Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Vitae Engineer (3.5e Prestige Class) + (A master of the ''animate objects'' spell.)
- Iaijutsu Master (3.5e Prestige Class) + (A master of the drawn blade, the Iaijutsu Master can cut faster than the eye can see.)
- Origami Ninja (3.5e Alternate Class Feature) + (A master of the many techniques of ki is s … A master of the many techniques of ki is said to allow one to turn her body as strong as steel. Some users are slightly more creative. The origami ninja has learned a trick that allows her to channel her ki through paper, turning a few folded sheets into a deadly weapon. As they grow in ability they can imbue life into their creation as well.an imbue life into their creation as well.)
- Ocean's Song (4e Paragon Path) + (A master of the music of the seas, who can unleash the wrath of the sea with a chord.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Battle Chef (3.5e Class) + (A master of turning enemies into delicious food. Also, a master at eating delicious food in seconds.)
- Arthroparch (3.5e Prestige Class) + (A master of vermin, with the unique ability to bend them to his will.)
- Trapsmith, Variant (3.5e Prestige Class) + (A master trapmaker, the trapsmith excels in using tactical traps in combat to damage and impede his foes.)
- Mastercraft Hilt (3.5e Equipment) + (A mastercraft hilt weapon has a fine and and well crafted hilt made of an exotic material.)
- Jet Sheathe (3.5e Equipment) + (A masterwork [[Weapon Sheathe (3.5e Equipment)|weapon sheathe]] with an explosive charge to draw out the weapon quickly. Grants [[SRD:Quick Draw|Quick Draw]] and additional damage when first drawing the weapon.)
- Binding Dart (3.5e Equipment) + (A masterwork dart that places a ''dimensional anchor'' on whatever it hits.)
- Spear of Infinite Velocity (3.5e Equipment) + (A masterwork spear that can be expended to become a superluminal bolt of destruction.)
- Padded Tabi (3.5e Equipment) + (A masterwork tool for both move silently and tumble which is worn on the feet and can be enhanced.)
- Mastery (3.5e Equipment) + (A mastery weapon increases the save DCs on your combat maneuvers and options.)
- Vantasteel (3.5e Equipment) + (A material that is grown rather than forged, vantasteel is so black that it look like a shard of pure darkness.)
- User:ThunderGod Cid/Meat Shield + (A meat shield is a master at taking a hit for the team. Literally.)
- Meat Shield, Sublime (3.5e Prestige Class) + (A meat shield is a master at taking a hit for the team. Literally.)
- Meat Shield, Grimoire (3.5e Prestige Class) + (A meat shield is a master at taking a hit for the team. Literally.)
- Mechanic (3.5e NPC Class) + (A mechanic fixes and builds objects, vehicles and whatnot.)
- Mechanical Strider Pack (3.5e Equipment) + (A mechanical armored backpack with four mechanical limbs.)
- Mechanical Shinobi (3.5e Alternate Class Feature) + (A mechanical shinobi has been grafted by a mysterious prosthetic, allowing them to perform strange and unusual feats. As they advance in level they hone their mastery of the device, becoming more and more apt with its uses.)
- Mechanized Armor (3.5e Equipment) + (A mechanized armor has a limited ability to move on its own, assisting the wearer.)
- Lover's Promise (3.5e Equipment) + (A medallion designed to be broken into two pieces. It warn the bearer of either pieces when the other bearer get wounded or die.)
- Oblivion of the Wolf (3.5e Equipment) + (A medallion that bestow the power of a predator to it wearer, as well as powerful ghostly wolf mount.)
- Silver Hand Medallion (3.5e Equipment) + (A medallion which improve Lay on hand.)
- Mortician's Rod (3.5e Equipment) + (A medical extraction device that can analyze corpses for valuable data, and organs.)
- Terry's Sonic Beatdown (3.5e Spell) + (A mediocre sonic spell that shine when metamagic is applied to it.)
- Mending Surface (3.5e Equipment) + (A mending surface is shaped when created and regrows to fill in any holes or damage it takes.)
- Mentalist (3.5e Alternate Class Feature) + (A mentalist is a psychic that focuses solely on mental manifestation of her psychic power. They become potent manipulators of the mind and have an improved ability to foresee the future, but struggle at best with physical manifestation of their powers.)
- SRD:Merfolk (Race) + (A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.)
- Metahand (3.5e Prestige Class) + (A metahand is a warrior of unusual standing, who focuses upon honing his prowess in battle with the tools that he is granted, instead of stretching his limits and attempting to master every possible form of fighting.)
