Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Headhuntress Earrings (3.5e Equipment) + (A pair of earrings that let you take on the face of another, with a grisly catch or two.)
- Lotus Shoes (3.5e Equipment) + (A pair of embroidered silk slippers that fit tightly, magically shrinking the wearer's feet just a bit.)
- Improved Eyes (3.5e Equipment) + (A pair of eyes that see better.)
- Stabilizing Gauntlets (3.5e Equipment) + (A pair of gauntlets or glove that make the wearer's hands extremely stable.)
- Gauntlets of Door Opening (3.5e Equipment) + (A pair of gauntlets which allow you to force open various doors and gates.)
- Spectacles of the Inquisitor (3.5e Equipment) + (A pair of glasses that allow the wearer to detect a specific evil action the creature committed.)
- Soulmate's Glasses (3.5e Equipment) + (A pair of glasses used to find one's one true love.)
- Greater Gloves of Storing (3.5e Equipment) + (A pair of gloves (rather than one) similar to the [[SRD:Glove of Storing|glove of storing]], but able to hold larger items, switch items for effectively, and able to call items from a distance.)
- Gloves of the Uncanny Thrower (3.5e Equipment) + (A pair of gloves that grant the ability to throw any one-handed and light weapon and make them come back to your hands.)
- Golden Wings of Majesty (3.5e Equipment) + (A pair of golden wings which allow the user to fly and grant limited control over the wind.)
- Beast Claws (3.5e Equipment) + (A pair of hide, clawed gloves.)
- Winged Sandals (3.5e Equipment) + (A pair of magic boots which suspend you in the air.)
- Magic Glasses (3.5e Equipment) + (A pair of magic glasses which can alleviate even drastic visual impairment.)
- Reindeer Antlers (3.5e Equipment) + (A pair of reindeer antlers that allow the wearer to communicate with such creatures.)
- Wheelshoes (3.5e Equipment) + (A pair of shoes with wheels on them. Somehow, people managed to balance on them and use them to move quickly.)
- Flexile Twinblades (3.5e Equipment) + (A pair of shortsword which can be combined and separated into various forms.)
- Ornaments Of The Serpent (3.5e Equipment) + (A horned mask carved from wood, with engravings of scales and runes.)
- Paired (3.5e Equipment) + (A paired weapon is placed on a set of two weapons. These items are now bonded to each other, granting benefits and identical enhancements.)
- Paladin of the Gate (3.5e Alternate Class Feature) + (A paladin of the gate is a paladin focused on fighting and destroying eldritch abomination and other creatures that lurk in the dark and chaos.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Paladin, Vow of Service Variant (3.5e Class) + (A paladin variant that can be customized in order to better serve the party.)
- Paladin of the Sublime Way (3.5e Class) + (A paladin which uses martial maneuvers instead of spells, they have the backing of the gods at their side.)
- Jousting Paladin (3.5e Alternate Class Feature) + (A paladin with a mount right away, and powers which are much more mount focused.)
- Righteous Rager (3.5e Prestige Class) + (A paladin/barbarian multiclass prestige class.)
- Vampiric Steel (3.5e Equipment) + (A pale glossy metal which is somehow always cold to the touch, strikes with vampiric steel weapons enrich the wielder and armor drains those it touches.)
- Pantheist Priest (3.5e Alternate Class Feature) + (A pantheist priest is a cleric who is dedicated to the worship of all deities as a cosmic whole, and thus has access to a greater range of power.)
- Nihilith the Endless End (3.5e Vestige) + (A paradox of a god which exists and yet does not, it blurs the border between vestige and deity, confusing binders and clerics alike as the ultimate herodoxy.)
- Doppledasein Paragon (3.5e Racial Paragon Class) + (A paragon class for)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Android Paragon (3.5e Racial Paragon Class) + (A paragon class for construct races that look like humans.)
- Rampage Paragon (3.5e Racial Paragon Class) + (A paragon class for creature with the [[Rampage (3.5e Template)|rampage]] template.)
- Grey Guardian (3.5e Class) + (A paragon of defense, Grey Guardians begin their journey as able warriors with magical and martial abilities.)
