Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tomoe's Sucker Shock (3.5e Spell) + (A shcoking grasp which deal extra sneak attack damage and always result in a critical hit if your opponent is flat-footed.)
- Invisible Sheathe (3.5e Equipment) + (A sheathe for a weapon that causes the weapon and sheathe itself to vanish.)
- Superior Handgrip of Proficiency (3.5e Equipment) + (A sheathe for the handle of a weapon that grants you proficieny in that particular weapon type.)
- Spooky Ghost Sheet (3.5e Equipment) + (A sheet over your head makes you look like a ghost. Run around and spook people while mingling with real ghosts.)
- Griffon Shield (3.5e Equipment) + (A shield built to look like a griffon head, it can create wings of force to protect it wielder.)
- Shield (3.5e Creature Ability) + (A shield defends the creature it envelopes and has the ability to soak damage of most any kind.)
- Pontiff's Ward (3.5e Equipment) + (A shield for neutral good clerics, this gives many benefits to divine spellcasters.)
- SRD5:Shield Guardian + (A shield guardian [[SRD5:Construct|construct]] of metal and wood, as large as an [[SRD5:Ogre|ogre]], roughly humanoid in appearance.)
- Ward I- Ward (3.5e Phrase) + (A shield of force protects you.)
- Fiery Eye Shield (3.5e Equipment) + (A shield that punish those who roll natural 20 against the bearer.)
- Strikeback (3.5e Equipment) + (A shield with this enhancement does damage to those who hit it.)
- Shining Sword Paladin (3.5e Alternate Class Feature) + (A shinning sword paladin is a clear improvement over the base paladin, gaining better spellcasting and class features.)
- North River Blade (3.5e Equipment) + (A shiny cursed sword used against royalty, but with the pain brought back to the bearer.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Shaman's Shirt (3.5e Equipment) + (A shirt which improves wisdom-based spellcasting and grants protection against spirit.)
- Trunk Shirt (3.5e Equipment) + (A shirt with a trunk-like appearance, it grants the wearer tree-related powers.)
- Shockwave (3.5e Equipment) + (A shockwave weapon is capable to applying melee damage at range by releasing shockwaves of energy, blade beams, and other projectiles.)
- Hopeful (3.5e Class) + (A short class which uses the power of hope to help themselves and others achieve their goals.)
- Melted Hilt (3.5e Equipment) + (A short staff which can be used as the focus of a [[SRD:Flame Blade|''flame blade'']] spell to enhance it and alter its shape.)
- Jumper (3.5e Class) + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)
- Rethar Battle (3.5e NPC) + (A short, bald man with a rather calm, confident air about him.)
- Voxel (5e Race) + (A short, semi-aquatic race that is designed to fit sci-fi settings. They are good at diving into water, fitting in small places, and are quite agile. If you're playing Star Wars 5e, this race is perfect for a Force sensitive character.)
- Soul Puppet (3.5e Monster) + (A short-lived and tortured creature spawned by the [[Killing Flames (3.5e Invocation) | Killing Flames]] blast shape invocation.)
- Demilance (5e Weapon) + (A shorter, sturdier replacement for a typical lance.)
- Pulse Slug (3.5e Equipment) + (A shotgun slug that deals extra damage against bots and other electronic opponents and can even disable them.)
- Shovel of Digging (3.5e Equipment) + (A shovel that can tear through loose materials rapidly.)
- Death's Grain (3.5e Equipment) + (A sickly yellow, white colored grain. It has no scent, and is rough in texture.)
- Sigil Alchemist (3.5e Alternate Class Feature) + (A sigil alchemist does not perform typical potion crafting, instead relying on transmutation sigils. This effectively makes them spellcasters, albeit one with a large amount of tricks up their sleeve.)
- Silent (3.5e Equipment) + (A silent weapon suppresses the sound not only of the weapon, but those struck by the weapon.)
- Pale Tears (3.5e Equipment) + (A silver-colored poison used in execution, as it effects could be reversed.)
