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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Elemental Daredevil (3.5e Alternate Class Feature) + (An elemental daredevil is a swashbuckler who descends from a dragon, outsider or powerful magic users who had an affinity for an element. They use their residual magical abilities and combine them with their swordplay.)
- Gund (3.5e Deity) + (An elemental earth god who takes residency on the Material Plane.)
- Raith (3.5e Deity) + (An elemental fire goddess who takes residency on the Material Plane.)
- Elemental Mentalist (3.5e Alternate Class Feature) + (An elemental mentalist sacrifices the ability to implant tricks to instead learn to use spells of specific elements. These mesmerist are often associated with geniekind, using guile and trickery alongside their powerful elemental magic,)
- Elemental Sizzleband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of acid.)
- Elemental Rimeband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of cold.)
- Elemental Combustband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of fire.)
- Elemental Chimeband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of sound.)
- Elemental Shockband (3.5e Equipment) + (An elemental ring that grants the wearer elemental powers of electricity.)
- Elnade (3.5e Deity) + (An elemental water goddess who takes residency on the Material Plane.)
- Chromatic Dwarf (3.5e Race) + (An elementally influenced race of dwarves.)
- Portable Cot (3.5e Equipment) + (An elevated bed frame for travelers.)
- Elf, Variant (3.5e Race) + (An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds.)
- Radiant Champion (3.5e Class) + (An elite holy warrior of the church, whose … An elite holy warrior of the church, whose goal is not to route out and punish evil, but to protect his allies, and the innocent who cannot protect themselves. These righteous defenders are powered by a close personal relationship with their deity, and link to the positive energy plane itself.link to the positive energy plane itself.)
- Elsebane (3.5e Equipment) + (An elsebane weapon embodies a strange sort of xenophobia — if the target isn't the right enemy, it will make them into it.)
- Attunement Staff (3.5e Equipment) + (An empty staff)
- Agar in a Jar (5e Magic Item) + (An enchanted jar that allows you to summon gelatinous cubes to fight for you.)
- Amber Vial (3.5e Equipment) + (An enchanted potion vial that makes one kind of potion when ingredients are poured in.)
- Defiant (3.5e Equipment) + (An enchantment that evens the odds.)
- Warforged Juggernaut (5e Subrace) + (An endurance based Warforged.)
- Energy Brand (3.5e Equipment) + (An energy brand weapon is assigned to a particular type of energy (acid, cold, electric, or fire). Half the weapon's physical damage becomes the appropriate energy damage (round down for energy damage).)
- Energy Attunement (3.5e Equipment) + (An energy weapon deals either acid, cold, electric or fire damage (chosen by the crafter).)
- Santa Engine (3.5e Equipment) + (An engine that converts happiness and good-will into materials.)
- Craft Explosives (3.5e Skill) + (An engineer merges knowledge gained from pyromania and trap making into making explosives.)
- Mecha-Wolf Mercenary (3.5e NPC) + (An enhanced lugaru with construct implants. They are skilled mechanics and ruthless mercenaries of the Iron Fangs Corps.)
- Sniper Mode (3.5e Equipment) + (An enhancement favored by assassin, turning any ranged weapon into a powerful long ranged sniper.)
- Kindling (3.5e Equipment) + (An enhancement that allows the owner of the weapon to rest peacefully.)
- Palefire (3.5e Equipment) + (An enhancement that allows to infuse [[Ghostflame (3.5e Other)|ghostflame]] in your weapon.)
- Aeon Nix (3.5e Equipment) + (An enhancement which protect the item it is applied to from corrosion and the wear of ages.)
- Venomoth (3.5e Monster) + (An enormous violet-winged moth flies by, scattering scales from its wings and powders from its fur. Its eyes glow with mental energies.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hickory Honey Dipper (3.5e Equipment) + (An ensorcelled honey dipper that creates honey and can preserve items.)
- Josho (3.5e Equipment) + (An epic level Weapon of Legacy made by the fusion of two others.)
- Pizizzap's Epidemic Allergen (3.5e Spell) + (An epidemic allergy that troubles several victims for a period of time.)
- Spirit Fission (3.5e Spell) + (An esoteric spell which allows the caster to separate two creatures fused as one, possession or separate a body from its soul.)
