Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nubian Fury (3.5e Feat) + (There is nothing scarier than a naked barbarian leaping at you with a greataxe.)
- Personal Anathema (3.5e Flaw) + (There is one word that is more offensive than any other to you.)
- Secrets of the Word (3.5e Feat) + (There is power in words.)
- Lethologica (3.5e Power) + (There is something you're forgetting. It's right on the tip of your tongue...)
- Murderborn (3.5e Equipment) + (There once was a string of horrific murder … There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.re oversized butcher knife for her crimes.)
- Phizbirro the Blasphemous (3.5e Vestige) + (There once was an infamous case of a man possessed by demons. He sowed chaos and discord amongst his fellow man, and in the attempt to exorcise him, he and those nearby were thrown out from reality to an unknown fate.)
- FATAL Grenade (3.5e Equipment) + (There's a point where a bad joke goes too far; we clearly passed and weaponized it.)
- Single Weapon Fellow (3.5e Feat) + (There's only really one weapon type you like. You like it a lot.)
- Alien Blood (3.5e Trait) + (There's something off about you. You're not a natural part of this biosphere...)
- Thermalsight (3.5e Creature Ability) + (Thermalsight gives creatures the ability to sense heat sources visually.)
- Clawfoot (5e) + (Theropod used as a mount)
- Theran Medusa (5e) + (Theros medusas have serpent-like bodies from the waist down with humanoid-like torso, arms, and head.)
- Gloves of Mediocre Dexterity (3.5e Equipment) + (These "Gloves of Mediocre Dexterity" gives you the flexibility of the average man!)
- Brown Scavver (5e) + (These 10 ft. [[Scavver (5e)|Scavver]]s love to swallow their prey whole.)
- Night Scavver (5e) + (These 15 ft. [[Scavver (5e)|Scavver]]s often hunt the crew of [[Spelljamming ship (5e)|spelljamming ship]]s.)
- Void Scavver (5e) + (These 20 ft. [[Scavver (5e)|Scavver]]s can swallow their prey whole and instill fear in their prey.)
- Gray Scavver (5e) + (These 6 ft. [[Scavver (5e)|Scavver]]s hunt in packs.)
- Omnigoggles (3.5e Equipment) + (These Aperture Magic manufactured goggles are inlaid in a small, but complex magical device containing an array of lens fixtures and light filters, that is strapped in front of the face and translates optical input to a better suited form.)
- Canin Bully Breed (3.5e Template) + (These Canin suffer from a mutation that causes them to become "double muscled" making them bigger and stronger than the typical member of the breed)
- User:Timplate/Elemental Avatar (3.5e Template) + (These Creatures are the physical embodiment of the natural elements. Either by experimentation or being born this way, they are able to control and utilize an element of nature.)
- Darkling Elder (5e) + (These [[Darkling (5e)|darkling]]s appear as gray elves.)
- SRD5:Gargoyle + (These [[Earth Elemental (5e)|earth elemental]]s have a vaguely humanoid form with wings.)
- Winter Eladrin (5e) + (These [[Eladrin (5e)|eladrin]] take on the colors of Winters; pale blues, grays, white etc. They reflect a time of sorrow.)
- Githyanki Xenomancer (5e) + (These [[Githyanki (5e)|Githyanki]] [[SRD5:Druid|druid]]s study lifeforms throughout the [[SRD5:Astral Plane|Astral Plane]], [[Wildspace (5e)|Wildspace]], and [[SRD5:Material Plane|Material Plane]]s.)
- Mender Mindsie (5e) + (These [[Mindsie (5e)|mindsie]]s focus on healing.)
- Swashbuckler (One) + (These [[Rogue (One)|Rogue]]s focus on dueling and stylized attack.)
- Dream Eater (5e) + (These [[SRD5:Aberration|aberration]]s are nightmares made manifest.)
- Reigar (5e) + (These [[SRD5:Celestial|celestial]]s love art and war (which they have raised to an artform).)
- Space Clown (5e) + (These [[SRD5:Fiend|fiend]]s have the appearance of clowns.)
- Forest Gnome (5e) + (These [[SRD5:Gnome|gnome]]s are natual illusionists that speak with small animals.)
- Stone Giant Dreamwalker (5e) + (These [[SRD5:Stone Giant|stone giant]]s are mad wanderers of the surface world.)
- Oriq Blood Mage (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] use their own blood as weapons.)
- Oriq Recruiter (5e) + (These [[SRD5:Warlock|warlock]]s of [[Oriq (5e)|Oriq]] recruit others to their cause.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- Draconic Sorcery (One) + (These [[Sorcerer (One)|sorcerer]]s draw power from a [[Dragon (5e)|Dragon]], either through a direct encounter or one their ancestor encountered.)
- Storm Giant Quintessent (5e) + (These [[Storm Giant (5e)|storm giant]]s can literally become a storm)
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Master Mindsie (5e) + (These are elder [[Mindsie (5e)|mindsie]]s.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Alchemurgic (3.5e Feat Type) + (These are feats pertaining to the use of [[3.5e_Alchemurgic_Items|Alchemurgic Items]].)
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- SRD5:College of Lore + (These bards know something about most things)
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)
- White Chains of Corpora (3.5e Spell) + (These ephemeral chains force those that it binds to take corporeal form.)
- Flashbang (3.5e Equipment) + (These explosive vials of unstable chemicals staggers and dazzles opponents.)
- Archetype (3.5e Feat Type) + (These feats help define who the character "is".)
- Domain (3.5e Feat Type) + (These feats, added in [[Publication:Complete Champion|Complete Champion]], work once per day and are usually dependent upon your [[SRD:Domain|Domain]].)
- Incarnum (3.5e Feat Type) + (These feats, added in [[Publication:Magic of Incarnum|Magic of Incarnum]], increase your essentia pool and can be invested with essentia.)
- Shifter (3.5e Feat Type) + (These feats, added in [[Publication:Races of Eberron|Races of Eberron]], allow you to shift more often along with another benefit, usually related to shifting.)
- Orc Claw of Luthic (5e) + (These female orcs are healers and protectors, as well as followers of [[Luthic (5e)|Luthic]].)
- Nogog (5e) + (These fey ogres are the manifestation of fear generated by nightmares.)
- Mist Walker (5e Monster) + (These fey surround themselves with mist.)
