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Moderate Balance FeatsEdit
Name | Type | Description | Prerequisites |
---|---|---|---|
100 Fists | Monk | Increase the number of attacks from flurry of blows. | Dex 13, Flurry of Blows |
3D Maneuver Gear Proficiency | Fighter | You can use 3D maneuver gear as more than just a pair of hookshots. | Balance 4 ranks |
Ability Training | General | An ability score goes up. | None |
Ablative Armor | Warforged | Your armor plating is layered to push back explosively, reducing damage... at least for a little while. | Warforged, 3rd level. |
Abode of Earth | Elemental | You are at home within the earth. | (Earth) Subtype, Burrow speed, Character level 3+ |
Abyssal Sight | General | Gain the ability so see in magical darkness. | Character level 3, Darkvision |
Accelerated Progression | General | Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. | Spellcaster or Manifester 1st |
Acceleration Combat | Combat | Let your legs get you out of danger | Movement speed of 60ft. Dex 16 |
Accurate Opportunist | Fighter | You sacrifice deadliness for increased accuracy. | Sneak Attack +2d6 |
Acquire Mind Blade | Psionic | You can create a weapon made of your own thoughts at will. | Bab +1 or Concentration 4 Ranks |
Active Sonar | General | Sonar and Echolocation | |
Adamantine Stomach | Monstrous | Those you swallow won't be getting out. | Con 15, Swallow Whole |
Adapt Psychic Knife | General | Your psychic knife gains the properties of a special crafting material | BAB +1, Psychic knife class feature |
Adaptive Dodge | Fighter | You gain a cumulative dodge bonus against a single creature. | BAB +1 or Dexterity 13+ |
Adaptive Energy Resistance | Monstrous, Epic | When the creature takes enegy damage, its body changes to resist to that destructive energy. | Must be corporeal, Must have an Energy Resistance |
Adaptive Eyesight | Spelltouched | You gain several benefits to your vision. | Exposure to darkvision spell. |
Adaptive Weapon | General | Reassign the special abilities of a class-granted weapon. | Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife. |
Additional Spirit Bond | General | Gain an additional spirit bond for the hairbinder. | Hairbinder 1st |
Adept Hexer | General | You can remove your own curses from others. | Spell Focus (Necromancy) |
Advanced Cosmic Radiance | Racial | Cosmins may learn how to better manipulate the innate power of their heads. | Cosmic Radiance feature |
Advanced Dark Companion | General | Improved the dark companion alternate feature for the hexblade. | Must have a dark companion. |
Advanced Sword Technique | Fighter, Tactical | Gain additional combat options with any sword-like weapon. | Must be proficient in at least one sword-like one or two handed weapon. |
Aerial Grapple | Fighter | Grapple efficiently while in the air | BAB +3, Dexterity 13, Improved Grapple |
Aged Well | General | You are old, but you still feel hail and hearty. | Middle aged or older. |
Agile Brawler | Fighter | You are a nimble fighter, using your superior dexterity to gain the upper hand. | Dexterity 15 |
Aim through Clouds | Fighter | You almost always hit giant fleshy blobs, whether or not they're invisible. | None |
Aiming | Fighter | You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. | None |
Airship Improvement | General | Gain an additional ship improvement for the airship pilot class. | Airship Pilot 1st level |
Alchemical Bite | Racial | You treat your teeth with special substances to overcome damage reduction | Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks |
Alchemical Enchantment | General | Enchant alchemical items as if masterwork ammunition. | Craft (Alchemy) 5 ranks, any magical item crafting feat |
Alchemical Extract | General | Once per day, use a potion or oil without actually using it. | Craft (Alchemy) 7 ranks |
Alertness, Balmz | General | Improved version of alertness | None |
Align Psychic Knife | General | your psychic knife becomes an aligned weapon. | psychic knife class feature, BAB +6 |
All Sides Defense | Fighter | Negate flanking bonuses when using two weapons or double weapons. | Two-Weapon Fighting, BAB +3 |
All-Around Sight | Spelltouched | You gain 360 degree vision as a swift action. | Must have been exposed to a divination spell of 3rd level or higher. |
Alter Gender | General | Dude looks like a lady. | Character Level 3rd, must be a race with male and female genders. |
Alternative Tradition | General | Change the ability score for a class ability (such as spellcasting) to a different ability score. | 1st level only |
Always on Lookout | General | Your senses are on constant alert. | Listen 9 ranks, Spot 9 ranks |
Amateur Spellcaster | General | Your dabbling in spellcasting advances to full amateur abilities. | Character level 6, Spellcasting Dabbler |
Ambidextrous | Fighter | You apply full strength (instead of half strength) to off-hand attacks. | Two-Weapon Fighting, Str 13 |
Ambush Spell | Metamagic | Fires weapon-like spells from behind, allowing you to strike at flatfooted targets. | Bluff 6 ranks |
Anger Point | Monstrous, Fighter | Getting punched in the face makes you angry. More than it pisses most people off, that is. | None |
Anima Toughness | General | Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. | No Con Score, Cha 15, Base Fortitude Save +2 |
Animal Avatar | General | Don't just command your animal - BE your animal! | Power Animal, Animal Sight |
Animal Friend | General | You are a friend of little and not so little critters. | Animal Tongue |
Animal Sight | General | Use your animal companion's senses as your own. | Power Animal |
Animal Tongue | General | You can speak with a kind of animal, sorta like a Disney princess. | Knowledge (Nature) 4 ranks. |
Anointed Champion | Ancestral School, Multiclass | You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. | One Devoted Spirit maneuver, smite class feature |
Anticipate Action | Fighter, Monk | Improve your defenses the longer you fight. | BAB +1, Wisdom 13 |
Apprenticeship | General | New Mentor Types for the Lower Planes. | None |
Aquatic Acrobatics | General | You Swim, acrobatically | Aquatic or Water subtype, Swim Speed |
Aquatic Stealth | General | You Swim, stealthily | Aquatic or Water subtype, Swim Speed |
Arcane Dabbler | General | You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known. | Caster Level 1st |
Arcanopath | General | As a psychic caster you may now take classes and feat intended for an arcane spellcaster. | Must be a psychic spellcaster |
Arm Block | Fighter | Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but | BAB +3, Improved Unarmed Strike |
Armed Wrestler | Fighter | Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. | Base attack bonus +1 |
Armor Focus | Fighter | Improved AC and Reflex saves in certain armor. | BAB +1, proficient in chosen armor category |
Armorborn | Fighter | You gain proficiency in all armor and shields, or can use them better if you already know how. | 1st level only |
Artist of Fast Draw | Ancestral School | You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack | Quick Draw, one Diamond Mind maneuver |
As Young As You Feel | Spelltouched | You appear to be whatever age you want. | Must have been exposed to disguise self. |
Ascended Super Saiyan | Racial | Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. | 12th level Saiyan Warrior, Unlocked Super Saiyan transformation |
Ascetic Artist | Multiclass | Combine your monk and bard levels into a seamless whole. | Scaling unarmed strike progression, Inspire Courage +1 |
Ascetic Juggernaut | General | Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. | Flurry of Blows, Juggernaut Form |
Ascetic Wilder | General | Become psionically focused as a move action, multiclass between Wilder and Monk | DEX 13, WIS 13, Improved Unarmed Strike, Narrow Mind, manifester level 1st. |
Assured Strike | Fighter | You reduce your dodge, but you strike with precision and power. | Dex 13 |
Athletic, Balmz | General | Better version of athletic | Strength 13 |
