Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ubiquitous Chest (3.5e Equipment) + (Part of a series of chests which all share the same space.)
- Monarch's Courage (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this inspires the wearer and their allies to proceed without fear.)
- Monarch's Persistence (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, those who wear this life supporting armor are protected. Even if they should die, their determination will live on.)
- Monarch's Fortune (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this wards its user against the machinations of assassins by resisting poison and foul play.)
- Monarch's Indomitability (3.5e Equipment) + (Part of the Monarch's Regalia enhancement set, this protects its wearer against all but the most chaotic of beings with DR/chaos.)
- Umbral Assassin (3.5e Prestige Class) + (Part shadowdancer, part assassin, they cloak themselves in false reality to strike out at their prey.)
- Half Stone Golem (3.5e Template) + (Parts of your body have been replaced by stone, given life through magic making you stronger.)
- Frozen Stillness (3.5e Spell) + (Parylize a group of enemies)
- Ethereal Permeation (3.5e Power) + (Pass through barriers (provided they are thin enough) for 1 round/level.)
- Flicker Step (3.5e Maneuver) + (Pass through difficult terrain and move without provoking attacks of opportunity.)
- Noclip (3.5e Spell) + (Pass through objects like a ghost, minus the incorporeal benefits.)
- Oath of Redemption (5e) + (Path of nonviolence)
- Patriarch (3.5e Template) + (Patriarchs are some of the most ancient and most powerful beings of their race.)
- The Great Old One (5e) + (Patron from the Far Realm)
- Reprogram (3.5e Feat) + (Patterns affect mindless creatures.)
- Defuse Hostilities (3.5e Spell) + (Peace out, dude.)
- Alignments by Color (3.5e Variant Rule) + (People are complicated and cannot simply be plopped on a two-dimensional grid. This changes the 3 by 3 grid into a color wheel that defines the motivation of characters.)
- Battle Armour (3.5e Feat) + (People are lucky to even dent you.)
- Swift Feet (3.5e Feat) + (People are somewhat irritated by your tendency to walk in circles around them.)
- Eyes of the Retriever (3.5e Soulmeld) + (People call you "four eyes" and not because you have glasses.)
- Edgelord (3.5e Feat) + (People cut themselves on you, you're just that edgy.)
- Creature of Magicia (3.5e Template) + (People from the land of Magicia have some irregular bodies, drawn from the the ground they were born over and the eyes of their parents.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Sheikel (3.5e Race) + (People of a alternate material plane with strong ties to the Plane of Shadow.)
- Expanded Learning (3.5e Feat) + (People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two.)
- Skum (5e) + (People that have been transformed by an [[SRD5:Aboleth|Aboleth]]'s [[Disease (5e)|disease]].)
- Truespeaker (3.5e Class) + (People who speak the language of creation; they reshape reality with their words)
- Alchemical Truthseer (3.5e Template) + (People who've been to a particular divine demiplane tend to lose body parts and learn to clap.)
- SRD5:Gaze of Two Minds + (Perceive senses of another [[SRD5:Humanoid|humanoid]])
- Epic Dodge-CE (3.5e Feat) + (Perfect dodge one attack each round.)
- Divine Dodge (3.5e Feat) + (Perfect dodge. It's almost like you're playing Exalted.)
- Invisible Ioun Stone of Impeccable Manners (3.5e Equipment) + (Perfect for diplomats and royals.)
- Inescapable Embrace (3.5e Maneuver) + (Perfectly synergize your grappling prowess and your [[SRD:Use Rope Skill|Use Rope]] skill, with each ability adding to the other. If you have [[Binding Growth (3.5e Feat)|Binding Growth]], you become an inescapable predator.)
- Origami Slash (3.5e Feat) + (Perform a flurry of bloodletting slashes.)
- Dead King's Dance (3.5e Spell) + (Perform a magical song and dance that mindless undead join along with.)
- Publication:Grim-N-Gritty/Appendix 4/Power Attack, Grim-N-Gritty (3.5e Feat) + (Perform a melee attack with devastating force.)
- Whispers of Otherworlds (3.5e Spell) + (Perform a ritual to gain [[Dark Insight (3.5e Variant Rule)|dark insight]].)
- Epic Boon of the Unfettered (One) + (Perform an enhanced [[SRD5:Disengage|Disengage]] as a [[SRD5:Bonus Action|Bonus Action]].)
- Inattentive Hearing (3.5e Flaw) + (Perhaps you do not pay attention, or are essentially deaf, but you have difficulties hearing anything not directed at you.)
- Ink Sac (3.5e Equipment) + (Perhaps you should get an ink pouch to escape from your enemies?…)
- Fear of Hounds (3.5e Flaw) + (Perhaps you were attacked by a dog or a wolf in your childhood, maybe you are very superstitious, but you have a strong fear of canine creatures.)
- Unholy Bloodline (3.5e Flaw) + (Perhaps you were cursed or perhaps you share a bloodline with a foul creature like a vampire or a demon, in any case you suffer greatly whenever you encounter anything holy.)
- Constant Depression (3.5e Flaw) + (Perhaps your heart broke, maybe something real bad happened in your past or perhaps your dream just flew you by. You are depressed, which makes you sluggish and your morale tends to be low.)
- Experimental Stock (3.5e Feat) + (Perhaps your parents were experimented on by mad arcanists. Or you've just been hit by one spell too many.)
- Lich's Touch (3.5e Spell) + (Permanently paralyze a creature, leaving them in a death-like coma.)
- Break the Blade, Wipe the Mind (3.5e Maneuver) + (Permanently removes a targets ability to use certain martial maneuvers.)
- Hair Removal Slime (3.5e Equipment) + (Permanently removes hair easily and painlessly.)
- Temporal Stasis (3.5e Spell) + (Permanently stop a creature from acting.)
- Publication:Dread Codex 2/New Spells/Gift of Life + (Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Spellbind (3.5e Soulmeld) + (Persistent Spell as a Soulmeld.)
- SRD5:Acolyte (background) + (Person of the cloth)
- Mite (5e) + (Pesky fey that drives its victims to screaming frustration)
- Pesta (3.5e Deity) + (Pesta the Whisperer is the god of disease, death, necromancy, and secrets. Born of awe, he opposes Spellweaver Volho. His scion is Lifeshaver Ankou, the grim reaper.)
- Breath of the Squalid Worm (3.5e Maneuver) + (Petrify all creatures in a 60 ft cone.)
- Binding of the Earth Spirit (3.5e Maneuver) + (Petrify an opponent temporarly.)
- Domination of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent and immediately turn them into an animated object ally.)
- Prison of the Earth Spirit (3.5e Maneuver) + (Petrify the opponent forever.)
- Phalanx (3.5e Equipment) + (Phalanx shields support and defense your teammates nearby.)
- Phanaton (5e Race) + (Phanaton as a player character race)
- Phantom (3.5e Template) + (Phantoms are the spiritual echoes of the [[SRD:Dead|dead]], mindless spirits that obey the orders of their evil masters.)