- Oinoloth (5e) + (These fiends appear as goat-headed humanoids covered in pustules.)
- Yagnoloth (5e) + (These fiends have bat-wing-like ears, one side's limbs are much larger than the other side.)
- Merrenoloth (5e) + (These fiends look like the boatmen of the river Styx.)
- Samurai (5e) + (These fighters embody an unbreakable fighting spirit.)
- Gravity Warrior (5e Martial Archetype) + (These fighters have the ability to manipulate gravitational forces.)
- Rune Knight (5e) + (These fighters utilize mystic power of runes to augment their martial prowess.)
- Psi Warrior (5e) + (These fighters utilize psychic power to augment their martial prowess.)
- Swim Flippers (3.5e Equipment) + (These flippers fit on the feet and provide a superior swimming experience.)
- Ghost Scavver (5e Monster) + (These foot long [[Scavver (5e)|Scavver]]s have camouflage and attack utilizing speed.)
- Slithering Robes (3.5e Equipment) + (These form fitting robes allow the user to move at normal speed while prone and be able to worm through small spaces and out of grapples.)
- Gish Gauntlets (3.5e Equipment) + (These gauntlets allow you to enhance weapon-like spells and supernatural abilities as if they were manufactured weapons.)
- Arane (3.5e Race) + (These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others.)
- Hand of the Merciful Lord (3.5e Equipment) + (These gloves allow you to use lay on hands at range, and sometimes quickly.)
- Tentacle Glove (3.5e Equipment) + (These gloves release lashing tendrils which allow you to snap around your environment like Spiderman.)
- Gnome (3.5e Race) + (These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings.)
- Expanded Vision Goggles (3.5e Maneuver) + (These goggles give you darkvision, low-light vision, thermalsight, and telescopic vision.)
- Golden Chains of Kronos (3.5e Spell) + (These golden chains lock the creature or object that they bind in temporal stasis.)
- Emeth Golem (3.5e Race) + (These golems have gained sapience, and formed a small society of their own.)
- Hidden Body Compartment (3.5e Equipment) + (These hidden compartments are built right into your own body.)
- Huldra (3.5e Race) + (These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves.)
- Soul Gem (3.5e Equipment) + (These illustrious stones radiate dormant magic, and can trap a creature's soul upon its death.)
- Polar Elf (3.5e Race) + (These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions.)
- Tall Kitsune (3.5e Racial Substitution Levels) + (These kitsunes are fox anthros, and not fox sized and shaped shapechangers. However they still maintain kitsune traits.)
- Piercer (5e) + (These larvel [[SRD5:Roper|Roper]]s look like Stalactites.)
- Concussion Blaster (3.5e Equipment) + (These long-range weapons are devastating on the battlefield, capable of knocking combatants off their feet.)
- Sorcerer (One) + (These mages draw on the magic within themselves)
- Wizard (One) + (These mages tap the power of the universe through study of the magical arts.)
- Casual Shoes (3.5e Equipment) + (These magic shoes keep feet comfortable and fresh.)
- Casual Undergarments (3.5e Equipment) + (These magic undergarments stay comfortable, stretchy and fresh.)
- Publication:Dread Codex/Magic Items/Pipes of Protection + (These magical pan pipes, when played, offer up a sphere of magical protection based on the player’s desire.)
- Quickling (3.5e Race) + (These malicious fey are quick striking darters that catch their opponents by surprise.)
- Ancient Beastform Rings (3.5e Equipment) + (These many mysterious rings grant the forms of great ancient beasts.)
- Evolutionist (3.5e Class) + (These men and women have discerned a path towards a transcendence of what they were born as, no simple transmutation and no unnatural energy twisting their selves, but a true change on the very building blocks of the divine design of their lives.)
- Way of the Kensei (5e) + (These monks are one with their weapon.)
- Way of the Long Death (5e) + (These monks focus on the transition from life to death)
- Way of the Four Elements (5e) + (These monks focus their ki to manifest the four elements.)
- Way of the Divine Path (5e Monastic Tradition) + (These monks follow a religious path)
- Way of the Sun Soul (5e) + (These monks transform their ki into light)
- Lootbound (3.5e Template) + (These monsters carry loot inside them. Wizards were probably involved.)
- Mountain Dwarf (5e) + (These mountain-dwelling dwarves are trained in the use of [[SRD5:Armor|armor]].)
- Para-Matter (3.5e Monster) + (These odd, vaguely flower-esque orbs of paint-like matter don't appear to be anything of much significance... until they open up their single eye and charge right at you.)
- Orc Hand of Yurtrus (5e) + (These orcs wear white gloves and follow [[Yurtrus (5e)|Yurtrus]], the orc god of death and disease.)
- Asuta (3.5e Race) + (These outsiders are born of a fusion of fiendish and celestial bloodlines.)
- Oath of Glory (5e) + (These paladins espouse glory in heroism.)
- Oath of the Watchers (5e) + (These paladins protect against outsiders.)
- Daylight Pellet (4e Equipment) + (These pellets unleash a blinding flash of light when thrown.)
- Spicy Peppers (3.5e Equipment) + (These peppers can make you nauseous and vomit if you can't stomach the spice.)
- Beast Master (5e) + (These rangers cultivate friendships with [[SRD5:Beast|beast]]s)
- Fey Wanderer (5e) + (These rangers patrol the border between the [[SRD5:Feywild|Feywild]] and the [[SRD5:Material Plane|Material Plane]])
- Swarmkeeper (5e) + (These rangers shepherd a swarm of nature spirits.)
- Firmament Shield (3.5e Equipment) + (These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.)
- Red Long Stockings (3.5e Equipment) + (These red gossamer long stockings are stretchy and well-fitting.)
- Robes of the Enflamed Soul (3.5e Equipment) + (These robes give some protection against cold, but their real purpose is to ignite and power up your fire abilities.)
- Elemental Gate Rods (3.5e Equipment) + (These rods, actually more like pitons, are inserted into an elemental medium they are attuned to and open a passage between your current plane and an inner plane.)
- Arcane Trickster (One) + (These rogues have learned [[Arcane (One)|Arcane]] magic to augment their abilities.)
- Soulknife (5e) + (These rogues project blades of psychic energy)
- Arcane Trickster (5e) + (These rogues use [[SRD5:Enchantment|enchantment]] and [[SRD5:Illusion|illusion]] spells.)