- Silvery (3.5e Equipment) + (A silvery item is created with a mix of alchemical silver, allowing it to be used to bypass the damage reduction of many creatures such as lycanthropes and devils.)
- Multiclassing Save Progression (3.5e Variant Rule) + (A simple adjustment to save progressions when multiclassing.)
- Phantom Rider Cape (3.5e Equipment) + (A simple black cape which bolster the ''phantom steed'' spell.)
- Wheelboard (3.5e Equipment) + (A simple board with two pairs of wheels below it, allowing it to be mounted and used for quick movement.)
- Conjurer's Blade (5e Spell) + (A simple cantrip to create a melee weapon.<br /><br />)
- File:Grim-Dungeon.gif + (A simple dungeon tomb.)
- Bow of Karakus (3.5e Equipment) + (A simple looking bow engraved with "Karakus of the Fey")
- Warmage, Retooled (3.5 Class) + (A simple retooling to the Warmage that adds much needed spells to its list, improves the base damage ratio and provides a wealth of benefits related to blasting.)
- Frostbite (3.5e Spell) + (A simple spell used to lock enemies in Ice.)
- Simple Image (3.5e Spell) + (A simple version of ''[[SRD:Silent Image|silent image]]'' more for show and trickery, as everyone can tell it is a fake.)
- Irritant Spray (3.5e Equipment) + (A simple version of pepper spray, it is composed of cheaper common chemicals and spices sprayed from a pressurized can.)
- Ball Lightning Gun (3.5e Equipment) + (A simple weapon, a ''ball lightning gun'' is a bulbous glass ray weapon, its interior containing a solenoid of rotating copper rings wrapped around an amber rod.)
- Simple Skeleton (3.5e Template) + (A simplified version of the skeleton template, designed for quick applications on the fly.)
- Simple Zombie (3.5e Template) + (A simplified version of the zombie template, designed for quick applications on the fly.)
- Phos, The First and Last Light (3.5e Vestige) + (A single flash of light in the darkness, lost in a timeless plane, the strange nature of its existence in a non-existent world gave it a strange purpose of its own.)
- Singsword (3.5e Alternate Class Feature) + (A singsword trade her ability to cast spells in order to use maneuvers, she is also much better at defending herself.)
- Directional Shielding (3.5e Spell) + (A six sided barrier appears around you, ablating damage and providing protection against flankers.)
- Bacon Elemental (3.5e Monster) + (A sizzling pile of greasy bacon takes shape into a humanoid form and slides towards you.)
- Skill Master (3.5e Prestige Class) + (A skill master is very obviously extremely skilled at using skills.)
- Attack (3.5e Skill) + (A skill meant to replace the Base Attack Bonus.)
- Skill Groups (3.5e Variant Rule) + (A skill ranks overhaul for 3.5.)
- Pactcraft (3.5e Skill) + (A skill that involves knowing how pact magic works, how vestiges operate, and what the vestiges are like.)
- Program (3.5e Skill) + (A skill that involves working with computers and creatures with the [[Bot (3.5e Subtype)|Bot]] subtype.)
- Eldritch Obscurement (3.5e Variant Rule) + (A skill to remain unnoticed by eldritch horrors.)
- Scoundrel (3.5e Class) + (A skillful initiator who uses deceit and backstabbing to get the job done unnoticed.)
- Everchanging Skin (3.5e Equipment) + (A skin that grants the ability to disguise oneself like changelings do.)
- Publication:Dread Codex/Magic Items/Skull Necklace + (A skull necklace grants the wearer free use of the Extra Turning feat but only for the purposes of rebuking, commanding, or bolstering undead.)
- Skullcap of Regrets (3.5e Equipment) + (A skull shaped helm that absorbs strength from the dead, and allows spirits to return briefly for one last act before they pass for good.)
- Skyboard (3.5e Equipment) + (A skyboard is essentially a surfboard that can fly, it is also usable as a protective shield.)
- Wingsuit (3.5e Equipment) + (A skydiving suit with flaps between the arms and legs, acting as wings. They reduce falling damage.)