- Pho-Matris (3.5e Deity) + (Pho-Matris is a passive goddess, usually invoked to bless times and ceremonies of communal and family matters.)
- Pho-Sator (3.5e Deity) + (Pho-Sator is a war god, but is far from im … Pho-Sator is a war god, but is far from impulsive. Rather he is calculating and strong willed, never backing down from what he believes in and following a code of honor, for it is honor which raises the [[Gokiburi (3.5e Race)|gokiburi]] above mere beasts and barbarians.kiburi]] above mere beasts and barbarians.)
- Pho-Tener (3.5e Deity) + (Pho-Tener is a beautiful goddess who wishes to bring beauty and enjoyment further into the world.)
- Pho-Vetus (3.5e Deity) + (Pho-Vetus is a patient goddess who quietly watches the world, keeping a stoic and peaceful existence as she turns her wheels.)
- Nonlethal Phase (3.5e Feat) + (Phrase deal Nonlethal damage)
- Revised Pickpocketing (3.5e Variant Rule) + (Pickpocketing rules that make theft more accessible, even if actually getting away with it remains difficult.)
- Knife Stare (3.5e Feat) + (Pierce enemies with your glare)
- Penetrating Shot, Balmz (3.5e Feat) + (Pierce through foes with your ranged attacks)
- Iron Flesh Sheathe (3.5e Maneuver) + (Piercing and slashing weapons get struck in your body. If you use them, the pain they gave you translates into power.)
- Punk Robs the Store (3.5e Maneuver) + (Pilfer things surreptitiously.)
- Pinning Shot (3.5e Maneuver) + (Pin opponent with a ranged attack and deal +1d6 of extra damage.)
- Under A Tack (3.5e Maneuver) + (Pin your opponent to a wall and keep them from moving.)
- Twisted Scissor Grasp (3.5e Maneuver) + (Pinch an opponent's weapon in between your own blades, disrupting their attack routine.)
- Pirate Captain (NPC) (5e) + (Pirate Captain from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Captain Sigurd (5e) + (Pirate Captain from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Pirate Deck Wizard (NPC) (5e) + (Pirate [[SRD5:Wizard|wizard]])
- Punketah (5e) + (Pirate [[SRD5:Wizard|wizard]] from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Pirate Bosun (NPC) (5e) + (Pirate cargo master)
- Foul Frithoff (5e) + (Pirate cargo master)
- Pirate First Mate (NPC) (5e) + (Pirate second in command)
- Bloody Bjorn (5e) + (Pirate second in command from [[Publication:The Sinister Secret of Saltmarsh (5e)|''The Sinister Secret of Saltmarsh (5e)'']])
- Swashbuckler (3.5e Class) + (Pirates are awesome. Play a class meant to actually show that! Say hi to Cap'n Sparrow when you run into him...)
- Dark Platinum (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Dark Platinum, Variant (3.5e Equipment) + (Pitch black with a smooth matte surface, dark platinum is completely indestructible to mortal means.)
- Climbing Irons (3.5e Maneuver) + (Piton gadgets on your hands and feet lock you in place, and assist in climbing.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- Charm Monster (One) + (Place a [[SRD5:Charmed|charm]] on a creature.)
- Charm Monster (5e) + (Place a [[SRD5:Charmed|charm]] on a creature.<br /><br />)
- Compelled Duel (One) + (Place consequences on an enemy if it attacks anyone but you.)
- Compelled Duel (5e) + (Place consequences on an enemy if it attacks anyone but you.<br /><br />)
- Door Opener (3.5e Equipment) + (Place over a doorway to make an automatic door that opens when you get close.)
- Publication:Dread Codex/New Spells/Dark Channeling + (Place yourself in an undead creature's body, gain their special abilities.)
- Scissor (3.5e Equipment) + (Placed on a pair of weapons, this allows the weapon to deal extra damage when both hit at once, or to combine into a pair of scissor-like blades.)
- Reverse Tauric (3.5e Template) + (Placed on creatures with four or more legs, this makes them more into a centaur-like creature with a vaguely humanoid upper torso.)
- Delayed (3.5e Equipment) + (Placed on projectile weapons and ammo, delayed weapons can be delayed for up to 5 rounds before they continue their flight path.)
- Splinterwound (3.5e Equipment) + (Placed on projectile weapons or their ammunition, splinterwound shots deal persistent damage over time as shrapnel is left in the wounds.)
- Mark of Summoning (3.5e Spell) + (Places a mark on a creature or object that allows the caster to summon it to him with [[SRD:Summoning Subschool|summoning]] magic.)
- Mantissa's Ostrich Flight (3.5e Spell) + (Places caster in extremely secure hiding place. Does not provide egress from hiding place.)
- Eternal Slumber (3.5e Spell) + (Places subject into a permanent comalike sleep.)
- Plaguewood (3.5e Equipment) + (Plaguewood is a unusual material, it always look drenching wet and has a greenish hue. It smell faintly of rot and flies seem attracted to it.)
- Just As Planned (3.5e Skill Trick) + (Plan for nearly unknowable factors. Like [[Holmesian Forensics (3.5e Skill Trick)|Holmesian Forensics,]] but...backwards.)
- Planar Idol (3.5e Equipment) + (Planar Idols are powerful magical objects that reside upon the Plane of Power. Planar idols are adamantine statues approximately 100 feet tall and thirty feet wide at the base.)
- Dark One's Own Luck (3.5e Manuever) + (Plane of Shadow grants bonus against deadly effects.)
- Planecrosser (3.5e Prestige Class) + (Planecrossers use a variety of magic abilities to travel across the multiverse.)
- Gadabout (5e) + (Plant with wings and air bubble. Can be used to fly in [[Wildspace (5e)|Wildspace]])
- Plant (3.5e Type) + (Plants with a bit more pizzazz.)
- Plasmatic Glow (3.5e Equipment) + (Plasmatic Glow weapons make the fire/lightning weapon enhancements grow with power with every strike.)
- Mirror Plate (3.5e Equipment) + (Plate armor of highly reflective, alchemically treated metal.)
- Werewolf Lord (3.5e Class) + (Play as a Werewolf starting from first level.)
- Beastblooded (3.5e Class) + (Play as a man-beast, essentially a lycan you can flavor easily.)
- Speculum (3.5e Invocation) + (Play tricks on your foes with fake images)
- Tengu (3.5e Race) + (Playable bird-beasts.)
- Yurian (3.5e Race) + (Playable crab people, converted to an ECL+0 race from the Fiend Folio.)
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Being Daunted and Bearing Up (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Better Sunder Rules (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Expanded Psicrystal Personalities (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variable Darkvision (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Intimidate, Spanambula Variant (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- No AC, Just Save and Use Protection (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Revised Mental Ability Scores (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Same Progression Stacking (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Stronghold builder's Quick Fix (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Magic Rating (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Alternate Confusion (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Variant dices (3.5e Variant Rule) + (Please insert a summary of your variant rule here.)