Automated Hand | General | You can control mage hand with ease and use it defensively. | Major Hand, Spell Focus (Transmutation) |
Average Initiative | General | In an encounter with at least two other initiative rolls, you can always choose to go in the middle. | None |
Average Out | Luck | If you roll a natural 1, the next roll is guaranteed to be at least a 10. | None |
Awareness | Fighter | You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. | None |
Baast's Nimble Grace | General | Walk as a cat, jump as a cat, dance as a cat ! | Dex 15 |
Bad Boss | General | You grant summoned allies, followers and cohort your betrayal feats as abettors. | One [Betrayal] feat |
Bad Moon Rising | Monstrous | You are a creature of the night. It makes you more durable and puts you in a good mood. | Shapechanger Subtype |
Bad Touch Style | General | You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. | Improved Unarmed Strike or Slam Attack |
Bark of My Bones | Racial | Sylvari has mastered the creation of a more heavy and strong armor. | Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat |
Barrage of Fists | Fighter | You can use two-weapon fighting with two unarmed strikes. | Improved Unarmed Strike, Dex or Wis 15 |
Bat Out of Hell | Fiend | You scream across the world | Fly Speed |
Batman In Plain Sight | General | You can hide in plain sight even when people are talking to you. | Hide in Plain Sight |
Battle Braggart | Fighter | You brag as a move action to increase your fighting spirit, gaining various bonus. | None |
Beauty Idol | General | Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. | Cha 13 |
Beauty Model | General | You are particularly comely, making quick friends and easily winning hearts. | Charisma 13+ |
Big Bonk Style | Fighter | You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. | BAB +1, proficiency with the greatclub. |
Bigger Boom | Racial | Your explosives are more explosive. | Eijilund Plushie or Rockettu Plushie |
Binding Growth | Elemental | You grow on people. | Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat) |
Black Belt | Fighter | You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. | None |
Black Blood Spell | Metamagic | You turn energy into vile blood, dealing vile damage. | Blood Sacrifice, caster level 5th. |
Blade Buster | Fighter | If your weapons aren't hitting quite like your fists, they are now...but you might break them. | Str 17, Pugilist or Scaling Unarmed Dice as a class feature |
Blade of Selene | Racial | Your deep connection with the moon allows you to infuse your weapons with the very moonlight. | Touch of Selene trait |
Blinding Maneuver | Fighter | Use light in combat to hinder opponents | BAB +1 |
Blood Bank | General | You can make your banked life last. | Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature |
Bloody Toughness | Fighter | You are so tough you heal when you smack people. | Toughness |
Boardshield Style | Fighter, Style | Attacks and trample enemies while shieldsurfing. | BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing |
Body of Iron | Fighter, Monk | Gain an armor bonus to AC even if you're unarmored. | AC Bonus class feature (such as monk), Con 13, Fortitude +4 |
Bolster Technique | General | You focus upon one of your techniques, allowing it to be far more effective than it was in the past. | None |
Bomb Focus | Fighter, Bomb | You know how to create more potent bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) |
Bondage Specialist | General | Bondage Specialist | Intimidate 3 ranks, Use Rope Skill 3 ranks |
Bonus Spell Slot | General | You gain a bonus spell slot at the highest level you can cast. | Must have spellcasting. |
Born Cursed | General | You can reroll a d20, however you take a penalty each time you do so. | 1st Level Only |
Born Hunter | General | You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. | 1st Level Only |
Born Knight | General | You gain a bonus on several knightly skills and some armor proficiency. | 1st level only |
Born Psionic | General | Born with psychic potential, you gain power points as you level. | 1st level only. |
Born Scholar | General | You gain a +2 bonus on all knowledge checks, treat all of them as class skill and gain extra skill points to spend on knowledge skills. | 1st Level Only |
Born Thief | General | You were born and raised as a thief and thus you have gained useful assorted skills. | 1st level only. |
Born Tinkerer | General | You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. | 1st Level Only, INT 13 |
Born Tough | General | You're built like a wall, it takes ages to make you fall. | 1st level only, Constitution 13, Base Fortitude Save +2 |
Bottoms Up | General | You know how to chug! Drink as a move action, or later as a swift action. | Con 13 |
Brace For Impact | Fighter | Ready an action to weather an otherwise fatal blow. | Con 13 |
Breath Weapon Substitution | Monstrous | Change what element your breath weapon produces. | Breath Weapon which deals damage |
Broad Mastery | Fighter | You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. | 3 HD |
Broad Practice | Fighter | When you increase an ability score while leveling you increase three instead. | None |
Brutal Disarm | Fighter | You can disarm opponents by partially destroying their limbs. | BAB +4, Str 13, Improved Disarm |
Bubble Bullet | Racial | Foam Mantle trait and Pincer Gun trait | |
Buff Body | Fighter | A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! | Con 13, +4 base Fortitude save. |
Bulky Build | Fighter | Act as a size larger when in heavy armor. | Proficiency in heavy armor |
Bundle of Terror | General | Despite being smaller than most people, you don't have a hard time intimidating those larger than you. | Intimidate 3 ranks. |
Burning Feet | Elemental | When you are on fire, you're faster than normal. | Fire subtype |
Burning Rage | Fury | When you rage, you gain literal firepower. | Rage 1/day |
Burning Zeal | Fighter | Gain a bonus to one opposed check and take ability burn after. | None |
Butt Stroke | Fighter | You can use a polearm or spear like a quarterstaff | Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff |
Cacophonous Spell | Metamagic | Your sonic spells are so powerful, they tear through resistances and immunities. | None |
Calligraphy | General | Your writing is exquisite to look at. | None |
Caltrop Attack | Fighter | Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. | None |
Cantrip Training | General | Gain cantrips for a partial spellcasting class without them. | At least 1 level in a spellcasting class without 0th level spells. |
Captivating Performance | General | You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. | Fascinate bardic music, Perform 7 ranks |
Caravaneer | General | You embraced a nomad lifestyle without leaving behind your adorate farm | Battle Rancher 8th Level |
Careful Movement | Fighter | Your training allows you to move around the battlefield while still defending yourself. | BAB +3 |
Careful Somatic Casting | General | You can ignore arcane spell failure, at the cost of increased casting time. | None |
Carrot Encouragement | Racial | Gain points to push yourself beyond for higher speed or physical ability checks. | Cheval, Con 13 |
Cartographer | General | As you travel the world, you study the whole geography of landscapes that you walk through. | Favorite Landscape, Knowledge (geography) 8 ranks |
Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Level 5th |
Cerulean Skill | Incarnum | Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. | Con 13 |
Challenge-Obsessed | Fighter | Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus | BAB +7, Intimidate 11 ranks, Sudden Challenge |
Charismatic Prodigy | General | Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect | None |
Chessmaster's Gambit | Fighter, Tactical | Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. | Int 13 |
Chew Gam Style | Racial, Fighter | Elongate you limb when striking. | Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. |
Chthonic Grip | General | You can initiate grapples with your Chthonic Serpent weapons. | Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush |
