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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Divetongue Casting (3.5e Feat) + (Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting.)
- Empty Hands Curse (3.5e Maneuver) + (Those who strike or steal become supernaturally sick with guilt.)
- Caelistis (3.5e Campaign Setting)/Classes/Magi + (Those who study the limits of divine magic)
- Publication:Unearthed Arcana/False Pretenses (Feat) + (Those who try to charm you get an unpleasant surprise.)
- Berserker Torch (3.5e Equipment) + (Those who use this [[War Torch (3.5e Equipment)|war torch]] can let off a large number of attacks, but it leaves them open.)
- Publication:Unearthed Arcana/Ineluctable Echo (Feat) + (Those who use words of power around you hear the sound of their own voices.)
- Safehouse (3.5e Equipment) + (Those who wear this armor automatically be … Those who wear this armor automatically benefit from the effect of ''[[SRD:Sanctuary|sanctuary]]'' at the start of combat (even during a surprise round) with a DC of 11 + your highest mental ability modifier. In addition, over the course of 10 minutes, you can cause your armor to transform into a protective domicile from which you and others can rest.micile from which you and others can rest.)
- Shadowmorph (3.5e Template) + (Those whose souls have been tainted with the essence of "shadowstuff" find their spiritual powers as mailable as the Shadow Plane itself.)
- Reflecting Carapace, Tarrasque (3.5e Equipment) + (Those wielding this shield deflect all rays, lines, cones, and even magic missile spells.)
- Reflective Carapace, Lesser (3.5e Equipment) + (Those wielding this shield have a 20% chance to deflect any rays or ranged touch attacks away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Reflective Carapace, Greater (3.5e Equipment) + (Those wielding this shield have a 50% chance to deflect any rays or ranged touch attacks, as well as ''magic missile'' spells, away from them, as long as they benefit from their shield bonus and are not flatfooted.)
- Angel Disciple (3.5e Prestige Class) + (Those with angelic heritage can draw on their blood to transform into a higher power of good.)
- Dragonblooded (3.5e Class) + (Those with dragon blood awaken to their draconic natures.)
- Architecture (3.5e Cleric Domain) + (Those with this domain wish to help in the building and augmentation of nature into the civilized world.)
- Reborn Hero (3.5e Template) + (Those with this template are heroes (and villains) of ancient past reborn in new form, often to replay the events of their past yet again.)
- Lethargic Frame of Mind (3.5e Flaw) + (Those without sleep have to sleep, albeit less than the standard 8 hours.)
- Baneful Light (3.5e Maneuver) + (Those you strike begin to burn in the sunlight.)
- Adamantine Stomach (3.5e Feat) + (Those you swallow won't be getting out.)
- Hard Light Shield (3.5e Equipment) + (Though it appears to be made out of force, the hard light shield is a product of science which turns energy into a force able to stop attacks.)
- Eternal Shikai (3.5e Feat) + (Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed.)
- Elvaan (3.5e Race) + (Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful.)
- Legacy of Darkness (3.5e Campaign Setting) + (Thousands of years ago, the world shattered, dividing into hundreds of tiny spheres. Now, under the yoke of the Palantium Empire, you must fulfill your destiny among the shards .)
- Threat (3.5e Class) + (A tall lithe man with dark seedy looking eyes and tassled brown hair, wearing a simple adventurer's garb, but overly decked out in pockets that seemed packed to the bring with every supply you could think of to get out of a tight spot.)
- Greater Versatile Spellcaster (3.5e Feat) + (Three 1st-level spell slots, when added together, equal Fireball. Boom.)
- Tin Soldier (5e) + (Three foot tall tin soldier that has been magically animated.)
- Additional Elemental Damage (3.5e Other) + (Three new types of elemental damage, Air, Earth and Water, to complement the traditional elements of D&D)
- Underworld Cerberus (5e) + (Three-headed canine monstrosity of the [[Underworld (5e)|Underworld]].)
- Thri-kreen Gladiator (5e) + (Thri-kreen employed as warrior-as-entertainer.)
- Thri-kreen Mystic (5e) + (Thri-kreen guide and [[Spelljammer (5e)|spelljammer]].)
- Thri-kreen Hunter (5e) + (Thri-kreen hunters of game, crimnals, or bouties.)
- Psychic Rider (3.5e Alternate Class Feature) + (Through a connection with nature spirit or … Through a connection with nature spirit or perhaps the planet itself, some psychics establish a link with a mount. These psychics possess a trusty steed or other mount and have access to nature magic. Some psychic riders become protectors and servants of natural spirits alongside druids, while others use their ability for their own gains.ers use their ability for their own gains.)
- Tough Guy (3.5e Feat) + (Through a life of taking blows, you have hardened your body to a fine degree.)
- Way of the Old Blood (5e Subclass) + (Through accessing your Stangnant blood you’ll gain access to the abilities granted by the stagnant waters.)
- One-Eye (3.5e Flaw) + (Through an accident or simple misfortune, you only have one eye.)
- Damnation of the Earth (3.5e Spell) + (Through an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses.)
- Publication:Hyperconscious/Psionic Feats/Student of the Shallows + (Through careful study of the Shallows and its essentially predatory nature, you have learned to impose your will over some aspects of the [[Publication:Hyperconscious|Shallows]].)
- Enraging Taunt (3.5e Skill Trick) + (Through clever diversion or intimidation, you can make enemies fly into rage.)
- Mutant Arm (3.5e Feat) + (Through dark infusion you turn one of your arms into a monstrous abomination.)
- Extraordinary Empathy (3.5e Feat) + (Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.)
- Ki Blade (3.5e Alternate Class Feature) + (Through endless meditation and practice a … Through endless meditation and practice a Mind Blade user gain the ability to channel her psionic power in more monastic ways than their brethren. The Ki Blade do not wear armor, instead having learned the ability to project a shield of psychic energy over her body. A Ki Blade also learn a more advanced and specialized psychic strike, although it carry risks and can only be used against those unaware of her presence. Some Ki Blade eschew the user of a blade and become [[Soulfist (3.5e Alternate Class Feature)|soulfists]].3.5e Alternate Class Feature)|soulfists]].)
- Rampage (3.5e Template) + (Through inherent nature or magical and scientific accident, you can transform into a giant, and uncontrolled, monster.)
- Boneblade (3.5e Class) + (Through inherent necromatic aberrations or bizaare magic, you are able to weaponize your own skeleton, and the bones of others.)
- Psychic Hovering (3.5e Trait) + (Through intense practice of your psionic mind, you have found a way to gently hover off the ground.)
- Elven Ascender (3.5e Prestige Class) + (Through intense training and magic, ascend into an elven form.)
- Master Blaster (3.5e Feat) + (Through intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely.)
- Lifelink (3.5e Template) + (Through powerful magics or rituals, creatures with this template have gained a shared life force.)
- Poison Master (3.5e Feat) + (Through practice, you have learned how to swiftly apply poison to the blade, and to make it more deadly.)
- Lord of Madness (3.5e Feat) + (Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself.)
- False Honor (3.5e Feat) + (Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people.)
- Sumo (3.5e Feat) + (Through sheer bulk and endurance you force your way through!)
- Fiery Prohibition (3.5e Flaw) + (Through some curse of the gods, you unable to partake of some of the finer things in life.)
- Biohazard (3.5e Template) + (Through some horrible arcane accident or simply a magically corrupted environment some creatures are born extremely toxic to others, these creatures are often named biohazard.)
- Lunatic (3.5e Feat) + (Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will.)
- Sword Dancer (3.5e Prestige Class) + (Through swordsmanship and spell casting, some warriors can charge their blade with magical energy and gain great acrobatic prowess.)