- Ploishing (3.5e Spell) + (Ploishing: The act of falling out of the world. Use it to throw your enemies out of the battlefield, or transport yourself away.)
- Plushie Barbarian (3.5e Racial Substitution Levels) + (Plushie barbarians catch fire with their burning rage!)
- Plushie Cleric (3.5e Racial Substitution Levels) + (Plushie clerics have strange ways of praying to their gods. Are party hats and noisemakers a normal part of worship?)
- Plushie Druid (3.5e Racial Substitution Levels) + (Plushie druids have stuffed companions, among other things. 100% all natural cotton stuffing!)
- Plushie Monk (3.5e Racial Substitution Levels) + (Plushie monks are more flexible with their alignment as they beat you to death with hugs!)
- Plushie Ranger (3.5e Racial Substitution Levels) + (Plushie rangers can track you down. There's no escaping them, they'll chase you forever!)
- Plushie Sorcerer (3.5e Racial Substitution Levels) + (Plushies are inherently sorcerous. If they level in sorcerer, does that make them a double-sorcerer?)
- Plushie (3.5e Subtype) + (Plushies are sentient dolls given animated life. They are usually associated with the God-King [[Lord Eiji (3.5e Deity)|Lord Eiji]].)
- Plushie Bard (3.5e Racial Substitution Levels) + (Plushies make excellent bards due to their chaotic natures, love of paties, and charm. With bard, plushies can steal the show.)
- Dawn Plushie (3.5e Race) + (Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity.)
- Tiny Viper Poison (3.5e Poison) + (Poison from the tiny viper, now with a price.)
- Venomous Doubler (3.5e Feat) + (Poison him again and again)
- Poison Storm (3.5e Spell) + (Poison rains out of the sky with acid rain and scours the land clean of life.)
- Assassin's Draft (5e) + (Poisons food or drink<br /><br />)
- Better Poisons (3.5e Variant Rule) + (Poisons usable in combat without breaking the game.)
- Pokémaster (3.5e Feat Type) + (Pokémaster feats affect a Pokémaster's or Monster Tamer's ability to capture and control monsters.)
- Pokémon (3.5e Subtype) + (Pokémon are wondrous creatures with unique capabilities; a special class of monsters in and of themselves. This subtype encompasses all monsters on the D&D Wiki that are designated as Pokémon — officially or [[:Category:Custom Pokemon|otherwise]].)
- Ur Polar Ray (3.5e Spell) + (Polar ray, but with the power of an 8th level spell.)
- Investigator (5e) + (Police detective)
- Objectmorph (3.5e Spell) + (Polymorph into an object! Now you can be the gazebo of legend!)
- Giant Ant (5e) + (Pony Sized Ant)
- Giant Ant Soldier (5e Monster) + (Pony Sized Ant)
- Yeth Hound (5e) + (Pony sized fey hounds with humanoid-like faces)
- Flail Snail (5e) + (Pony sized snail with scintillating shell)
- Male Steeder (5e) + (Pony sized spiders of the [[SRD5:Underdark|underdark]].)
- Displacer Beast (5e) + (Pony-sized black cat-like creature with tentacles)
- Eye Scream (3.5e Spell) + (Pop goes the eyeball!)
- Publication:Dread Codex/New Spells/Planar Eruption + (Portal to negative energy plane deals 1d6 damage per caster level.)
- Positive Ambush (3.5e Feat) + (Positive energy bypasses undead sneak attack immunity.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Psychic Possession (3.5e Power) + (Possess a creature with a shard of your own psyche, which can monitor condition, spy on people, and channel your mental abilities.)
- Possess Mortal (3.5e Feat) + (Possess mortals and make them do your bidding.)
- Possess Object (3.5e Spell) + (Possess objects and control them as animated objects.)
- Dark Possession (3.5e Invocation) + (Possess the body of a weak creature.)
- Gnoll Fang of Yeenoghu (5e) + (Possessed gnoll)
- Chain Attack (3.5e Maneuver) + (Possibly get a second full attack against nearby foe.)
- Nocebo (3.5e Maneuver) + (Possibly kill a cursed opponent or maim it terribly.)
- Phoenix Ash (5e Campaign Setting) + (Post-apocalyptic R.P.G. using 5th edition SRD v5.1 as a base ruleset.)
- Chemist (3.5e Prestige Class) + (Potion crafting and user expert.)
- Pouchplate (3.5e Equipment) + (Pouchplates are heavy exotic armor that cane be made of any fabric, they are effectively pouches that cover the entire body, a literal armor made of pouches.)
- Soul of the Tiger (3.5e Maneuver) + (Pounce. Gain bite and claw attacks.)
- Spitfire (3.5e Skill Trick) + (Pour alchemical substances into your mouth and then spit it at targets.)
- Secure Strike (3.5e Feat) + (Power Attack flipped on its head.)
- Deathlock Mastermind MToF (5e) + (Powerful [[Deathlock (5e)|Deathlock]] (MToF variant))
- Deathlock Mastermind MotM (5e) + (Powerful [[Deathlock (5e)|Deathlock]] ([[Publication:MotM|''MotM'']] variant).)
- Spirit Ranger (5e Subclass) + (Powerful animal Spirit Companions, skills, streamlined magic use, and other things as a finished Archetype begun by UA.)
- Battle Ship (3.5e Monster) + (Powerful battleships with many offensive and siege options.)
- Invincibles (3.5e Race) + (Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle.)
- Living Dead (3.5e Template) + (Powerful mortals turned into undead monsters of great intellect and power.)
- Pungent Wax (3.5e Equipment) + (Powerful olfactory oils made into a suspension of wax and designed to be crushed, this alchemical good is a positive stink bomb that overwhelms all other odors.)
- Uberich (3.5e Race) + (Powerful psychics from beyond the stars, they hold a powerful racial psychosis at bay.)
- Skeletal Knight (5e) + (Powerful skeletal [[SRD5:Undead|undead]] warriors that often serve under more powerul undead.)
- Twilight Elf (4e Race) + (Powerful warriors, archenemy of the Drow, and the chosen of Corellon.)
- SRD5:Bugbear + (Powerful, orange, furry goblinoid.)
- Publication:Hyperconscious/Psionic Feats/Cortical Resonance + (Powers you manifest against psionic or nonpsionic targets do more damage than normal.)
- Rapid Death Attack (3.5e Feat) + (Practice and training lets you study your victim more quickly in exchange for making a less precise strike.)
- Improved Practiced Spellcaster (3.5e Feat) + (Practiced Spellcaster gave you back lost caster levels, now get back lost spells too.)
- Hamedo (3.5e Maneuver) + (Pre-emptive strike, hit them hard before they even think about hitting you!)
- Fated Consequences (3.5e Spell) + (Predict doom to creatures who perform a particular action.)
- Predict Action (3.5e Skill Trick) + (Predict the opponent's action, forcing them to go through with it or be dazed from the revelation that they could be read so easily.)