Class Proficiency | General | You gain proficiency of another class. | None |
Clear Sky | Monstrous, Weather | The surrounding weather around you is always calm. | Knowledge Nature 6 ranks |
Cleave and Smite Evil | Fighter | When you cleave, you automatically smite without expending a smite attempt. | Cleave, any Smite ability (like Smite Evil) |
Cleaving Launch | Fighter | When you kill a creature, you launch their corpse as a projectile. | Cleave, Improved Bull Rush |
Clever Duelist | Fighter | You gain a +1 dodge bonus to AC and may use Int instead of Dex to qualify for feats. | Int 15 |
Cling to Life | Fighter | If you are dying it takes you longer than normal to actually perish. | Endurance |
Cloaked Glide | General | Descend safely with the aid of your cloak. | Corkscrew Fall, Tumble 6 ranks |
Codex Endurance | Fighter | You have peak level endurance. | Bab +1 or Constitution 14 |
Colourful Flag | Reserve | Shoot obscuring beam of light as long as you have a light spell. | Know at least one light spell of 1st level or greater. |
Combat Action Focus | Fighter | Focus your training on a specific combat action | Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder |
Combat Healer | General | Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. | Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage. |
Combat Reflexes, Grimoire | Fighter | You can make multiple attacks of opportunity per round. | None |
Combat Rogue | General | You gain additional hit point per rogue level and improved proficiencies. | Rogue 1st |
Compensate for Size | Fighter, Monk | You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. | BAB +3 |
Compensate for Wind | Fighter | You can handle high winds just fine. | None |
Competent Blacksmith | General | You are a great blacksmith. | None |
Competent Healer | General | You are a great healer. | None |
Competent Musician | General | You are a great musician. | None |
Competent Patrolman | General | You gain a bonus to listen and survival checks. | None |
Competent Sailor | General | You are a great sailor. | None |
Competent Scholar | General | You are a great scholar. | None |
Complete Exotic Proficiency | Fighter | Gain proficiency in all exotic weapons. | One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency |
Concentrating Words | Wordcasting | You can spend words instead of concentrating. | Have at least 1 spell word/day. |
Condition Resistance | General | Choose a condition for which you become more resistant. | Must have a Constitution score |
Congregate Monk | Multiclass | Your monk and chorister levels stack for a bunch of stuff. | Effective Monk level 1, Verse of Valor +1 |
Conspiracy Hound | General | You gain a bonus on many investigative skills and additional skill points to spend on them. | None |
Constricting Fiend | Fiend | Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. | Character level 6 |
Construct Toughness | General | You are much tougher than most living construct, your body also persist after your destruction. | Construct |
Contagious Evasion | General | Provide Evasion to nearby allies. | Cha 13, Contagious Success, Evasion |
Contagious Mettle | General | Provide Mettle to nearby allies. | Cha 13, Contagious Success, Mettle |
Contemplative Focus | Monk | You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. | Improved Unarmed Strike, Weapon Focus (any melee weapon) |
Continued Mind Enhancement | Multiclass | Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. | Mind Enhancement +1 |
Controlled Touch | General | You can control your power enough not to kill allies you touch. | Must have the spirit thief template. |
Cool Idol | General | Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. | Cha 13 |
Corpse Toughness | Undead | You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. | None |
Craft Magical Image | Item Creation | With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. | Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8 |
Craft Quicktrap | Item Creation | You can create traps very quickly and efficiently. | Craft (Trapmaking) 4 Ranks |
Create More Water | General | Create more water, with utility and combat power. | Ability to cast create water as spell or spell-like ability |
Critical Eye | Fighter | You crit easier than most. | None |
Critical Strike Mastery | General | Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.) | Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20 |
Critical Toughness | Fighter | You are so tough you don't get critted often. | Toughness |
Cross-Style Training | Multiclass, Monk | An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers. | None |
Crowded Vessel | General | You gain slippery mind against possession effect and a bonus on re-rolls. | Phantom, possessed bloodline or spirit class feature, phantom blade, possessed oracle's curse |
Crusher Claw | Racial | Crabhammer trait | |
Crushing Slam | Racial | You are adept at using your arms, fists and body as a natural weapon. | Power Attack, Slam attack |
Crushing Submission | Fighter | You beat opponents into submission with your mace. | Weapon Focus (bludgeoning weapon) |
Cure Time | General | Use positive energy to rewind age. | Life Force class feature, maximum life force pool of at least 150 points |
Cursed Bloodline | General | You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil. | 1st level only |
Cursed Rage | Racial | Your anger at your curse make you even stronger. | Accursed Mark racial feature and the rage class feature. |
Cute Idol | General | Once per encounter as an immediate action, you can add your Charisma modifier to your saving throws against one effect. Also, things for pokemon contests. | Cha 13 |
Cyan Focus | Fighter, Incarnum | Add invested essentia to attack roll with chosen weapon | Con 13, Proficiency with selected weapon, BAB +1 |
Cyan Initiative | Fighter, Incarnum | Add 2 plus twice invested essentia to initiative checks. | Con 13 |
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? | Skill, Fighter | You can try to convince someone of your honesty by flexing your muscles | BAB +3, STR 19, Bluff 6 Ranks |
Damage Reduction Adaptation | Monstrous | Creatures become resistant to energy damage and change the resistance type each turn. | Construct type, Dragon Type, Magical Beast Type, or Outsider Type |
Dancing Blossom Stance | General | Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water. | Monk 4th, Balance 7 ranks |
Dancing Edge Style | Fighter | When you attack with a curved blade you can move. | BAB +3, proficiency in any curved slashing weapon |
Danger Intuition | General | Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware. | None |
Dark Knowledge | General | You know things, and have been exposed to dark insight. This helps you against the horrors from beyond time and space. | Int 13 or Wis 13 or Cha 13 |
Dark Mage | Racial | You no longer gain curse token from using evil magic. | Accursed Mark racial feature |
Dauntless Vigor | Fighter | While using diehard you can survive just about any blow. | Diehard |
Deadtouched | General | You count as an undead for the purpose of prerequisites, gain a +1 natural bonus to AC and reduce precision damages. | Tomb-Tainted SoulLM feat or otherwise healed by negative energy |
Deathless Energy Drain Immunity | Monstrous | You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype | Redeemed Undead |
Deformity, Agile Intestines | Deformity | Use your disgusting entrails as tools for various uses | Deformity (Wicked Guts) |
Deformity, Blood | Vile, Deformity | Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood. | Evil Alignment, Willing DeformityBoVD |
Deformity, Digesting Saliva | Deformity | Your stomach mouth gains an acidic bite | Stomach Mouth |
Deformity, Gastroshot | Deformity | Spit out semi-digested food as an attack | Digesting Saliva |
Deformity, Malformed Beak | Deformity | Your mouth is deformed to resemble the shape of a small beak | Must have a mouth, Willing DeformityBoVD |
Deformity, Patchwork Body | Deformity | You can put yourself back together if dismembered, or use others body parts to replace your own. | Willing DeformityBoVD |