- Mechanus Core (3.5e Equipment) + (A metal object that bestows mental ability scores on any construct or object it is fitted into.)
- Omni-Metamagic Rod (3.5e Equipment) + (A metamagic rod which fuses all rods into a single unified object, making it far easier to have the rod you need on hand.)
- User:Ideasmith/Divine Spells Known and Deific Quests (3.5e Variant Rule) + (A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes.)
- Necroxis Paar (3.5e Location) + (A metropolis city of fleshy mortals ruled by intelligent undead. Undead immortality is a religion here.)
- SRD5:Priest (NPC) + (A mid-level leader of a religious order.)
- Rapid Healing (3.5e Creature Ability) + (A midway point between [[SRD:Fast Healing|fast healing]] and ordinary healing; too slow to be of much use in combat, but fast enough to make life easier.)
- Stone Seahorse Ring (3.5e Equipment) + (A mighty ring that greatly enhance water magic.)
- Devouring (3.5e Equipment) + (A mighty voracity for souls from the Great Below is given to the weapon, dealing remarkably permanent damage and boasting heavy penetration.)
- Catalyst Magic (3.5e Variant Rule) + (A mild nerf to casters, spellcasting now requires some sort of catalyst such as a "magic wand".)
- Archeotech Collector (3.5e Alternate Class Feature) + (A mild remake of the [https://www.d20pfsrd … A mild remake of the [https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/occultist/archetypes/paizo-llc-occultist-archetypes/construct-collector-occultist-archetype/ Construct Collector], the archeotech collector is designed to be compatible with a wide array of archetypes. The archeotech collector gathers energy by harvesting destroyed constructs and timeworn technological devices and has an inherent knack for technology. They learn to power ancient devices using their own mental powers.ent devices using their own mental powers.)
- Shaman Militant (3.5e Alternate Class Feature) + (A militant version of the dragon shaman.)
- Military Backpack (3.5e Equipment) + (A military backpack is a well optimized and reinforced adventuring backpack.)
- Scout (3.5e Class) + (A military-trained Scout who has advanced knowledge of teamwork tactics, finding tracks and trails, and navigating into and away from almost any location like a shadow.)
- Wildmind (3.5e Class) + (A mind full of wild talent and primal psychic fury, the Wildmind is a combination of Wilder, War Mind and Wrathmind.)
- Mind Rending (3.5e Equipment) + (A mind rending weapon use the power of illusion to add extra pain and damage to those it strike.)
- Golem Domineer (3.5e Class) + (A minion class which grant you a powerful Golem miniom, with a side of spellcasting.)
- Healing Gust (3.5e Spell) + (A minor amount of healing to a wide area, at low levels.)
- Mineralscale Dragon (3.5e Race) + (A minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection.)
- Planar Deportation (3.5e Spell) + (A minor version of Dismissal and Banishment.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- Mirror of If (3.5e Equipment) + (A mirror that shows illusions on command of alternate selves.)
- Carol Impala (3.5e NPC) + (A mischievious wanna-be adventurer and daughter of a simple farmer, she has obtained the blessings of nature. She is but a newbie, but she keeps slipping out into dangerous territory and getting in trouble.)
- Isla Sorna (3.5e Campaign Setting) + (A mist covered island half a mile from land.)
- Winter Prince's Crown (3.5e Equipment) + (A mithral helm which allows the wearer to partially see through snowstorms.)
- Winter Prince's Mail (3.5e Equipment) + (A mithral shirt which offers some protection against the elements.)
- Fur Plate (3.5e Equipment) + (A mix between a breastplate and hide armor, providing slightly better protection at the cost of dexterit.)
- Tombplate (3.5e Equipment) + (A mix between a coffin and a suit of heavy armor.)
- Everhandy Purse (3.5e Equipment) + (A mix between a masterwork toolbag and a handy haversack which allow you to grab some random items as well.)
- Veteran Sellsword (3.5e Alternate Class Feature) + (A mix between the Fighter and the Gunslinger<sup>Pathfinder</sup>, a veteran sellsword uses grit to perform various deeds. However what they gain in battle hardened toughness and skill they lack in sheer venerability.)
- Mariner (3.5e Class) + (A mix between the Mariner from dragonlance and the Gunslinger from pathfinder.)
- Naturopath (3.5e Alternate Class Feature) + (A mix between the [[SRD:Druid|druid]] and [[Chemist (3.5e Class)|chemist]], the naturopath lose some of the mad science available but gain some druidic powers.)