- Razor Cut (3.5e Skill Trick) + (A slash of your blade causes a downpour of blood.)
- Slaying (3.5e Equipment) + (A slaying weapon can deal a terrible killing blow to weakened opponents. It is the lesser version of [[Killing (3.5e Equipment)|killing]].)
- Vaporeon (3.5e Monster) + (A sleek shape appears out of the water as if from nothing. Like some strange merging of a fox and a fish, it stares at you as if waiting for something.)
- Dragonair (3.5e Monster) + (A sleek, serpentine form emerges from the water, with pearls that shine with the power of the elements on what is probably its neck. It has a nonfunctional horn and tiny cloudlike wings on its head.)
- Slender (3.5e Equipment) + (A slender weapon is less damaging than a normal weapon of its kind. However it can be used to fight dexterously.)
- Order of the Flame, Variant (3.5e Alternate Class Feature) + (A slight redo of the Order of the Flame that does not force a character to smite all the mooks before going for the boss. An Order of the Flame can have essentially unlimited challenge, but doing so embolden her and reduce her AC significantly.)
- Tech Operative (3.5e Class) + (A slightly altered and highly reflavored [[SRD:Cleric|Cleric]]. The Tech Operative calls down assistance from a distant Base, using technology instead of magic.)
- Arc of Effect (3.5e Variant Rule) + (A slightly different type of line of effect that can potentially bypass obstacles on the ground... and can also potentially be blocked by obstacles in the air. It's all a matter of height.)
- Black Mithral (3.5e Equipment) + (A slightly heavier, but harder and rust-proof version of mithral.)
- Blue Bloodstone (3.5e Equipment) + (A slightly improved bloodstone which can heal some creature damaged by positive energy.)
- Healing Spirit (3.5e Spell) + (A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.)
- Mind Control (3.5e Power) + (A slightly less absolute counterpart to ''psionic dominate'', ''mind control'' makes creatures affected by it extremely suggestible to your will.)
- Demon Weapon, Lesser (3.5e Equipment) + (A slightly stronger demon weapon, containing a lesser demonic essence.)
- Gorgon Blood (3.5e Equipment) + (A slightly viscous, opaque red fluid, that, when ingested, causes highly realistic, horrific hallucinations.)
- Slothful (3.5e Template) + (A slothful creature could be lazy, apathetic, atrophied, starved, or otherwise unable to muster energy as it should.)
- Insidious Domination (3.5e Spell) + (A slower acting, but much subtler Domination.)
- Rydel Taerun (3.5e NPC) + (A sly, charismatic con man who specializes in thievery and all things seedy.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- AnyMug (3.5e Equipment) + (A small 1 Liter Dwarven mug, on the handle runes of Dwarven origin. When gripping the mug and thinking of whatever liquid the user desires it will magically fill up.)
- Accessory of Human Disguise (3.5e Equipment) + (A small accessory that allow the wearer to take a human shape with ease. However it is only limited to a very specific shape.)
- Crumb Butler (3.5e Equipment) + (A small animated dustpan to clean up crumbs, dust, and other dry waste.)
- Hatchet (3.5e Equipment) + (A small axe mainly used for chopping wood.)
- Badge of Accuracy (3.5e Equipment) + (A small badge that can make a single attack very accurate.)
- Mote Bead (3.5e Equipment) + (A small bead that heals you if eaten; boost the power of CW spells)
- Approximate Variable Duplicate Capsule (3.5e Equipment) + (A small black and blue capsule that conjures an approximate variable duplicate when thrown.)
- Arc Loop (5e Spell) + (A small bolt of lightning that bounces from target to target.<br /><br />)
- Ember of Spite (3.5e Equipment) + (A small burning ember surrounded in ghostly flame, it can imbue weapons with burning properties similar to [[Ichorous Black Steel (3.5e Equipment)|ichorous black steel]].)
- Red Fox (3.5e Monster) + (A small canine creature with red fur and a bushy white-tipped tail.)