- Flabberghast (3.5e Race) + (A partially-incorporeal undead race, able to grow and manipulate skeletal hands. Based on Dr. W. D. Gaster, from Undertale.)
- Ring of the Bold and the Coward (3.5e Equipment) + (A particular ring made of gold and bronze, it turn the wielder invisible in certain circumstance.)
- Baleful Reduce Person (3.5e Spell) + (A particularly disadvantageous version of ''reduce person'', but with a reduced duration.)
- Pathfinder Rouge (3.5e Alternate Class Feature) + (A pathfinder adaptation of [[User:Ganteka Future|Ganteka Future]]’s [[Rouge (3.5e Class)|Rouge]] class.)
- Magnus (3.5e NPC) + (A patriarch lycanthrope (wereape))
- Patriotic (3.5e Equipment) + (A patriotic weapon bolster the morale of the wielder and make her more loyal to her nation.)
- Order Swordmaster (3.5e Alternate Class Feature) + (A peerless master of the way of the blade, … A peerless master of the way of the blade, the order swordmaster is a cavalier that eschews mounted combat to focus on her swordsmanship. While many of them are great champions or their order, they are also commonly seen as teachers, working either alone or as part of their order to train the next generation of swordsmen.to train the next generation of swordsmen.)
- Perfect Hybrid (3.5e Template) + (A perfect hybrid is the hybridization between two (or more) creatures, usually created through magic, that perfectly represent the traits of both of it parent.)
- Everready Lockpick (3.5e Equipment) + (A perfectly normal lockpick, except you never can get rid of the thing...)
- Bender of Light (3.5e Class) + (A person born with the innate ability to manipulate light.)
- Publication:Dread Codex 2/Prestige Classes/Plaguebearer + (A person infected with a disease, now cursed to spread it for all eternity.)
- Art Flow User (3.5e Prestige Class) + (A person infused with the power of [[Art Flow (3.5e Location)|the Art Flow]], gifted with phenomenal creative power and outrageous durability. Just stay away from water.)
- Saintclair of the Manifold Curses (3.5e Vestige) + (A person so cursed by vestiges and personal misfortune, she became that which she most hated.)
- SRD5:Gladiator (NPC) + (A person that fights for the entertainment of others.)
- Monster Tamer (3.5e Class) + (A person who captures monsters in spheres and chooses them to fight. Really, it's just a Pokemaster with the serial numbers filed off.)
- Phantasm (Legend Racial Track) + (A personification of emotion or idea.)
- Peryton (5e) + (A peryton appears to have the body of a hawk or eagle with the head of a stag)
- Gremlin (3.5e Monster) + (A pet or a monster, based on if you follow the instructions. Nobody has followed them yet.)
- Stone Cursed (5e) + (A petrified humanoid animated by a magic ritual.)
- Phantom Range (3.5e Equipment) + (A phantom range weapon has a lot more reach that it appears to be, leaving most people extremely surprised.)
- Phantom (3.5e Equipment) + (A phantom weapon strike through objects and armor as well as incorporeal opponents, it also trap the souls of those slain with it.)
- Phoenix Striker (3.5e Prestige Class) + (A phoenix striker is a melee-oriented combatant using great speed and fire at her advantages.)
- Limbform Maestro (3.5e Class) + (A physical mage who projects copies of their own body parts)
- Material Composite (3.5e Equipment) + (A piece of armor, shield or weapon enhanced with material composite effectively gains benefits as if it were made from an additional material.)
- Possessed Crossbow (3.5e Equipment) + (A piece of occult machinery capable of firing dark energy.)
- Celestial Lance (3.5e Spell) + (A piercing lance of light rains down and strikes through all enemies.)
- Pig (3.5e Monster) + (A pig is a domesticated variety of the boar typically farmed for meat.)
- Grimer (3.5e Monster) + (A pile of sewage rises up and gazes around with vacant eyes. It smells absolutely horrible.)
- Pipe of Smoking (3.5e Equipment) + (A pipe (or more rarely a cigar or similar item) which has endless smoke.)
- FT12 Ice Pistol (3.5e Equipment) + (A pistol with cold damage.)