- Lesser Healing Spirit (3.5e Spell) + (A mobile healing spirit for you and your allies that can also damage undead foes.)
- Skipper (3.5e Class) + (A mobile, supernatural combatant that teleports around quickly, even in the middle of moving.)
- Dwarven Spice Rum (3.5e Equipment) + (A moderate (by dwarven standards) beverage lightly seasoned with cinnamon.)
- Diviner's Prism (3.5e Equipment) + (A moderately-advanced [[Rune Orb (3.5e Equipment) | Rune Orb]] focusing on divination spells.)
- Modern Yacht (3.5e Equipment) + (A modern day yacht, your typical medium sailing vessel.)
- Battle Robot (3.5e Prestige Class) + (A modification of Eiji-kun's Mechwarrior for those who want to play an robot instead of a mech pilot.)
- Paladin, Sublime (3.5e Prestige Class) + (A modification of the [[Publication:Unearthed Arcana/Prestige Paladin|Prestige Paladin]] so that it meshes with the crusader class rather than the cleric.)
- Hanabusa Genosuke (3.5e NPC) + (A modified character played in the Empire of the Rising Sun Campaign and released as an NPC.)
- Way of the Gentle Hand (5e Monastic Tradition) + (A monastic tradition that focuses on nonviolence above all else, acting as a martyr and diplomat.)
- Monk Archer (3.5e Alternate Class Feature) + (A monk archer is a monk who fights with ranged or thrown weapons.)
- Monk of the Higher Path (3.5e Prestige Class) + (A monk dedicated herself to altruism , finding both peace and power from it.)
- Monk of the Voice (3.5e Alternate Class Feature) + (A monk from an ancient order, that channel … A monk from an ancient order, that channel their ki through their voice. This allowed them to defeat their opponent with a simple whisper, and open the gate to a known with a shout. Sadly an betrayal from within caused the downfall of their order, it last members scattered to the wind, teaching a few apprentices in the way before their way is lost followers.he way before their way is lost followers.)
- Monk of the Wilderness (3.5e Alternate Class Feature) + (A monk of the wilderness is a monk who do not live a monastic lifestyle, instead focusing on living a natural life much like a wild animal. monk of the wilderness is often combined with [[Rage Monk (3.5e Alternate Class Feature)|rage monk]].)
- Monk of the Tiger Force (3.5e Prestige Class) + (A monk who dedicated itself to become power and eschewed most if not all monastery vow.)
- Monk of the Red Fist (3.5e Prestige Class) + (A monk who embraced conflict in it purest form.)
- Yskayar, the Unmade Monk (3.5e Vestige) + (A monk who was tricked into obliterating t … A monk who was tricked into obliterating themselves from history, they have returned out of sheer rage and disgust and now seek to unmake everyone else. Yskayar grants the ability to fight as a monk, dispel effects, counterspell, nerf the abilities the others, and punish others on its death.he others, and punish others on its death.)
- Legacy (3.5e Template) + (A monster with a legacy. Or a 'boss', if you will.)
- Aghalor Oros (3.5e NPC) + (A monster with eyes that glow in the darkness, glinting like the purest rubies ever mined, the beast charges, smashing through stone and steel alike.)
- Gravity Warrior (3.5e Class) + (Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.)
- Pale Maiden (3.5e Prestige Class) + (A monstrous progression class for becoming a [[Pale Maiden (3.5e Monster)|pale maiden]].)
- Moonlight (3.5e Equipment) + (A moonlight weapon deals mild magical damage, however its true power is revealed while under the light of the moon.)
- Warriorlock (3.5e Alternate Class Feature) + (A more brutal melee warlock, and master of casting in any armor.)
- War Wizard's Parry (3.5e Spell) + (A more effective, but also more limited variant on the ''shield'' spell.)
- Mage (3.5e Alternate Class Feature) + (A more elaborate take on specialist wizards. Reducing their versatility but giving flavorful rewards towards their specializations.)
- Shadowdancer, Clockwerks Variant (3.5e Prestige Class) + (A more flavorful variation of the Shadowdancer that's open to more than just Rogues.)
- Greater Healing Spirit (3.5e Spell) + (A more improved mobile healing spirit for you and your allies that can also damage undead foes.)
- Wall of Plasma (3.5e Spell) + (A more powerful ''[[SRD:Wall of Fire|wall of fire]]'', it glows with the light of the sun.)
- Publication:Dread Codex/New Spells/Disruption Missiles + (A more powerful [[SRD:Magic Missile|magic missile]] that only affects undead creatures.)