- Phantom (5e) + (These rogues walk between life and death)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) + (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
- Carrion Crawler (5e) + (These savaging worms appear as horse-sized caterpillars with tentacles surrounding a sharp mouth.)
- Cocoon Silk Robes (3.5e Equipment) + (These silk robes can create a protective cocoon from which you can seek shelter and rest. It activates automatically if you are dying or dead.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Nidoran (3.5e Monster) + (These small, spiky, blue and purple rodents gnaw on the grass, like miniature porcupines.)
- Goblin, Hobnoblin (3.5e Race) + (These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.)
- Phoenix Sorcery (5e) + (These sorcerers draw from the flame of the Phoenix)
- Lunar Magic (5e) + (These sorcerers draw magic of the moon(s))
- Psionic Soul (5e) + (These sorcerers draw on psychic energy)
- The Hexblade (5e) + (These sorcerers draw power from a force in the [[SRD5:Shadowfell|Shadowfell]])
- Mystic Geometrist (5e Sorcerous Origin) + (These sorcerers draw power from mystical geometries.)
- Sea Sorcery (5e) + (These sorcerers draw power from the sea.)
- Stone Sorcery (5e) + (These sorcerers draw their power from the [[SRD5:Elemental Plane of Earth|Elemental Plane of Earth]])
- SRD5:The Fiend + (These sorcerers have made a pact with a fiend from the lower planes of existence)
- Venerable Dragon (5e Otherworldly Patron) + (These sorcerers have made a pact with a powerful dragon)
- Wild Magic (5e) + (These sorcerers tap into the raw, unformed magic with unpredictable results.)
- Aberrant Mind (5e) + (These sorcerers tap power from the [[Far Realm (5e)|Far Realm]])
- Frog (3.5e Monster) + (These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog.)
- Publication:Dread Codex 2/Magic and Cursed Items/Necromantic Ioun Stones + (These stones are much like normal ioun stones, though they have been created using necromantic powers.)
- Studded Harness (3.5e Equipment) + (These straps of studded leather provide a mount for armor spikes, pocket knives, and grenades.)
- Graverobber's Rags (3.5e Equipment) + (These tattered and disheveled clothes let graverobbers do their job.)
- Rags of Rot (3.5e Equipment) + (These tattered filth-soaked may be disgusting, but they also exposure attackers... and yourself... to deadly neurotoxin.)
- Replicant (3.5e Race) + (These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.)
- Fey Troll (5e Monster) + (These trolls have so adapted themselves to the [[SRD5:Feywild|Feywild]] that they have become more fey than troll.)
- Unicorns, Variant (3.5e Race) + (These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.)
- Polymel (3.5e Race) + (These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail.)
- Heatproof Gloves (3.5e Equipment) + (These utility oriented gloves are made of [[Gossamer (3.5e Equipment)|Gossamer]] and design to protect one's hand from dangerous heat.)
- Crepuscular Visage (3.5e Prestige Class) + (These warlocks gain power by mixing light and darkness, manipulating positive and negative energies to do their bidding.)
- The Celestial (5e) + (These warlocks have made a pact with a creature from a higher plane.)
- Starspawn Warlock (3.5e Alternate Class Feature) + (These warlocks, also known as starborn or cosmic warlocks, have an affinity with the multiverse, the night sky and forces and creatures from the Far Realm. They are renowned prophets and madmen.)
- Stormtamer (3.5e Prestige Class) + (These warriors attune with the storm insid … These warriors attune with the storm inside of them and dominate it to unlock their true power. They revere the Storm as driving force, that moves the arm, the blade and the arrow as one thing, one entity. They are elites rangers, fighters and scouts, maybe the three classes most attracted to the stormtamer. Contrary to the Storm's nature they must not be chaotic, lest they succumb to its sway.be chaotic, lest they succumb to its sway.)
- Mini Wings (3.5e Equipment) + (These wings aren't very large and useless for extended flight, but they do well in a pinch and can keep you safe in a fall.)
- Sanitizing Wipes (3.5e Equipment) + (These wipes get rid of germs from a surface and leaves it fresh and clean.)
- Elemental Creature (3.5e Template) + (They appear superficially similar in shape to material plane animals, but actually are made of the elements, formed into the shape of a creature and with the ability to move.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- G'Koatone (3.5e Race) + (They are a race of scaly, powerfully built beings.)
- Bio-Ascendant (3.5e Template) + (They are advanced xenotheric creatures can tap even further into their inherent bio-energy abilities and achieve greatness.)
- Child, Variant (3.5e Template) + (They are all young and inexperienced, and usually runs quite a few years short of adulthood. This template allows you to create a child character fairly easily.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Grogger (3.5e Race) + (They are dwarf-like creatures, of small stature and great thirst for alcohol.)
- Golden One (3.5e Race) + (They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.)
- Quito (3.5e Race) + (They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.)
- Solid Walls (3.5e Cleric Domain) + (They can't hurt you behind this wall.)
- Goggles (3.5e Equipment) + (They do nothing.)
- Vanguard (3.5e Class) + (They have one purpose in life. Be the one to beat the enemy down.)
- Instinctive Reposte (3.5e Maneuver) + (They hit you, so hit them back!)
- Touchstones Hunter (3.5e Prestige Class) + (They hunt planar touchstone, and therefore travel from plane to plane.)
- Animal Cohort (3.5e Spell) + (They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again.)
- Giant Weapon Training (3.5e Feat) + (They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for!)
- Dark Road (3.5e Sacrifice) + (They lift you aloft, giving wings to your feet and allowing you to [[SRD:Air Walk|Air Walk]] as per the spell. You also gain the benefit of the [[Run]] feat while using this.)
- Ankheg Paddies (3.5e Equipment) + (They look like crab cakes, and taste very similar but have a particular bitter acrid taste. It takes some getting used to, but becomes delicious and salty soon after.)
- Corpseblood Gel (3.5e Template) + (They look normal on the outside, but they are little more than bags of slime wearing the skin of a person.)
- Radiant Touched (3.5e Template) + (They may appear colorful, saturated with bright hues and light, and some have ribbons of visible light within their body.)
- Sibyl, the Unblinking Abyss (3.5e Vestige) + (They say when one looks into the abyss, the abyss looks back at you. For one unfortunate oracle, she found herself unable to look away no matter how far she fled, right until she fled out of the world itself.)