- Dragon Marshal (3.5e Class) + (Through the power of dragonblood, the Drag … Through the power of dragonblood, the Dragon Marshal radiate powerful aura and inspire men and women to their best. They also gain multiple draconic ability, such as breathing fire. An hybrid class between the Dragon ShamanPHB2 and MarshalMH.n<sup>PHB2</sup> and Marshal<sup>MH</sup>.)
- Half-Rylvain (3.5e Racial Paragon Class) + (Through this class, a Half-Rylvain can gains a better understanding of both his human and Rylvain lineage and draws upon both to increase his power.)
- Half-Nymph (3.5e Racial Paragon Class) + (Through this class, a [[Half-Nymph_(3.5e_Race)|Half-Nymph]] can gains a better understanding of both her human and nymph lineage and draws upon both to increase her power.)
- Ascended Super Saiyan (3.5e Feat) + (Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful.)
- Ki Adept (3.5e Feat) + (Through vigorous training, you have unlocked the secrets of ki.)
- Music Major (3.5e Feat) + (Through your performances you are able to evoke physical manifestations.)
- Turtle Monk (3.5e Feat) + (Through your training, you have learned how to use a shield without it interfering with your abilities.)
- Death Pact Warlock (3.5e Alternate Class Feature) + (Throughout history, countless magical secr … Throughout history, countless magical secrets have been discovered, hoarded, and taken to their inventor's grave. Necromancy being what it is, those secrets aren't always as lost as some might want to think. Many Warlocks rise to power on the back of the ancient lore held by Lich Queens, Vampire Lords, or Ghost Princes. Some of these were even Warlocks in life, passing on their knowledge in a twisted sort of apprenticeship. Others employ magic like speak with dead to learn of these forgotten magics without needing to consort with unliving horrors, or simply plunder the tombs of ancient mages. Regardless of the source of their power, those who follow this path inevitably surrender to the temptation of eternal unlife.ender to the temptation of eternal unlife.)
- Griffon Rider (3.5e Prestige Class) + (Throughout history, people have fought on top of their loyal steeds, however, there is that rare warrior who goes beyond the standard land- or sea- based steeds. Thus, we find the Griffon Riders!)
- Net Launcher (3.5e Maneuver) + (Throw a [[SRD:Net|net]] as a gadget, or use it as a trap.)
- Pumpkin Explosion (3.5e Spell) + (Throw a ball of Halloween at your opponent. A round later, it explodes into Jack O' Lanterns.)
- Dust Bomb (3.5e Spell) + (Throw a ball of dust and grit which obscures vision and reveals invisible beings.)
- Galea's Drenching Orb (3.5e Spell) + (Throw a ball of water that puts out fires.)
- Lightning II- Storm (3.5e Phrase) + (Throw a bolt of exploding lightning.)
- SRD:Storm of Throws + (Throw a light weapon at each enemy within 30 feet.)
- Maleficent Curse (3.5e Invocation) + (Throw a powerful curse one someone with this nasty invocation.)
- Throw Force (3.5e Spell) + (Throw a pulse of kinetic force that damages and knocks creatures away.)
- Flower's Flame (3.5e Spell) + (Throw a small explosive with just enough time for the target to choose how to react.)
- Fastball Special (3.5e Maneuver) + (Throw ally at opponent, ally makes charge attack with bonus damage.)
- Chem Grenade (3.5e Maneuver) + (Throw an advanced alchemical grenade to explode in the enemy's face.)
- Sudden Caltrops (3.5e Maneuver) + (Throw caltrops out as part of an attack. Use actual caltrops to make them more potent.)
- Alestorm (3.5e Spell) + (Throw down the sky an hell of a party.)
- No Rest for the Wicked (3.5e Maneuver) + (Throw grabbed ally or foe 10 feet as an immediate action.)
- Stone Shower (3.5e Feat) + (Throw lots of stones for an area attack)
- Fistful of Blows (3.5e Skill Trick) + (Throw many punches as a singular strike.)
- Decoy Chaff (3.5e Maneuver) + (Throw off a doppleganger shell to give yourself a one-time 50% miss chance for 1 round.)
- Rain of Fireballs (3.5e Spell) + (Throw out a ton of fireballs at one time. However, their damage doesn't stack, so its wisest to spread it out as far as possible.)
- Mighty Arms (3.5e Maneuver) + (Throw people twice as far as normal.)
- Throw Potion (3.5e Feat) + (Throw potions at targets to have potion affect target.)
- Awesome Atlatl Arm (3.5e Maneuver) + (Throw ranged weapons four times as far.)
- Catapult Launch (3.5e Feat) + (Throw rocks as far as a siege weapon does)
- Rock Toss (3.5e Maneuver) + (Throw rocks as if you had a sling, with a bonus to attack and damage. You can even throw two-handed.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Skipping Toss (3.5e Feat) + (Throw rocks at unexpected angles.)
- Surface Wrecking (3.5e Maneuver) + (Throw rocks at your foe.)
- Jubilant Dazzler (3.5e Prestige Class) + (Throw sparkles and magic fireworks around, somehow efficient at it too.)
- Atlatl Arm (3.5e Maneuver) + (Throw spears six times as far.)
- Feather Token Crown (3.5e Equipment) + (Throw this token and you too can look like you're worth a million bucks!)
- Feather Token Legs (3.5e Equipment) + (Throw this token on an object and it grows legs, allowing it to move at your command.)
- Feather Token Flame (3.5e Equipment) + (Throw this token to create a fire that resists being put out, and doesn't consume its fuel.)
- Feather Token Chest (3.5e Equipment) + (Throw this token to make a chest that always weighs 5 lbs, regardless of contents.)
- Feather Token Bridge (3.5e Equipment) + (Throw this token to produce a 5 ft x 10 ft bridge, connected to any solid surface.)
- Machine Gun Assassin (3.5e Optimized Character Build) + (Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one.)
- Far Throw (3.5e Feat) + (Throw weapons 3 range increments without penalty and increase maximum range increments.)
- Storm of Throws-CE (3.5e Feat) + (Throw weapons at all targets within 30 feet as a full round action.)
- Solar Catapult (3.5e Spell) + (Throw your enemies into the sun. The trip takes a while.)
- Hurl Weapon (3.5e Power) + (Throw your weapon and have it boomerang back to you.)
- Spirit Throw (3.5e Maneuver) + (Throw your weapon in a line, dealing damage. Then your weapon flies back.)
- Smokeout Grenade (3.5e Equipment) + (Throwing this glass vial breaks open an oil that rapidly ignites and fills the area with smog.)
- Strong Throw (3.5e Feat) + (Throwing two-handed weapons becomes an attack option.)
- Bola (5e Weapon) + (Throwing weapon that grapples)
- Lightning I- Lightning (3.5e Phrase) + (Throws a bolt of lightning.)
- Erzebet's Skull Bomb (3.5e Spell) + (Throws a skull, explodes for damage, slow.)
- Thrudstone (3.5e Equipment) + (Thrudstone is a powerful and dense rock which is highly durable and extremely heavy. It is a potent defense against fire and lightning, as well as physical attacks.)
- Graverod (3.5e Equipment) + (Thsi rod bolster necromantic spells and can be sued to deliver necromancy touch spells with an attack.)
- Thunk Puff (3.5e Equipment) + (Thus eijilundian pastry gives brief, but very vague, insight into the future.)
- Abyssal Tiefling (5e) + (Tiefling with a [[SRD5:Demon|demon]]ic heritage.)
- Feral Tiefling + (Tieflings with fiendish physical manifestations.)