- Preserved Clone (3.5e Spell) + (A more powerful clone spell, which solve several of it weaknesses.)
- Alter Physiognomy (3.5e Spell) + (A more powerful transmutation version of disguise self.)
- Hypnotism, Greater (3.5e Spell) + (A more powerful version of [[SRD:Hypnotism|''hypnotism'']].)
- Unarmed Fighting Style (3.5e Feat) + (A more powerful version of [[SRD:Improved Unarmed Strike|improved unarmed strike]].)
- Annihilate Mind Barriers (3.5e Power) + (A more powerful version of [[SRD:Shatter Mind Blank|''shatter mind blank'']] that also allows the psion to immediately follow up with a mind-affecting power.)
- E=mc^2 (3.5e Spell) + (A more powerful version of [[SRD:Telekinesis|''telekinesis'']] that can also make things go boom via the power of relativity.)
- See Untruth (3.5e Spell) + (A more powerful version of true seeing, but with mindbreaking consequences.)
- Alloy Steel (3.5e Equipment) + (A more technologically advanced form of steel, it is resistant to corrosion and more versatile than the steel medieval blacksmith work with.)
- Stunt Fighter (3.5e Class) + (A more versatile [[SRD:Fighter|Fighter]] for higher balance games.)
- Morphic (3.5e Equipment) + (A morphic weapon is able to alter it shape to that of a similar weapon.)
- Newrok Shadowblade (3.5e Deity) + (A mortal that has reached the ultimate pinnacle of power.)
- Motorcycle (3.5e Equipment) + (A motorcycle is, simply put, a motorized [[Bicycle (3.5e Equipment)|bicycle]]. It goes fast.)
- Mouse (3.5e Monster) + (A mouse is a small rodent smaller than a rat, and much more docile and cowardly.)
- Nova Chariot (3.5e Invocation) + (A move that can counter beams and close distance.)
- Tree Insect (3.5e Monster) + (A much larger cousin of the stick insect.)
- Wei Yu's Spirit Water Arrows (3.5e Spell) + (A much more fearsome version of [[Wei Yu's Water Arrows (3.5e Spell)|water arrows]]. This spell fire a number of water arrows, enhanced by magic.)
- Accelerate Time (3.5e Spell) + (A much more powerful version of haste, but limited to a single creature and one round.)
- Greater Accelerate Time (3.5e Spell) + (A much more powerful version of haste, but limited to a single creature and one round.)
- Logical Caster Level (3.5e Variant Rule) + (A much needed fix.)
- Erupting Firebolt, Dire (3.5e Spell) + (A much stronger version of erupting firebolt.)
- FT25 Assault System (3.5e Equipment) + (A multi-weapon system with an energy shield, sniperifle, laser and launcher.)
- Hexing Musician (3.5e Feat) + (A multiclass feat for bard and hexblade.)
- Gestalt Style Multiclassing (3.5e Variant Rule) + (A multiclassing variant that advances between 2 and 4 classes simultaneously, removing dips and multiclass patch prestige classes.)
- SRD5:Swarm of Ravens + (A murder of [[SRD5:Raven|Raven]]s)
- Weaver of Time (4e Paragon Path) + (A musician whose songs alter the flow of time.)
- Kobold, Greatscale (3.5e Race) + (A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves.)
- Rhiannon Ventus (3.5e NPC) + (A mysterious [[Wind Mage (3.5e Class)|wind … A mysterious [[Wind Mage (3.5e Class)|wind mage]] who claims to be the daughter of [[Vaati (3.5e NPC)|the infamous Vaati]]. Thankfully, she's not villainous like her supposed father, but she is disturbingly carefree, [https://www.youtube.com/watch?v=U_aYibUx1B8 doing as she pleases without a care for the consequences].ases without a care for the consequences].)
- Ectoplasmic Resin (3.5e Equipment) + (A mysterious alchemical substance that allows objects coated in it to touch ghostly entities.)
- Spookfruit (3.5e Equipment) + (A mysterious fruit that sometimes grows in places prone to being haunted or abandoned (regardless of if it actually is haunted) on small trees or root-like vines. It has a ghostly presence and different effects on the living and the dead.)
- Knight of Kabong (3.5e Prestige Class) + (A mysterious hero with a stringed instrument for a weapon)
- Biotic Initiate (3.5e Feat) + (A mysterious human, only known as The Shep … A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe.atter that permeates through the Universe.)