- Frost Warden (3.5e Feat) + (They say you're as cold as ice... They're not wrong.)
- Flame Dancer (3.5e Feat) + (They say you're one hot dancer, but you know you're just on fire tonight.)
- Pliern (3.5e Race) + (They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.)
- Masque of the Red Death (3.5e Spell) + (They'll pay dearly for not inviting you to the ball...)
- Artaiad (3.5e Race) + (They're a fey race that transform into deer or antelopes.)
- Nightsprite (3.5e Race) + (They're a large group of intelligent elementals from the plane of dreams.)
- Coloth (3.5e Race) + (They're four-armed, amphibious, squid-like folk.)
- Skull Master (3.5e Race) + (They're intelligent, hovering, oversized skulls.)
- Thick Blood Resin (3.5e Equipment) + (Thick blood resin causes the weapon to absorb up to 5 points of damage it deals as healing for 1 minute once applied, as long as the damage is no more than 1 round old.)
- Smoke Juice (3.5e Equipment) + (Thick gray cloudy liquid. It explodes into a cloud of dark smoke.)
- Durumgiru (3.5e Race) + (Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.))
- Thicken Air (3.5e Spell) + (Thicken the air, slowing creatures passage through it.)
- Water Gel (3.5e Spell) + (Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.)
- Criminal (5e) + (Thief, thug, hired killer, con-man)
- Phaerimm (5e) + (Thin-limbed bulbous creatures with huge round mouths filled with many, many rows of teeth.)
- Demolition Expert (3.5e Feat) + (Thing 'Go Boom!' when you are around, you are a master at explosion and making thing crumble.)
- Damp Sweat Ring (3.5e Equipment) + (Thing ring renders you damp, confiding mild elemental resistances and weaknesses, resisting drying out, and causing substances to slide away from you.)
- Reincarnated Misfortune (3.5e Flaw) + (Things in this life remind you of things from your last, and these things make you sad.)
- Protected by Fate (3.5e Feat) + (Things tend to work out your way in dangerous situations.)
- Crow's Talon (3.5e Feat) + (Think with portals for doing stuff.)
- Amulet of Mediocre Health (3.5e Equipment) + (This "Amulet of Health" gives you the fortitude of the average man!)
- Belt of Mediocre Strength (3.5e Equipment) + (This "Belt of Giant Strength" gives you the muscles of the average man!)
- Cloak of Mediocre Charisma (3.5e Equipment) + (This "Cloak of Charisma" gives you the moxie of the average man!)
- Headband of Mediocre Intellect (3.5e Equipment) + (This "Headband of Mediocre Intellect" gives you the intelligence of the average man!)
- Periapt of Mediocre Wisdom (3.5e Equipment) + (This "Periapt of Wisdom" gives you the willpower of the average man!)
- Jelly Shield (3.5e Equipment) + (This ''+1 tower shield'' appears to be made of a slice of gelatinous cube, somehow held and kept alive by floating bands of copper.)
- Dorple Sword (3.5e Equipment) + (This ''+1 vorpal longsword'' is really cheap! I wonder why...)
- Mini Mallet (3.5e Equipment) + (This ''+1 warhammer'' has the power to shrink people and objects.)
- Trailing Arcane Mark (3.5e Spell) + (This ''[[SRD:Arcane Mark|arcane mark]]'' leaves an easily traceable magical trail in its wake.)
- Hand Cannon (3.5e Equipment) + (This +1 cylindrical weapon is a large gun barrel which fits over the arm of a warforged, covering it completely.)
- Bonecrusher (3.5e Equipment) + (This +1 warhammer is especially effective against skeletons.)
- Arachnid Rod (4e Equipment) + (This 3-foot long rod is made of pale wood bound with bone bands. Images of black dancing spiders cover each band.)
- Codex Marshal (3.5e Alternate Class Feature) + (This ACF fix the base attack bonus issue of the marshal as well as making it major aura more relevant. It also add some interesting class features to the mix.)
- Martial Adept Factotum (3.5e Alternate Class Feature) + (This ACF gives the factotum a more "mundane" feel by giving him Tome of Battle maneuvers instead of arcane spellcasting.)
- Alchemist, Variant (3.5e Class) + (This Alchemist wields the immense power of concept-combining magic (based heavily on [[Category:Wordcasting|Wordcasting]]) to achieve the world-transmuting powers you might know and love.)
- Spiritfinder Shaman (3.5e Alternate Class Feature) + (This Alternate Class feature combine elements from the [https://www.d20pfsrd.com/classes/hybrid-classes/shaman/ Pathfinder Shaman] and the Spirit Shaman<sup>[[Publication:Complete Divine|CD]]</sup>.)
- Zen Blademaster (3.5e Alternate Class Feature) + (This Alternate Class feature mix the [[Iaijutsu Master (3.5e Class)|Iaijutsu Master]] with the [[SRD:Monk|Monk]]. The Zen Master is more patient, usually relying on the use of Stunning Fist rather than acting quickly to deliver her Iaijutsu Strike.)
- Skilled Assassin (3.5e Class) + (This Assassin has mastered killing in its Entirety nothing can escape it. If Killing is an art, then you are its painter, and your weapons are the brushes)
- Circle of the Summer Queen (5e Druid Circle) + (This Circle is essentially for what may be a Cleric-adjacent who worships Titania.)
- Cloak of Vampiric Protection (3.5e Equipment) + (This Cloak, when worn by a vampire, makes him immune to the sun.)
- Half-Minotaur, Variant (3.5e Template) + (This Half-Minotaur template is less overpowered while maintaining the +1 level adjustment of the original version.)
- Covfefe (3.5e Equipment) + (This Limbo inspired drink is a hot beverage which intoxicates the user into behaving recklessly and irrationally.)
- Hannah Tirade (3.5e NPC) + (This NPC needs a brief summary.)
- Tallow (3.5e Race) + (This Race is to humans what cuckoo's are to birds.)
- Entropic Ray (3.5e Sacrifice) + (This Sacrifice allows you to turn your Entropic Blow into a ray.)
- Parasitic Bond (5e Subclass) + (This Spider-Monk variant may use poison and grow spikes from his skin, among other strange abilities.)
- Circle of the Sea (One) + (This [[Druid (One)|druid]] subclass draws on the power of the sea and storms.)