- Heartless-Possessed (3.5e Template) + (A pitiful soul corrupted by the darkness in their hearts, and out to steal the hearts of others.)
- Starcatcher Fae (3.5e Monster) + (A pixie-like creature made out of dreams and magic, it shimmers and drops glowing fairy dust.)
- Beaked Mask (3.5e Equipment) + (A plague doctor mask which protects against disease and is quite creepy.)
- User:Luigifan18/Art Flow (3.5e Location) + (A plane consisting of raw artistic energy … A plane consisting of raw artistic energy that coexists with the [[SRD:Material Plane|Material Plane]], much like the Ethereal Plane and Plane of Shadow. Paintings and other artworks on the Material Plane become landscapes within the Art Flow, and can serve as portals between the realms.d can serve as portals between the realms.)
- Plane of Power (3.5e Location) + (A plane constantly shifting within the cosmetology as outsiders vie for control.)
- Nevervoid (3.5e Location) + (A plane of pure nothingness.)
- Elemental Plane of Order (3.5e Location) + (A plane that slows things down to their lawful rest)
- Opal Warp Scorpion Swarm (3.5e Monster) + (A plane-shifting swarm in search of opalescent warp scorpion honey.)
- Apple (3.5e NPC) + (A plant man with a craving.)
- Plasma (3.5e Equipment) + (A plasma weapon is a made of superheated matter kept within a magical magnetic containment field.)
- Pavilion of Pathfinding (3.5e Equipment) + (A platform that contains a throne and enough room for three other people. With a word, it becomes a howdah to transport its passengers to new and exciting places.)
- Oculus Dias (3.5e Equipment) + (A platform used for meditation and divination, this piece of magical architecture makes it easier for diviners to do their job.)
- Acacite Heartstone Amulet (3.5e Equipment) + (A platinum necklace with a rare magical gemstone, previously owned by a hag.)
- Adventure Dragon (3.5e Race) + (A playable dragon race without all that pesky LA and stuff that makes it unusable.)
- Arima Gargoyle (3.5e Race) + (A playable gargoyle that flies and spits fire.)
- Plumwood (3.5e Equipment) + (A pleasant smelling wood with the odor of sweet fruit.)
- Pocket Watch of Rilox (3.5e Equipment) + (A pocket watch that allows you to borrow time, then pay it back.)
- Malificent Poison (3.5e Spell) + (A poison so toxic it despoils the land, and even the corpses it leaves behind are biohazards.)
- Shutdown Serum (3.5e Poison) + (A poison that systematically strips victims of their mental faculties, leading to unconsciousness. Psionic characters can manipulate this poison to control a victim's brain, and ultimately their very thoughts.)
- Limpbile (3.5e Equipment) + (A poison which attacks the legs and lowers movement speeds.)
- Politician (3.5e NPC Class) + (A politician deal with politic.)
- Ponyta (3.5e Monster) + (A pony with burning mane and tail gallops across the plain. Heat seems to shimmer off its flanks.)
- Prismatic Burst (5e Spell) + (A pop of bright color with various debilitating effects for those that roll a 1.<br /><br />)
- Alchemical Pumpkin Spice (3.5e Equipment) + (A popular spice used in pumpkin pie, this alchemical variant is intended for more strange use.)
- Luresca (3.5e Race) + (A population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark.)
- Magic Picture Box (3.5e Equipment) + (A portable box which takes pictures, which can be later transferred to paper surfaces.)
- Mortal Poison (3.5e Equipment) + (A potent poison which almost assuredly kill those who drink it.)
- Lasting Philter (3.5e Equipment) + (A potion designed to be refilled.)
- Corrupting Potion (5e Magic Potion) + (A potion that heals the user and provides an offensive buff.)
- Bottomless Potion (3.5e Equipment) + (A potion that refills itself over time.)
- VFX Gourd (3.5e Equipment) + (A potion that restores a little bit of VFX.)
- Bottomless Potion, Variant (3.5e Equipment) + (A potion which refills 8 hours after consumption.)
- Ubercharge Elixer (3.5e Equipment) + (A potion which supercharges you, giving you either +4 BAB and damage or +4 CL for 10 minutes. However...)
