entire planes of existence.)
- Precise Marksman (3.5e Feat) + (Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance.)
- Ranged Threat (3.5e Feat) + (Your mastery with ranged weapons improves, allowing you to carefully shoot foes even as they move about at a distance.)
- Increased Biocapacity (3.5e Feat) + (Your maximum [[Bio-Energy (3.5e Creature Ability)|bio-energy]] charges are increased.)
- Extra Martial Recovery (3.5e Feat) + (Your meditation or recalling is more efficient at refreshing maneuvers.)
- Totemic Hunter (3.5e Feat) + (Your meldshaping abilities help your hunt in innovative ways.)
- Publication:Hyperconscious/Psionic Feats/Primordial Surge + (Your melee and ranged attacks against living targets that inflict critical damage shake your foes.)
- Publication:Hyperconscious/Psionic Feats/Wounding Cut + (Your melee and ranged attacks that inflict critical damage against living targets also bleed.)
- Simmering Steel Stance (3.5e Maneuver) + (Your melee attacks deal additional fire damage.)
- SRD:Aligned Attack + (Your melee or ranged attack overcomes your opponent’s alignment-based damage reduction and deals additional damage.)
- Mental Backlash (3.5e Feat) + (Your mental defenses make you hard to detect magically, and even harder to divine.)
- Hungry (3.5e Flaw) + (Your metabolism is too high, and you get hungry and thirsty all the time.)
- Metafailure (3.5e Flaw) + (Your metamagic tends to fumble.)
- First Aid (3.5e Trait) + (Your methods of healing are effective, but temporary until you can obtain real recovery.)
- Mental Pressure (3.5e Flaw) + (Your mind easily cave in to the pressure of mental attack, even if yous shrug off an effect you may find yourself under it effect as you let your will slip.)