- Circle of the Moon (One) + (This [[Druid (One)|druid]] subclass draws on the power of the moon. This grants enhancement to [[Wild Shape (One)|Wild Shape]] and bestows other abilities.)
- Circle of the Land (One) + (This [[Druid (One)|druid]] subclass focuses on harmony with the land.)
- Warrior of the Elements (One) + (This [[Monk (One)|monk]] subclass draws power from the [[SRD5:Elemental Plane|Elemental Plane]]s.)
- Warrior of Shadow (One) + (This [[Monk (One)|monk]] subclass focuses on shadow, stealth, and draws power from the [[Shadowfell (5e)|Shadowfell]].)
- Warrior of the Hand (One) + (This [[Monk (One)|monk]] subclass shows mastery of unarmed combat.)
- Oath of the Ancients (One) + (This [[Paladin (One)|paladin]] Oath is to protect nature and the balance.)
- Oath of Vengeance (One) + (This [[Paladin (One)|paladin]] subclass vows to punish evil acts and creatures.)
- Oath of Devotion (One) + (This [[Paladin (One)|paladin]] subclass focuses on compassion and honor.)
- Oath of Glory (One) + (This [[Paladin (One)|paladin]] subclass focuses on heroism and glory.)
- Rune Scribe (5e) + (This [[Prestige Class (5e Variant Rule)|Prestige Class]] uses rune magic.)
- Returned Palamnite (5e) + (This [[Returned (5e)|Returned]] is an aimless killer)
- Assassin (One) + (This [[Rogue (One)|Rogue]] specializes in dispatching enemies through guile, stealth, and sometimes poison.)
- Zodar (5e) + (This [[SRD5:Aberration|aberration]] appears as roughly like a spiky black set of plate armor.)
- Metallic Warbler (5e) + (This [[SRD5:Construct|construct]] was designed to keep watch on a village and notify the [[Dragon (5e)|dragon]] if needed.)
- Metallic Peacekeeper (5e) + (This [[SRD5:Construct|construct]] was designed to keep peace and protect a village.)
- Tlincalli (5e) + (This [[SRD5:Monstrosity|monstrosity]] has the torso of a [[SRD5:Humanoid|humanoid]] and the lower body of a giant [[SRD5:Scorpion|scorpion]].)
- Runic Blade (3.5e Equipment) + (This [[SRD:Bastard Sword|bastard sword]] +1 has a dark gray blade with silvery sharpened edged.)
- Soul Monger (5e) + (This [[Shadar-kai (5e)|Shadar-kai]] drains energy from its victims)
- Weapon Handlebar (3.5e Equipment) + (This [https://www.d20pfsrd.com/equipment/weapons/weapon-modifications/ weapon modification] adds one or more handlebar on the hilt or shaft of an oversized weapon, allowing them to be wielded with increased ease but also require additional training)
- Enlightened Spirit In The Dungeon (3.5e Prestige Class) + (This a remake of the Enlightened Spirit fr … This a remake of the Enlightened Spirit from Complete Mage and it's part of the [[User:The_bluez_in_the_dungeon|In The Dungeon series]]. These warlocks are few and far in between, having renounced their evil ways, or at least demonic connection, to embrace Light or some good superior entity. Their powers remind of a classic cleric or paladin, engaged in constant war with undeads and fiends.d in constant war with undeads and fiends.)
- Morkoth (5e) + (This aberration appears as a squid with a multitude of items on its back.)
- Jumpscare (3.5e Creature Ability) + (This ability allow the monster to make a ''demoralize opponent'' check as a swift action against flat-footed opponent.)
- Fatten (3.5e Creature Ability) + (This ability allows the user to expand their mass.)
- Statue Form (3.5e Creature Ability) + (This ability allows the user to perform the uncanny trick to become a statue.)
- Improved Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 6th level spells.)
- Greater Spell Storing (3.5e Equipment) + (This acts as a Spell Storing weapon, but can store up to 9th level spells.)
- Constant Lightning Storm (3.5e Spell) + (This acts like ''[[SRD:Call Lightning Storm|call lightning storm]]'', but uncapped and without need for actions to focus on.)
- Constant Lightning (3.5e Spell) + (This acts like ''[[SRD:Call Lightning|call lightning]]'', but uncapped and without need for actions to focus on.)
- Death Aegis Ring (3.5e Equipment) + (This adamantine ring transforms the wearer's corpse, upon death, into a tiny statuette for easy transport.)
- Turpentine (3.5e Equipment) + (This alchemical concoction reacts quite violently when released, and can be used to set objects and weapons ablaze.)
- Tentacle Shirt (3.5e Equipment) + (This alien looking shirt picks up or draws items for free, holds objects, and assists in grapples.)
- Twistseal Iron (3.5e Equipment) + (This alloy of iron, nitrogen, and carbon is typically used for firearms due to the ease of rifling and stability when firing shots.)
- Codex Hexblade (3.5e Alternate Class Feature) + (This alternate class feature aim to make t … This alternate class feature aim to make the Hexblade a class that is usable in high and very high level of play. It grant a superior form of spellcasting, more skills, a few more bonus feat as well as the ability to actually have any impact with the stupid hexblade's curse ability.with the stupid hexblade's curse ability.)
- Elemental Specialist (3.5e Alternate Class Feature) + (This alternate class feature allow the Wu Jen to specialize in an elements of her choice, much liike a wizard spelcailize in spells.)
- Pathfinder Warmage (3.5e Alternate Class Feature) + (This alternate class feature is an alteration to the Warmage from the [[Publication:Miniatures Handbook|Miniatures Handbook]] to be more viable in games of Pathfinder, or in general really.)
- Pathfinder Wrathmind (3.5e Alternate Class Feature) + (This alternate class feature modify the [[Wrathmind (3.5e Class)|Wrathmind]] to fit with the Pathfinder barbarian and psychic warrior instead of the 3.5e version.)
- Bewitcher (3.5e Alternate Class Feature) + (This alternate class feature pushes the witch closer to the Sorcerer, making her Charisma-based and granting her spontaneous spellcasting as well as spell known.)
- Genie (3.5e Alternate Class Feature) + (This alternate class feature transforms the Dragon magazine Sha'ir into a full genie. A genie has greater control over her spellcasting and the ability to grant wishes to others. However despite their great power, a genie must follow a few rules.)