- Single Shot Gun Device (3.5e Equipment) + (A small cannon gun you can install anywhere to make a surprise shot.)
- Small Castle (3.5e Equipment) + (A small castle or fort suitable for nobility and soldiers. They often stand at the center of population center.)
- Weather Clasp (3.5e Equipment) + (A small clasp which allow the wearer better control over weather type feats.)
- Rice Pot (3.5e Equipment) + (A small cooking pot that makes rice for five.)
- Materia Trap (3.5e Equipment) + (A small crystal that can absorb up to 100 lbs of a particular kind of material, as well as release it. It's a matter sponge.)
- Silk Gun (3.5e Equipment) + (A small device, that when properly loaded with an alchemical cartridge, produces temporary silken items.)
- Happiny (3.5e Monster) + (A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.)
- Volcanic Plume (3.5e Spell) + (A small eruption deals damage and knock affected creature prone, reaches into the air.)
- Idylean Smart Cube (3.5e Equipment) + (A small golden cube, no bigger than an apple. It constantly make strange beeping noises.)
- Hypnotic Enhancer (3.5e Equipment) + (A small item which improve fascination to hypnosis and allow the user to make harsher hypnosis request.)
- Poisoned Knife (3.5e Equipment) + (A small knife that look unassuming but is in fact coated in a deadly poison.)
- Golden Chain (3.5e Equipment) + (A small linked chain which extend on command.)
- Charmander (3.5e Monster) + (A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.)
- Lunar Silver Locket (3.5e Equipment) + (A small locket with lunar light trapped within, ward off undead and evil outsiders temporarily.)
- Amberstone (3.5e Equipment) + (A small magical amber used to heal and provide a secondary benefit.)
- Bloodstone (3.5e Equipment) + (A small magical bloodstone used to heal.)
- Golem Heart (3.5e Equipment) + (A small mechanical device of obscure purpose, it is required for non-construct users of the Golem Heart discipline, acting as a focus for their blade magic.)
- Pen Quill Rapier (3.5e Equipment) + (A small mithral rapier that sprays ink.)
- FT02 Pistol (3.5e Equipment) + (A small pistol.)
- Venonat (3.5e Monster) + (A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.)
- Red Fox (3.5e Race) + (A small red animal of the canine family.)
- Cherished Bow (3.5e Equipment) + (A small ribbon which grants the user vigor proportional to the strength of their merry heart.)
- Ring of the Bat Friend (3.5e Equipment) + (A small ring which summon a bat familiar, and potentially a friendly bat swarm.)
- Pelta (3.5e Equipment) + (A small shield with a crescent shape on one of its sides.)
- Prism Stone (3.5e Equipment) + (A small shiny stone which, when broken, emits light.)
- Punch Card Reader (3.5e Equipment) + (A small slotted machine that reads [[Punch Card (3.5e Equipment)|punch cards]].)
- Monocular (3.5e Equipment) + (A small spyglass that lets you see things that are far away.)
- Sediarium Mage (3.5e Template) + (A small template that applies to those that study mundane transportation for nobles and tourists.)
- Speeder Ship (3.5e Monster) + (A small vehicle that hovers across the ground.)
- Mana Bug (3.5e Monster) + (A small vermin with an abdomen filled with magical energy)
- Beacon Mothlet (3.5e Monster) + (A small version of the beacon moth)
- Alien Atomizer (3.5e Equipment) + (A small, silly looking gun that can turn the mightiest wizard into a puff of smoke.)
- Smashing (3.5e Equipment) + (A smashing weapon deals 1d6 extra bludgeoning damage, and you can choose to convert all your weapon damage into bludgeoning damage as a free action.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Harlee Quinn (3.5e NPC) + (A smell fills the air, and there he stands, a small, homeless gnome, holding a small sword in his raised hand, and grinning at you.)
- Porygon-Z (3.5e Monster) + (A smooth, geometric hummingbird flits around the wells of chaotic matter surrounding it, seeming to render everything even more distorted and disordered than it already is.)