- Tierrix (3.5e Race) + (Tierrix are a strange breed of animal-like … Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.ilds or the forest, thriving off the land.)
- Hourglass Dervish (5e Roguish Archetype) + (Time Rogue. Wallrun, remind yourself, and even stop time.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)
- Time Leaf (3.5e Equipment) + (Time leaves, taken from time trees, have a bit of quintessence within them. On touch, they freeze creatures in time.)
- Eternal Soliloquy (3.5e Maneuver) + (Time stop effect on you and one foe, Truespeak checks deal damage.)
- Lesser Time Stop (3.5e Spell) + (Time stop, but comes with a drawback of rendering yourself slow and vulnerable afterward.)
- Avenger (3.5e Feat) + (Time to get revenge in the name of justice!)
- Aspect of the Cicada (3.5e Feat) + (Time to make some noise and shed some skin)
- Time Walker (3.5e Class) + (Time walkers are people with the strange a … Time walkers are people with the strange ability to exist 'outside' of time, and comprehend its unexplainable rhythm to the degree that they can manipulate it to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies' very souls.that can rend at the enemies' very souls.)
- Vector Runner (3.5e Alternate Class Feature) + (Time-traveling rascals from the future, ve … Time-traveling rascals from the future, vector runners are a strange breed of rogues. Gaining their power from strange magical experiments, quantum devices and other odd methods, they have the ability to move through time non-linearly. Most vector runner are little more than incredibly fast nuisance, who use their ability to outrun town guards and spray paint over governmental buildings. However a few become heroes, few of a very rare breed, and use their abilities to bring evil-doers to justice. This archetype is based on the [https://libraryofmetzofitz.fandom.com/wiki/Voyager Voyager] psionic class.m.com/wiki/Voyager Voyager] psionic class.)
- Faerie Dragon (5e) + (Tiny dragon with butterfly wings)
- Chwinga Astronaut (5e) + (Tiny elementals that inhabit [[Wildspace (5e)|wildspace]].)
- Quickling (5e) + (Tiny feral elf looking fey. Unless dead, they look like a blur to most creatures.)
- SRD5:Bat + (Tiny flying mammal.)
- Expeditious Messenger (5e) + (Tiny homunculus created to be a quick messenger)
- Sword Gauntlets (3.5e Soulmeld) + (Tiny levitating knives surround your hands and arms.)
- Ktip (5e Monster) + (Tiny prankster fey)
- Velociraptor (5e) + (Tiny, bipedal, pack hunting dinosaur.)
- Pocket Golem (3.5e Equipment) + (Tiny, intelligent figurine of an Iron Golemn that can repair, fabricate, and animate objects.)
- Expanded Unique Powers (3.5e Alternate Class Feature) + (Tired of being limited to such a tight selection of unique powers per day? Get some more!)
- Publication:Grim-N-Gritty + (Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?)
- Third Time's The Charm (3.5e Maneuver) + (Title says it all.)
- Tlazolli (3.5e Deity) + (Tlazolli is the closest thing the [[Brachyura (3.5e Race)|brachyura]] have to a "god of nature". Worshiping him is as simple as respecting the natural underwater environment.)
- Lustling (3.5e Monster) + (To a Succubus/Incubus what an Imp is to a Pit Fiend, Lustlings are tiny, seductive demons.)
- Most Holy Knight (3.5e Prestige Class) + (To a commoner, a Paladin is a Holy Knight … To a commoner, a Paladin is a Holy Knight who strives to uphold the highest devotion to the ideals of his church or holy order. They look to these warriors with awe and wonder. Paladins look at Most Holy Knights the same way that commoners look at Paladins.same way that commoners look at Paladins.)
- Almost Level 20 Mystic Theurge (3.5e Guide) + (To anyone who want to play a Arcane/Divine caster the Mystic Theurge class allows easily to build a character who at level 20 casts as a 17th level in one kind of magic and 13th in the other.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Blind Fighter (3.5e Prestige Class) + (To become a blind fighter, you must first blind yourself.)
- User:Freeman210/Deadman (3.5e Class) + (To cut this man is a dangerous thing to do.)
- Broken Blade (3.5e Martial Discipline) + (To develop this new discipline, they tried … To develop this new discipline, they tried to focus on the commonalities among all the martial disciplines to thus better understand their weaknesses. The discipline they tried to develop revealed to them that all martial disciplines could be best thought of as facets of a single all encompassing discipline. Truly, there was only one Sublime Way. Due to the lack of official approval, only a small number studied the discipline.nly a small number studied the discipline.)
- Drunken Rage (3.5e Flaw) + (To fly into rage you need to drink first.)
- Einherjar Paragon (3.5e Racial Paragon Class) + (To realize the potential granted to them as re-born warriors, einherjar become paragons.)
- Delayed Recognition (3.5e Power) + (To the target, they're always 1 round behind on your apparent actions.)
- Iron Liver (3.5e Feat) + (To you there is no such thing as "Getting Drunk")
- ToP Skill (3.5e Feat Type) + (ToP Skill feats are a type of scaling feat that grants increasing bonuses based on your ranks in a specific skill in the Tome of Prowess skill system.)
- Togekiss (3.5e Monster) + (Togekiss are bulbous birds that spread happiness wherever they go.)
- Togepi (3.5e Monster) + (Togepi are weird little egg looking things … Togepi are weird little egg looking things that have spikes sticking out of their heads. Togepi have no real control over what magical power they have, and are a danger to themselves and others. Togepi are somewhat luckier than other creatures, and are good-natured. Legends say that Togepi can bring their happiness and luck to other people - especially if they are balanced properly in their sleep.they are balanced properly in their sleep.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Identifying Vestiges (3.5e Variant Rule) + (Tome of Magic forgot to include rules for identifying vestiges. Well, here they are.)
- Toon's Resilience (3.5e Feat) + (Toon physic grant you improved durability.)
- Tormentor (3.5e Prestige Class) + (Tormentors are terrible spellcasters able to tap into pain and suffering for great power.)
- Tortoise Folk (3.5e Race) + (Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage.)
- Torture (3.5e Feat Type) + (Torture feats grant new abilities with which to wring information or compliance out of people.)
- Climbhazard (3.5e Maneuver) + (Toss 'em up, cut 'em down.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Caltrop Attack (3.5e Feat) + (Toss a bag of caltrops at a foe and watch it burst and scatter at their feet.)
- Crashing Stone (5e Spell) + (Toss a pebble that turns into a boulder mid-flight.<br /><br />)
- Pyrokinesis (3.5e Power) + (Toss fire about. Indulge that pyromania.)
- Caltrop Panic (3.5e Skill Trick) + (Toss out caltrops as an immediate action.)
- Pellet of Quick Escape (3.5e Equipment) + (Toss this little pellet on the ground and disappear in a puff of smoke or a flash of light)
- Invulnerability (3.5e Spell) + (Total protection from harm for a brief duration.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Transform into Light (3.5e Spell) + (Touch a creature or object and transform part... or all... of its mass into light.)
- Nealan's Erotic Touch (3.5e Spell) + (Touch a target to force them to, ahem, 'lose concentration'.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Energy Grasp (3.5e Power) + (Touch deals 1d6 energy damage.)
- Irk (5e Spell) + (Touch your opponent to annoy them; The opposite of Guidance.<br /><br />)
- Summer's Kiss (3.5e Maneuver) + (Touch your target with the fires of the summer sun.)
- Death's Door (3.5e Spell) + (Touched creature can survive at up to –20 hit points.)
- Warstrider (3.5e Spell) + (Touched creature gains +2 to attack and +10 bonus on movement speeds.)