- Spontaneous Druid (3.5e Alternate Class Feature) + (This alternate class feature turns the druid into a spontaneous spellcaster instead of a prepared spellcaster.)
- Maneuver-like Monk (3.5e Alternate Class Feature) + (This alternate class feature turns the monk into essentially a maneuver sorcerer, with few maneuvers known but having all of them readied.)
- Worthy Psychic Warrior (3.5e Alternate Class Feature) + (This alternate class feature was made for the purpose of using a [[SRD:Psychic Warrior|Psychic Warrior]] in a higher balance games without excessive cheese and optimization needed.)
- Vampire Locket (3.5e Equipment) + (This amulet allow the wearer to cast no reflection and increase the DC of her charm and compulsion effect.)
- Indra's Ceaseless Wrath (3.5e Equipment) + (This amulet belongs to the high priest of Indra and makes lightning spells strike twice.)
- Jewelled Finger Amulet (3.5e Equipment) + (This amulet gives you a third ring slot.)
- Champion's Might (3.5e Martial Discipline) + (This ancestral school contains maneuvers d … This ancestral school contains maneuvers developed by paladins and blackguards using Devoted Spirit, combining their native abilities with maneuvers. Being designed for paladins and clerics, they have different requirements than other maneuvers, and require the use of smites and daily uses of turn undeadse of smites and daily uses of turn undead)
- Leviathan (5e) + (This ancient elemental appears in the form of a whale-sized snake made of water)
- Zaratan (5e) + (This ancient elemental appears in the form of a hill-sized turtle made of earth and stone)
- Elder Tempest (5e) + (This ancient elemental looks like a whale-sized serpent made of cloud and lightning snaking through the sky)
- Magmamune (3.5e Equipment) + (This ancient sword strikes with the deadly power of lava.)
- Underdark Map (4e Equipment) + (This apparently blank parchment details the secrets of the underdark when the command word is spoken.)
- Figurine of Limestone Lapcat (3.5e Equipment) + (This appears to be a [[Figurine of Limestone Cat (3.5e Equipment)|figurine of limestone cat]]. It's adorible, but its sinister nature comes to light when you least expect it. So, like a real cat.)
- Bael (5e) + (This archdevil has the appearance of a giant [[SRD5:Minotaur|minotaur]].)
- Mental Kineticist (3.5e Alternate Class Feature) + (This archetype attempts where many failed, … This archetype attempts where many failed, making a mental-focused kineticist not reliant on burn. The mental kineticist has a reserve of mental energy and is at her best when it is full, becoming weaker as she burns herself out. A mental kineticist follows an opposite design to the normal kineticist, not being rewarded for accumulating burn. This relative safety comes at the cost of raw powers as they possess a weaker version of elemental overflow.ss a weaker version of elemental overflow.)
- Drakewarden (5e) + (This archetype bonds with a [[Drake (5e)|Drake]])
- Fringe Warden (One) + (This archetype focuses on guerilla tactics.)
- Cavalier (5e) + (This archetype focuses on mounted combat and protecting allies.)
- Sharpshooter (5e)/Martial Archetype + (This archetype focuses on ranged combat)
- Arcane Archer (5e) + (This archetype infuses arrows with magic.)
- Assassin (5e) + (This archetype specializes in dispatching enemies through guile, stealth, and sometimes poison.)
- Gloom Stalker (5e) + (This archetype specializes in working in dark conditions.)
- Ooplaxii Marrow (3.5e Equipment) + (This archpotion was originally culled from the magical residue of the blood of a now extinct humanoid race known for their transformations for war.)
- Iceguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to cold and extremely low temperatures.)
- Stormguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to electricity and high winds.)
- Flameguard (3.5e Equipment) + (This armor and shield enhancement grant resistance to fire and extremely hot temperatures.)
- Publication:Dread Codex/Magic Items/Terkow Skin + (This armor appears to be +2 hide armor, but carries a dangerous curse.)
- Unmovable (3.5e Equipment) + (This armor can lock itself in place and become completely unmoveable, no matter now much force is applied to move it.)
- Fiendhide (3.5e Equipment) + (This armor enhancement grant DR 2/Good and improve while worn by evil outsider.)
- Armor of the Seldarine (3.5e Equipment) + (This armor fashioned from living plants and leaves provides useful benefits to nature casters.)
- Ability Shield (3.5e Equipment) + (This armor form a protective barrier around you, powered by your mental faculties.)
- Construct (3.5e Equipment) + (This armor grants construct immunities as it fuses with your body, transforming you into living armor.)
- Weardskäl (3.5e Equipment) + (This armor greatly boosts the wearer's defensive power when standing still.)
- Dark Armor (4e Equipment) + (This armor has a dull apearence. It does not reflect light, and maintains its color regardless of lighting conditions.)
- Holographic Projection (3.5e Equipment) + (This armor has strange crystalline or technological bit on it, it is capable or recording information and playing it back)
- Strahd's Animated Armor (5e) + (This armor is burgundy in color, and was animated by [[Strahd von Zarovich (5e)|Strahd von Zarovich]].)
- Spiderboon Armor (4e Equipment) + (This armor is etched with spiderweb patterns. It is slighty slippery to the touch.)
- Armor of the Cat (3.5e Equipment) + (This armor looks like a smooth and silky fur coat. It gives cat-like twitch reflexes when worn.)
- Greater Invisibility (3.5e Equipment) + (This armor places you the constant effect of ''[[SRD:Greater Invisibility|greater invisiblity]]''.)
- Drowcraft Armor (4e Equipment) + (This armor, forged by the finest drow smiths, is more effective in the area of an earthnode, but slowly melts away under sunlight.)
- Arrow of Dragonsight (3.5e Equipment) + (This arrow bursts into a sonic wave, which resonates with targets and reveals their positions.)
- Scattershot Arrow (3.5e Equipment) + (This arrow explodes into a shower of identical arrows, scattering everywhere.)
- Swarmstoring (3.5e Equipment) + (This arrow is great and all, but what if we put bees inside it? And thus the worse thing ever was born, ammunition which released swarms.)
- Aemulus (3.5e Equipment) + (This artifact-tier material is said to arr … This artifact-tier material is said to arrive from an alien or extradimensional source. It is a living material which possesses the ability to manipulate space and time, and a subtle will of its own. It's said that in its original form, whatever it was, it was a sapient being of unknown nature. Now it is fragmented into portions, each containing a faint spark of its former being.taining a faint spark of its former being.)