- V (3.5e NPC) + (A mysterious man on an even more mysterious mission.)
- Mysterious Mime (3.5e Alternate Class Feature) + (A mysterious mime is a bard who relies on a very peculiar method of acting. Using her strange powers she can create imaginary walls, which behave much like a vaunted wall of force.)
- Fusion Earrings (3.5e Equipment) + (A mysterious pair of earrings which can [[SRD:Fusion|fuse]] two people into one.)
- Uloren (5e Race) + (A mysterious race, with a mysterious origin and a quite misunderstood appearance.)
- Blade of Mystery (3.5e Equipment) + (A mysterious sheathed sword. When you draw it, you never know what you're going to get.)
- Sawnik (3.5e Vestige) + (A mystic animal which moves fast)
- Mystic Protector (3.5e Prestige Class) + (A mystic protector is a arcane spellcaster who use his or her skills to fight evil magic and those who use it.)
- Shaman (3.5e Class) + (A mystic that has a strange communion with nature, gaining divine spells through hardship by unraveling its secrets.)
- Makalo Vex (3.5e NPC) + (A mystic who travels far and wide, gathering knowledge and power with which to lead a crusade to reclaim his homeland.)
- Occultist Savant (3.5e Class) + (A wielder of magic and psionics who gives up high levels of power in order to broaden their horizons and give themselves more control over the more intricate aspects of their power.)
- Enlightened Fist (3.5e Prestige Class) + (A mystical fighter that uses astral copies.)
- Mystical Hero (3.5e Alternate Class Feature) + (A mystical hero is much like a normal [[Tr … A mystical hero is much like a normal [[Transforming Hero (3.5e Class)|Transforming Hero]] except with powerful, but still limited spellcasting. When they don the transforming hero outfit it is not with their fist or heroics that they save the day, but with the power of their mystical art.but with the power of their mystical art.)
- Raskovnik (3.5e Equipment) + (A mythical plant that can open any lock, but is notoriously difficult to find.)
- Witch's Warts (3.5e Spell) + (A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.)
- Perfect Save (3.5e Feat) + (A natural 20 auto-success for a save causes you to negate any effect.)
- Elemental Attack (3.5e Grim Alteration) + (A natural attack gains added elemental energy damage.)
- Natural Geomancer (3.5e Alternate Class Feature) + (A natural geomancer is a druid that rather … A natural geomancer is a druid that rather than gaining power through reverence of nature, simply gathers the energy from the environment around her. As a result her powers are deeply innate, her spells are known by years of practice and weaving the energy channeled through her. Whether she respectfully borrows that power, or usurps it for her own needs depends on the druid. A natural geomancer is able to easily make use of the environment around her, allowing her to access new spells based on where she is.access new spells based on where she is.)
- Natural Psychic (3.5e Alternate Class Feature) + (A natural psychic is very similar to a sor … A natural psychic is very similar to a sorcerer, her psionic powers are a result of her bloodline or perhaps experiment done to her ancestors. In any case a bit of taint from psionic creature remains in her blood, although it grant her new strange abilities.though it grant her new strange abilities.)
- Corpse Bomb (3.5e Spell) + (A nearby corpse or corpse creature explodes for 1d8 damage/caster level.)
- Champion's Ward (3.5e Equipment) + (A nearly indestructible ''+1 Black Mithral Heavy Shield'' which can be used as if it was lighter. a true believer in Ilyodyne can use it to deflect a killing attack.)
- Field Equipment Pack (3.5e Equipment) + (A neatly packed assortment of goods and tools aiding in field operations and survival.)
- Torc Of Dissolving Spittle (3.5e Equipment) + (A necklace imbued with the ''Dissolving Spittle'' Soulmeld.)
- Charmcatcher Locket (3.5e Equipment) + (A necklace that protects from a single mental effect. For a time.)
- Grimoire Necromancer (3.5e Class) + (A necromancer designed to have abilities similar to the Diablo II necromancer.)
- Publication:Dread Codex 2/Prestige Classes/Bonewielder + (A necromancer obsessed with bones.)
- Nightmare Sculptor (3.5e Prestige Class) + (A necromancer who created undead out of amalgamation of corpses.)
- Disciple of the Undying Cold (3.5e Prestige Class) + (A necromancer who embraces the power of bitter cold, eventually becoming undead himself.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Cairnsinger (3.5e Alternate Class Feature) + (A necromantic bard that specializes in sum … A necromantic bard that specializes in summoning undeads under her control. These miscreants use necromantic energy-charged music to control and bolster undead under their control. Fully compatible with both 3.5e and Pathfinder, recommended to be used alongside the [https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/dirge-bard/ Dirge bard] for the latter.es/dirge-bard/ Dirge bard] for the latter.)