- Espionage Kit (3.5e Equipment) + (An espionage kit contains a variety of spying devices, including listening wires, peephole drill, silver pellet, invisible ink, etc.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Low Level Nova (3.5e Optimized Build) + (An example of a low-level nova-er, dealing 20d6+12 damage at level 3.)
- Cross-Style Training (3.5e Feat) + (An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers.)
- Executioner's (3.5e Equipment) + (An executioner's item is big and heavy. They are the weapons used in public executions.)
- Exit Sign (3.5e Equipment) + (An exit sign, when affixed to a door, will open up into a pre-determined room elsewhere.)
- The Majin (3.5e NPC) + (An exotic danger)
- Mystic Cenobite (3.5e Class) + (Mystical monks of the sublime way, these martial adepts take the art of fighting to a spiritual, magical level.)
- Expanded Profession Options (3.5e Other) + (An expanded list of Profession options suitable for a high fantasy setting, for character creation use.)
- Expanded Languages (3.5e Other) + (An expanded set of languages, these are general non-racial languages which can work in filling out your campaign.)
- Expanded Slimes, Molds, and Fungi (3.5e Other) + (An expansion to slimes, molds, and fungi that are hazards or of interests, but are not themselves creatures.)
- Ethergaunt Veteran (3.5e NPC) + (An experienced ethergaunt soldier fighting for the <s>Gawds of Kay-Oss</s> Khen-Zai Empire.)
- Field Researcher (3.5e Feat) + (An expert that works in the field.)
- Daring Weaponeer (3.5e Class) + (An expert with a single type of light weapon who relies more on finesse than brute force.)
- Explorer (3.5e Alternate Class Feature) + (An explorer is a ranger alternate class fe … An explorer is a ranger alternate class feature which focuses less on combat and more on exploration and skills. She lacks most of the martial training of the ranger, being less able to fight and unable to access martial weapons. Instead they focus on teamwork and improving their allies, as well as adapting to their environment.as well as adapting to their environment.)
- Disruption Sphere (3.5e Spell) + (An explosion of holy energy which injures undead.)
- Combat Firework (3.5e Equipment) + (An explosive which also makes blinding lights and colors.)
- Precursor Spore (3.5e Template) + (An extrasolar being that can completely regenerate from a single cell. It spreads by spores and is the center of its hive mind.)
- Saiyans (3.5e Race) + (An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.)
- Saiyan (5e Race) + (An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation.)
- Iron Juggernaut (3.5e Equipment) + (An extremely heavy and massive suit of armor.)
- Protective Padding (3.5e Equipment) + (An extremely light armor meant to be concealed under clothes.)
- Stonewhiskey (3.5e Equipment) + (An extremely powerful alcohol made from a rare grain.)
- Darksign Embrace (3.5e Invocation) + (An extremely powerful invocation temporarily turn the subject into a strange and powerful undead.)
- Resonant (3.5e Equipment) + (An extremely rare enhancement,the resonant enhancement add extra damage based on the wielder's lowest ability score.)
- Restorative Timestone (3.5e Equipment) + (An extremely rare magical crystal that has the power to warp time, refreshing all of your abilities and hit points as if you had rested for 8 hours.)
- Goldbeetle Silk (3.5e Equipment) + (An extremely rare material which is a powerful channel for ki and positive energy)
- Meteorsteel (3.5e Equipment) + (An extremely rare metal created by alloying metal harvested from meteorites and adamantine.)
- Somberite (3.5e Equipment) + (An extremely resilient metal, associated w … An extremely resilient metal, associated with black knights, orc warlords and bandit kings. It is in fact a poor-man alloy of adamantine, which proves to be especially useful in the hands of those with less resources. It is named after the dark color of the final alloy.d after the dark color of the final alloy.)
- Channeling Sorcerer (3.5e Alternate Class Feature) + (An extremely specialized sorcerer who know very very few spells but cast them with great potency.)
- Ysmerite (3.5e Equipment) + (An extremely strange semi-metallic material which is much more like a resin than a solid material.)
- Eye of Death (3.5e Equipment) + (An extremely strong enhancement that allow your weapon to disintegrate the fools who oppose you.)
- Jerrod Polt (3.5e NPC) + (An extremely tall [[Acolyte of the Scythe (3.5e Prestige Class)|Acolyte of the Scythe]] devoted to the use of his weapon; so much that he has even gained the pseudonym "Scythe".)