- Lord Eiji's Sky Castle (3.5e Spell) + (This awesome spell allows you to create your own castle or—if you prefer—steal someone else’s. Oh, and it flies.)
- Bag of Rats (3.5e Equipment) + (This bag holds an infinite number of rats.)
- Masterwork Toolbag (3.5e Equipment) + (This bag is full of masterwork tools, one for every situation.)
- Bag of Minions (3.5e Equipment) + (This bag lets you toss out up to 6 goblin or kobold minions which serve you.)
- Bag of Magic Spikes (3.5e Equipment) + (This bag produces caltrops, and can enhance caltrops with magical abilities.)
- College of Dance (One) + (This bard college focuses on agility, speed, and grace; expression through movement and dance.)
- College of Glamour (One) + (This bard college focuses on beauty and terror.)
- College of Lore (One) + (This bard college focuses on history, legends, obscure facts, and secrets.)
- College of Valor (One) + (This bard college focuses on tales of mighty deeds.)
- Blessed Baths (3.5e Equipment) + (This bath/sauna fills with enhanced water that grants benefits for those bathing in it. With the right components you can achieve even greater effects.)
- Legionslayer Axe (3.5e Equipment) + (This battleaxe absorbs the souls of fallen foes and uses them to augment its power. But over, or undercharging the axe comes at a deadly price.)
- Cursed Throwing Battleaxe (3.5e Equipment) + (This battleaxe has one problem. Its throwing enhancement is a little broken...)
- Harp of the Wrath of Nature (4e Equipment) + (This beautifully crafted harp can call upon the wrath of nature.)
- Harp of Warping Time (4e Equipment) + (This beautifully crafted harp can warp time to extend the duration of your spells.)
- Harp of Imposition (4e Equipment) + (This beautifully crafted harp forces the burdens placed upon your foes to last longer.)
- Magic Harp (4e Equipment) + (This beautifully crafted harp is carved with intricate patterns that glow faintly in their own light.)
- Woodland Lute (4e Equipment) + (This beautifully crafted lute can call upon the wrath of the woodlands,)
- Inspirational Lute (4e Equipment) + (This beautifully crafted lute can inspire your allies to fight all the harder.)
- Magic Lute (4e Equipment) + (This beautifully crafted lute is carved with intricate arcane symbols that glow faintly in their own light.)
- Sylvan Harp (4e Equipment) + (This beautifully crafted wooden harp enhances the power of the woodlands called by your songs.)
- Blissey (3.5e Monster) + (This being resembles a plump matron and carries an egg around in its pouch. It cheerfully offers to heal your wounds.)
- Bell of Tranquility (3.5e Equipment) + (This bell is the only thing which can be heard when rung.)
- Doombinder (3.5e Prestige Class) + (This binder prestige class binds you strongly to apocalyptic and eldritch vestiges, limiting your options but improving your abilities.)
- Shadowflow Cloak (3.5e Equipment) + (This black cloak obscures your limbs and body, hides you in shadow, and can hold items within it.)
- Shadow Cloak (4e Equipment) + (This black cloak writhes as if it where alive.)
- Collar of Protection (4e Equipment) + (This black leather collar is studded with small bits of metal that resemble shields.)
- Hell Hound's Collar (3.5e Equipment) + (This black leather spiked collar allows the wearer to breath out fire 5 times a day.)
- Fear Juice (3.5e Equipment) + (This black semitranslucent fluid jiggles weirdly. It explodes into a scary black cloud.)
- Palefrost Plate (3.5e Equipment) + (This blackened full plate grants immunity to cold, but renders the target into a state of undeath.)
- Dutenebra (3.5e Equipment) + (This blade carries an oppressive and chilling darkness; an attuned wielder can manipulate its aura.)
- Sword of Ego Death (3.5e Equipment) + (This blade strikes not merely the heart, but the mind, and instills a bizarre calm within the opponent.)
- Track Buzzsaw (3.5e Equipment) + (This bladed chakram is loosed, and from that point it will bound back and forth in a line striking all who crosses its path.)
- Omega Blast (3.5e Invocation) + (This blast shape turn your eldritch blast into an inter-dimensional homing missile.)
- Lapras (3.5e Monster) + (This blue-skinned sea creature looks a lot like a plesiosaur, but has a horn on its head and a thick shell on its back. Its eyes reflect a history of pain and loss.)
- Hoverboard (3.5e Equipment) + (This board lets you defy gravity and perform neat tricks.)
- Weakness Bomb (3.5e Equipment) + (This bomb makes the target vulnerable to the next attack they take.)
- Sanctified Bone (3.5e Equipment) + (This bone is a holy relic, a fragment of a skeleton of a saint or martyr. Sometimes these holy relics are blessed with divine power of their own.)
- Fascade of Destrudo (3.5e Equipment) + (This bone mask locks to the wearer's face, filling them with a burning desire to fill the world with destruction and despair. It channels the power of a terrible demon known as Destrudo, Lord of Hate.)
- Book of Telling Stories (3.5e Equipment) + (This book tells your story as you read it.)
- Publication:World of Warcraft: The Role Playing Game + (This book, a revision and expansion of the … This book, a revision and expansion of the first edition Warcraft RPG, translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG into a pen-and-paper roleplaying game world based on the most popular rules for high fantasy gaming!ost popular rules for high fantasy gaming!)
- Rhine Organelle (3.5e Equipment) + (This brain graft grants a living creature telepathy with a range that scales with its HD.)
- Red Eye Flower (3.5e Equipment) + (This bright red flower has large distinctive petals. When consumed or brewed it becomes a rage inducing drug.)
- Thunder God Blade (3.5e Equipment) + (This brilliant silver jovar crackles with the divine lightning of the gods.)
- Roach Paste (4e Equipment) + (This brown paste is made from the crushed bodies of the carrion-eating giant roaches found in the underdark.)
- Recording Buckler (3.5e Equipment) + (This buckler can record sounds, and can even record magical [Sonic] effects.)
- Bastion Shield (3.5e Equipment) + (This buckler unfolds into a massive mobile wall of force that can block projectiles.)