Deformity, Preying Talons | Deformity | You have vicious talons instead of normal feet | Must have feet, Willing DeformityBoVD |
Demonic Fury | Fury | Your rage unleashes your inner demon, granting you the use of one or more [Fiend] feat. | Rage class feature (or analogous) |
Demonologist | General | You gain a +2 bonus on knowledge checks related to demons and other chaotic evil outsiders, and bind them to your service easier. | Knowledge (The Planes) 4 Ranks |
Depraved Physiognomy | Vile | The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking. | Evil alignment. |
Devastating Claws | Monstrous | Claws attacks become more efficient. | Must have a Claw attack, Str 15+, BAB +6 |
Devoted Extremist | Multiclass | Paladin and Soulborn level stack for Smite damage and Special mount progression | Smite (any one alignment), Smite Opposition |
Dimensional Body Storage | General | If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within. | Construct or otherwise possessing at least one artificial body part (such as by a graft) |
Disgruntled Smite | General | You no longer base your smite off your Charisma, and gain an additional use of it per day. | Smite Evil (or variant) 1/day |
Disguise in Plain Sight | Tactical | You can disguise even when people are directly looking at you. | Disguise 4 ranks, Hide Skill 4 ranks |
Dodge Improved | General, Fighter | You are adept at dodging blows and you improve your dodging skills with time. | Dexterity 13 |
Dodge, Sulacu Variant | Fighter | You gain a +1 dodge bonus to Armor Class and Reflex saves. | Dex 13. |
Dodge, Swift | Fighter | The faster you are, the easier it is to dodge attacks. | Dex 13+ |
Dodgy Sort of Fellow | Subsidy | When you leave the room, people look at your back and say "He's a dodgy sort of fellow, ain't he?" But only in reference to the fact that you won the battle without being hit. | None |
Donkey Bite | Racial | You have learned to bite with your powerful equine mouth. | Cheval race |
Donkey Kick | Fighter, Racial | When threatened, Onocentaurs can unleash a devastating kick | BAB +6, Strength 23, Onocentaur (3.5e Race), Power Attack, Improved Natural Attack |
Double Donkey Kick | Racial | When startled, kick the face. | Hoof to Face Style, Cheval or other hooved creature |
Double Pincer | Racial | Crabhammer, Pincer Gun or Scissor Claw trait | |
Draconic Heritage, Incarnum | Draconic | Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects. | SRD:Sorcerer level 1st |
Draconic Legacy, Incarnum | Draconic | Add incarnum spells to your list of spell known. | Any four draconic feats. |
Drag and Push | General | You are very good at moving things around. | Str 13 |
Dragon Surge | Fury | Create an explosion of energy when you initiate dracofury. | Dracofury class feature |
Dragon Warrior | Fighter | You gain an increased armor bonus, max dexterity and energy resistance when wearing dragonhide armor. | Proficiency with any armor |
Dragonblessed Commander | Multiclass | You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies. | 2 draconic auras, 1 minor marshal aura, 1 major marshal aura |
Dragonscales Monk | General | Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities. | Dragonblood Subtype, Monk's AC Bonus |
Dread Thrust | Fighter | With a piercing weapon you can deal gruesome damage to undead. | BAB +1, Weapon Focus (any piercing weapon), Knowledge (Religion) 1 rank. |
Drench | Elemental | Your body puts out fires. | (Water) Subtype |
Drift Mastery | Fighter | You do not need to travel in a straight line to charge while mounted. | Ride 11 ranks |
Drink Life a Dwarf | General | Take fewer penalties for drinking. | Drunken Master Level 1, Con 20, ECL 15 |
Drink Mixer | General | You can mix drink with great talents. | Profession (Bartender) 4 Ranks |
Drive Charge | Fighter | Gains superior charging benefits while mounted. | Mounted Combat, Ride 9 ranks or BAB +6 |
Drone Expert | General | You can enhance any drone in your possession to be like your drone familiar. | Drone Controller |
Dry Cleaning | Racial | You can dry yourself quicker, and are always clean. | Plushie subtype, Soggy When Wet ability |
Dual Mind Blade | Psionic | You can split your mind blade into two without Shape Mind Blade, and later gain the ability to wield larger mind blades while two-weapon fighting. | Mind Blade class feature |
Dual Providence | General | You are able to channel positive and negative energy with equal proficiency. | Able to spontaneously cure or inflict. Any neutral alignment. |
Durable Shield | Racial | Your Astral Shield has more health. | Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration. |
Ear Worm | General | You have a memetic trap in your mind, activated whenever someone tries to get in your head. | None |
Efficient Casting | General | When you cast spell there is a chance you don't use the spell slot. | Must be able to cast spells. |
Efficient Corpsecrafting | General | Other necromancers are so wasteful. You know how to raise the dead on the cheap. | CorpsecrafterLM |
Efficient Crafting | Item Creation | You can work on multiple items at a time, or make a single item twice as fast. | Craft (Any) 7 Ranks |
Eldritch Ascetic | Monk | Your training allows you to mix your melee attacks and eldritch powers to great effect. | Improved Unarmed Strike, Stunning Fist, Eldritch Blast +2d6 |
Eldritch Break | General | Your ray spells carry extra power in them, allowing you to break through enemy resistance more easily. | Eldritch Blood, CL 9th |
Eldritch Dragon | Multiclass | Combine your dragonfire adept and warlock levels for breath weapon and eldritch blast. | Dragonfire Adept breath weapon 1d6, Eldritch Blast 1d6 |
Eldritch Power | General | Your power over eldritch magic manifests in additional power for your rays. | Eldritch Blood |
Eldritch Skin | General | Your damage reduction increases, now empowered with the energy of magic. | Eldritch Blood |
Elemental Aura | Fiend, Elemental | Your close relationship with primal elemental forces has manifested in a damaging aura. | Character level 7, must have a subtype granting immunity to a form of elemental damage |
Emergency Reinvoke | General | Invoke immediately after invocation wears off | Able to invoke invocations |
Endless Life | General | Fast healing based on remaining life force | Life Force class feature, maximum life force pool of at least 100 points |
Enduring Toughness | General | You gain additional hit points and can take more damage before dying. | Endurance |
Energy Ablation | Spelltouched | You gain Energy Resistance 5, up to a limited amount per day. | Exposure to a resist energy spell. |
Energy Bite | Monstrous | Deal extra energy damage with your bite | energy breath weapon, Bite attack or feral strike (bite) |
Energy Resistance | Spelltouched | You gain Energy Resistance 10. | Exposure to a resist energy spell. |
Energy-Resistant Shield | Racial | Your Astral Shield takes less damage from one type of energy. | Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration. |
Enervation Explosion | Psionic | When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled. | None |
Enfeebling Charm | General | Weaken foes resolve your charm | Charisma 15, spellcraft 12 ranks, ability to cast any charm spell or spell-like ability, diplomacy 10 ranks |
Enhanced Body | Fighter, Monk | You have toned your body to the point of it being magical, and learned how to enhance it further. | Masterwork Body |
Enhanced Ki Pool | General | You have a natural affinity to using ki which allows you to harness of of you inner power than others. | 5th level Saiyan Warrior |
Enhancement Power Attack | Fighter | Trade weapon enhancement bonus for increased base damage. | Must have held a weapon with a minimum +2 enhancement bonus. |
Enlarge Psychic Knife | General | your psychic knife becomes bigger and stronger, allowing for power attacks and such. | Strength 13, Wisdom 15, psychic knife class feature, BAB +1 |
Enlarged Mounted Archery | Fighter | You can now use longbows even while mounted. | Mounted Archery, Mounted Combat, Ride 1 rank |