- Predict Stability (3.5e Spell) + (Predict the stability of your plane of existence)
- SRD5:Reef Shark + (Preditory [[Shark (5e)|shark]])
- SRD5:Hawk + (Preditory bird.)
- SRD5:Saber-Toothed Tiger + (Prehistoric Tiger)
- Human, Prehistoric (3.5e Race) + (Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile.)
- SRD:Spell Mastery + (Prepare a small number of spells without a spellbook.)
- Favored Spell (3.5e Feat) + (Prepared casters can spontaneously cast their favored spell.)
- Pretapodr (3.5e Deity) + (Pretapodr experiences the present completely, and wants good things to last forever.)
- Just A Corpse (3.5e Feat) + (Pretend you're a normal corpse.)
- Rod of Magical Transformation (5e Magic Rod) + (Pretty Sparkle Magical Transform! Be the magical girl you always knew you could be.)
- Cursed Body (3.5e Feat) + (Prevent creatures from using the same trick on you twice, and curse them if you drop.)
- Thwart the Traveler (3.5e Utterance) + (Prevent teleportation as per ''[[SRD:Dimensional Anchor|dimensional anchor]]'', or prevent them from running in normal space.)
- Delay Poison (3.5e Blood Spell) + (Prevent the poison from travelling through blood.)
- Suppress Weapon (3.5e Utterance) + (Prevent the use of a weapon, or force it to deal nonlethal damage.)
- Lucky Horseshoe (3.5e Equipment) + (Prevent up to twelve random events from ending badly.)
- Tonguebite (3.5e Spell) + (Prevent your foes from talking, lest they bite their tongue.)
- Frozen Feet (3.5e Maneuver) + (Prevent yourself from being moved or trip, but become immobilized in the process.)
- Everyone is Watching (3.5e Maneuver) + (Prevents a target from performing an action, at least in public.)
- Earthbind (One) + (Prevents the target from [[SRD5:Fly|fly]]ing)
- Earthbind (5e) + (Prevents the target from [[SRD5:Fly|fly]]ing<br /><br />)
- Kuo-toa Monitor (5e) + (Priest of the [[Kuo-toa (5e)|Kuo-toa]])
- Priest of Osybus (5e) + (Priest that becomes undead when it dies.)
- Kuo-toa Whip (5e) + (Priest-enforcer of the Kuo-toa)
- SRD5:Druid + (Priests and Protectors of Nature)
- Lizardfolk Render (5e) + (Primal magic-enhanced lizardfolk)
- Barbarian (One) + (Primal warrior)
- Serpent Gods Pantheon (5e) + (Primordial serpents and those raised to deific status.)
- Imix (5e) + (Prince of Elemental Evil Fire)
- Prismshine (3.5e Equipment) + (Prismshine armor glows with many colors, for fashion and for fighting.)
- Rolling Fireball (3.5e Spell) + (Produce a burning wheel which runs over opponents and eventually explodes.)
- Mire Fly (5e) + (Produce a fly that exudes a [[SRD5:Poison|poison]]ous gas.<br /><br />)
- Cloud of Black Shadow (3.5e Maneuver) + (Produce a thick, but brief, cloud of darkness which you can see through.)
- Energy Vortex (3.5e Utterance) + (Produce a vortex of energy which deals damage and draws creatures into its center... or blasts them away!)
- Produce Dissolvent (3.5e Spell) + (Produce acid on ones hand for touch attacks or throwing. It is super effective at boring through objects as well.)
- Unlimited Dagger Works (3.5e Maneuver) + (Produce an unlimited number of enhanced daggers which scale with initiator level.)
- Ventriloquy (3.5e Skill Trick) + (Produce sounds as if originating in other places.)
- Summon Warrior Spirit (5e) + (Produces a [[Warrior Spirit (5e)|Warrior Spirit]]<br /><br />)
- Produce Flame (One) + (Produces a small ball of flame that may be thrown to cause [[SRD5:Fire|fire]] damage.)
- Lorehold Professor of Order (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on order.)
- Lorehold Professor of Chaos (5e) + (Professor of [[Lorehold College (5e)|Lorehold College]] who's teachings focus on chaos.)
- Prismari Professor of Expression (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on artistic expression.)
- Prismari Professor of Perfection (5e) + (Professor of the [[Prismari College (5e)|Prismari College]] that focuses on perfection of artistry.)
- Quandrix Professor of Substance (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in transformation of the existential.)
- Quandrix Professor of Theory (5e) + (Professor of the [[Quandrix (5e)|Quandrix College]] that specializes in manipulation of the non-physical.)
- Crafter (One) + (Proficiency with 3 [[Artisan's Tools (One)|Artisan's Tools]], discount on purchasing objects, Quicker crafting.)
- SRD:Tower Shield Proficiency + (Proficiency with Tower Shields)
- Gust Bellow (3.5e Spell) + (Project a 15 ft cone of wind in front of you, a sort of long lasting but short range ''[[SRD:Gust of Wind|gust of wind]]''.)
- Razor Wind (3.5e Maneuver) + (Project a cone or line of sharpened air to attack from afar.)
- Sky Eye (3.5e Spell) + (Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.)
- Starry Wisp (One) + (Project a spark of light that causes [[SRD5:Radiant|radiant]] damage and the target to emit [[SRD5:Bright Light|Bright]] and [[SRD5:Dim Light|Dim Light]].)
- Shun Aberration (3.5e Spell) + (Project an aura where aberrations and other strange things cannot cross.)
- Hivemind of the Abyss (3.5e Feat) + (Project your thoughts out without speaking.)
- Project Psyche (3.5e Power) + (Project your voice and image on a surface to communicate with a creature.)
- Sudden Updraft (3.5e Maneuver) + (Project yourself upward 10 feet per initiator level into the air, and knock prone those that were near you.)
- Arcane Ray (3.5e Spell) + (Projects a beam of raw arcana that intensifies when focused over time.)
- Rime's Binding Ice (One) + (Projects a cone of cold that damages [[Creature (One)|creature]]s and hinders movement.)
- Rime's Binding Ice (5e) + (Projects a cone of cold that damages creatures and hinders movement.<br /><br />)
- Ray of Frost (One) + (Projects a damaging cold ray)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- SRD5:Ray of Frost + (Projects a damaging cold ray<br /><br />)
- Astral Protector (3.5e Spell) + (Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.)
- Astral Assistance (3.5e Spell) + (Protect an area, so that if it is ever invaded you can summon yourself to protect it without threat of death.)
- Heaven's Safeguard (3.5e Feat) + (Protect creatures from the dangers of the environment with a touch.)
- Protect the Weaker (3.5e Feat) + (Protect one of your ally in combat.)
- Protector of the Commons (3.5e Spell) + (Protect the weak within Long range from harm, so long as they themselves do not engage in battle.)
- Sanctuary Healing (3.5e Feat) + (Protect those you heal by forming a magical sanctuary on them.)