- Tempus Paragon (3.5e Racial Paragon Class) + (A Tempus paragon is to a Tempus as a saint … A Tempus paragon is to a Tempus as a saint is to the average man. They rise up amongst their people as saviors, leading them through the wastes, to food, to new worlds. Tempus paragons are true bastions of unending patience and limitless wisdom in this world.tience and limitless wisdom in this world.)
- Olous Valeron (3.5e NPC) + (An extremely tall figure, wrapped in shimmering light and distorted space, carrying a massive, heavy looking axe.)
- Eyepatch, Blackened (3.5e Equipment) + (An eyepatch can be used to cover a missing eye, or used to protect a working eye from bright light and keeping it ready for darkened zones.)
- Cursed Eyepatch (3.5e Equipment) + (An eyepatch that weakens its wearer, but strengthens them temporarily when removed.)
- Space Guppy (One) + (An fish-like [[SRD5:Beast|beast]] native to [[Wildspace (5e)|Wildspace]].)
- Acid Glob (TOToM Spell) + (An glob of acid that streaks towards your enemies.)
- L'ei Kaszim's Sustained Flight (3.5e Spell) + (An greatly improved version of [[SRD:Overland Flight|''overland flight'']].)
- Fungus Witch Hat (3.5e Equipment) + (An hat made of an overgrown mushroom, grants various bonuses to fungus-based magic users.)
- Illuminator Helmet (3.5e Equipment) + (An helmet which is able to project light.)
- Holographer (3.5e Prestige Class) + (An holographer is a specialist of light, using it to create various illusions and hurt her opponents.)
- Magi (MC Race) + (An honorable race of spiritual beings, the Magi are the defenders of the civilizations and beyond.)
- Hoplite (3.5e Alternate Class Feature) + (An hoplite is a heavily armored combatant … An hoplite is a heavily armored combatant wielding a spear and a shield in tandem. They are well-trained in phalanx formation, but are not left without recourse in close combat. An hoplite is expected to have a certain set of skills, making them ideal adventurers.of skills, making them ideal adventurers.)
- Huskarl (3.5e Alternate Class Feature) + (An huskarl is an honor bond retainer and b … An huskarl is an honor bond retainer and bodyguard oftentimes in the service of a lord, and sometimes selling their service. The huskarl is a freeman, or even a noble, who eschews the furious fighting style of barbarians, and instead crush her opponents with powerful challenges.sh her opponents with powerful challenges.)
- Hyperdimensional (3.5e Equipment) + (An hyperdimensional weapon can strike through dimension.)
- Hypersharp (3.5e Equipment) + (An hypersharp weapon is so sharp it actually embodies the concept of sharpness)
- Snowscaper (3.5e Class) + (An ice mage style class with good cold damage and ice sculpting abilities.)
- Ice Mage (3.5e Class) + (An iced-theme damage dealer and secondary spellcaster.)
- Pearl (3.5e Equipment) + (An ideal material for use in aquatic environments.)
- Carbon Fiber Bones (3.5e Equipment) + (An illithid graft that enhance your bones with carbon fiber, making them both lighter and stronger.)
- Sentient Illusion (3.5e Race) + (An illusion which can think for itself and switch victims. Only exists for one creature at a time.)
- Belarpithorpe, the Deceived (3.5e Vestige) + (An illusionist who found that a world of phantasms was preferable to painful truths.)
- Proximity to Cat (3.5e Spell) + (An illusory kitty overwhelms enemies in range with cuteness.)
- Illusory Strikes (3.5e Equipment) + (An illusory strikes weapon create a fake duplicate of the weapon whenever the wielder attacks, the illusory duplicates are able to strike down illusory images.)
- Instant Disable (3.5e Maneuver) + (An immediate Quick Disable with greater effects and no attacks of opportunity.)
- Staff of Unification (3.5e Equipment) + (An immensely powerful magic staff capable of unifying all things.)
- Absolutely Safe Canopy (3.5e Equipment) + (An immobile seating area with overhang that protects its occupants by sealing them away. Beware not to become trapped.)
- Focusing Emitter (3.5e Equipment) + (An immobile totem and focusing crystal which maintains concentration on an effect to display in an area.)
- Damorian Blackstone (3.5e NPC) + (An imposing voodoo priest who leads a small cult. He'll raise your fallen companion, for a price.)