- Pirate (3.5e Class) + (A smuggler, thief, and general villain that is merely one part of a grand organization of crime.)
- Sublime Cutthroat (3.5e Class) + (A sneaky master of the Sublime. Can use multiple stances at a time.)
- Metacombat Ambush! (3.5e Feat) + (A sneaky warrior's friend.)
- Mystic Sniper (3.5e Class) + (A sniper with limited spellcasting.)
- Master Grifter (3.5e Prestige Class) + (A social rogue and master con.)
- Makari System (3.5e Location) + (A solar system composed of four planets which periodically pass very close to each other.)
- My First Spellbook (Legend Item) + (A solid entry-level spellbook)
- Mystic Protector (Legend Class) + (A solid wall protecting their allies from the dangers of combat.)
- Dawnsinger (4e Paragon Path) + (A songweaver surrounded by an aura of light.)
- Master of the Forest (4e Paragon Path) + (A songweaver that can command trees with music.)
- Healer (4e Paragon Path) + (A songweaver that focuses her powers in the art of healing.)
- Death's Dancer (4e Paragon Path) + (A songweaver that practices the art of the dance of death.)
- Warsinger (4e Paragon Path) + (A songweaver that specialises in more aggressive forms of music.)
- Enchanter (4e Paragon Path) + (A songweaver who's enchanting voice is irresistible.)
- Soporific (3.5e Equipment) + (A soporific weapon deals nonlethal damage and put those struck to sleep,)
- Sorcerer, Tome (3.5e Class) + (A sorcerer that isn't obviously inferior to a wizard.)
- Focused Sorcerer (3.5e Alternate Class Feature) + (A sorcerer who specialized in one or more schools of magic, gaining additional benefits.)
- Pseudolich (3.5e Template) + (A sort of lesser lich, they respawn but lack true immortality and many lich powers. At least they retain some semblance of life.)
- Doppelganger (3.5e Power) + (A sort of psionic ''[[SRD:Simulacrum|simulacrum]]'', it transfers a copy of a mind into an artificial body.)
- Dreamstone (3.5e Equipment) + (A sort of psychic residue left by dreams, dreamsand converts under the right circumstances to produce a psychically active crystaline material known as dreamstone.)
- Psyknife (3.5e Class) + (A soul knife assassin capable of both stealth and damage)
- Yin-Yang Emblem (3.5e Soulmeld) + (A soulmeld containing the powers of [[Reshiram (3.5e Monster)|Reshiram]] and [[Zekrom (3.5e Monster)|Zekrom]], which are constantly vying for supremacy. This soulmeld is very powerful, but it's not exactly reliable...)
- Breaker's Bracers (3.5e Soulmeld) + (A soulmeld specialized in [[SRD:Breaking and Entering|the destruction of objects]].)
- Leeroy's Emblem (3.5e Soulmeld) + (A soulmeld that helps you recklessly lunge at the opposition. You might even actually ''survive''.)
- Magi Chronicles RPG (4e Sourcebook) + (A sourcebook describing the World of the M … A sourcebook describing the World of the Magi Chronicles-- a world where both magic and technology work in sync with one another. This game has mechanics similar to that of 4e D&D, but is a completely different playing style from that of other RPG's. Simply put, this sourcebook functions as a Core Rulebook for the game itself.ctions as a Core Rulebook for the game itself.)
- Dragon's Hoard (3.5e Equipment) + (A sparkling ruby capable of storing life force for later use.)
- Pixitte Ring (3.5e Equipment) + (A sparkly ring that grants sensory acuity and the ability to transform into a tiny sprite.)
- Snakespeare (3.5e Equipment) + (A spear that takes the form of a slithering serpent.)
- Corpsestake Greatspear (3.5e Equipment) + (A spear which raises those who died impaled on it as a zombie.)
- Weapon Arts (3.5e Other) + (A special ability inherent to a specific type of weapon.)
- Zephyral Aluminium (3.5e Equipment) + (A special alloy of aluminium and the air element, combined through magic to produce a lightweight metal for weapons and armors.)