- Infinite Alchemical Pouch (3.5e Equipment) + (A pouch which allow you to pull alchemical items out of it, three times per day. Can contain multiple different items.)
- Pouch of Endless Alchemy (3.5e Equipment) + (A pouch which has replenishing alchemical ingredients.)
- Subconscious Subjugation (3.5e Power) + (A power that greatly enhance your personal presence through subtle telepathy.)
- Eyes Behind the Walls (3.5e Power) + (A power that summon a strange eldritch pest to spy on your enemies.)
- Manifest Blade (3.5e Power) + (A power which replicate the effect of a mindblade.)
- Power Word Immobilize (3.5e Spell) + (A power word spell that causes a creatures movement speeds to be reduced to 0 ft.)
- Ronen Kine (3.5e NPC) + (A powerful Psionic character for use in the ''Eberron Campaign Setting''.)
- Ring of Lordship (3.5e Equipment) + (A powerful Ring of Protection +4, which has the ability to command lesser creature and save the user's life.)
- Phalanx Warrior (4e Paragon Path) + (A powerful Warrior who focuses on protecting allies using reach weapons and shields.)
- Liquid Silver (3.5e Equipment) + (A powerful alchemical item that allows the drinker to become a nearly-invulnerable being of metal, for a short time.)
- Embrosic Ale (3.5e Equipment) + (A powerful ale used to get creature drunk, even if they are normally incapable of being so.)
- Fist of the Righteous (3.5e Class) + (A powerful ally for the forces of good and righteousness.)
- Ouroboros Circuit Periapt (3.5e Equipment) + (A powerful amulet that absorbs 20% of the spells cast at you, and uses the stored energy to cast spells of its own.)
- Emperor Mundus (3.5e NPC) + (A powerful and proud human who is convinced he is the reincarnated form of the god of matter.)
- Saturnite Staff (3.5e Equipment) + (A powerful and unique staff, which was designed for both offensive and defensive uses.)
- Kiden's Combustive Torch (3.5e Spell) + (A powerful and utilitarian version of [[SRD:Produce Flame|''produce flame'']].)
- Nocturnus, Archdemon of the Night (3.5e Witch Patron) + (A powerful archdemon who grant vampiric and darkness-related powers to witches.)
- Trainbow (3.5e Equipment) + (A powerful bull rushing bow that sometimes fires freight trains instead of arrows. ...wait, what?)
- Codex Witch (3.5e Class) + (A powerful caster with a mix of utility and hexing spells with a powerful familiar.)
- Ur Charm Person (3.5e Spell) + (A powerful charm person which is derivative of the 1st ed version.)
- Galaxy Stop (3.5e Spell) + (A powerful chronological effect which locks your opponents in extremely slow time.)
- Thunderborn Warrior (3.5e Prestige Class) + (A powerful combatant using the incredible power of thunder to defeat her foe. Partially epic.)
- Measure of Character (3.5e Spell) + (A powerful curse which is placed upon those which fail a test of moral fiber and ethics. Through the curse, it attempts to alter behavior to the preferred course of action.)
- Ring of Insidious Geas (3.5e Equipment) + (A powerful cursed ring which cause the wearer to obey everything anyone say to them.)
- Darkdrifter Dagger (3.5e Equipment) + (A powerful dagger that can catch opponents flat-footed in exchange for a potential crit.)
- Solar Fire (3.5e Equipment) + (A powerful divine enhancement that allow the wielder to drastically heat up their weapon to cause a large amount of damage.)
- Dragonlance (3.5e Equipment) + (A powerful draconic lance that has its own breath weapon, and can protect you from the breath weapons of other dragons.)
- Good Death (3.5e Equipment) + (A powerful drug which sends those who consumed it into a powerful euphoria.)
- Impure Thoughts (3.5e Equipment) + (A powerful enhancement which add mind control capacity to intelligent weapons.)
- Luminous Edge (3.5e Equipment) + (A powerful enhancement which essentially turn any weapon it is applied to into a energy chainsaw.)
- Slayer (3.5e Class) + (A powerful essence-user, focusing on raw offence and on profane power related to killing. A slayer is the bane of all that breath, small or big.)