- Zweiręka (3.5e Class) + (An imposing warrior of undeniable strength, the Zweiręka wields heavy weaponry as if they were but toys. Pick this class if you like to break stuff.)
- Liquid Nitrogen (3.5e Equipment) + (An impossibly cold substance drawn out of the very atmosphere, liquid nitrogen has many practical uses. Of course, someone figured out you could toss them in people's faces, to great effect.)
- User:Vebyast/Speedened (3.5e Class) + (An impossibly fast, evasive combatant.)
- Great Flaming Sphere (3.5e Spell) + (An improved ''[[SRD:Flaming Sphere|flaming sphere]]'' with several options.)
- Ascended Pyromancy Flame (3.5e Equipment) + (An improved [[Pyromancy Flame (3.5e Equipment)|pyromancy flame]])
- Liliane's Stabbing Cloudkill (3.5e Spell) + (An improved cloudkill, which stab and drag people.)
- Mystic Spellthief (3.5e Class) + (An improved spellthief class that are capable caster slayers, and casters in their own right.)
- Temporal Compression (3.5e Maneuver) + (An improved version of ''Haste'', as a stance.)
- Greater Clairaudience/Clairvoyance (3.5e Spell) + (An improved version of [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]].)
- Codex Awesome Blow (3.5e Feat) + (An improved version of awesome blow without a borked saving throw.)
- Greater Invisibility, Grimoire (3.5e Spell) + (An improved version of the Grimoire Invisibility spell.)
- Sublime Marshal (3.5e Alternate Class Feature) + (An improvement on the marshal class, which seriously suck. You gain a better bab, hit dice and martial maneuvers in exchange for your grant move action class feature.)
- Adamantine Monk (3.5e Alternate Class Feature) + (An improvement to the monk, one which really does turn their body into a living weapon... and armor.)
- War Censer (5e Weapon) + (An incense burner on a long chain, outfitted for war - Perfect for a monk or particularly warlike priest.)
- Metamorphing Skin (3.5e Equipment) + (An incredible graft, that allows the user to change shape at will.)
- True Bewitching (3.5e Spell) + (An incredibly powerful charm which compels undying loyalty.)
- Infinity Edge (5e Magic Weapon) + (An incredibly sharp sword made to chop down the hardiest of foes.)
- Bloodwine (3.5e Equipment) + (An incredibly strong alcoholic beverage favored by vampires and other undead.)
- Invoker (Legend Track) + (An indefatigable spellcaster with limited options)
- Psyker (3.5e NPC Class) + (An individual with psychic powers that is either under-trained or unstable.)
- Indomitable (3.5e Equipment) + (An indomitable shield blocks attacks without fail, as long as you're focused on your target.)
- Syntoid (3.5e Race) + (An inferior construct race more akin to a metal human than a warforged. The syntoid is somewhat deficient in some aspect, but possesses a very human personality. A resounding success.)
- Infernal Wound (3.5e Equipment) + (An infernal wound weapon deals wounds which fester, reducing maximum hp.)
- Truth Serum (3.5e Equipment) + (An injected or ingested poison which compels the victim to speak only the truth and reveal secrets.)
- Windseeker (3.5e Class) + (An innate magic user with power over elemental air)
- Telepathic Paragon (3.5e Template) + (An innate master at the art of entering other's thoughts, the Telepathic Paragon is the ultimate mind reader.)
- Street Thug (3.5e Class) + (An inner city ruffian that uses fists and feet to get what he wants from innocent citizens.)
- Scyramorka (3.5e Race) + (An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable.)
- Inspired Alchemist (3.5e Alternate Class Feature) + (An inspired alchemist is an alchemist that draws more from her alchemist side than her rogue side. She learned how to make full potions, and use splash weapons to backup her melee combat style.)
- Inspired Minstrel (3.5e Alternate Class Feature) + (An inspired minstrel is a talented young m … An inspired minstrel is a talented young musician who trained as bard, but focuses on personal inspiration instead of magically augmented bardic performance. This archetype exists to allow a player to play a ‘bard’ that does not rely on inspire courage, while having similar abilities and being capable of holding their own.es and being capable of holding their own.)
- Instant Recall (3.5e Equipment) + (An instant recall weapon acts like a Returning or Teleporting weapon, but teleports to the user so the weapon can be used again.)
- Wei Yu's Oceanic Shield (3.5e Spell) + (An instantaneous shield that protect the caster from harm and is especially potent at warding off fire.)