- Potion Recipe Book (3.5e Equipment) + (A special book which grants you more spells for the purpose of potion-making.)
- Shield Clip (3.5e Equipment) + (A special clip that allows you to have your shield and a free hand, too.)
- Century Child (3.5e Template) + (A special kind of humans who are born at the start of a century, century children are in fact the product of a mysterious outside intervention.)
- Body Language (3.5e Other) + (A special kind of language, based on non-verbal communication)
- Pendant of the Touchstones Hunter (3.5e Equipment) + (A special pendant which can interact with touchstones)
- Thundercaller Ring (3.5e Equipment) + (A special ring which allows the user to summon lightning bolts from call lightning faster.)
- Gloves of Light Fingers (3.5e Equipment) + (A special set of gloves for thieves of all kinds.)
- Necromantic Staff-Head (3.5e Equipment) + (A special staff-head which grant the staff it affixed to necromancy spells and powers.)
- Estoric Trinket (3.5e Equipment) + (A special trinket for enhancing a phenomenist's anomalous blast.)
- Soldier (3.5e Class) + (A specialist in melee weapons combat with some special abilities.)
- Magiknight (3.5e Alternate Class Feature) + (A specialized fighter who learns to cast spells and imbue her weapon with elemental energy. Magiknights are usually found in magic-rich cultures, where magically talented people train to become warriors rather than mages.)
- Thaumaturge's Wands (3.5e Equipment) + (A specialized kind of wand used by a few less-traditional magi.)
- Occultist (3.5e Class) + (A specialized spontaneous spellcaster and practitioner of the dark arts.)
- Unarmed Finesse (3.5e Feat) + (A specialized weapon finesse which applies to both attack and damage, but only to unarmed strike.)
- Bananarang (3.5e Equipment) + (A specially enchanted yellow crystalline boomerang.)
- Martial Artist Outfit (3.5e Equipment) + (A specially outfitted robe, garb or other set of clothes made for martial artists to train and fight in.)
- Chinchi (5e Race) + (A species of giant chinchilla-like creatures with nimble hands, sharp minds, and an in-built desire to build.)
- Force Lance (3.5e Equipment) + (A specific [[Rune Arm (3.5e Equipment) | Rune Arm]], to be used as a randomly rolled specific weapon.)
- Disciple of Eilistraee (3.5e Alternate Class Feature) + (A specific cleric to the goddess Eilistraee the Moonmaiden.)
- Mage Hand (One) + (A spectral, floating hand appears at a point you choose)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- SRD5:Mage Hand + (A spectral, floating hand appears at a point you choose<br /><br />)
- Valentine (3.5e NPC) + (A spectre that controls dreams.)
- Infinite Spell (3.5e Feat) + (A spell becomes reusable until you next prepare spells (+4 slots))
- Tamastin Shadowmancer (3.5e Class) + (A spell caster with power over darkness)
- Omnicide Beam (3.5e Spell) + (A spell designed to exterminate a large number of creatures.)
- Spell Empowering (3.5e Equipment) + (A spell empowering weapon has all of the benefits of a spell storing weapon. In addition, it automatically empowers any spell stored in it.)
- Spell Extending (3.5e Equipment) + (A spell extending weapon has all of the benefits of a spell storing weapon. In addition, it automatically extends any spell stored in it.)
- Spellgraft (3.5e Equipment) + (A spell imbued directly into a person, allowing them to cast it as a spell-like ability at the expenditure of XP.)
- Spell Maximizing (3.5e Equipment) + (A spell maximizing weapon has all of the benefits of a spell storing weapon. In addition, it automatically maximizes any spell stored in it.)
- Static Spell Points (3.5e Variant Rule) + (A spell point system that doesn't allow novas or become more of an accounting chore as you grow in level, and comes with a set of adjustments to spellcasters to make them a bit MAD.)
- Veles Whirl (3.5e Spell)/Original Edition + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Whirl (3.5e Spell) + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Serpent (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol — a mighty serpent made of water and earth.)