Enspelled Plushie | Racial | You are no longer weak to dispel magic. | Plushie subtype |
Epic Perfected Dodge | Fighter, Epic | You completely master the art of dodging attacks using your dexterity. | Dex 23, Dodge, Mobility, Perfected Dodge |
Eternal Mindspring of the Psionic Mind | Psionic | Even when your power points are drained, you always have 2 left to use. | Manifester level 6th |
Evasion Artist | Fighter | Use Escape Artist to prevent being grappled | Escape Artist 5 Ranks |
Even Luckier Than Before | Luck | When you use a luck reroll, the reroll gains a +2 bonus! | One Luck feat or Luck Domain power |
Evershifting Mark | Racial | Your racial Ska'drin mark never settles. While this means you will never be considered an adult by your kind, it also means your innate magic is always changing and evolving. | Ska'drin, 1st-level only. |
Exalted Damage Reduction | Exalted | You gain or increase DR/evil. | Any good alignment, Con 15 |
Exalted Magus | Exalted | Assign an item as a divine focus, turning all your spells into [Good] spells, and more. | Any good alignment, Wizard level 1st |
Exalted Rage | Exalted, Fury | Your holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends. | Any good alignment, Rage 1/day |
Exalted Turning | Exalted | Redeem the dark minds of the undead, turning them to the force of good before setting them to rest. | Any good alignment, Turn undead |
Excellent Trainee | General | You train extremely hard to develop your skills, and it's paid off in a big way. | Intelligence 14 |
Exceptional Trainee | General | You are utterly awesome at developing your skills. | Intelligence 17, Excellent Trainee, at least one Skill Focus feat |
Exotic Armourer | Fighter | You are proficient in exotic armors. | None |
Expand Astral Car | General | A feat for King of Racers that allows your astral car to hold multiple people or additional carrying capacity. | Astral Car class feature |
Expand Spell | Metamagic | Like Widen Spell, but more versatile. Increase the area of a spell's effect. | None |
Expanded Armored Ability | General | An ability which can only be done in certain armor types (such as a rogue's evasion or a bard's spellcasting can now be done in any armor you are proficient with. | None |
Expanded Word Focus | Wordcasting | Increases the stackability of a Word Focus. | Have Word Focus for at least one word. |
Expeditious Dodge Improved | General, Fighter | You're good at avoiding attacks while moving quickly and you improve your dodging skills with time. | Dexterity 13 |
Expendable Familiar | General | The loss of your familiar does not cause you substantial hardship. | Summon Familiar |
Experienced | General | You gain more XP from your adventures | Int 11+ |
Expert Crossbow Handling | Fighter | You no longer take penalties to attack when firing crossbows one handed. | Proficiency in crossbows, BAB +4 |
Expert Learning | General | You are a master of many skills, which need not be in your field. | 1st level only, Int 13 |
Expert Liar | General | You can use your bluff instead of sense motive. | Bluff 4 ranks |
Exploit Opening | Fighter | If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack. | None |
Extended Familiar | General | The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses. | Possess a familiar, animal companion, special mount, or homunculus. |
Extended Shot | Fighter | Remove range increment penalty. | Int 13, BAB +8 Point Blank Shot, Far Shot |
Extra Bombs | Fighter, Bomb | You know how to create more bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) |
Extra Damnation Points | General | You gain extra damnation points. | Damnation Points class feature |
Extra Divine Blessing | Exalted | You gain an extra divine blessing from Variant Vow of Poverty list. | Any good alignment, Variant Vow of Poverty, 2 HD |
Extra Dragon Secret | General | Gain an extra dragon secret. | Must have the Dragon Secret feature. |
Extra Explosive Potential | Racial | Gain additional Explosive Potential charges. | Rockettu Plushie |
Extra Martial Recovery | General | Your meditation or recalling is more efficient at refreshing maneuvers. | Any maneuver-recovery mechanism that refreshes a finite number of maneuvers, knowledge of at least three maneuvers |
Extra Rage, Variant | General | You can rage more often. | Rage ability. |
Extra Reflexes | Fighter | You get additional attacks of opportunity available. | Combat Reflexes, 3 HD |
Extra Shape | Monstrous | For the shape changing monster that just needs one more form. | Change Shape ability |
Extra Surging | Surge | Get 8 extra surge points. | Must be able to use combat surges. |
Extremophile | General | Survive wild temperature extremes, and sleep where you please. | Con 15 |
Eyes of Haze | Racial | Fog does not impede your vision, even less than other brumorni. | Fog Stalker racial trait., 6HD |
Fairy-touched | General | You count as a fey for the purpose of prerequisites and you gain a special ability. | 1st level Only |
Fake Provocation | Fighter | Steal attacks of opportunity on fake openings. | Bluff 4 ranks |
False Face | General | Your face is actually a mask, which rapidly shifts to fit your needs. | 1st level only |
False Honor | General | Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people. | Charisma 16 |
False Swipe | Fighter | Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either. | Wis 13 |
Familiar Companion | General | You combine your familiar and animal companion. | Must possess a familiar and animal companion |
Far Throw | Fighter | Throw weapons 3 range increments without penalty and increase maximum range increments. | Str 15, Point Blank Shot |
Fast Spell Retraining | General | This feat needs a summary. | None |
Fast Talker | Wordcasting | You can speak your spells more quickly. | Caster level 3 in a Wordcasting class |
Favorite Landscape | General | You have spent time to learn how survive in a specific landscape...which become favorite to you. | None |
Favorite Weather | General | Make a weather your favorite | None |
Fear Leads To Anger | Fighter, Fury | Activate your rage instead of becoming afraid. | Rage or a similar ability, cannot be immune to fear. |
Fearful Bravery | Fighter | If you become frightened or panicked, you still have some control over your actions, though you won't be attacking. | None |
Feet Shooter | Fighter | You can shoot your bow with your feet. | Bab +1, Weapon Focus (Any Bow) |
Fencing | Fighter | Add Dexterity to melee damage. | Weapon Finesse Or Weapon Focus |
Fey Circle Magic | General | Enhance druid spells with fey magic. | Ability to cast druid spells, Knowledge (nature) 4 ranks |
Fey Skirmisher | Fighter, Racial | You've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters. | Elf or Fey type |
Field Expertise | General | Your fighter levels grants you 2 extra skill points and you gain three new skills as fighter's class skill. | Fighter 1st |
Fighter Trainee | General | You have an effective fighter level and gain additional hit points. | 1st Level Only, BAB +1 |
Fighting Boar Form | Monk | Use a low stance to get ahead of your enemies. | BAB +1, Improved Unarmed Strike, must be bipedal |
Fighting Caster | Multiclass | You stack your caster level and fighter level together for stuff. | Fighter Level 1 |
Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +6 |
Fist of Justice | General | You correct evil with your fist! | Paladin 1st |
Fist of the Forest | Multiclass | Combine ranger and monk levels to make a pugilist protector of the forest. | 2nd level monk, 2nd level ranger |
Fists of Steel | Monk | Bypass hardness with your fists and punch force effects. | Monk 1st |
Flexible Achiever | General | You've figured out how to qualify for feats with different ability scores. | None |
Fluid Dodge | Fighter | The bonus of both the dodge and mobility feat in a single feat. | Dex 13+ |
Flurry of Steps | Monk | When you run, you really run. | Fast Movement class feature |
Focused Mind | Psionic | You've learned how to push your psionic talents to the limit. | One Mental Grip strike, Manifester level 1 |
Focused Rider | General | You gain a bonus on ride checks, and may grant your animal focus class feature to any creatures you ride. | Hunter’s Animal Focus class feature |