- Sentient Necromancy (3.5e Race) + (A necromantic effect which can think for itself and switch bodies.)
- Jack-o'-lantern Bomb (3.5e Spell) + (A necromantic fireball that can seek it target and deal negative energy damage.)
- Expanded Armor Class (3.5e Variant Rule) + (A needlessly complicated expansion to Armor Class.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Essence (3.5e Other) + (A new damage type, damage dealt directly to the soul, draining XP from the target.)
- Blood Magic (3.5e Variant Rule) + (A new type of spellcasting which has a hp cost and spell fatigue as its limitations, rather than spells per day.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Magic Elven Gown (3.5e Equipment) + (A nice elven gown which cleans itself and can apply a perfume to itself.)
- Proteum (3.5e Equipment) + (A nigh-indestructible metal of extreme hardness and density that catalyzes raw magial power.)
- Cape of the Dark Overlord (3.5e Equipment) + (A nighthide cape which grant DR/Good based on your ''smite good'' attempts and wide your dark aura. Cause be used to shatter holy weapons.)
- Chasseur (3.5e Prestige Class) + (A nimble epic level warrior who strikes his foes down with a flurry of steel and extraordinary expertise.)
- Nixie (5e Monster) + (A nixie appears as a young humanoid with green skin and hair.)
- Dress of Drifting (3.5e Equipment) + (A noble dress fit for a princess, it also keeps you from falling.)
- Beowulf Dron (3.5e NPC) + (A noble dwarf dragoon with lance, known for slaying wyverns and amazing speed.)
- Power Word Regenerate (3.5e Spell) + (A non-enchantment power word buff, it grants fast healing based on how much hp remains.)
- Power Word Stasis (3.5e Spell) + (A non-enchantment power word that freezes the target in time.)
- Power Word Ignition (3.5e Spell) + (A non-enchantment power word that lights objects on fire.)
- Power Word Break (3.5e Spell) + (A non-enchantment power word that sunders unattended objects.)
- Power Word Shove (3.5e Spell) + (A non-enchantment power word, it shoves creatures and objects away.)
- Worm that Walks (3.5e Template) + (A non-epic [[SRD:Worm That Walks|Worm That Walks]]; mostly the same, minus the epic numbers.)
- Eijilund Softshield (3.5e Equipment) + (A non-sentient but still explosive [[Eijilund Plushie (3.5e Race)|eijilund plushie]] which acts as a shield. It can be thrown and returns, and explodes on impact!)
- Plush Shot (3.5e Equipment) + (A non-sentient but still explosive [[Eijilund Plushie (3.5e Race)|eijilund plushie]] used as ammunition for large barreled weapons such as shotguns and cannons.)
- Deacon (3.5e Class) + (A non-spellcasting cleric using spell-like abilities.)
- Soulborn (3.5e Class) + (A non-sucky version of the Soulborn.)
- Fetching Stick (3.5e Equipment) + (A normal looking stick which compels more than just dogs to play fetch with it.)
- Bucket of Bethesda (3.5e Equipment) + (A normal wooden bucket. It's buggy, and lets you fly and sometimes bypass walls.)
- Embroidered Badge (3.5e Equipment) + (A normally blank badge of office)
- Publication:Dread Codex 2/Prestige Classes/Savant of the Dead + (A not-necessarily-evil scholar of the forces of undead and negative energy.)
- Note in a Bottle (3.5e Equipment) + (A note in a magic bottle, send a snail-mail message across the world or even the planes, provided there is water.)
- Publication:Unearthed Arcana/Prestigious Character Classes + (A number of character classes described in … A number of character classes described in the d20 system represent very specific (if not always specialized) roles in the game. These classes- the bard, the paladin, and the ranger- might require special training to enter, training that can be mimicked by transforming these classes into prestige classes.rming these classes into prestige classes.)
- Selkie (3.5e Race) + (A oceanic people who can transform between human and seal forms.)
- Bohemian Drifter (3.5e Prestige Class) + (A odd traveler who wander the world, learning odd and somehow mystical skills.)
- Levitate, Hostile (3.5e Spell) + (A offensive version of the levitate spell which can deal heavy damage but last a short time.)
- Ashen Coat (3.5e Equipment) + (A old rag which grant protection against the elements and allow for quick positioning.)