- Contract Seal (3.5e Spell) + (Touched creature immediately loses all contracts with called creatures.)
- Lose Face (3.5e Spell) + (Touched creature loses face; you gain it.)
- Jerri's Constant Body Alteration (3.5e Spell) + (Touched creature's body changes daily.)
- Troglodyte Champion of Laogzed (5e) + (Tough, smarter troglodyte that can spit acid.)
- Behemothian (3.5e Template) + (Towering over all others, behemothian creatures are of massive size and scale. These giant creatures of legend supposedly walked the ancient earth in times long past.)
- Townhouse (3.5e Equipment) + (Townhouses are the homes of urban middle-class dwellers. Housing is smaller and more compact than a ranch house, but has the convenience of living in walking distance to all the delights of the city.)
- Flatland's Abstraction (3.5e Maneuver) + (Toy with the fabric of reality and make ve … Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him.'fly'']] doesn't mean you can't smack him.)
- Publication:Dread Codex 2/New Spells/Track the Blood + (Track a creature by tasting its blood.)
- Perfection - Graceful (3.5e Feat) + (Trade -2 Con for +2 Dex with your graceful beautiful body and poise.)
- Perfection - Gallant (3.5e Feat) + (Trade -2 Dex for +2 Con with your stately powerful presence.)
- Energy Sneak Attack (3.5e Feat) + (Trade 1d6 sneak attack damage to deal energy damage)
- Bardic Familiar (3.5e Alternate Class Feature) + (Trade Suggestion and Mass Suggestion out for a familiar and other bonuses.)
- Third Eye Psion (3.5e Alternate Class Feature) + (Trade a psionic bonus feat or psicrystal for a third eye.)
- SRD:Combat Expertise + (Trade attack bonus for [[SRD:Armor Class|AC]] (max 5 points).)
- SRD:Power Attack + (Trade attack bonus for damage (up to base attack bonus).)
- Power Attack, Balmz (3.5e Feat) + (Trade attack for power)
- Tough Wizard (3.5e Alternate Class Feature) + (Trade class ability for "Arcane Toughness")
- Reckless Offense, Balmz (3.5e Feat) + (Trade defense for offense)
- Keen Enhancement (3.5e Feat) + (Trade enhancement bonus for increased critical range.)
- Bonus Invocationer (3.5e Alternate Class Feature) + (Trade off damage reduction for more invocations)
- Classic Healer (3.5e Alternate Class Feature) + (Trade out armor proficiencies and gain arcane spell failure for ranged healing, more spell slots, and superior healing abilities.)
- Dedicated Manifester Wilder (3.5e Alternate Class Feature) + (Trade out wilder's gish-traits like BAB and HD for more powers known.)
- Slowing Sneak Attack (3.5e Feat) + (Trade sneak attack damage for a slowing attack)
- Sneak Attack Attack (3.5e Feat) + (Trade sneak attack damage for sneak attack attack.)
- Slippery Sneak Attack (3.5e Feat) + (Trade sneak attack damage to knock your enemy prone)
- Anchoring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to put a dimensional anchor on your enemy)
- Snaring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to reduce your enemy's movement speed)
- Dominating Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily dominate your enemy)
- Stunning Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily stun your enemy)
- Sheep Attack (3.5e Feat) + (Trade sneak attack damage to turn your enemy into a sheep)
- Precise Sneak Attack (3.5e Feat) + (Trade sneak attack for accuracy.)
- Spontaneous Wu Jen (3.5e Alternate Class Feature) + (Trade the wu jen prepared spellcasting for spontaneous spellcasting.)
- SRD:Divine Vengeance + (Trade turn attempt for extra damage against Undead.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Psycho-Medic (3.5e Alternate Class Feature) + (Trained in the art of healing, the psycho-medic specializes in using her power to heal wounds, both physical and psychological with their powers. Their training come at the cost of their ability to improve their stares.)
- Soldier (3.5e Prestige Class) + (Trained to the letter under harsh military discipline and well versed in the arts of war, a soldier is prepared specifically to become the most effective killing machine possible.)
- Fighter (One) + (Trained warrior)
- Tinker (4e Feat) + (Training in Thievery, Ritual Casting, Implement use)
- Arcane Singer (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)|songweaver]] [[Songweaver Powers (4e Power List)|power]] 1/encounter.)
- Musical Initiate (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] 1/day.)
- Charger of the Web (4e Feat) + (Training in [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]], [[Spider Rider (4e Class)#Deadly Charge|Deadly Charge]] 1/encounter)
- Pupil of Arachane Lore (4e Feat) + (Training in [[Classes (Arachonomicon; the Book of Spiderkind Chapter)#Arachana Skill|Arachana]], [[Arachnomancer (4e Class)|arachnomancer]] power 1/encounter)
- Twilight Thorn (3.5e Monster) + (Training nobody boss of Kingdom Hearts, now as a monster.)
- Manual of Gainful Exercise, BoB (3.5e Equipment) + (Training the dwarfen way.)
- Combat Casting, Prowess (3.5e Feat) + (Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do.)
- Publication:Unearthed Arcana/Character Traits + (Traits are aspects of a character's personality, background, or physique that make him better at some activities and worse at others.)
- World Eater (3.5e Epic Spell) + (Transcend most limitations, and lay claim to power as you see fit.)
- Publication:Dread Codex 2/New Spells/Yarvol’s Bane of Touch + (Transfers a wound you just received to another creature, which takes damage instead of you.)
- Item Morph (3.5e Spell) + (Transform a creature into an object of value.)
- Skin to Bees (3.5e Spell) + (Transform a creature's skin into bees. This is as deadly as you think.)
- Create Plague Kansen (3.5e Spell) + (Transform a disease into a rampaging, malicious spirit.)
- Swarming Projectiles (3.5e Maneuver) + (Transform a ranged attack in an area attack.)
- Additional Maneuver Types (3.5e Variant Rule) + (Four new types of martial maneuvers - Flourishes, Assaults, Warcries, and Strategies.)
- Crescent Transformation (3.5e Maneuver) + (Transform an opponent into a helpless animal.)
- Alter Size (3.5e Feat) + (Transform anywhere from Fine to Colossal size.)
- Skyfish (3.5e Template) + (Transform aquatic sea creatures into airborne dangers.)
- Metallic Beam (3.5e Equipment) + (Transform briefly your weapon in a ray of metallic energy.)
- Gamball (3.5e Feat) + (Transform into a ball of gum and roll down your foes.)
- Spirit of Vengeance (3.5e Prestige Class) + (Transform into a hellfire wielding divine entity who is able to smite the guilty with supernatural chains and fire.)
- Lunar Pack (3.5e Maneuver) + (Transform into a spectral animal and charge through the opponent, or use it for long distance travel.)
- Black Bladestorm Wave (3.5e Maneuver) + (Transform into a swarm of blades as you move, dealing swarm damage that leaves brutal bleeding wounds.)
- Sandstorm Cloak (3.5e Maneuver) + (Transform into a swirling cloud of sand.)
- User:Luigifan18/Everlasting Dream (3.5e Alternate Class Feature) + (Transform into a terrible abomination with a tough body that traps weapons in its flesh and numerous tentacles to grapple victims into submission.)
- Trueblood Dragon (3.5e Class) + (Transform into a true dragon. An updated/stronger version of the [[Dragonblooded (3.5e Class)|dragonblooded]] class.)
- Werewolf Transformation (3.5e Spell) + (Transform into a werewolf, driving yourself into a battle frenzy in the process. Be warned through, control is limited in this form.)