Fog Bank | Racial | When you blow your horn, you can emit even more fog than others. | Foghorn racial trait., 3 HD |
Foliar Efficiency | Racial | Yrthes photosynthesis ability is now more efficient. | Yrthes race, 6 HD |
Forbidden Knowledge | General | You gain a bonus on knowledge checks and spellcraft checks when dealing with forbidden subjects. You can take wisdom burn to gain a bonus on any knowledge check. | Knowledge (The Planes) 4 ranks, Spellcraft 4 ranks |
Forceful Casting | General | You deal extra damage on spells equal to your strength modifier. | Combat Casting |
Forceful Invocation | General | By force of will alone abilities invoked by a warlock can be made more potent, and more deadly. | Access to lesser invocations. |
Freehand Shield | Fighter | Your hand is considered free even if wielding a shield. | Improved Shield Bash or Shield Focus |
From the Brink of Death | Spelltouched | Recover rapidly when brought under. | Having been exposed to any spell from the Healing subschool that restores hit point damage. |
Gallant Herald | General | You gain paladin spell-like ability but must follow a code of conduct. | Any Good-alignment, character level 5th |
Gallipot of My Blood | Racial | Armor made armordener now better synchronized with his body. | Sylvari, Craft (armorsmithing) 9, Knowledge (Nature) 5, Leaves of My Skin feat, Bark of My Bones feat |
Gamball | Racial | Transform into a ball of gum and roll down your foes. | Bouncy racial trait |
Gangsta Archery | Fighter | You can shoot your bows (even longbows) when prone or mounted, and hit multiple targets easier. | BAB +1 |
Gear Tainted Soul | General | Your body is animated in an unnatural way, resulting in a disconnect between your life force and your health. | None |
Gecko Step | Fighter, Monk | You can stick to walls, briefly. | Balance 4 ranks or Climb 4 ranks |
Ghostflame Spell | Metamagic | Turn fire damage into ghostflame. | None |
Ghostly Hands | Spelltouched | You can levitate and wield items near you instead of near your hands. | Must have been exposed to telekinesis. |
Giant Weapon Training | General | They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for! | Weapon Focus, Str 13 (Str 15 for Bastard Sword and Dwarven Waraxe) |
Gokiburi Grip | Racial | Your multiple leg allow you to grapple surfaces and climb like a spider. | Gokiburi, Str 13 or Dex 13, Climb 4 ranks |
Gokiburi Persistence | Racial | Even mortal wounds will not stop you from your goal. | Gokiburi, Con 13, Concentration 4 ranks |
Gokiburi Sensitivity | Racial | Your keen sense of sound improves. | Gokiburi, Wis 13, Listen 4 ranks |
Grab Air | General | Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures. | Slow Fall class feature |
Grafted Arsenal | Monstrous | You gain inbuilt weapon inside your arms. | Must be corporeal. |
Graham Body | Racial | Your body is specifically designed to resist crashes. | Human race, 1st level only |
Gravity Field | Racial | Cosmins can train their ability to manipulate gravity to overcome their weakness in normal and heavy gravity. | Alter Gravity feature |
Grazing Dodge | Fighter | If an opponent just barely hits your AC, then you take less damage and make a 5 ft step. | BAB +1 or Dexterity 13+ |
Great Grip | Fighter | You can wield a two-handed weapon as a one-handed weapon. | Str 16 |
Great Ricochet | Fighter | Bounce your killing shot between multiple targets so long as you drop them all. | Dex 15, Ricochet, BAB +4 |
Greater Armor Focus | Fighter | Even greater AC and Reflex saves in certain armor. | Fighter 8th, Armor Focus in the chosen category |
Greater Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +16, Find the Weak Spot, Improved Find the Weak Spot |
Greater Improvised Weapons | General | Your skill in wielding any non-weapon object you handle as a weapon is vastly improved. | Base Attack Bonus +6, Improved Improvised Weapons |
Greater Ongoing Rage | General | Rage even longer with your kills | Ability to rage, Great Cleave, 15 Strength and 15 Constitution |
Greater Spell Tenacity | Caster | Get +1 caster level with one school of magic. | Spell Focus or Spell Tenacity |
Grim Desperation | Grim | When your LP pool is empty, you can choose to pay the "grim cost" in HP instead. | Grim Transformation |
Gsillan Beckon | General | Grant summoned shadow creatures the psuedonatural template | Ability to cast mysteries, Augment Summoning, Knowledge (Arcana) 12 ranks |
Guerrilla | Fighter | You strike first and retreat immediately after. | BAB +1 or Dex 13 |
Guide Dog | General | A dog which helps you overcome your visual impairments | Must be blind or have other visual impairments. |
Gyakukaiten Stance | Fighter, Style | Learn advanced defense with nunchaku in battle. | BAB +4, Weapon Focus (Nunchaku) |
HM Slave | Monstrous | Gain a various array of utilitarian powers, | None |
Hammer & Nail Style | Fighter, Style | You can wield a spear and warhammer together with minimal encumbrance. You strike with increased damage after striking an opponent with a warhammer after hitting an opponent with a spear. | Two-Weapon Fighting |
Hands Full of Weapons | Fighter | shoot a 2-handed ranged weapon while holding a light or one-handed melee weapon in your other hand | Dexterity 13 |
Hard Freeze | Fiend | Your personality chills people to the bone. | Must have at least one spell-like ability with the [Cold] descriptor. |
Hard Light | General | Your sprites can carry things. | Mender's Sprite class feature |
Hard to Kill | General | You are harder to kill than your enemies Realize. | None |
Harmonic Casting | General | Add a ringing sound to the casting of the spell to make it a Sonic spell. | Ability to cast Sonic spells |
Harvesting Strike | Fighter | Use scythes and sickles to their full potential. | BAB +1, Proficiency with sickles or scythes |
Hateful Magic | General | You fill spells with the hate for your enemies | Ability to cast spells, spell-like abilities or use supernatural abilities, favored enemy feature or racial bonus against specific creatures |
Health Surge | General | Gain 3 charges to heal yourself, and the chance to save yourself from death. | Con 13 |
Heart Shaped Box | General | Your heart has literally been removed. | Heartless |
Heart of Pure Darkness | General | Damage yourself to hurt others. | Evil alignment, Discernible Anatomy |
Heart of the Enemy | General | When you defeat an opponent, you draw energy from their death. | BAB +3, Cha 13 |
Heavy Build | Fighter | Your time spent with armor or carrying a weight has lent you a build that allows you to move quickly even under the heaviest load. | None |
Heavy Kick | Fighter | You can perform a heavy, devastating kick when making an unarmed strike. | None |
Heavy Power Attack | General | You are able to use one-handed weapons and light weapons more effectively with Power Attack. | Power Attack |
Heavy Xiphos Style | Fighter | You deal more damage with a shortsword and may deal slashing damage with them. | Proficiency with the shortsword |
Heedful Charge | Fighter | You no longer allow yourself to remain open to attacks when charging, protecting yourself from moment to moment. | BAB +3, Improved Charge |
Hero | General | Gain bonuses in combat if your allies begin to drop. | None |
Hero's Blade | General | Wield oversized weapons more easily for practitioners of Hero's Edge | Str 15, One Hero's Edge maneuver |
Heroic Spirit | Racial | Your inner fighting spirit bolsters your actions. | 3 HD, Heroic Burial trait |
Hidden Manifestation | Psionic | The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting. | Ability to manifest psionic powers |
Hidden Potential | General | Grant yourself an enhancement bonus to an ability score.. | None |
Hide in Crowd Sight | General | You blend into crowds easily. | Hide 9 ranks |
High Risk Dodging | Fighter | Gain a dodge bonus, but risk extra damage if you fail. | BAB +1 |
Holy Water Specialist | General | You deal additional damage with holy water, and may use it to dispel magic on those it damages. | Knowledge (Religion) 4 ranks |