- Finger of Destruction (3.5e Spell) + (A powerful evocation spell which can level a castle, but leave the caster drained.)
- Paragon Exoskeleton (3.5e Equipment) + (A powerful exoskeleton which augments the user to superhuman levels and abilities.)
- Violent Discharge (3.5e Spell) + (A powerful flow of electricity is forced out of your body before crashing into a nearby enemy with the power of thunder.)
- FT08 Force Ray (3.5e Equipment) + (A powerful force ray.)
- Suit of the Shifter of Time, Type II (3.5e Equipment) + (A powerful full-body suit that grants the ability to manipulate time and shrug off blows, this item was all it took for a single soldier to almost singlehandedly destroy an entire empire.)
- Magestriker (3.5e Class) + (A powerful gish class with a different focus than most.)
- Runeblade (3.5e Prestige Class) + (A powerful gish which mixes martial might with magic.)
- Banhammer (3.5e Equipment) + (A powerful hammer that banishes those it strikes to Hell.)
- Headband of Mental Domination (3.5e Equipment) + (A powerful headband which grant and reinforce mind control abilities in the wearer.)
- God's Mercy (3.5e Equipment) + (A powerful holy battleaxe possessed with a bloodthirsty and uncompromising spirit. It desires to exterminate evil in all forms.)
- Crowned Sword Nathyuhalt (3.5e Equipment) + (A powerful kingmaking blade bestowed upon a champion of Ilyodyne.)
- Angelic Lance (3.5e Spell) + (A powerful lance of holy light strikes down through all enemies.)
- Phantom Beacon (3.5e Equipment) + (A powerful light beacon suitable for putting on top of light houses, this beacon also happens to reveal ghosts and things which are not what they seem.)
- Ruby Rod of Corruption (3.5e Equipment) + (A powerful magical rod which offer a variety of powerful spells.)
- Mask of the Fox Princess (3.5e Equipment) + (A powerful mask, which grant the wearer protection and the ability to cast weaker abjuration and illusion spell at-will.)
- Hammer of Stopped Time (3.5e Equipment) + (A powerful paladin's hammer which can only be wielded by the willful, capable of stopping opponents in their tracks.)
- Elixir of Love, Variant (3.5e Equipment) + (A powerful potion which causes the drinker to fall in love with the next creature he or she see.)
- Brain Fry (3.5e Power) + (A powerful power which forcefully open the mind of the target, but damage it.)
- Crystal Psistaff (3.5e Equipment) + (A powerful psionic staff which allow the user to place powers and power points into it.)
- Drillbeam Cannon (3.5e Spell) + (A powerful ray of ki, which is capable of going through multiple creatures.)
- Ring of the Dragon's Heir (3.5e Equipment) + (A powerful ring which grant a breath weapon and scales to the wearer, and more if the wearer is dragonblooded.)
- Ring of Absolute Submission (3.5e Equipment) + (A powerful ring which is used to force your authority upon others.)
- Heartstriker (3.5e Equipment) + (A powerful shotgun that fire heart-shaped blast... or heartseeking slugs.)
- Binding Spell (3.5e Flaw) + (A powerful spell was used to bind you in the past, making you more vulnerable to further binding. The spell was potent enough to still be able to hold you in place if it is invoked.)
- Identity Death (3.5e Spell) + (A powerful spell which utterly destroy the identity of the target.)
- Hypnotized (3.5e Condition) + (A powerful supernatural fascination effect, an hypnotized act as a fascinated one but is harder to bring back to sound mind.)
- Ashla, the Illuminated Force (3.5e Vestige) + (A powerful supernatural martial artist fro … A powerful supernatural martial artist from ancient times, he embraced power through peace and tranquility. He grants his binder the ability to use telekinetic power, detect danger to themselves and allies, charm creatures to their cause, deflect projectiles, and wield a magic blade.lect projectiles, and wield a magic blade.)
- Particle Disintegration (3.5e Power) + (A powerful version of disintegrate which cause an intense blast upon killing a creatures.)