- Alter Form (3.5e Feat) + (Transform into alternate forms at will, based on your divine rank.)
- Shape of the Beast (3.5e Maneuver) + (Transform into an animal or magical beast.)
- Form of the Colossus (3.5e Spell) + (Transform into an impossibly large colossus, able to go toe to toe with the biggest of kaiju. You are effectively living terrain!)
- Sanguine Forge (5e) + (Transform materials from dead creatures into a weapon or ammunition.<br /><br />)
- Magic Beverage (3.5e Spell) + (Transform normal ale in magical ale.)
- Malevolent Cultivation (3.5e Invocation) + (Transform targets in dead trees.)
- Translate to Jargon (3.5e Spell) + (Transform text into complex jargon which requires considerable skill to translate correctly.)
- Catertaur Metamorphosis (3.5e Racial Paragon Class) + (Transform the caterpillar-like [[Catertaur (3.5e Race)|catertaur]] into flying moth-like beings.)
- Shapeshift (3.5e Power) + (Transform things into other things.)
- Double Weapon (3.5e Equipment) + (Transform two normal longswords into one two-bladed sword.)
- Elementalize Wood (3.5e Spell) + (Transform wood into an elemental variant of wood.)
- Hairstyle Weapon (3.5e Feat) + (Transform you whip-like hair in [[Feral Strike (3.5e Variant Rule)|feral strike weapons]])
- Danger in Plain Sight (3.5e Maneuver) + (Transform your appearance into an object, allowing you to ambush an opponent.)
- Ring of the Red Hand (3.5e Equipment) + (Transform your arm into a powerful slam attack that deals double strength damage.)
- Rings of the Bird (3.5e Equipment) + (Transform your arms into wings and fly like a bird.)
- Dragon Torso Stone (3.5e Equipment) + (Transform your body into that of a humanoid dragon, gaining natural armor and vicious claws.)
- Deformity, Wicked Guts (3.5e Feat) + (Transform your exposed intestines in a weapon)
- Vargouille's Kiss (3.5e Soulmeld) + (Transform your head in woeful weapon)
- Dragon Head Stone (3.5e Equipment) + (Transform your head into that of a dragon, gaining a fire breath weapon and bite attack.)
- Mechwarrior (3.5e Prestige Class) + (Transform your heavy armor warrior into a mechwarrior, piloting a robotic exoskeleton into battle!)
- Cross Explosion Spell (3.5e Feat) + (Transform your lines into rays, that subsequently explode into multiple lines a round later.)
- Blood Melt (3.5e Spell) + (Transform your opponent's blood into acid, killing them and leaving a caustic pool in its wake.)
- Thunderhead Visage (3.5e Spell) + (Transform your presence into a great stormcloud which rains revenge from above.)
- Ambusher of Ruin (3.5e Maneuver) + (Transform your weapon in a [[SRD:Bane (Weapon Enhancement)|bane]] weapon.)
- Enzyme Core (3.5e Maneuver) + (Transform your weapon into a solid mass of digestive enzymes.)
- Painter's Soul (3.5e Invocation) + (Transform yourself into a fearsome [[Paint Elemental (3.5e Monster)|paint elemental]] and pulverize your enemies with [[Art Flow (3.5e Location)|the power of art]].)
- Read In My Voice (3.5e Spell) + (Transform yourself into the written word, to be released later when read by another.)
- Unmovable Flesh (3.5e Spell) + (Transform yourself to be extremely heavy and iron-like, becoming impossible to move by force.)
- Xenophile (3.5e Prestige Class) + (Transformation into an alien creature.)
- Tiny Servant (5e) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.<br /><br />)
- Tiny Servant (One) + (Transforms a [[SRD5:Tiny|tiny]] object into an anthropormorphic, animated [[SRD5:Construct|construct]] that follows your mental commands.)
- Arcane Bag of Conjuration (3.5e Equipment) + (Transforms gold into a magic item of equal value 1/day.)
- Morph Ball (3.5e Equipment) + (Transforms the warforged into a metal ball that can roll quickly.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Amulet of Alternate Form + (Transforms you into a different creature...possibly with a different mind.)
- Elemental Scourge Attack (3.5e Feat) + (Transforms your Bane Attack damage into elemental energy on command.)
- Transmudane Steel (3.5e Equipment) + (Transmundane steel is a strange material made from an alloy of mundiron and an unknown highly magical material. It is capable of retaining its magical abilities where it would otherwise be impossible.)
- Qualitative Essence Extract (3.5e Equipment) + (Transmute a single weapon (or up to 50 ammunition) with a material, magic, or alignment property.)
- Todd's Unconscious Teleport (3.5e Spell) + (Transport within 15 minutes travel of your destination upon any traveled route.)
- Isolation Lock (3.5e Power) + (Transport your opponent to a demiplane to face you and you alone, mano a mano.)
- Tasha's Tomb Transport (3.5e Spell) + (Transports caster and others from one tomb to another.)
- Foot Trap (3.5e Spell) + (Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.)
- Soul Trap (3.5e Spell) + (Traps the targeted creature's essence into a [[Soul Gem (3.5e Equipment)|soul gem]] when it dies.)
- Instant Transmission (3.5e Invocation) + (Travel at the speed of light taking others with you, as greater teleport but more flexible)
- Wandering Ray Cloak (3.5e Equipment) + (Travel great distances while staying comfortable and fed in this stylish cloak.)
- Blessed Journey (3.5e Maneuver) + (Travel through harmful terrain and effects without taking damage.)
- Path of the Dry Ones (3.5e Maneuver) + (Travel through the sand and earth, teleporting from waste to waste.)
- Astral Fugue (3.5e Spell) + (Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting.)
- Simply Exotic (3.5e Feat) + (Treat a [[SRD:Simple Weapon|Simple]] or [[SRD:Martial Weapon|Martial]] weapon as an [[SRD:Exotic Weapon|Exotic]] weapon. Great for meeting requirements for classes or feats.)
- Disbelieve the Reality (3.5e Skill Trick) + (Treat a spell you are being affected by as if it was partially unreal.)
- Monk Weapon Style (3.5e Feat) + (Treat a weapon you are proficient with as a special monk weapon.)
- It Was Meant For Me (3.5e Feat) + (Treat any area of effect spell that affects your character as if the spell was a spell directed at your character.)
- Gravetender's Vow (3.5e Feat) + (Treat things that have died as Undead.)
- Swift Treatment (3.5e Feat) + (Treat wounds quickly)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Tree Ocelot (3.5e Monster) + (Tree Ocelots, also known as margays, are skillful climbers who live in the trees.)
- Grung (5e)/Race + (Tree-frog humanoids.)
- Tremorsight (3.5e Creature Ability) + (Tremorsense, but even more accurate.)
- Trench Creature (3.5e Template) + (Trench creatures are aquatic beings from the deepest lightless parts of the ocean.)
- Hornung’s Surge Selector (3.5e Spell) + (Tries to control surge to avoid a total disaster.)
- Slick Barrier (3.5e Maneuver) + (Trip a creature trying to move past you)
- Superior Trip (3.5e Feat) + (Trip on a successful attack.)
- SRD:Improved Trip + (Trip opponents more easily.)
- SRD:Knock-Down + (Trip when you deal damage.)
- Trishna (3.5e Deity) + (Trishna is the rotund god of earthly delights and excess. He is the desire to enjoy oneself, and the hunger when denied the bounties of the world.)
- Dalakos (5e) + (Triton folk hero)
- Kysh (5e) + (Triton from [[Publication:The Final Enemy (5e)|''The Final Enemy (5e)'']])
- Troll Steak (3.5e Equipment) + (Troll steak is a dangerous meal that must be properly cook, lest it result in death.)