Honorable Extremist | Multiclass | Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage. | Knight’s Challenge, Smite Opposition |
Honorary Canin | General | By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills | Humanoid or Monstrous Humanoid; BAB +1; Must have befriended a Canin and remained friends; Must have been friends for 5 years; Must have lived with the befriended Canin and interacted with his or her other Canin friends on a daily basis for at least 4 of those years |
Hoof to Face Style | Racial | Your unarmed strikes carry the material of your horseshoes. | Cheval or other hooved creature |
Hope's Power | General | Gain small morale bonuses on stuff. | Cha 15 |
Hoplite Combat | Fighter | Allows the character to wield a shield with a polearm. | Base attack bonus +1, shield proficiency |
Horsebreaker Training | Fighter | You can wield a Horsebreaker (3.5e Equipment) without taking massive penalties | Small, Medium, or Large Size (Huge and larger creatures don’t need this one), and Strength 23, Exotic Weapon Proficiency (Horsebreaker) |
Human Bastard | Racial | Humans are second only to Dragons in terms of friskiness! You were born from some interspecies erotica! | Human |
Human Charm | Racial | Every creature considers you one of their own for the purpose of interactions and disguises. | Human |
Human Durability | Racial | Gain bonuses against hostile environments. Counts as Endurance. | Human |
Human Proficiency | Racial | Gain 3 floating proficiency feats to assign to anything. | Human |
Human Shape | Monstrous | You can change in a particular human from despite being a monster. | Aberration, Dragon, Monstrous Humanoid or Outsider Type |
Human Tool Use | Racial | You are very good with tools, and can work with a lack of tools on the fly. | Human |
Huēyitepōl Mihcalini | Fighter, Style | Become a Brave Warrior using a wood sword. | BaB 6+, Weapon Focus (Macuahuitl) OR Weapon Focus (Great Macuahuitl) |
Hydraulic Acrobatics | General | A feat for King of Racers that allows your astral car to do jumps and squeeze in tight spaces. | Astral Car class feature |
Hydromancy | Reserve | You have the ability to control water with ease. | Must be able to cast control water |
I Have a Punning Clan | General | You and your allies are a Punning Clan. | Int 13 |
Iaijutsu Dash | General | You can use your Iaijutsu Strike ona charge alongside other minor benefits. | Iaijutsu Strike class feature |
Ice Trail | Elemental | You leave a trail of ice where-ever you go. | Character Level 3+, (Cold) Subtype |
Ignorance is Strength | General | You are guarded against dark insight and mindbreak | None |
Ikkaiten Stance | Fighter, Style | Learn basic uses of nunchaku in battle. | BAB +2, Weapon Focus (Nunchaku) |
Illuminator, Elan | Racial, Metapsionic | a feat that allows Elans to perform the changing ritual to "make" a new Elan | and Psicraft 15 ranks., Elan 12 HD. Skills: Knowledge (Psionics) 15 ranks |
Illusionary Opportunist | General | Opponents under illusion spells are considered flat-footed against you. | None |
Illusory Familiar | General | Gain a special familiar which has no substance, but superior mental prowess. | Caster Level 1st, two Illusion spells known |
Imagined Performance | General | You can use a performance without any instrument or even voice, but doing so make it so it can only affect yourself. | Bardic PerformancePathfinder |
Impetus Spell | Metamagic | your force spells ignore more effects | None |
Improve Breath Weapon | Monstrous | Your breath weapon damage increases. | Breath Weapon which deals damage, Con 15 |
Improved Anima Toughness | General | Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. | Anima Toughness, No Con Score, Cha 21, Base Fortitude Save +4 |
Improved Animal Companion | General | Rangers gain a animal companion more worthy of their bond with nature. | Animal Companion class feature, ranger level 4th |
Improved Bombs | Fighter, Bomb | You know how to create better bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) |
Improved Bull Rush, Variant | Fighter | You do not provoke when using Bull Rush, you gain a +4 bonus on bull rush check and you may push your opponents prone. | Bab +1 |
Improved Charge | Fighter | You have worked on your charging technique to the point where you don't leave yourself vulnerable. | BAB +1 |
Improved Crossbow Sniper | Fighter | Now you can strike so precisely with a crossbow, you deal your full Dex damage. | +6 BAB, Crossbow SniperPHBII, Precise Shot |
Improved Damage Reduction | General | Increade your damage reduction and change the material bypassing it to another rarer alloy. | Must have damage reduction bypassed by either cold iron, silver or wood. |
Improved Damage Reduction Adaptation | Monstrous | You make the creature's energy reduction adaptation more efficient | Damage Reduction Adaptation, Construct type, Dragon Type, Magical Beast Type, or Outsider Type, 15 HD |
Improved Darkvision-CE | General | The range of your darkvision doubles. | Darkvision, 6 HD |
Improved Deflect Arrows | Fighter, Monk | Deflect multiple arrows a round, at the cost of your attacks of opportunity. | Combat Reflexes, Deflect Arrows, Dex 13 |
Improved Domain Preparation | General | You may prepare spells on your domain list as regular cleric spells. | Must prepare spells as a cleric and have access to domains. |
Improved Ectoplasmic Lash | General | You can manifest your ectoplasmic lash more rapidly, and they grow more quickly in strength. | Ectoplasmic Lash class feature |
Improved Feint, Variant | Fighter | You feint at lightning speed and may use your lightning quick reflex to fool your opponent. | Combat Expertise or Deceitful |
Improved Feral Strike | General | You greatly increase the capacity of a single natural strike you possess. | Must possess a Feral Strike. |
Improved Find the Weak Spot | General | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +11, Find the Weak Spot |
Improved Hit Die | General | Hit die increases one step. | None |
Improved Improvised Weapons | General | You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal. | None |
Improved Ink Sac | Monstrous | Improved capacity and ability for the ink sac graft. | A natural or grafted ink sac |
Improved Ki Strike | General | Other monks ignore a few measly types of damage reduction. You ignore far more. | Ki Strike class feature |
Improved Masterwork | General | Able to add additional non-magical benefits to weapons upon creation. | Craft 4 ranks. |
Improved Mounted Archery | Fighter | The penalty you take when using a ranged weapon while mounted reduces even further. | Mounted Archery, Mounted Combat, Ride 9 |
Improved Mystic Facsimile | General | copy magic abilities better | Mystic Facsimile, Knowledge (arcana) 12 ranks or Spellcraft 12 ranks |
Improved Peripheral Vision | General | Because of superior eyesight, you are harder to flank. | Wis 13+ |
Improved Rapid Natural Attack | Monstrous | Give natural weapons a full set of iterative attacks. | BAB +11, at least one natural weapon, Rapid Natural Attack. |
Improved Rapid Pact Making | General | As rapid pactmaking but at-will. | Rapid Pact Making |
Improved Rearm | Fighter | You resist disarms, and can arm yourself rapidly if you are ever disarmed. | Int 13, Combat Expertise or Quick Draw |
Improved Resistance | Xenotheric | Your inborn energy resistances improve beyond the ordinary. | Fort +4 |
Improved Shield Bash, Variant | Fighter | You can make a shield bash without losing your shield bonus to AC, and make them as primary attacks instead of off-hand attacks. | Proficiency with light and heavy shields. |
Improved Shieldsurfing | Fighter | Move nimbly through opponents, avoiding their hits. | Balance or Tumble 6 ranks, Shieldsurfing |
Improved Snap Kick | Fighter | Reduce penalty for Snap Kick. | BAB +11, Improved Unarmed Strike, Snap Kick |
Improved Stigmata | General | As feat for the Holy Vindicator, improve your ability to use your Stigmata. | Stigmata Class Feature |
Improved Unleash of the Runebearer | Racial, Fighter | Unleash more power from your inscribed runes. | Wergard, Unleash of the Runebearer, Runebearing class ability. |