- Divine Defender (3.5e Feat) + (Protect your allies from harm with your martial might.)
- Protection from Intoxication (3.5e Spell) + (Protect your party from the obnoxious effects of a late night drink.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Endurance (3.5e Spell) + (Protect your target from the plane of positive energy)
- Protection from Radiation (3.5e Spell) + (Protect yourself against the harmful effects of excessive radiation and [Light] effects.)
- Mental Block (3.5e Power) + (Protect yourself from mental intrusion.)
- Quickwind Shield (3.5e Spell) + (Protect yourself from projectile attacks as an immediate action with a brief small-scale ''[[SRD:Wind Wall|wind wall]]''.)
- Wind Shield (3.5e Spell) + (Protect yourself with high-speed winds that can catch and return any direct assault.)
- Gas Mask (3.5e Equipment) + (Protection against non-magical fumes.)
- Wardhallow Helm (3.5e Equipment) + (Protects against [Death]-effects and allows the wearer to communicate with a past wearer.)
- Hornung’s Chaos Shield (3.5e Spell) + (Protects you from wild surges.)
- Hexblood (5e) + (Proto-hag)
- Millenarch (3.5e Race) + (Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past.)
- Contagious Evasion (3.5e Feat) + (Provide Evasion to nearby allies.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- Aid (One) + (Provide [[Temporary Hit Point (One)|Temporary Hit Point]]s to a number of [[Creature (One)|creature]]s.)
- Lantern of the Moon (3.5e Spell) + (Provides 120 feet of dim illumination.)
- Aura of Life (5e) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.<br /><br />)
- Aura of Life (One) + (Provides [[SRD5:Necrotic|necrotic]] [[SRD5:Resistance|resistance]] and regeneration to friends in area.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Epic Mender's Gloves (3.5e Equipment) + (Provides a bonus to Wis and Cha, and extra lifeforce points.)
- Watch While Unseen (3.5e Maneuver) + (Provides a bonus to martial lore checks)
- Power Potato (3.5e Equipment) + (Provides a day's worth of nourishment and resistance to fatigue.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Elven N'Sathii Ring + (Provides a deflection bonus and resistance bonus, as well as specific bonuses against undead.)
- Braveheart (3.5e Spell) + (Provides a morale bonus to attack rolls, save DCs, and damage rolls.)
- Guard against the Coming Blade (3.5e Maneuver) + (Provides benefits against martial maneuvers.)
- See the True Path (3.5e Maneuver) + (Provides bonuses to skill checks associated to maneuvers.)
- Path to Redemption (3.5e Spell) + (Provides instructions for target’s atonement.)
- Antidote (3.5e Equipment) + (Provides the drinker with temporary immunity to a specific poison.)
- Beg for Pain (3.5e Maneuver) + (Provoke attacks of opportunity. Punish enemies that don't attack.)
- Improved Combat Maneuver - Project Atrea Variant (3.5e Feat) + (Provoke fewer AoOs when trying to trip, disarm or etc., without having to spend a million feat slots.)
- SRD:Spell Opportunity + (Provoking an AoO allows you to cast a touch spell against the provoker.)
- Prowess (3.5e Feat Type) + (Prowess Feats are general style feats that closely interact with the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] revised skill system.)
- SRD5:Pseudodragon + (Pseudodragons appear as cat-sized [[SRD5:Dragon|dragon]]s with a stinger in their tails.)
- SRD:Pseudonatural Creature + (Pseudonatural creatures dwell between the stars, beyond the planes as we know them, or nestled in far realms of insanity.)
- Duergar Darkhaft (5e) + (Psionic [[Duergar (5e)|Duergar]] agents.)
- Mental Grip (3.5e Martial Discipline) + (Psionic discipline)
- Proteus (3.5e Class) + (Psionic factotums of a sort, with the power of a mind which taps into the collective unconcious, they are masters of information and skill.)
- SRD:Psionic (Feat Type) + (Psionic feats are available only to characters and creatures with the ability to manifest [[SRD:Powers|powers]]. In other words, they either have a [[SRD:Power Points|power point]] reserve or have [[SRD:Psi-Like Ability|psi-like abilities]].)
- Change Earth (3.5e Power) + (Psionic soften earth and stone, and transmute mud to rock and rock to mud.)
- Psionic Concentration (3.5e Power) + (Psionic spell enhancer.)
- Biological Regeneration (3.5e Power) + (Psionic touch healing heals 2d6 damage (+1d6 per 2 extra power points). With investment can heal conditions.)
- Augur (3.5e NPC Class) + (Psionics for NPCs, they usually are employed as oracles.)
- Psionis Fiber (3.5e Equipment) + (Psionis fiber is an unusual variant of dordweave. During fabrication, microscopic deep crystal fragments are inserted between the microlayers, forming patterns of psionic ley lines within the fabric.)
- Medic (3.5e NPC) + (Psyblade Healer)
- Kiss of Vanti (5e Spell) + (Psychic Vampirism<br /><br />)
- Dohwar (5e) + (Psychic penguin-people)
- Psychic Swordsman (3.5e Feat) + (Psychic warrior and warblade levels stack for initiator and manifester level.)
- Communication Transmission (3.5e Spell) + (Pull a Matrix and move through communication channels, both mundane phone lines and magical spell effects.)
- Forceful Yank (3.5e Maneuver) + (Pull an opponent into your weapon.)
- Right Tool for the Job (3.5e Maneuver) + (Pull out exactly the item you need to succeed up to 25,000 gp in value.)
- Drain Light Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Moderate Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Serious Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Critical Energy (3.5e Spell) + (Pull positive energy from your target.)
- Bloodless Decapitation (3.5e Spell) + (Pull someone's head off and they won't die, reattach later or put on some other body.)
- Graviton Implosion (3.5e Spell) + (Pull targets together to a single point.)
- Dreamtouched Summons (3.5e Feat) + (Pull your summoned creatures directly from your dreams)
- Supernova (3.5e Spell) + (Pulls a star fragment into space and burns everything around it.)
- Push II- Pull (3.5e Phrase) + (Pulls the target towards you.)
- Pumpkinhead (3.5e Prestige Class) + (Pumpkinheads are tricksters with a sweet tooth that adore to scare people just for fun. They wear pumpkin as headgear.)
- Horizon Line Punch (3.5e Maneuver) + (Punch all the creatures in a straight line, moving that distance without provoking.)
- Meteor Fist (3.5e Invocation) + (Punch someone so hard they fly far, far away.)
- Mass Impact (3.5e Maneuver) + (Punch someone trying to move or charge you so hard they fly backwards and fall prone.)
- Fissure (5e Spell) + (Punch the ground, sending out a line-shaped shockwave.<br /><br />)
- Real Number Understanding (3.5e Maneuver) + (Punch through mind-affecting immunity, master arithmetic of real numbers.)
- Penetrating Fist (3.5e Alternate Class Feature) + (Punch through your foes)
- Masterwork Monk (3.5e Alternate Class Feature) + (Punching is an inferior weapon in D&D. But you're a monk! Show them how to really do unarmed strikes!)