- Perun Eagle (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], opponent of Veles and Slavic deity of lightning and fire, to conjure up his servant and symbol — a mighty eagle made of lightning and fire.)
- Pursue Warp (3.5e Spell) + (A spell that makes it extremely difficult to escape foes by warping, and potentially dangerous as well.)
- Armor of Helplessness (3.5e Spell) + (A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you.)
- Unmaking (3.5e Spell) + (A spell that unmake a creature, utterly obliterating it without trace.)
- Essence Ward (3.5e Spell) + (A spell that wards the target from [[Essence (3.5e Other) | Essence]] damage.)
- Identify (One) + (A spell to learn the properties of [[:Template:Onec]]s)
- SRD5:Identify + (A spell to learn the properties of magic items<br /><br />)
- Object Haunt (3.5e Spell) + (A spell which allow a large group of people to avoid certain death.)
- Shimmering Forcefield (3.5e Spell) + (A spell which create an invisible barrier around the caster and protect her from harms.)
- Dehydrating Ray (3.5e Spell) + (A spell which dehydrate a creature into powder which can be hydrated to bring back the creature.)
- Eventide's Freeze Dry (3.5e Spell) + (A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.)
- Rustic Mage (3.5e Alternate Class Feature) + (A spellcaster residing in the countryside, expert in farming crops.)
- Knight-Evoker (3.5e Alternate Class Feature) + (A spellcaster wearing some of the heaviest … A spellcaster wearing some of the heaviest armor, a knight-evoker is a specialist of the evocation school of magic. knight-evokers don’t tend to fight like typical magi, instead preferring an approach closer to classical evokers. Particularly skilled knight-evoker are also able to mix martial attacks and magic. Without the limitation of a light weapon.Without the limitation of a light weapon.)
- Arachnomancer (4e Class) + (A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.)
- Specialist Mage (3.5e Class) + (A spellcaster who focuses on a single school, and only barely dabbles outside of that school.)
- Raycaster (3.5e Class) + (A spellcaster who focuses on rays and line attacks. Accuracy is the key, and you shall show laser is not difficult.)
- Lich--Tome (3.5e Template) + (A spellcaster who has extended their existence at the expense of their life by stashing away their soul, based on the Tome Revenant.)
- Eternal Incarnate (3.5e Prestige Class) + (A spellcaster who mastered the art of reincarnation, being able to modify the cycle and recall former lives memories.)
- Barrier Mage (3.5e Class) + (A spellcaster who specializes in shields, barriers, and obstructions.)
- Scrollcaster (3.5e Class) + (A spellcaster whose spells entirely rely on multiple-use scrolls. His spellcasting is slower, but he gains the benefits of a wide spell list mixed with near-spontaneous casting.)
- Elementalist (3.5e Class) + (A spellcaster with a variety of readily-available elemental powers)
- Clayshaper (3.5e Prestige Class) + (A spellcaster with the ability to manipulate and infuse clay with magic.)
- Patron Witch (3.5e Class) + (A spellcaster, traditionally female, who makes a contact with a spirit for vast magical knowledge and power.)
- Wintersmith (3.5e Class) + (A spellcaster-like class based around winter, creating ice objects and dealing cold damage.)
- Spellweave Monk (3.5e Alternate Class Feature) + (A spellcasting monk who transforms their inner energy into power.)
- Meditant of Still Winter (3.5e Prestige Class) + (A spellcasting prestige class focused on the calm stillness of winter.)
- Spelltouch (3.5e Equipment) + (A spelltouch weapon allows you to channel touch spells through your weapon.)
- Ice Age Bomb (3.5e Power) + (A sphere of primordial cold which can be used for a devastating elemental attack or to turn an area into a cold wasteland.)
- Mobile Orbshelter (3.5e Equipment) + (A spherical flying clockwork house, it was created by heretical dwarves who wanted to live in the air. The advanced form can even cross dimensions!)
- Coastal Sphinx (3.5e Race) + (A sphinx meant to be used as a PC race.)