- Electro Coil (3.5e Equipment) + (A one use item that produce large amount of electrical current.)
- Winter Prince's Spear (3.5e Equipment) + (A one-handed longspear that deals cold damage.)
- Sha'er (5e Deity) + (A one-sentence summary of your deity that will appear on the index page.)
- Asien (5e Deity) + (A one-sentence summary of your deity that will appear on the index page.)
- Anoikh (5e Deity) + (A one-sentence summary of your deity that will appear on the index page.)
- Jakoths the PC User (5e Deity) + (A one-sentence summary of your deity that will appear on the index page.)
- Headache (3.5e Condition) + (A pain in the head hampers your ability to focus.)
- Painful (3.5e Equipment) + (A painful weapon cause a sore painful wound and can be used for taking out foes non-lethally.)
- Haunted Painting (3.5e Equipment) + (A painting whose image comes to life... and attacks!)
- Hoverskates (3.5e Equipment) + (A pair of [[Wheelshoes (3.5e Equipment)|'wheel'shoes]] with a series of small advanced engines underneath.)
- Armbands of the Creator (3.5e Equipment) + (A pair of armbands that enhance your creation spells.)
- Hyperspring Boots (3.5e Equipment) + (A pair of boots combining the powers of many kinds of boots, all for great bounding, dropping and striding.)
- Walking Boots (3.5e Equipment) + (A pair of boots that move toward the user when the command word is spoken.)
- Boots of Flawless Recovery (3.5e Equipment) + (A pair of boots which allow the wearer to always land on her feet.)
- Pegasus Boots (3.5e Equipment) + (A pair of boots which make you slightly faster and allow you to build incredible speed.)
- Rocket Boots (3.5e Equipment) + (A pair of boots with rocket underneath.)
- Cobra Bracers (3.5e Equipment) + (A pair of bracer which fire venom-imbibed darts when you attack.)
- Bracers of Deadly Aim (3.5e Equipment) + (A pair of bracers which allow you to add Dex to damage with ranged attacks.)
- Bracers of the Brutal Thrower (3.5e Equipment) + (A pair of bracers which allow you to use your [[Strength]] instead of [[Dexterity]] with thrown weapon.)
- Bracers of Backstabbing, Greater (3.5e Equipment) + (A pair of bracers which increase sneak attack, to a maximum of 12d6, and grant bonus when attacking a flanked or flat-footed opponent.)
- Bracers of Backstabbing (3.5e Equipment) + (A pair of bracers which increase sneak attack, to a maximum of 6d6, and grant bonus when attacking a flat-footed opponent.)
- Bracers of Backstabbing, Lesser (3.5e Equipment) + (A pair of bracers which increase sneak attack, to a maximum of 3d6.)
- Thunder Knuckles (3.5e Equipment) + (A pair of bronze knuckledusters. They aren't much to look at, but they can make a racket.)
- Skull Slippers (3.5e Equipment) + (A pair of comfy slippers that protect against cold and inflict negative energy damage.)
- Gauntlets of the Dark Abyss (3.5e Equipment) + (A pair of demonic gauntlets that grant unarmed strikes as well as reach and additional attacks within darkness. Also used as a tool for binders to bind the Hands of Darkness vestiges.)
- Headhuntress Earrings (3.5e Equipment) + (A pair of earrings that let you take on the face of another, with a grisly catch or two.)
- Lotus Shoes (3.5e Equipment) + (A pair of embroidered silk slippers that fit tightly, magically shrinking the wearer's feet just a bit.)
- Improved Eyes (3.5e Equipment) + (A pair of eyes that see better.)
- Stabilizing Gauntlets (3.5e Equipment) + (A pair of gauntlets or glove that make the wearer's hands extremely stable.)
- Gauntlets of Door Opening (3.5e Equipment) + (A pair of gauntlets which allow you to force open various doors and gates.)
- Spectacles of the Inquisitor (3.5e Equipment) + (A pair of glasses that allow the wearer to detect a specific evil action the creature committed.)
- Soulmate's Glasses (3.5e Equipment) + (A pair of glasses used to find one's one true love.)
- Greater Gloves of Storing (3.5e Equipment) + (A pair of gloves (rather than one) similar to the [[SRD:Glove of Storing|glove of storing]], but able to hold larger items, switch items for effectively, and able to call items from a distance.)
- Gloves of the Uncanny Thrower (3.5e Equipment) + (A pair of gloves that grant the ability to throw any one-handed and light weapon and make them come back to your hands.)