- Drakeknight's Greatsword (3.5e Equipment) + (A powerful waveblade greatsword with an elemental bite and the ability to change it own enhancement.)
- Scourge of Tiamat (3.5e Equipment) + (A powerful whip granted to only the most devoted clerics of Tiamat, it deals multiple types of damage and has several options available to it.)
- Gauss Whip (3.5e Power) + (A powerful whip which drags out temp hp from the opponent, and make them explode on death.)
- Guygus (3.5e Deity) + (A powerful, violent and temperamental force of evil, Guygus acts upon his own accord to fulfill his desires.)
- Black Testament (3.5e Equipment) + (A precious text for those wishing to access forbidden power.)
- Oneirovira (3.5e Monster) + (A predatory microbe-like hunter that enters dreams and devours personalities to make more of itself.)
- Kelpie (5e) + (A predatory seaweed. It can assume other forms (notably that of a beautiful woman))
- Eye of the Elf (3.5e Equipment) + (A preserved eyeball that detects secret passages, and makes a sort of temporary graft.)
- Draculus Nocturnus (3.5e Prestige Class) + (A prestige class designed to advance the Draculus template.)
- Arcane Lord (3.5e Prestige Class) + (A prestige class for extremely powerful spellcasters.)
- Sublime Grandmaster (3.5e Prestige Class) + (A prestige class for mastering a discipline completely.)
- Dryad Paragon (3.5e Racial Paragon Class) + (A prestige class for the ECL 1 [[Dryad (3.5e Race)|Dryad]].)
- Wrathful Brawler (3.5e Prestige Class) + (A prestige class for unarmed barbarians.)
- Master of Incarnum (3.5e Prestige Class) + (A prestige class just for Soulshapers.)
- Sivatar (3.5e Prestige Class) + (A preternatural fighter infused by a divine entity, going into battle with extra arms.)
- Ascendant - Project Atrea (3.5e Class) + (A priest-mage who forms connections to the constellations and warps time.)
- Atlatl (3.5e Equipment) + (A primitive device that allows for more effective use of [[SRD:Javelin|javelins]].)
- Bulwark (3.5e Cleric Domain) + (A protective domain focused on defense and resistance. Clerics who choose this domain usually specialize in protection and force spells. Any god which grants the protection domain can be able to grant the bulwark domain instead.)
- Aegis (3.5e Cleric Domain) + (A protective domain, especially through that of physical or magical solid barriers.)
- Shadowcon (MC Race) + (A proud race of military might—they show no mercy to those who oppose of their own will.)
- Pseudonaught (3.5e Class) + (A pseudonaught is someone dangerous, someo … A pseudonaught is someone dangerous, someone who shouldn't be dealt with, someone who shouldn't even be. The very existance of such a being is an offense against the entirety of reality, for they tear through it, and reach into whats beyond it, channeling raw unexistance through their form, and perverting their existance with it.m, and perverting their existance with it.)
- Repeating Afterimages (3.5e Power) + (A psionic ''mirror image'', which create less images but replenish over time and allow you to dodge out of the way.)
- Psionic Conduit (3.5e Equipment) + (A psionic Conduit weapon channels touch powers through your melee weapon.)
- Psilosopher (3.5e Alternate Class Feature) + (A psionic Version fo Sulacu's Excellent [[Philosopher (3.5e Class)|Philosopher]] class. The Psilosopher tap into the depth of the mind in order to draw her powers, making her a flavorful if limited version of the Psion.)
- Omnidimensional Cube (3.5e Equipment) + (A psionic artifact which allow the user to bend reality in limited ways.)
- Wrathmind (3.5e Class) + (A psionic barbarian who channels his anger into psionic buffing and supernatural rage powers.)
- The Eternal Cities (3.5e Campaign Setting) + (A psionic campaign set in Eberron on the continent of Sargon.)
- Mindrender (3.5e Class) + (A psionic class that specializes in dealing terrible madness upon its foes.)
- Kinesicrystal (3.5e Equipment) + (A psionic crystal associated with psychokinesis, a kinesicrystal weapon or armor reacts with elemental energies and begins to produce, or resist, the energies they are exposed to.)