- Puppet Weapon (3.5e Power) + (Puppet around and use a weapon with telekinetic force.)
- Weavebone (3.5e Equipment) + (Pure magic made physical, this mysterious substance is ideal at channeling magical energy, or protecting creatures from magic.)
- Mind Scrub (3.5e Maneuver) + (Purge eight spell slots from your target's mind.)
- Mind Sweep (3.5e Maneuver) + (Purge six spell slots from your target's mind.)
- The Purple One (3.5e Deity) + (Purple mist! Purple mist! The Purple One is a mad god obsessed with the color purple. Once a deity of magic, his mind has degraded, leaving only benign but insane lunatics in his wake.)
- Purple Rot Resin (3.5e Equipment) + (Purple rot resin applies 1d6 poison damage to a weapon for 1 minute once applied.)
- SRD5:Purple Worm + (Purple worms are enormous burrowing worms with a singer in its tail.)
- Flitterstep Eidolon (5e) + (Purposeless, wandering spirit)
- Push Back (3.5e Maneuver) + (Push all foes in reach back 5 feet.)
- Kinetic Blade (5e Spell) + (Push an enemy around the battlefield by bonking it over the head.<br /><br />)
- Hurricane Scythe Kick (3.5e Maneuver) + (Push an opponent backwards with successive melee attacks.)
- Bashing Flames Style (4e Feat) + (Push target after melee or close burst attack)
- Beguiling Winds Style (4e Feat) + (Push target and shift after ranged or area burst attack)
- Kaio-ken (3.5e Invocation) + (Push your body beyond its limits graning enhanced strength, speed, agility sight and hearing)
- Push I- Push (3.5e Phrase) + (Pushes the target away.)
- Racial Skill Focus (3.5e Feat) + (Put effort into what skills you're naturally good at.)
- Quick Sheathe (3.5e Feat) + (Put things away as a free action.)
- Barrier (3.5e Feat) + (Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points)
- Melee Opportunist (3.5e Feat) + (Putting the boot in is fun)
- Phobiavore (3.5e Feat) + (Putting the fuel in Nightmare Fuel!)
- Pygga (3.5e Race) + (Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.)
- Qandisa (3.5e Deity) + (Qandisa the Replendent is the god of hedonism, passion, obsession, and art. Born of love, he opposes Asase Ya the Bountiful. His scions are members of his Carvakan Harem, those obsessed with six senses of experience.)
- Qorrashi (3.5e Race) + (Qorrashi are the genies of the elemental p … Qorrashi are the genies of the elemental plane of ice. They are descendants of the [[Djinn (3.5e Race)|Djinn]], but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice.o the plane of air, or deep under the ice.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Ankylosaurus (5e) + (Quadrapedal armored dinosaur with a club-like tail)
- SRD5:Camel + (Quadrupedal animals native to deserts and wilderlands. These animals have been domesticated be mounts and beasts of burden.)
- Quarrin (3.5e Race) + (Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin.)
- Dhampir (5e) + (Quasi-vampire)
- Heat Sink (3.5e Invocation) + (Quench fires or harm fire creatures, duplicate the effects of pyrotechnics.)
- Packrat Retrieves the Gadget (3.5e Maneuver) + (Quick Draw, but for anything.)
- Elf, Snow (MC Race) + (Quick and resourceful, Snow elves are crafty and extremely charismatic.)
- Medic (3.5e NPC Class) + (Quick, simple class for a mundane healer.)
- Vermin (3.5e Cleric Domain) + (Quick-quick!. The domain of things that chitter and bite.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Automatic Quicken Spell-CE (3.5e Feat) + (Quicken your spells automatically with no level adjustment.)
- Intuitive Initiative (3.5e Feat) + (Quickly assess the situation and gain your footing, even if you don't act right away.)
- Unseen Stalker (3.5e Maneuver) + (Quickly disappear to prevent an attack.)
- Combat Medical Aid (3.5e Maneuver) + (Quickly heal damage on the field. It grows more potent with a healers kit.)
- MONTAGE (3.5e Spell) + (Quickly make your friends better with a MONTAAAAGE!)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Quillchild (3.5e Race) + (Quillchildren are a desert race, having evolved there from human stock.)
- Amaurea Quiver (3.5e Equipment) + (Quiver by which user may call upon darkwood arrows.)
- Imago Quori (3.5e Prestige Class) + (Quori have melded with man to make kalasthar, but what happens when man attempts to meld with quori?)
- DINOTASTIC (3.5e Optimized Character Build) + (RAWR I'M A DINOSAUR!!!)
- Dromani (5e Race) + (Race of Mixed elf, and Mul descent.)
- Yoshi (3.5e Racial Paragon Class) + (Racial Paragon Path for Yoshi.)
- Elf Paragon, Variant (3.5e Racial Paragon Class) + (Racial paragon class for the [[Elf, Variant (3.5e Race)|elf]] variant.)
- Demonic Alacrity (4e Feat) + (Racial speed bonus to movement)
- Publication:Unearthed Arcana/Environmental Racial Variants + (Racial variants are a great way add diversity to your game without drastically changing the ecology of your world. One method of altering the existing races is to introduce environmental variants, a number of which are presented here.)
- Arena Trap (3.5e Feat) + (Radiate a dimensional anchor effect.)
- Divine Radiance (3.5e Feat) + (Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness.)
- Abaddon's Radiance (3.5e Invocation) + (Radiates your proximity blast to all those nearby.)
- Refined Darklight Rod (3.5e Equipment) + (Radioactive rods used for nuclear technologies, forged from Darklight Ore.)
- Raging Crasher (3.5e Prestige Class) + (Rage and become an unstoppable train of destruction. I'm the Juggernaut!)
- Greater Ongoing Rage (3.5e Feat) + (Rage even longer with your kills)
- Rage (3.5e Equipment) + (Rage shields transform the damage from enemies into an explosion of fury.)
- Raikou (3.5e Monster) + (Raikou is one of the three legendary beast … Raikou is one of the three legendary beasts of Johto, loyal servants of [[Ho-Oh (3.5e Monster)|Ho-Oh]]. Thought by some to be a reincarnated [[Jolteon (3.5e Monster)|Jolteon]], what is certain is that Raikou once perished in a terrible blaze, but was resurrected by Ho-Oh. Now Raikou runs wildly around the land of Johto, bringing lightning with it wherever it goes.inging lightning with it wherever it goes.)
- Priosma (3.5e Equipment) + (Rainbow light follows each swing and it cleaves through dirt easily.)
- Lithic Block (5e Spell) + (Raise a 5ft cube out of the ground to hide behind; More cubes as you gain levels.<br /><br />)
- Animate Blessed Dead (3.5e Spell) + (Raise an undead a nonhostile servant of good.)
- Dinosaur Training Manual (3.5e Equipment) + (Raise dinosaurs better with this handy guide.)