- Heat Root (3.5e Equipment) + (A spicy root with a variety of uses and effects ranging from keeping vampires at bay, to facilitating ease in pregnancy.)
- Faith Antunes (3.5e NPC) + (A spider-obsessed blood magister with a summoning background.)
- Blood Warlock (3.5e Prestige Class) + (A blood-themed spellcaster.)
- Bond of the Obnoxious Commander (3.5e Spell) + (A spirit of an ancient legend of war guides your martial maneuvers.)
- Spiritlinked (3.5e Equipment) + (A spiritlinked weapon is specifically linked to a single user, granting her special benefits.)
- Spiritual Barbarian (3.5e Alternate Class Feature) + (A spiritual barbarian does not distrust magic like most of her kin, instead she embrace it as part of her spiritual tradition.)
- Spellbinder (3.5e Class) + (A spontaneous arcane caster with lots of spells known.)
- Godseer (3.5e Class) + (A spontaneous divine caster who is specialized in divination.)
- Dark Hand (3.5e Equipment) + (A spooky red gauntlet which can drain the life out of your opponents.)
- Desaturated Spray (3.5e Spell) + (A spray of beams bursts forth, ranging in value from white to black, but having no saturation. Each value has a different effect on targets.)
- Hot Caramel Cone (3.5e Invocation) + (A spray of malignant caramel to burn and trap your enemies. A gift from the Candyman.)
- SRD5:Sprite + (A sprite appears to be a tiny elf with insect wings.)
- "Smith", the Spymaster (3.5e Vestige) + (A spymaster so good at concealing his identity he forgot himself.)
- Stabbing (3.5e Equipment) + (A stabbing weapon deals 1d6 extra piercing damage, and you can choose to convert all your weapon damage into piercing damage as a free action.)
- Staff Chamber (3.5e Equipment) + (A staff chamber is an complex construct, allowing magic staves to be inserted into large weapons.)
- Staff of Life Force (3.5e Equipment) + (A staff for menders to store their life force in.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Staff of the Warpriest (3.5e Equipment) + (A staff made for clerics of war, it helps buff them for battle and is a potent weapon of itself.)
- Roamer's Staff (3.5e Equipment) + (A staff made for wanderers and travelers with a variety of simple but useful features.)
- Carbunkle Staff (3.5e Equipment) + (A staff taylored to abjuration, able to deflect rays and other projectiles.)
- Recharging Staff (3.5e Equipment) + (A staff which can regain charges by sacrificing spell slots, resulting in a longer lasting item, if a more limited number of charges.)
- Staff of Elements (3.5e Equipment) + (A staff which contains the four basic energy types, and is able to apply it to its melee attacks as well.)
- Staff of the Heavens (3.5e Equipment) + (A staff which gives you command over the forces of gravity and space.)
- Witch's Ritual Staff (3.5e Equipment) + (A staff which may be used to channel hex through, and used to fly.)
- Staff of High Divinity (3.5e Equipment) + (A staff which serve as a holy symbol and allow the user to cast beneficial touch spell on allies as a swift action. A user with the true believer feat can use it to cast a spell spontaneously.)
- Grimstone Staff (3.5e Equipment) + (A staff with a gargoyle head, can cast spells, breath fire and summon gargoyle minions.)
- Namekian (5e Race) + (A stalwart and strong alien race of slug people, known for their ability to produce capable fighters and magical artifacts.)
- Sentinel (3.5e Prestige Class) + (A stalwart defender that shields his allies and can stand his ground against any foe.)
- Standard Spellbook (Legend Item) + (A standard spellbook suitable for any reasonably powerful mage.)
- Numbed (3.5e Condition) + (A state in which a creature's motor functions are heavily impaired, and their body responds very badly to muscle commands.)
- At Bay (3.5e Condition) + (A status effect which makes it difficult to go all-out.)
- Path of the Shadowmaster (5e Subclass) + (A stealth and invocation-focused archetype for the Blackguard)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)