- Geopsyche (3.5e Class) + (A psionic druid of sorts, who channels the collective psyche of the natural world.)
- Zu Wei Practitioner (3.5e Prestige Class) + (A psionic healer prestige class.)
- Mindrazor (3.5e Class) + (A psionic martial initiator, using Mind Blade-like psychic weaponry.)
- Omnidisciple (3.5e Prestige Class) + (A psionic prestige class for getting all psionic disciplines.)
- Psuper Psinger (3.5e Class) + (A psionic psuperhero bard gestalt, as in, a psionic bard who gets one power-schtick. This particular bard uses the [[Codex_Bard_(3.5e_Alternate_Class_Feature)|Codex Bard]] ACF version of bardic music.)
- Slipmind (3.5e Class) + (A psionic rogue akin to the [[Magic Rogue (3.5e Class)|Magic Rogue]].)
- Psychic Stalker (3.5e Class) + (A psionic rogue capable of augmenting all it attacks like psionic powers.)
- Earrings of Clear Mind (3.5e Equipment) + (A psionic set of earrings which protect the mind of the wearer from deception.)
- Body Snatcher (3.5e Prestige Class) + (A psionic variant of the Stranger with Burning Eyes, using the much less convenient mind switch power.)
- Rekindle Life (3.5e Power) + (A psionic version of raise dead, has a heavy psionic cost.)
- Alter Memory, Psionic (3.5e Power) + (A psionic version of the ''[[Alter Memory (3.5e Spell)|alter memory]] ''spell.)
- Reveal Doom, Psionic (3.5e Power) + (A psionic version of the ''reveal doom'' power.)
- Psyhexer (3.5e Class) + (A psionic version of the witch class. A capable hexer who possess strong psionic abilities.)
- Psyguard (3.5e Class) + (A psionic warrior which much like the soulknife make equipment out of psionic energy, although in the psyguard's case she make a fearsome psychic armor.)
- Ideal Armsman (3.5e Class) + (A psionic warrior who embodies their strength into weapons and armor, allowing them to retain their abilities across any weapon or armor they use.)
- Psyblade (3.5e Class) + (A psyblade focuses his mind on becoming an overwhelming force in combat. Manifesting his personal power into shapeable mind weapons and energy. A psyblade uses this true understanding of self to evolve beyond.)
- Psychic Magelock (3.5e Alternate Class Feature) + (A psychic Magelock draw your power from occult sources rather than arcane source, with all strength and weakness which come with it.)
- Cryptic - Project Atrea (3.5e Class) + (A psychic Rogue who can hide from you by tricking your senses and injure your very mind.)
- Psychic Assassin (3.5e Prestige Class) + (A psychic assassin kill people with her mind.)
- Neurotic Flatliner (3.5e Disease) + (A psychic disease that makes your head have no thoughts, head empty.)
- Wavfloroid Infection (3.5e Disease) + (A psychic hive-mind of bacteria which keeps the technological progress of the world in a state of stagnation.)
- Psychic Agent (3.5e Class) + (A psychic secret agent, they are a jack of all trades designed to sneak, infiltrate, and if need be to kill.)
- Psychic Buster (3.5e Equipment) + (A psychokinetic symbiote is fused into your arm, allowing you to shoot bolts of kinetic energy.)
- Psychotic Slasher (3.5e Prestige Class) + (A psychotic slasher kill lots of people.)
- Death Field (3.5e Spell) + (A pulsating zone of negative energy deals 3d6 + CL damage to everyone in a 30 ft radius around you for multiple rounds.)
- Pure Elemental (3.5e Equipment) + (A pure elemental weapon takes whatever energy type the weapon deals and has it bypass elemental resistance and immunity.)
- Midnight Paragon (3.5e Prestige Class) + (A pure manifestation of shadow, the midnight paragon is a shadowcaster who has learned to alter the shadow to empower his mysteries.)
- Amefyst Rod (3.5e Equipment) + (A purple crystal rod with a fist on the end, like a ring of the ram in use.)
- Espeon (3.5e Monster) + (A purple feline form floats in front of you, a crystal on its forehead gleaming and surrounding it in a pink aura.)