- Klarg (5e Monster) + (Troll-like fey)
- Trollebeiskr (3.5e Equipment) + (Trollebeiskr is bane to all regenerating things, dampening or negating fast healing and regeneration of those it hurts, repelling trolls, and invoking a curse upon those you fell.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- Longshanks (5e Subrace) + (Tropical subrace of tall Halflings)
- Pay Back In Mind (3.5e Maneuver) + (Truespeak check to attack someone who attacked you or your allies. May take damage voluntarily to boost damage.)
- Truespeak Fix (3.5e Variant Rule) + (Truespeak, and truenamers, are terrible. I try my best to fix it by throwing most of it out.)
- Blood of Asmodeus (3.5e Maneuver) + (Truly embrace the darkness of the night.)
- Gamer (3.5e Feat) + (Truly your are a gamer, the most oppressed minority)
- Paranoia (3.5e Flaw) + (Trust no one!)
- Return Soul (3.5e Maneuver) + (Try to bring target back to life.)
- Magician's Hat (3.5e Equipment) + (Try to pull a rabbit out of your hat and get a random animal)
- Tumbling Riposte (3.5e Maneuver) + (Tumble out of the way of an attack and make an attack of opportunity against your attacker that catches them flat-footed.)
- Elusive Vengeance (3.5e Maneuver) + (Tumble out of the way of an attack; Initiate a Psychic Arrow strike as an attack of opportunity against your attacker.)
- SRD:Plant Defiance + (Turn Plants ability.)
- Dark Wood Grain Ring (3.5e Equipment) + (Turn a 5 foot step into a 10 foot step, as long as you are unencumbered.)
- Spell Devour (3.5e Feat) + (Turn a Spell Immunity to a constant spell devouring ability)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Thrall of the Spider Queen (3.5e Spell) + (Turn a creature into a drider under you control.)
- Galea's Reverse Merform (3.5e Spell) + (Turn a creature into a reverse mermaid.)
- Soulshatter Spell (3.5e Feat) + (Turn a creature with a soul into a living bomb, and potentially chain that effect.)
- Immolating Holy Water (3.5e Spell) + (Turn a flask of holy water into a potent flaming weapon.)
- Mastercrafting (3.5e Spell) + (Turn a non-masterwork item into a masterwork item.)
- Sawtooth Blade (3.5e Spell) + (Turn a normal weapon into a [[Chainsaw Weapon (3.5e Equipment)|chainsaw weapon]], or improve chainsaw weapons.)
- Alchemyst (3.5e Spell) + (Turn a potion, oil or alchemical item into a cloud of mist.)
- Explosive Ammunition (3.5e Maneuver) + (Turn a ranged attack into an explosion that takes up a 15 ft cube.)
- Polyhedron Alteration (3.5e Maneuver) + (Turn a roll of d6s into d8s, or d4s, or any other dice one step up or down.)
- Siege Travel (3.5e Spell) + (Turn a siege weapon into an unconventional form of transportation.)
- Freezing Breeze (3.5e Feat) + (Turn a simple cold creature to a deadly cold creature.)
- Drying Sandstorm (3.5e Feat) + (Turn a simple earth creature to a deadly earth creature.)
- Scorching Fog (3.5e Feat) + (Turn a simple fire creature to a deadly fire creature.)
- Reverse Causality (3.5e Maneuver) + (Turn a tactical assault from your foes into an intense heal.)
- Publication:Dread Codex/New Spells/Change Zombie + (Turn a zombie into a ghoul.)
- Greater Ki Transmutation (3.5e Invocation) + (Turn all of beam blast damage into proficient element, and cause status effects when someone is hit by your elemental attacks)
- Ki Transmutation (3.5e Invocation) + (Turn all of ki volley damage into proficient element or ½ of beam blast damage into proficient element)
- Ghost Hunter Style (3.5e Maneuver) + (Turn all your shots into Force effects; Extra damage against undead; Take less damage from Force effects.)
- Xeno-Yrthes Mutation (3.5e Feat) + (Turn an Yrthes creature to a Xenotheric creature.)
- Energize Power (3.5e Feat) + (Turn any damaging power into energy damage.)
- Crystalize Power (3.5e Feat) + (Turn any damaging power into physical damage.)
- Mentalize Power (3.5e Feat) + (Turn any damaging power into psychic mind-affecting damage.)
- Blood Melt (3.5e Maneuver) + (Turn creature's blood into acid, melting them from the inside out and leaving a deadly puddle of gore.)
- Ghostflame Spell (3.5e Feat) + (Turn fire damage into ghostflame.)
- Unearthly Shape (3.5e Invocation) + (Turn into a combat creature)
- T-Rex Shape (3.5e Spell) + (Turn into a [[SRD:Tyrannosaurus|T-Rex!]])
- Data Form (3.5e Spell) + (Turn into a incorporeal form of yourself made of pure information. You cannot die from hit point damage while in this state.)
- Merform (3.5e Spell) + (Turn into a mer-creature, able to swim and breath water but having a hampered time on land.)
- Abominable Form (3.5e Spell) + (Turn into an eldritch abomination.)
- Shadowblot (3.5e Maneuver) + (Turn into an incorporeal ball of shadow.)
- Mimic Morph (3.5e Spell) + (Turn into an object and ambush your opponents as a deadly mimic! With this you can wait as long as you need too.)
- Shape of Nature (3.5e Feat) + (Turn into the beast with in faster and more often.)
- Watershape (3.5e Spell) + (Turn into water, passing through cracks and being amorphous.)
- Spectral Vanish (3.5e Spell) + (Turn invisible and incorporeal for 1 round as an immediate action.)
- Short Invisibility (3.5e Spell) + (Turn invisible, briefly)
- HEV System (3.5e Maneuver) + (Turn on life support functions, and emergency alert systems.)
- Awaken Mediocrity (3.5e Spell) + (Turn one target into an ordinary peasant.)
- SRD:Planar Turning + (Turn outsiders as if they were undead.)
- Channel Ghostflame (3.5e Feat) + (Turn possessed creatures or damage the possessing spirit.)
- Melt Earth (3.5e Invocation) + (Turn rock into magma, or magma into rock.)
- Bind (3.5e Weave) + (Turn someone into your servant, without destroying their mental functions.)
- Blood to Adrenaline (3.5e Spell) + (Turn the blood of a creature into adrenaline.)
- Autoimmune Reactor (3.5e Power) + (Turn the bodies of the enemy on themselves, inflicting allergy-like symptoms and a rapid decay of the body.)
- Hostile Schism (3.5e Power) + (Turn the enemy's mind and body against them.)
- Lapidify (3.5e Invocation) + (Turn the target to stone)
- SRD:Fleet of Foot + (Turn while running.)
- Petrify Wood (3.5e Spell) + (Turn wood into petrified wood)
- Bonemelting Blast (3.5e Invocation) + (Turn you eldritch blast in a terrible acid blast which melt armor plate, skin, bone and pretty much everything.)
- Brainstorm (3.5e Invocation) + (Turn your [[Exposcient_(3.5e_Class)#Painwaves | Painwaves]] into a Swarm.)
- Ghost Shot (3.5e Maneuver) + (Turn your arrows into Force effects for a brief moment.)
- Sweeping Attack (3.5e Feat) + (Turn your attack into an area attack.)
- Ionic Generator (3.5e Spell) + (Turn your body into an electric battery.)
- Eldritch Steed (3.5e Invocation) + (Turn your eldritch blast into a mount which fires eldritch blasts.)