- Instinct Adept (3.5e Alternate Class Feature) + (An instinct adept is a warrior capable of … An instinct adept is a warrior capable of reaching deep in their subconscious and attaining a heightened state. An instinct adept is less skilled in alchemy than most investigators, but their training makes them able to instantly react to incoming dangers.le to instantly react to incoming dangers.)
- Insulated (3.5e Equipment) + (An insulated weapon, armor, or shield has double its hardness against the effects of electrical damage and is treated as non-magnetic and non-metallic for the purposes of spells and other effects (but not against rust).)
- Singing Songbook, Intelligent (3.5e Equipment) + (An intelligent magic book that sings songs and can carry on conversations.)
- Hovering (3.5e Equipment) + (An interesting variant of the dancing enhancement, a hovering weapon hovers in your space.)
- Inventor (3.5e Alternate Class Feature) + (An inventor is an alchemist that eschewed the studies of potions and instead focused her efforts on the secrets of clockwork and other wonderful technologies.)
- Field Biologist (3.5e Alternate Class Feature) + (An investigator more interested in living processes, and how to stop them in an emergency, than poisons. A field biologist is resistant to both poison and diseases, but less so for the former than a normal investigator.)
- Esoteric Cognition (3.5e Invocation) + (An invisible veil of mystic force floats around you, granting a better perception and understanding of subtle emotional changes.)
- Restorer (3.5e Class) + (An invocation based healer dedicated to the service of all.)
- Crown of Insanity (3.5e Invocation) + (An invocation that calls the power of ancient illithids, through the force of the Mouth of Madness.)
- Heart Asunder (3.5e Invocation) + (An invocation that tears the heart both figuratively and literally.)
- Warlock, Abyssal (3.5e Class) + (An invocation-user that serves dark Abyssal masters.)
- Verdant Channeler (3.5e Class) + (An invoking class much like the warlock, the Verdant Channeler use a force called The Green in order to manipulate and create plants.)
- Ironfist Investigator (3.5e Alternate Class Feature) + (An ironfist investigator is a well-learned individuals who dabbles in the martial arts. They as a result gain formidable unarmed abilities, but never bother with striking their foes with underhanded studied strike.)
- Torc of Enhanced Breath (3.5e Equipment) + (An item allowing to enhance your breath weapon or other area of effects.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Minor Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Major Angreal (3.5e Equipment) + (An item for increasing one's Energy Per Round from a supplementary Energy Pool.)
- Inheritor (5e) + (An item of legacy was entrusted to you)
- Major Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Major Deeds|Major Deed]], or improves your ability to use that deed.)
- Amazing Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Amazing Deeds|Amazing Deed]], or improves your ability to use that deed.)
- Minor Deed (3.5e Equipment) + (An item that lets you use one specified [[Relaxed Warrior (3.5e Class)#Minor Deeds|Minor Deed]], or improves your ability to use that deed.)
- Medallion of the Lodge (3.5e Equipment) + (An item which create a luxurious lodge for the user and many allies.)
- Sacred Chime of Healing (3.5e Equipment) + (An ivory chime that heal the wound of those who ring it, and the wounds of other nearby.)
- Neo-Otyugh (5e) + (An neo-othyugh is a larger, tougher, and smarter variety of an [[Otyugh (5e)|otyugh]].)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Occult Mentalist (3.5e Alternate Class Feature) + (An occult mentalist possesses potent psychic powers, although in a limited array.)
- Mystic Sage (3.5e Alternate Class Feature) + (An oddity amongst a rarity, mystic sages a … An oddity amongst a rarity, mystic sages are young oracles who are trained at a young age to fulfill a particular deific event or duty. Since they were training from a young age, they are highly capable spellcasters with access to two mysteries, but have severely deficient martial abilities. A mystic sage is trained to use her insight instead of force of personality to control her powers.orce of personality to control her powers.)
- Cadaver Bomb (5e Spell) + (An offensive AOE spell for a school of magic that is criminally underdeveloped at lower levels.<br /><br />)
- Witchbane Oil (3.5e Equipment) + (An oil that allow a creature to resist hags's abilities.)
- Bleakstag Estate (3.5e Location) + (An old haunted mansion with an arcane lab hidden inside.)
- The Holy Grail (3.5e Equipment) + (An old story with a D&D twist.)