- Slope Terrain (3.5e Spell) + (Raise part of the ground into a great slope.)
- Returned Through Blood (3.5e Maneuver) + (Raise the dead by sacrificing your own blood, provided they only recently died.)
- Critical Care (3.5e Feat) + (Raise the recently dead with Heal.)
- Raise I- Raise (3.5e Phrase) + (Raise the target from the dead.)
- Untouchable Dance (3.5e Maneuver) + (Raise your AC to infinite for 1 round, but then become staggered.)
- Raised by Wolves (3.5e Trait) + (Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking.)
- Wild Mage Artist (3.5e Feat) + (Raises DC of Wild Magic Areas you create.)
- Rakkin Galor (3.5e NPC) + (Rakkin Galor is the top gladiator in the Calantaa Gladitorial Arena.)
- Epic Mind Rampage (3.5e Feat) + (Rampage the mind of your foe enough to lower his level.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Roaring Arrow (5e Spell) + (Ranged "Blade" cantrip; Deals minor AoE Thunder damage.<br /><br />)
- Woodwisp Arrow (5e Spell) + (Ranged "Blade" cantrip; Ignores cover from wooden objects.<br /><br />)
- Blackthorn Arrow (5e Spell) + (Ranged "Blade" cantrip; Target can't heal for 1 round.<br /><br />)
- Emberflash Arrow (5e Spell) + (Ranged "Blade" cantrip; Target catches fire for 1 round.<br /><br />)
- Fangblight Arrow (5e Spell) + (Ranged "Blade" cantrip; Weapon constricts target for 1 round.<br /><br />)
- Horizon's Push (3.5e Maneuver) + (Ranged attack range changes to maximum 250 feet with no increment penalty.)
- Searing Sand (3.5e Maneuver) + (Ranged touch attack deals 2d6 heat damage; Reflex save or blinded for 3 rounds)
- Cold Blacksand Shards (3.5e Maneuver) + (Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds.)
- SRD:Distant Shot + (Ranged weapons no longer suffer distance penalties.)
- Combat Stylist (3.5e Alternate Class Feature) + (Rangers and Wandering Heroes can sacrifice their companion for more combat styles.)
- Ranger (One) + (Rangers are specialist in wilderness exploration and survival; guardians of nature)
- Improved Animal Companion (3.5e Feat) + (Rangers gain a animal companion more worthy of their bond with nature.)
- Staunch (3.5e Blood Spell) + (Rapidly clot wounds, preventing the target from bleeding to death.)
- Detonium (3.5e Equipment) + (Rarely mined and difficult to produce artificially, detonium is very strong but terribly fragile. When they break, they break explosively!)
- True Tsuntsu (3.5e Racial Paragon Class) + (Rarely, there will be a Tsuntsu born blessed by both earth and sky.)
- Channeling Initiator (3.5e Flaw) + (Rather than being the result of your martial skills, your maneuvers draw upon magical sources.)
- Barrage Sharpshooter (3.5e Alternate Class Feature) + (Rather than carefully placed shots one at a time, the barrager excels in overpowering his enemy with a hail of arrows.)
- Starseeker Cleric (3.5e Alternate Class Feature) + (Rather than choosing two domains and chasing away undead, you can embody a constellation, blast foes, and ward or heal allies.)
- Guided Mystic (3.5e Alternate Class Feature) + (Rather than developing a bond with a familiar, you are guided by one or more spirits.)
- Auraknife (3.5e Alternate Class Feature) + (Rather than forming a weapon out of their … Rather than forming a weapon out of their mind, the auraknife draws upon her own personal aura. When made into a weapon, the auraknife has great control over it lethality, but is not easily separated from it. An auraknife eschew both armor and mental attacks, using her aura for defensive purposes.ks, using her aura for defensive purposes.)
- Wereheart (3.5e Alternate Class Feature) + (Rather than gaining a companion for life, being raised by animals has tainted you with a touch of lycanthropy, and this manifests in your rage.)
- Oakforged Druid (3.5e Racial Substitution Levels) + (Rather than having a connection to animals, [[Oakforged (3.5e Race) | Oakborn]] Druids have a closer connection to plants and the life force of the universe.)
- Beastmaster (3.5e Alternate Class Feature) + (Rather than improve your own combat capabilities, you've recruited some animal friends to do some fighting for you.)
- Wildmagic Thaumaturge (3.5e Alternate Class Feature) + (Rather than picking and using your various spells and powers, your Path Abilities are granted by Wild Magic.)
- Flowing Style Counter (3.5e Feat) + (Rather than step away you may strike at your foe.)
- Martial Aptitude Warblade (3.5e Alternate Class Feature) + (Rather than wasting your time playing around with various weapons, you've been studying hard, and have mastered a discipline that is a mystery to most Warblades.)
- Raum (3.5e Deity) + (Raum demands that those who are clever and deceptive are the ones fit for glory. He awards the puppetmaster, and holds the concept of controlled chaos, a purposeful discord completely under his command.)
- Pyrefly Rift Raven (3.5e Monster) + (Raven with the [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]] template.)
- Raw Forged (3.5e Equipment) + (Raw forged weapons deal bludgeoning, piercing, and slashing damage that scales but no longer add any ability modifiers to damage.)
- Norton's Bone-Freezing Explosion (3.5e Spell) + (Ray of energy freezes bones, bursts outwards, stuns, slows, damages.)
- Geyser (3.5e Spell) + (Ray of water.)
- Ashe's Spell Seizure (3.5e Spell) + (Ray that strips away spells.)
- Arcane Bane (3.5e Spell) + (Ray weakens ability for creature to use magical abilities.)
- Ray of Energy (TOToM Spell) + (Rays of energy shoot from your fingertips! Fire, acid, frost, and lighting are yours to command!)
- Razor (3.5e Equipment) + (Razor weapons are extremely sharp, and cause profuse bleeding on a hit.)
- Steal Maneuver (3.5e Maneuver) + (Reach into opponent's mind and steal a maneuver.)
- Spell Leech (3.5e Maneuver) + (Reach into the mind of your target; if the target is a spellcaster, you may erase his spells one by one.)
- Reach Power (3.5e Feat) + (Reach spell metamagic for psionics, it allows you to use things out at a longer range.)
- Survivalar Evolution (3.5e Maneuver) + (Reach the peak of ability of surviving a battle, but become incapable of attack.)
- Blazing Rebirth (5e Spell) + (Reactive ''Revivify'', with some fire damage and extra healing.<br /><br />)
- Psionic Insight (3.5e Maneuver) + (Read minds, and talk to them.)
- Chirology (3.5e Skill Trick) + (Read the future from palms.)
- Mind I- Mind (3.5e Phrase) + (Read the targets mind.)
- Holmesian Intuition (3.5e Trait) + (Reading people and your environment is a science, not an art.)
- Quick Counter (3.5e Feat) + (Ready an action to perform any sort of attack action as a swift action instead.)
- Brace For Impact (3.5e Feat) + (Ready an action to weather an otherwise fatal blow.)