- Prismatic Energy (3.5e Invocation) + (Turn your eldritch blast into a prismatic blast. The element is random, but it has special effects on a critical hit.)
- Deathless Blast (3.5e Invocation) + (Turn your eldritch blast into an essentially 'nonlethal' attack.)
- Tholan's Pointed Digits (3.5e Spell) + (Turn your fingers into darts and shoot them at the enemy.)
- Physical Spell (3.5e Feat) + (Turn your fireball into a bladeball and deal slashing damage! Or bludgeoning! Or piercing!)
- Lesser Item Morph (3.5e Spell) + (Turn your opponents into inanimate objects.)
- Psicrystal Savant (3.5e Prestige Class) + (Turn your psicrystal from a tiny pet rock to a powerful battle companion.)
- Wrathblade (3.5e Prestige Class) + (Turn your rage into a weapon which can cleave the heavens!)
- Reflective Resistance (3.5e Feat) + (Turn your spell resistance into an offensive force.)
- Powersaw (3.5e Equipment) + (Turn your sword into a chainsword! Also works on piercing weapons as Powerdrill.)
- Fluffy Bunny Beam (3.5e Spell) + (Turn your target (or a different target) into a fluffy bunny for a brief moment.)
- Hidden Power (3.5e Feat) + (Turn your virtual size increases into real ones, somewhat.)
- Personal Transformation (3.5e Invocation) + (Turn yourself into another creature as per [[Polymorph Self, Tome (3.5e Spell)|Polymorph Self, Tome]])
- Lesser Frost Transmutation (3.5e Invocation) + (Turn ½ of ki volley damage into cold damage)
- Lesser Electrical Transmutation (3.5e Invocation) + (Turn ½ of ki volley damage into electricity damage)
- Lesser Fire Transmuation (3.5e Invocation) + (Turn ½ of ki volley damage into fire damage)
- Practiced Turner (3.5e Feat) + (Turn/Rebuke level increases by four, to maximum of Hit Die.)
- Baleful Transformation (3.5e Invocation) + (Turns a creature into a object. Very difficult to reverse.)
- Swamp of the Underworld (3.5e Spell) + (Turns dirt and rock into a rank bog that suctions everybody under.)
- Publication:Dread Codex/New Spells/Force Corporealness + (Turns one incorporeal creature corporeal.)
- Armored Monk (3.5e Alternate Class Feature) + (Turns out fighting without a shirt was a bad idea. Put on some armor and punch them in the face!)
- Godling (3.5e Prestige Class) + (Turns you into a god, without breaking the game)
- Tortle Lineage (5e) + (Turtle people)
- Tortle Race (5e) + (Turtle people.)
- Draining Paint (3.5e Invocation) + (Tweak the energy of the Art Flow to drain a victim’s life energy more directly.)
- Twinned (3.5e Equipment) + (Twinned items apply to double weapons. They get all the enchantment on one side applied to both sides.)
- Dancing Goddess (3.5e Martial Discipline) + (Twirling in battle to the beat of some primal heart, the Dancing Goddess style lets you dance across the battlefield, dodging blows and countering with whirling blades in perfect dizzying tempo.)
- Unwary Harassment (3.5e Maneuver) + (Twist around enemy, getting into more favorable position.)
- Ashen Rider (5e) + (Twisted Archon dedicated to destruction.)
- Fusion Dance (3.5e Invocation) + (Two beings of the same size join bodies creating a new and unique creature more powerful than either base creature.)
- Fractine (5e) + (Two dimentional construct that can fold itself.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Arresting Vestment + (Two extra arms burst through the wearer's regular arms, can be used to attack and paralyze a target.)
- Practiced Multiclasser (3.5e Feat) + (Two of your class features stack with your levels in another class.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Covert Transposition (3.5e Spell) + (Two target creatures swap positions and assume each other's likenesses at the same time.)
- Mirrored (3.5e Equipment) + (Two weapons that act as one.)
- SRD5:Death Dog + (Two-headed dog.)
- Fastieth (5e) + (Two-legged dinosaur bread for speed to be mounts for [[SRD5:Small|small]] [[SRD5:Humanoid|humanoid]]s)
- Ranged Two-Weapon Fighting (3.5e Feat) + (Two-weapon fighting for ranged weapons only, but you remove the needless penalty many ranged weapons have for one-handed firing.)
- Yuan-ti Malison (5e)/Type 5 + (Type 5 yuan-ti malisons appear as scaled humans.)
- Handy Haversack, Expanded (3.5e Equipment) + (Types II-IV for Handy Haversack)
- Kuo-toa Common (5e) + (Typical [[Kuo-toa (5e)|Kuo-toa]], fish-like people.)
- SRD5:Merfolk + (Typical [[Merfolk (5e)|merfolk]])
- Psurlon Common (5e) + (Typical [[Psurlon (5e)|Psurlon]].)
- Animated Dispenser (3.5e Equipment) + (Typically a statue or embossing of a face or bust within a slab of solid rock, the dispenser opens its maw to release its contents once conditions have been met.)
- Chaos Monk (3.5e Alternate Class Feature) + (Typically not raised in monasteries but in … Typically not raised in monasteries but instead by lone wandering masters, chaos monk see the world for what it is, a rough and chaotic place. They see Order merely as a shackles, a burden humanity must free itself from. Chaos monks typically focus on the physical parts of the world, bothering less about the more esoteric part of the training however they are nothing if not varied.ng however they are nothing if not varied.)
- Anger Issues (3.5e Flaw) + (U mad? Yeah, u mad bro.)
- Publication:Dread Codex/Magic Items/Ubuto's Shield + (Ubuto, a legendary undead hunter from the jungle regions, used this shield during his many forays against the zombi minions of a powerful necromancer.)
- SRD5:Way of the Open Hand + (Ultimate masters of martial arts combat, armed or unarmed)
- Uncentered (3.5e Condition) + (Unable to use martial stances.)
- Supreme Unarmed Strike (3.5e Feat) + (Unarmed strikes penetrate metallic DR, deal more damage.)
- Pain Train (3.5e Feat) + (Unbalance your opponents whenever you charge)
- Unblemished (3.5e Equipment) + (Unblemished armor protects the body from wounds which would cause bleeding, mutilation, and other grievous injuries.)
- Bardo Atman (3.5e Deity) + (Unborn god of the hevier, and supposed spirit of the material plane.)
- SRD5:Berserker (NPC) + (Uncivilized warriors)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Death Tyrant (5e) + (Undead Beholder)
- Gnoll Witherling (5e) + (Undead [[SRD5:Gnoll|gnoll]] [[SRD5:Skeleton|skeleton]])
- Undead Like Me (3.5e Feat) + (Undead are so similar to you.)
- Darksign Undead (3.5e Template) + (Undead associated with the rise of the elder evil known as the Dark Lord, these undead crave their lost humanity. They can harvest it from others, granting back their life for a brief time...)
- Revenant (5e) + (Undead bent on revenge)
- Brain in a Jar (5e) + (Undead brain in a glass container.)
- Revenant (5e)/Dragonborn + (Undead character sent back to fulfill a task.)
- Undead (3.5e Type) + (Undead come in two varieties: Primeval and … Undead come in two varieties: Primeval and Converted, each of which are given as subtypes. While the former is created from scratch solely as undead monsters, the latter is a transitional type applied to something that was previously of another type. This entry covers both separately.r type. This entry covers both separately.)
- Allip (5e) + (Undead creature who's life was ended due to secret knowledge.)
- Publication:Dread Codex/New Spells/Disruption Wave + (Undead creatures in area must make a Fortitude save or be destroyed.)