- Cat Lady (3.5e NPC) + (An old woman who lives in a mansion, and has cats.)
- Opportunity (3.5e Equipment) + (An opportunity weapon grants additional attacks of opportunity, as long as you make them with this weapon.)
- Superior Orb of Clear Air (3.5e Equipment) + (An orb of clear air with artifact status, this orb auto-adjusts to whatever structure it is embedded in. It proves to be stronger than its normal kin.)
- Jelly Orb (3.5e Spell) + (An orb of magical jelly flies from your hand to its target.)
- Mad King's Kinetic Orb (3.5e Spell) + (An orb of volatile force that explodes, flinging things away from it.)
- Anti-Magic Orb (3.5e Equipment) + (An orb that projects a spherical [[SRD:Antimagic Field|antimagic field]] with a diameter of 30 feet.)
- Spell Jammer (3.5e Equipment) + (An orb that sends out overwhelming amounts of nonsense data to cloud the perceptions of all nearby.)
- Contingency Orb (3.5e Equipment) + (An orb which hold a contingent spell.)
- Magic Option (3.5e Spell) + (An orbiting magical sphere that generates ''magic missiles'' when you attack.)
- Amaranth Eclipse (3.5e Martial Discipline) + (An orc martial adept with terrible strength and repulsive visage combined the two with their orc heritage to create a discipline that completely disregards defense in battle, breaking the opponents attacks with sheer terror and strength.)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- Orgacraft (3.5e Equipment) + (An orgacraft item is partly organic, with tendon straps and rivets of bone. It moves and breathes in tune with its owner.)
- Surprise Inside Door (3.5e Equipment) + (An ornate door sure to confound your parties with indecision and overthinking. Really, it's not even a locked door...)
- Word Warrior (3.5e Class) + (An otherwise martial warrior whose strikes are empowered by [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.)
- Vanzatli'Driin (3.5e Race) + (An otherworldly race of eldritch fey, hailing from a shadowy realm where nature and madness entwine without bounds.)
- SRD5:Otyugh + (An othyugh is a large, rubbery monster that has 3 legs and long, spiked tentacles.)
- Liber Demonica (3.5e Sourcebook)/LD2 + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Variant Outsider (3.5e Type) + (An outsider is a creature partially (or wholly) composed of the essence of a plane other than the Material Plane, but not of an elemental energy.)
- Owned Soul (3.5e Flaw) + (An outsider owns your soul, usually as a result of a bargain or ancient pact. While they can't call you debt right away, they are able to collect interests.)
- FT10 Plasma Shield (3.5e Equipment) + (An oval one-handed energy shield, which is 4’ long and 3’ wide.)
- Overcharge (3.5e Equipment) + (An overcharge weapon can be charged up for an extra powerful attack based on how long you have held back.)
- Malignant Growth (3.5e Disease) + (An overgrowth of healing resulting in a Malignant Growth.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- SRD5:Owlbear + (An owlbear is a monstrous owl with wings modified to be used as forelegs with claws at the tip.)
- Perpetual (3.5e Template) + (An relatively simple immortal template for someone hard to put down.)
- Proton Pistol (3.5e Equipment) + (An supercharged ''heat pistol'' which fires protons, and can be augmented with special effects.)
- Superior Deflection (3.5e Equipment) + (An superior deflection shield can deflect nearly anything, even rays and boulders.)
- Implacable Brawler (5e Martial Archetype) + (An unarmed Fighter than enters a trance to avoid harm, and learns to redirect the attacks of their enemies while pounding into them relentlessly with their fists.)
- Traditional Ninja (3.5e Class) + (An unarmed and unarmored warrior who strikes from the shadows, silently leaving behind a trail of victims.)
- Ideal Fist (3.5e Alternate Class Feature) + (An unarmed version of the ideal armsman, t … An unarmed version of the ideal armsman, turning into an ideal version of themselves whenever their heroism is needed. However unlike the ideal arsman who can rely on the unlimited power of an artifact, the ideal fist is limited by the limits of her physical body.imited by the limits of her physical body.)
- Drimdoldrum (3.5e Equipment) + (An unassuming ashwood staff capable of drastically changing the land around it into swamp.)
- Snakebitten Ring (3.5e Equipment) + (An unassuming bronze ring with the likeness of the ouroboros. This ring grants its wearer immunity to [[SRD:Poison|poison]] as well as some snake-related abilities.)