Improved Vehicle Maneuverability | General | Any vehicles with land speed maneuverability improves it by one step. | None |
Improved Weapon Aptitude | Fighter | Use your feats which associate with one weapon on other weapons, or do it even faster. | BAB +1, at least one weapon-specific feat |
Improved Weapon Finesse | Fighter | Hurt people with your Dexterity, and expand the weapon finesse list significantly. | Weapon Finesse |
Improved Whip Proficiency | Fighter | Your whip attacks are less useless. | Proficiency and weapon focus with a whip or similar weapon |
Improvised Combatant | Fighter | You gain improvised weapon proficiency, and can use them better than most. | 1st level only or BAB +1, Int 13, and Wis 13 |
Improvised Initiative | Fighter | You always act first in the first round of combat. | None |
Incarnum Immortality | Incarnum | You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment. | Constitution 13 |
Increased Biocapacity | Xenotheric | Your maximum bio-energy charges are increased. | Con 15 |
Increased Bonus Casting | General | Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes. | Spellcasting or Manifesting level 1st |
Increased Monk AC | Monk | You pay more attention to those around you. | Monk level 1 |
Increased Monk Armor | Monk | Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus. | Monk level 1 |
Increased Monk Speed | Monk | Ordinary monks are fast. Your endless devotion to speed makes you much faster. | Monk level 2 |
Indigo Channeling | Incarnum | When channeling a spell, you regain hit points. | Con 13, Arcane Channeling. |
Inertial Movement | General | You move 1/2 the movement you made last round as a free action. | None |
Inertial Shot | Psionic | You can focus your mental energy into a projectile or thrown weapon to increase its damage potential by increasing the force it releases on impact. | Psionic Shot, Base Attack Bonus +4 |
Influence Resistance | General | You are able to better resist the influence of spirits, increasing the amount of influence you can accept. | MediumOA 1st |
Inhuman Reflex | General | Your reflex, no matter what class is mighty. | Reflex Save +5, Lightning Reflexes. |
Innate Seduction | General | You have a talent for seducing crowds by your presence. | non-lawful alignment, Cha 13+ |
Insectile | General | Your body morphs to become partly insectile, gaining additional sensory abilities and a unique ability. | 1st level Only or Knowledge (Arcana) 9 Ranks. |
Insightful Combatant | Fighter, Monk | Use wisdom instead of strength for attack and damage. | Wisdom13 or higher |
Insomnia | General | You are resistant to sleep and fatigue. | Must be able to sleep. |
Inspired Panache | General | You may use your Intelligence instead of your Charisma for swashbuckler class features. | Panache class feature |
Instant Mealtime | General | You can eat as a move action. | Con 13 |
Intense Practice | General | You have practiced one of your weaker ability scores until it actually became good. | None |
Intermediate Spellcaster | General | You improve your middling spellcasting abilities to those of an intermediate spellcaster. | Character level 15, Middling Spellcaster |
Intimidating Brute | General | You can intimidate enemies with a show of your great strength, rather than with descriptions of what you'll do to them. | Str 15, Intimidate 8 ranks |
Intuitive Initiative | General | Quickly assess the situation and gain your footing, even if you don't act right away. | None |
Inventory | Videogame | Acquire a virtual bag for item storage | None |
Invincibility Frames | Fighter | When you tumble, you gain a miss chance. | Tumble 4 ranks |
Ionize | Spelltouched | By dint of being exposed to electricity, you have become a living battery, and live familiarly with electricity. | Able to cast Ionic Generator spell, Spellcraft 4 ranks, Must have been exposed to the Ionic Generator spell every day for a week |
Ionize - Amplified | Spelltouched | The electricity flowing through your body goes deeper into your muscles and nerves. | Able to cast Ionic Generator spell, Ionize, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranks |
Ionize - Charged | Spelltouched | Accustomed to electricity, your body has become a real electric charger. | Ionize, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranks |
Ionize - Supercharged | Spelltouched | The months spent in contact with electricity make you a veritable ionic prodigy, and this erudition gives you access to new possibilities. | Able to cast Ionic Generator spell, Ionize, Ionize - Charged, Must have been exposed to the Ionic Generator spell every day for three months, Spellcraft 12 ranks |
Iris Mantle | Incarnum, Psionic | Add invested essentia to your manifester level when manifesting power from one of your mantle | Con 13, Access to one psionic mantle |
Iris Pact | Incarnum | Select more pact augmentation abilities depending on invested essentia. | Con 13, Pact Augmentation |
Iron Grip | Fighter | Once you grab someone, they stay grabbed. None escape the crushing grasp of your wrestling holds. | Strength 15, Improved Grapple |
Iron Skin | General | Your skin is comparable to that of Iron. | None |
Iron Tide | Fighter | With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left. | Power Attack |
Iron Will Balmz | General | Better version of iron will | None |
Irresistible Incarnum | General | Make the save DCs of your soulmelds actually relevant. | Ability to shape soulmelds, ability to bind at least 1 soulmeld to a chakra, ability to bind to lesser chakras, essentia pool of at least 4 points |
It Was Meant For Me | General | Treat any area of effect spell that affects your character as if the spell was a spell directed at your character. | No prerequisites |
Item Focus Spell | Metamagic | Allows you to cast with your hands full, provided one of your hands is holding the focus. | None |
Jack of All Trades, Prowess Variant | Prowess | You can learn mundane professions remarkably quickly. | None |
Jagged Edge | Monstrous | Gain a rough skin or spines which deal damage to those attacking or grappling you. | Con 15, +1 of natural armor or greater |
Jar of Fortune | Racial | A dying warrior strikes for the last time with its final breath. | Living Jar race |
Jeweled Elytron | Racial | Your chitin is shimmering like a jewel. | Elytron Carapace |
Juggernaut Bash | Fighter | You can use shield bash as a primary weapon, treating it as a two-handed weapon when doing so. | Improved Shield Bash |
Jumping Gazelle Form | Monk | A wasted attack of opportunity is an opportunity you can take for yourself | BAB +1 or monk 1st level, Jump or Tumble 4 ranks |
Keen Enhancement | Fighter | Trade enhancement bonus for increased critical range. | None |
... further results |
Moderate Balance Epic FeatsEdit
Name | Type | Description | Prerequisites |
---|---|---|---|
Blinding Speed, Balmz | Epic | Move faster then before | Must have one of the scores at 25, dexterity, strength, Constitution |
Extra Dark Invocation | Epic | Gives an invocater an extra dark invocation. | Must be able to cast dark invocations; Character Level 21 |
Great Charisma-CE | Epic | Improve your Charisma score by +2. | None |
Great Constitution-CE | Epic | Improve your Constitution score by +2. | None |
Great Dexterity-CE | Epic | Improve your Dexterity score by +2. | None |
Great Intelligence-CE | Epic | Improve your Intelligence score by +2. | None |
Great Strength-CE | Epic | Improve your Strength score by +2. | None |
Great Wisdom-CE | Epic | Improve your Wisdom score by +2. | None |
Mighty Rage-CE | Epic, Fury | Increase your barbarian rage by +2 Str and Con and +1 Will saves. | Str 21, Con 21, greater rage class feature, rage 3/day. |
Open Prime Chakra | Epic, Incarnum | You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. | Con 19, character level 21st |
Ultimate Find the Weak Spot | Epic | You are able to find the weak spot on non-living entity allowing you to critically damage it. | Base Attack Bonus +21, Find the Weak Spot, Improved Find the Weak Spot, Greater Find the Weak Spot |
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