- Anhkolox (5e) + (Undead formed from the bones of vicious [[SRD5:Beast|beast]]s)
- Crawling Claw (5e) + (Undead hand with sharp nails)
- Sword Wraith Commander (5e) + (Undead leader warrior that craves honor & glory.)
- Bone Naga (5e) + (Undead naga)
- Death Knight (5e) + (Undead paladin that broke its vows)
- Reborn (3.5e Template) + (Undead powered by positive energy.)
- Orcus' Affinity (3.5e Feat) + (Undead see you as another undead creature.)
- Revenant (5e)/Monster + (Undead set on revenge)
- Duskken (5e Race) + (Undead shadows from the Shadowfell turned humanoid)
- Karrnathi Undead Soldier (5e) + (Undead soldier of Karrnath)
- Jiangshi (5e) + (Undead soul traped in its corpse.)
- Disrupt the Flow (3.5e Maneuver) + (Undead struck have their effective hit die for turning and rebuking purposes reduced by a function of a Knowledge (religion) check.)
- Blind the Dead (3.5e Maneuver) + (Undead subject to this strike are unable to see you.)
- Asher (5e Monster) + (Undead summoned from the ashes of a corpse.)
- Even the Dead Fear Death (3.5e Maneuver) + (Undead take 5d6 damage + 1 per an initiator level and must make a will save or be panicked.)
- Publication:Dread Codex/New Feats/Strength of the Grave, Dread Codex + (Undead that have been turned can attempt to recover and negate the turning effect.)
- SRD5:Vampire + (Undead that must drink the blood of the living)
- Dread Warrior (5e) + (Undead under the control of a [[Red Wizard (5e)|Red Wizard]])
- SRD5:Vampire Spawn + (Undead victim of a vampire.)
- Sword Wraith Warrior (5e) + (Undead warrior that craves honor & glory.)
- Boneless (5e) + (Undead without a skeleton.)
- Corpsecrafted (3.5e Feat) + (Undead you create are more powerful, including yourself if you're also undead.)
- Unstable Reconstruction (3.5e Invocation) + (Under you skin you feel a renewed strength, albeit inconstant in nature.)
- Force Listening (3.5e Force Power) + (Understand other languages, hear more clearly.)
- SRD:Self-Sufficient + (Understand the essentials to surviving.)
- SRD:Diligent + (Understand what you look at.)
- Pyrotechnic (3.5e Class) + (Understatement: This person likes to blow things up.)
- Ancient Being (5e) + (Undying, liches, fey lords, dragons, cosmic beings)
- Magic Missile (TOToM Spell) + (Unerring darts of magical force.)
- I Can Smell Your Fear (3.5e Maneuver) + (Unerringly hit anyone you can detect)
- Necropolis Scarabs (3.5e Spell) + (Unleash a wave of lifestealing scarabs, damaging creatures caught in the swarm and granting you temporary hit points.)
- Spectral Thunder (3.5e Maneuver) + (Unleash a wave of spectral energy which slash all foes around you.)
- Improved Unleash of the Runebearer (3.5e Feat) + (Unleash more power from your inscribed runes.)
- Murderous Madness (3.5e Maneuver) + (Unleash your rage to murderous madness.)
- Horse Jockey (3.5e Alternate Class Feature) + (Unlike a typical cavalier, a horse jockey … Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.quick attacks from the back of her mount.)
- Dire Squirrel (3.5e Monster) + (Unlike ground squirrels, flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Hydreigon (3.5e Monster) + (Unlike its pre-evolutions, Hydreigon is not even ''remotely'' comical. It's an engine of utter destruction. To a Hydreigon, '''everything''' it encounters is a potential meal.)
- Treacherous Cutthroat (3.5e Alternate Class Feature) + (Unlike most antipaladins you do not rely on magical spells, instead you prefer fighting much like a rogue and stabbing your opponents in the back.)
- Inspirational Presence (3.5e Feat) + (Unlike most bards, your magical power is not directly linked to music or sound.)
- Energy Dependent (3.5e Flaw) + (Unlike most construct you are dependent on a limited energy supply; eventually you will run out. You must spend some time 'resting' and can become fatigued or exhuasting, much like a living creature.)
- Idrisellum (3.5e Monster) + (Unlike most logos, these logos are made ou … Unlike most logos, these logos are made out of mortal men who have 'ascended', modified through celestial cybernetics and fleshcrafting, and transformed into a pure and incorruptible form of themselves. It then becomes a question if these things are still yet human.stion if these things are still yet human.)
- Sociopathic Christmas (3.5e Feat) + (Unlike most other [[Christmas Elves (3.5e Race)| christmas elves]], you like causing injury. You like it a lot...)
- Stealthy Combatant (3.5e Alternate Class Feature) + (Unlike most stealthy types that strike opponent's weak points for extra damage you prefer a more flexible approach to combat.)
- Arcane Inquisitor (3.5e Alternate Class Feature) + (Unlike normal Inquisitor you do not draw your powers from the divine, instead through intense studies you are able to cast arcane spells.)
- Deathless (3.5e Template) + (Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.)
- Candothist, Teroccus (3.5e Race) + (Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.)
- Weaponmaster Guru (3.5e Alternate Class Feature) + (Unlike other guru who focus on weapons associated with their philosophy, the weaponmaster guru focus on a single weapon to channel her essence through a single weapon she took she truly mastered.)
- Psionic Biomancer (3.5e Alternate Class Feature) + (Unlike others in your class, you focused on the developments of psionic powers through medical experiments instead of gaining power over nature.)
- Spiritual Weapon (3.5e Feat) + (Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up.)
- Slowswarming (4e Equipment) + (Unlike swarming spiderbite, this poison is … Unlike swarming spiderbite, this poison is usually administered to drow caught in the act of blasphemy or trechery. It is usually administered to a prisoner over several days; each dose creates a slower and more agonising biting sensation similar to that caused by swarming spiderbite.lar to that caused by swarming spiderbite.)
- Tome of Necromancy (3.5e Sourcebook) + (Unlike the [[Revised Necromancer Handbook (3.5e Guide)|Revised Necromancer Handbook]], which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be.)
- Ki Blaster (3.5e Alternate Class Feature) + (Unlike the standard Ki Master, the Ki Blaster focus on her Ki Blast to the detriment of her close combat capacities. She gain more ki blast and they tend to be stronger, she also gain the ability to augment them.)
- Druid of the Gate (3.5e Feat) + (Unlike your calmer brethren, who seek the company of terrestrial [[SRD:Animal Type|animals]] and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: [[SRD:Outsider Type|outsiders]].)
- Druid of the Material (3.5e Feat) + (Unlike your life-minded brethren, who find interest in the living, breathing [[SRD:Animal Type|animals]] and plants of the world, you have turned to more basic things, and now find yourself in the company of [[SRD:Elemental Type|elementals]].)
- Druid of the Anima (3.5e Feat) + (Unlike your more mundane brethren, who seek the company of [[SRD:Animal Type|animals]] and lesser beasts, you have taken to grander fare, and seek the partnership of [[SRD:Magical Beast Type|magical beasts]].)
- Druid of the Strange (3.5e Feat) + (Unlike your more mundane brethren, who see … Unlike your more mundane brethren, who seek to surround themselves with [[SRD:Animal Type|animals]] and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the [[SRD:Aberration Type|aberrations]] of the world.berration Type|aberrations]] of the world.)
- Publication:Untapped Potential + (Unlock the potential of the mind! Untapped Potential is a full sourcebook for 3.5 psionics, and its 170-plus pages are packed full of new options for DMs and players alike.)