- Uncanny (3.5e Equipment) + (An uncanny weapon is a mysterious weapon with unusual nonmagical properties.)
- Laughing Shroom (3.5e Equipment) + (An uncommon mushroom that causes uncontrollable laughter and is used in alchemy.)
- Meteorite Monk (3.5e Alternate Class Feature) + (An uncommon vocation for monastic fighters … An uncommon vocation for monastic fighters, meteorite monks attune themselves with the heavens above. Only a few monk orders, such as the Brotherhood of the Astrolabe or the Anchorite of the Stars train meteorite monks. Ultimately a meteorite monk learns how to control gravity, and imitate the sheer impact of a falling star with their unarmed strike.a falling star with their unarmed strike.)
- Flash Gun (3.5e Equipment) + (An unconventional non-lethal modern weapon, this is a powerful flashlight that can blind, sicken, dazzle, and more.)
- Hollow Dragon (5e) + (An undead husk of a [[Metallic Dragon (5e)|metallic dragon]])
- Panthris (5e Race) + (An underground race that looks like a cross between a tiger and a human. They specialize in digging.)
- Undetectable Presence (3.5e Spell) + (An undetectable presence spell conceals the life and magic presence of an object or a creature from all forms of divination.)
- Mad King's Concussive Orb (3.5e Spell) + (An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.)
- Unearthly Haunter (3.5e Alternate Class Feature) + (An unearthly haunter is a spiritualist tha … An unearthly haunter is a spiritualist that channels spirits in inherent fashion, typically unwillingly. As a result they draw their power from their force of personality rather than insight. As a result they lose some of their connection to spirits, but gain greater necromantic powers.rits, but gain greater necromantic powers.)
- Spear-Thrower Hexa Greatbow (3.5e Equipment) + (An unholy abomination of a weapon.)
- Eldritch Blade (3.5e Equipment) + (An unique exotic weapon that emits energy akin to ''hideous blow'' and ''eldritch glaive'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Laser (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch lines'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Sniper Rifle (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch spears'', and can be used in conjunction with actual warlock abilities.)
- Eldritch Shotgun (3.5e Equipment) + (An unique exotic weapon that fires ''eldritch cones'', and can be used in conjunction with actual warlock abilities.)
- Macavity (3.5e NPC) + (An unique one-eyed hellcat (bezekira) of unusual size and strength. It seeks others and makes contracts with them, aiding them invisibly as their newfound puppets do their dirty work.)
- Ian Jackdaw (3.5e NPC) + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
- Ian Jackdaw's Ghost (3.5e NPC) + (An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.)
- Unnatural Warrior (3.5e Prestige Class) + (An unnatural warrior is a remarkably strange character, who has studied several different technique's of fighting, and who attempts to use them all in tandum, resulting in an uncannily strange fighting style.)
- Maggot Swarm (3.5e Monster) + (An unnaturally large gathering of sentient, semi-magical maggots. They build their hive in a freshly dead body, repair the body and control it to defend their hive.)
- Unseen (3.5e Equipment) + (An unseen weapon uses partial invisibility to catch opponents off-guards.)
- Porcine Shield (3.5e Equipment) + (An unsettling metal shield covered in hide resembling a very realistic swine face.)
- Quasinaught (3.5e Class) + (There is no such thing as a quasinaught, y … There is no such thing as a quasinaught, yet this does not stop them from affecting the world. This makes a quasinaught infinitely dangerous, something to be avoided at every expense, for fear of being touched by that which isn't real, for fear of being doused in unexistance., for fear of being doused in unexistance.)
- Rasheen Jitog (3.5e NPC) + (An unshaven man, wearing a ragged, torn, grey cloak, with eyes that seem to split straight into your soul, pupiless and terrifying.)
- Eldritch Horror (3.5e Race) + (An unspeakable creature from the far realms.)
- Will of the Divine (3.5 Prestige Class) + (An unstoppable crusader for a deity or a philosophy. A capstone PrC for divine spellcasters.)
- Unsworn Dragon Shaman (3.5e Alternate Class Feature) + (An unsworn shaman does not dedicate hersel … An unsworn shaman does not dedicate herself to a single dragon, instead revering dragonkind by itself. Through the use of a dragon relic, an unsworn dragon shaman can alter her totem dragon. However the lack of a pact causes the unsworn dragon shaman to have a dependency on their dragon relic for their powers. This alternate class feature is overall an upgrade on the rather poor Dragon Shaman, allowing them more versatilitygon Shaman, allowing them more versatility)
- Starsign Shield (3.5e Equipment) + (An unusually heavy greatshield that wards against eldritch things and aberrations. Those with dark insight unlock its true potential.)