- Twin Ready (3.5e Feat) + (Ready the same maneuver twice.)
- True Maximize Strike (3.5e Feat) + (Really maximize the damage of your attack by taking a −10 penalty to hit.)
- Harvest Season (3.5e Feat) + (Reap and cut enemies like crops.)
- Reaping Strike (3.5e Feat) + (Reap life from bleeding opponents.)
- Publication:Dread Codex 2/Artifacts/Neoum’s Visage + (Reassembling the faces on this amulet causes different powers to activate.)
- Adaptive Weapon (3.5e Feat) + (Reassign the special abilities of a class-granted weapon.)
- Reattach (3.5e Spell) + (Reattaches a severed limb.)
- Refit Limb (3.5e Spell) + (Reattaches cut off limbs that are still alive)
- SRD:Plant Control + (Rebuke plants.)
- Greater Mage's Lucubration (3.5e Spell) + (Recall a previously used spell)
- Memorize Ability (3.5e Power) + (Receive training from others to temporarily obtain feats and class features you don't have.)
- Resilient (3.5e Trait) + (Recieve a penalty to Spot, Listen, and Sense Motive checks for additional hit points.)
- Eye Scribe (3.5e Equipment) + (Records what user sees for up to 7 minutes, can play back recording.)
- Ear Scribe (3.5e Equipment) + (Records what wearer hears for up to 7 minutes, can play back recording.)
- Explosive Recharge (3.5e Feat) + (Recover Explosive Potential charges early.)
- Circle Starts Again (3.5e Maneuver) + (Recover a maneuver from your current season after 1 round.)
- Slow Healing (5e Spell) + (Recover hp slowly over time.<br /><br />)
- Dry Skin (3.5e Feat) + (Recover hp when wet, or lose hp when dry.)
- Vital Tenacity (3.5e Feat) + (Recover hp when you stabilize from dying.)
- Greedy Leech Bite (3.5e Feat) + (Recover more HP by biting a foe)
- Invigorated Blood (3.5e Feat) + (Recover more hp and ability damage via resting, and be able to drink blood for youth and nourishment. For vampires, it increases their durability to the sun if they had fed recently.)
- From the Brink of Death (3.5e Feat) + (Recover rapidly when brought under.)
- Apocalyptic Swarm (3.5e Spell) + (Recreate divine plagues, and ravage the land with an endless swarm of insects.)
- Kansaldi Fire-Eyes + (Red [[Dragon Army (5e)|Dragon Army]]'s leader of the [[Solamnia (5e)|Solamnia]] front.)
- Red Charcoal Resin (3.5e Equipment) + (Red charcoal resin applies 1d6 fire damage to a weapon for 1 minute once applied.)
- Exalted Turning (3.5e Feat) + (Redeem the dark minds of the undead, turning them to the force of good before setting them to rest.)
- Redirect Teleport (3.5e Spell) + (Redirect a teleporter somewhere else, possibly somewhere dangerous.)
- Reduce Monster (3.5e Spell) + (Reduce Person for everyone!)
- Bel's Ambush (3.5e Spell) + (Reduce a creature's initiative so you and your allies can go first.)
- Crippling Blow (3.5e Spell) + (Reduce a target to 1 hp with extreme vile damage.)
- Psionic Feeblemind (3.5e Power) + (Reduce a target's mental ability score to 1.)
- Tunnelfighter (4e Feat) + (Reduce attack penalties for fighting in tight spaces.)
- Improved Snap Kick (3.5e Feat) + (Reduce penalty for Snap Kick.)
- Improved Sudden Bash (3.5e Feat) + (Reduce penalty for Sudden Bash.)
- Tunnelrunner (4e Feat) + (Reduce speed penalties for moving through tight spaces.)
- White Noise (3.5e Spell) + (Reduce stress and cover noises.)
- Enervation Resistance (3.5e Feat) + (Reduce the chance of psionic enervation.)
- Recharging Vestige (3.5e Feat) + (Reduce the cooldown time of 5 round vestige abilities down to 2 rounds.)
- Defensive Precision (3.5e Feat) + (Reduce the penalties taken while fighting defensively.)
- Limited Powerful Feats (3.5e Variant Rule) + (Reduce the runaway inflation that adding actually useful feats to the game creates.)
- Featherweight (3.5e Maneuver) + (Reduce your weight so you can glide.)
- Bowslinging (3.5e Maneuver) + (Reduced penalties to shooting one-handed, and reload even if both hands are full.)
- Refitting (3.5e Equipment) + (Refitting armor changes size to fit its wearer, as well as providing a deterrent against thieves.)
- Fulcrum Cutter (3.5e Maneuver) + (Reflect any attack or effect requiring an attack roll with a superior opposed attack roll.)
- Dispersion (3.5e Feat) + (Reflect damage reduced damage.)
- Retaliation (3.5e Equipment) + (Reflect some of the damage you take from a magical or supernatural attack.)
- Reflect Death (3.5e Maneuver) + (Reflects back against foe any death effects you are subject to.)
- Super Skill Trickery (3.5e Feat) + (Regain expended skill tricks.)
- Avenging Oath (3.5e Maneuver) + (Regain smite attempt when suffering melee attack)
- Harmonious Action (4e Feat) + (Regain the use of a songweaver [[4e#encounter powers|encounter]] [[Songweaver Powers (4e Power List)|power]] when you use an [[4e#action points|action point]].)
- Kermohryg (3.5e Monster) + (Regal giants of the Plane of Shadow)
- Frost Giant Everlasting One (5e) + (Regenerating [[SRD5:Frost Giant|frost giant]].)
- Troll Blood Elixir (5e Magic Potion) + (Regeneration potion with possible side effects)
- Absolute Strike (3.5e Feat) + (Regeneration? Immunity? There is no refuge.)
- Regenerate, Lesser (3.5e Spell) + (Regrow or reattach limbs. Heal some damage.)
- Reinforced Clothing (3.5e Equipment) + (Reinforced Clothing are multiple layers of armor concealed under heavy clothes.)
- Reinforced Plating (3.5e Creature Ability) + (Reinforced plating is a [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] that can be added to a creature of the [[SRD:Construct Type|Construct]] type.)
- Battlecaster's Robes (3.5e Equipment) + (Reinforced robes that protect their wielder with a w.)
- Lightning Reins (3.5e Equipment) + (Reins made of electricity.)
- Sudden Reinvestment (3.5e Maneuver) + (Reinvest your essentia.)
- Witchlight Silver (3.5e Equipment) + (Related to the same magic which powers wit … Related to the same magic which powers witchlight reservoir weapon crystalsSpC, witchlight silver is a form of silver which has been exposed to strange transmutation magical radiations over a long period of time, then alloyed with another metal (typically steel) to produce a somewhat soft metal which adapts different properties depending on what effects it has been exposed to. It appears to be normal silver with a strange iridescent sheen.s to be normal silver with a strange iridescent sheen.)