- Golden Wings of Majesty (3.5e Equipment) + (A pair of golden wings which allow the user to fly and grant limited control over the wind.)
- Beast Claws (3.5e Equipment) + (A pair of hide, clawed gloves.)
- Winged Sandals (3.5e Equipment) + (A pair of magic boots which suspend you in the air.)
- Magic Glasses (3.5e Equipment) + (A pair of magic glasses which can alleviate even drastic visual impairment.)
- Reindeer Antlers (3.5e Equipment) + (A pair of reindeer antlers that allow the wearer to communicate with such creatures.)
- Wheelshoes (3.5e Equipment) + (A pair of shoes with wheels on them. Somehow, people managed to balance on them and use them to move quickly.)
- Flexile Twinblades (3.5e Equipment) + (A pair of shortsword which can be combined and separated into various forms.)
- Ornaments Of The Serpent (3.5e Equipment) + (A horned mask carved from wood, with engravings of scales and runes.)
- Paired (3.5e Equipment) + (A paired weapon is placed on a set of two weapons. These items are now bonded to each other, granting benefits and identical enhancements.)
- Paladin of the Gate (3.5e Alternate Class Feature) + (A paladin of the gate is a paladin focused on fighting and destroying eldritch abomination and other creatures that lurk in the dark and chaos.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Paladin, Vow of Service Variant (3.5e Class) + (A paladin variant that can be customized in order to better serve the party.)
- Paladin of the Sublime Way (3.5e Class) + (A paladin which uses martial maneuvers instead of spells, they have the backing of the gods at their side.)
- Jousting Paladin (3.5e Alternate Class Feature) + (A paladin with a mount right away, and powers which are much more mount focused.)
- Righteous Rager (3.5e Prestige Class) + (A paladin/barbarian multiclass prestige class.)
- Vampiric Steel (3.5e Equipment) + (A pale glossy metal which is somehow always cold to the touch, strikes with vampiric steel weapons enrich the wielder and armor drains those it touches.)
- Pantheist Priest (3.5e Alternate Class Feature) + (A pantheist priest is a cleric who is dedicated to the worship of all deities as a cosmic whole, and thus has access to a greater range of power.)
- Nihilith the Endless End (3.5e Vestige) + (A paradox of a god which exists and yet does not, it blurs the border between vestige and deity, confusing binders and clerics alike as the ultimate herodoxy.)
- Doppledasein Paragon (3.5e Racial Paragon Class) + (A paragon class for)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Android Paragon (3.5e Racial Paragon Class) + (A paragon class for construct races that look like humans.)
- Rampage Paragon (3.5e Racial Paragon Class) + (A paragon class for creature with the [[Rampage (3.5e Template)|rampage]] template.)
- Grey Guardian (3.5e Class) + (A paragon of defense, Grey Guardians begin their journey as able warriors with magical and martial abilities.)
- Flabberghast (3.5e Race) + (A partially-incorporeal undead race, able to grow and manipulate skeletal hands. Based on Dr. W. D. Gaster, from Undertale.)
- Ring of the Bold and the Coward (3.5e Equipment) + (A particular ring made of gold and bronze, it turn the wielder invisible in certain circumstance.)
- Baleful Reduce Person (3.5e Spell) + (A particularly disadvantageous version of ''reduce person'', but with a reduced duration.)
- Pathfinder Rouge (3.5e Alternate Class Feature) + (A pathfinder adaptation of [[User:Ganteka Future|Ganteka Future]]’s [[Rouge (3.5e Class)|Rouge]] class.)
- Magnus (3.5e NPC) + (A patriarch lycanthrope (wereape))
- Patriotic (3.5e Equipment) + (A patriotic weapon bolster the morale of the wielder and make her more loyal to her nation.)
- Order Swordmaster (3.5e Alternate Class Feature) + (A peerless master of the way of the blade, … A peerless master of the way of the blade, the order swordmaster is a cavalier that eschews mounted combat to focus on her swordsmanship. While many of them are great champions or their order, they are also commonly seen as teachers, working either alone or as part of their order to train the next generation of swordsmen.to train the next generation of swordsmen.)
- Perfect Hybrid (3.5e Template) + (A perfect hybrid is the hybridization between two (or more) creatures, usually created through magic, that perfectly represent the traits of both of it parent.)
- Everready Lockpick (3.5e Equipment) + (A perfectly normal lockpick, except you never can get rid of the thing...)
- Bender of Light (3.5e Class) + (A person born with the innate ability to manipulate light.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)