- Vulpix (3.5e Monster) + (A purplish-red-furred fox with six tails bounds through the meadow, wisps of flame floating around it.)
- Pygmy Sarcophagus (3.5e Equipment) + (A pygmy sarcophagus allow one to summon the spirits of the dead trapped in the shield.)
- Pyrefly Rift (3.5e Template) + (A pyrefly rift may be created when a certain kind of monster dies. Its soul is transported to the outer plane appropriate for it, forced through a zero-dimensional rift in space-time where it died.)
- Breathing Room (5e Spell) + (A quick boop to get enemies away from you.<br /><br />)
- Goblin Bomb Maker (3.5e Equipment) + (A quick goblin-like ending for any foe.)
- Act of Treason (3.5e Equipment) + (A quick mind altering drug.)
- Alchemical Quiver (3.5e Equipment) + (A quiver which can add stored alchemical items to arrows.)
- Bottomless Quiver (3.5e Equipment) + (A quiver with an unlimited amount of +1 arrows inside.)
- Bullywug (3.5e Race) + (A race of D&D frog people mostly overlooked by WotC in 3.x)
- Vaelza (3.5e Race) + (A race of Humanoid Slime Lifeforms from A Super-Earth covered in water, A Planet called Xeqrai)
- Atargaian (3.5e Race) + (A race of aquatic humans descended of a group of banished worshipers of an ancient deity.)
- Goliath Lineage (5e) + (A race of big humanoids related to giants.)
- Firbolg (5e) + (A race of big humanoids related to the fey.)
- Safir (5e Race) + (A race of blue-blooded, naturally psionic, four-armed elflike beings.)
- Mudt (3.5e Race) + (A race of canine creatures, who inhabit muddy environments and live a simple and quiet life.)
- Dionaea (3.5e Race) + (A race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants.)
- Goliath Race (5e) + (A race of competitive humanoids descended from giants.)
- Vithui (3.5e Race) + (A race of creatures who are born already dead.)
- Novaen (3.5e Race) + (A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities.)
- Peregrine (3.5e Race) + (A race of exiled semi-bird men that yearn to fly.)
- Dandyleon (3.5e Race) + (A race of feline, flowery creatures which are glamourous as much as dangerous.)
- Fowlen (3.5e Race) + (A race of fey which resemble large chickens.)
- Woodling (3.5e Race) + (A race of fey who share many characteristics with plants.)
- Goatia (3.5e Race) + (A race of fiend-infused goats turned in humanoids, with expertise in sacrifices and occult rituals.)
- Vulpe (3.5e Race) + (A race of foxes without the crippling and bizarre mechanical properties of the [[Red_Fox_(3.5e_Race)|red fox]], these foxes were awakened decades ago, and it bred true.)
- R'aga (3.5e Race) + (A race of frog-like plants, with an affinity for water and sticky, poisonous tongues.)
- Apiz (3.5e Race) + (A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world.)
- Human (MC Race) + (A race of heroes and villains. They are made up of charismatic adventurers and diehard explorers willing to push the edge of the modern day tech available to them.)
- Doppelkreuzung (3.5e Race) + (A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived.)
- Shadar-Kai (3.5e Race) + (A race of human-like people in love with battle and pain, using it to feel truly ALIVE.)
- Gamcicca (3.5e Race) + (A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color.)
- Human, Mitahnese (3.5e Race) + (A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength.)
- Draconiel (3.5e Race) + (A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth.)
- Karanoan (3.5e Race) + (A race of immortal playful humanoid fey from the Karanoa, a misty lost forest.)
- Masosado (3.5e Race) + (A race of incredibly sadistic, pain-loving people, who live to experience physical distress and emotional sorrow.)
- ATRuns (3.5e Race) + (A race of mining constructs with variable builds and traits.)
- Half-Rylvain (3.5e Race) + (A race of mixed ancestry to [[SRD:Humans (Race)|Humans]] and [[Rylvain (3.5e Race)|Rylvains]].)
- Brumorno (3.5e Race) + (A race of mortal feys with the power to summon or disperse fog.)
- Burmecian (3.5e Race) + (A race of noble Rat people from a land of eternal rain)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)