- Dvati (5e Race) + (An update of 3.5e Dragon Magazine's Dvati race.)
- Heartripper (5e Spell) + (An update of a 3.5e spell, you use a targeted bolt of force to push a creature's heart out of its body.<br /><br />)
- Shout (5e Spell) + (An update of a 3.5e spell.<br /><br />)
- Sound Burst (5e Spell) + (An update of a 3.5e spell.<br /><br />)
- Survivor (3.5e Prestige Class) + (An update of the Survivor from Savage Species, a class focused on defense to the exclusion of all other things.)
- Spellfire Channeler (3.5e Prestige Class) + (An update to the 3.0e Spellfire Channeler that doesn't inherently suck.)
- Oozebound (3.5e Prestige Class) + (An updated and altered form of the Oozemaster, you slowly transform into a being of slime.)
- Frightened, Revised (3.5e Condition) + (An updated and more fair Frightened condition.)
- Panicked, Revised (3.5e Condition) + (An updated and more fair Panicked condition.)
- Shaken, Revised (3.5e Condition) + (An updated and more fair Shaken condition.)
- Overwhelming Incarnum (3.5e Feat) + (An upgrade of Irresistible Incarnum that makes your soulmelds even ''more'' difficult to resist.)
- Assault Twister (3.5e Maneuver) + (An upgraded Cross Slash)
- Great Lightning Arrow (3.5e Spell) + (An upgraded version of lightning arrows, which pierce through targets.)
- Pinhound the Creeping Dark (3.5e Vestige) + (An urban legend that went out of control, Pinhound was a stalker and killer who was lost in his hunt, and now wanders a place out of time and space.)
- Urban Witch (3.5e Alternate Class Feature) + (An urban witch is attuned to the spirits o … An urban witch is attuned to the spirits of the street, capable of drawing on strange magic and containing it in drawing-like glyphs. These witches do not rely on familiars as a link to her patron, instead drawing on innate traditions of rumors and whispers.innate traditions of rumors and whispers.)
- Anahita (3.5e Deity) + (Anahita, the goddess of the harvest, is a benevolent nature goddess that gives her blessings to farmers and tends to gardens both artificial and natural.)
- Scanner (3.5e Feat) + (Analyze enemies and creatures with ease)
- Holmesian Forensics (3.5e Skill Trick) + (Analyze what happened in a room depending on your [[Intelligence]] or [[Wisdom]] check result.)
- Anarchic (3.5e Feat Type) + (Anarchic feats grant special like benefits to Chaotic characters.)
- Azazel (3.5e Race) + (Ancestors of a powerful devil, known for their innate ability to teleport.)
- Ether Tablets (3.5e Equipment) + (Ancient Ether Tablets made by the khen-zai and left when they abandoned the tradition of the ether knight.)
- Dread Doppleganger (5e) + (Ancient [[SRD5:Doppelganger|Doppelganger]])
- Sauriv (5e) + (Ancient [[SRD5:Lizardfolk|lizardfolk]] advisor to and ambassador for Queen Othokent and ambassador.)
- Legendary Crocodile (5e) + (Ancient crocodile)
- Thousand Teeth (5e) + (Ancient crocodile)
- Xerojinn (3.5e Race) + (Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates.)
- Yuan-Ti Pureblood Variant (5e Race) + (Ancient humans who were changed by serpent gods of old to become cold blooded secret cultists.)
- Zonai (3.5e Race) + (Ancient magical anthromorphic humanoids with three eyes and long ears.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Protective Wordcasting (3.5e Feat) + (You're good at protecting people with words.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Lunatic Spell (3.5e Feat) + (Your spells cause madness in all who are struck by them.)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- SRD:Two-Weapon Fighting (Feat) + (You can fight with a weapon in each hand. You can make one extra attack each [[SRD:Round|round]] with the second weapon.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Springing (3.5e Equipment) + (While wielding a springing weapon you can move both before and after the attack.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Greater Invulnerable Shield (3.5e Spell) + (You make yourself impervious to everything until the specified object is dealt with.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)