- Freeshooter Bullet Case (3.5e Equipment) + (This bullet case enhances the bullets placed inside so that they never miss their target. However, one bullet will not be under your control.)
- Indestructible Koal (3.5e Equipment) + (This burning rock of "Cleaned Koal" is supposedly invincible, but actually...)
- Practice Incantation (3.5e Spell) + (This cantrip does absolutely nothing, but is useful for fledgling spellcasters who are just learning the ropes or veteran mages looking to show off the skills they have developed.)
- Wordmaster (3.5e Class) + (This caster strings words together to create strange spells.)
- Circle of the Shepherd (5e) + (This category deals with spirits of beasts.)
- Chalk of Binding (3.5e Equipment) + (This chalk can produce the trap version of a ''magic circle'' spell, or do it faster.)
- Dark Theorem Chalkboard (3.5e Location) + (This chalkboard sits, its last writings still clinging to it from when the troubled scholar scribed those final mathematical notations upon it.)
- Ring of Homefinding (3.5e Equipment) + (This charm will guide you home.)
- Merchant's Chest (3.5e Equipment) + (This chest reaches past time and space to trade items of average market value.)
- Freshmint Gum (3.5e Equipment) + (This chewing gum cleans the body and grants a Diplomacy bonus.)
- Cursed Chillblade (3.5e Equipment) + (This chilling sword makes you chill as well. Too chill.)
- Planar Waystone (3.5e Equipment) + (This chunk of material came from another plane, and it brought its properties back with it.)
- Circle of the Moon (5e) + (This circle focuses on beast shape.)
- Circle of Spores (5e) + (This circle focuses on decay and the life cycle)
- Circle of Twilight (5e) + (This circle focuses on the transition of life to death.)
- Circle of Dreams (5e) + (This circle has close ties to the [[SRD5:Feywild|Feywild]])
- Spyglass Scout (3.5e Class) + (This class borrows abilities from the rogue and ranger classes.)
- Way of Mercy (5e) + (This class focuses on aiding others)
- Warder of the Sylvan Glade (3.5e Prestige Class) + (This class is based on the 'Warding' High … This class is based on the 'Warding' High Art from the 'Fey Magic' d20 sourcebook. A Warder of the Sylvan Glade is an Elf who has returned to his Fey roots and remembered the Reverie. By channeling the power of Reverie, a Warder may enchant Sylvan Glades with certain spells, as many adventurers who have suddenly fallen victim to a 'Misdirection' or 'Sleep' enchantment while exploring ancient woodlands may confirmle exploring ancient woodlands may confirm)
- Publication:Unearthed Arcana/Spell Scion + (This class is for characters who wield legendary weapons designed for use by arcane spellcasters, such as [[SRD:Wizard|wizards]], [[SRD:Sorcerer|sorcerers]], and sometimes [[SRD:Bard|bards]].)
- Publication:Unearthed Arcana/Swift Scion + (This class is for those who wield legendar … This class is for those who wield legendary weapons that make use of or improve the wielder’s stealth, speed, or dexterity (in the general sense). [[SRD:Rogue|Rogues]] are excellent candidates for this class, as are [[SRD:Bard|bards]], [[SRD:Ranger|rangers]], and the occasional [[SRD:Monk|monk]].s]], and the occasional [[SRD:Monk|monk]].)
- Druid (One) + (This class taps into the [[Primal (One)|Primal]] power of nature to perform magic.)
- Cleric (One) + (This class taps into the power of the [[Outer Plane (5e)|Outer Plane]]s to perform magic.)
- Bard (One) + (This class uses music, words, and/or dance to invoke magic.)
- Mystic (5e) + (This class uses psionics.)
- Rogue (One) + (This class uses specializes in skills, damage evasion, and sneak attacks.)
- Monk (One) + (This class utilizes discipline and training to become a living weapon.)
- Trickery Domain (One) + (This cleric subclass focuses on deception, illusion, and stealth.)
- War Domain (One) + (This cleric subclass focuses on heroism, and courage.)
- Light Domain (One) + (This cleric subclass focuses on light, truth, and fire.)
- Life Domain (One) + (This cleric subclass focuses on preserving life.)
- Cape of the Star Knight (3.5e Equipment) + (This cloak allows you to hide your wings, float down gently, teleport short distances, and flourish with style.)
- Durzite Cloak (3.5e Equipment) + (This cloak functions as winter clothing and as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Sleight of Hand Skill|Sleight of Hand]] (for concealing objects) and [[SRD:Hide Skill|Hide]].)
- Rag of Bats (3.5e Equipment) + (This cloak, when flapped, summons forth a bat… usually.)
- Schattenflieger (3.5e Equipment) + (This coal black throwing knife lets its owner teleport to it instantly.)
- Coffin of Hidden Chambers (3.5e Equipment) + (This coffin is secretly a passage to another hidden room.)
- Tattletale Coin (3.5e Equipment) + (This coin hides in your money supply and spies on you, only to reveal terrible things at the worst times.)
- Warding Spike (3.5e Equipment) + (This cold iron piton generates a ''[[Warding Shell (3.5e Spell)|warding shell]]'' effect when placed.)
- College of Whispers (5e) + (This college focuses on sowing dischord)
- College of Glamour (5e) + (This college specializes in casting glamours.)
- College of Valor (5e) + (This colleges encourages the martial aspect of the class.)
- Clean Tent (3.5e Equipment) + (This compact cylinder of fabric expands into a tent able to hold up to 10 people. The inside is a clean room protected from the elements, with services meant to facilitate medical work.)
- Beast Conclave (5e) + (This conclave focuses on friendship with [[SRD5:Beast|beast]]s)
- Hunter Conclave (5e) + (This conclave focuses on hunting specific kinds of targets)
- Deep Stalker Conclave (5e) + (This conclave focuses on undergound and underdark environments)
- Fire Bloom (3.5e Equipment) + (This concoction is created from fire bloom, a plant found in arid, sandy deserts.)
- Horn Juice (3.5e Equipment) + (This concoction makes the drinker grow horns.)
- Broken (3.5e Condition) + (This condition is applied to items rather than creatures)
- Hurricane Cloak (3.5e Equipment) + (This constantly billowing cape can release powerful gusts of wind.)
- Create Shrine (3.5e Spell) + (This creates a shrine dedicated to your god, which you can use for other things.)
- Gem Stalker (5e) + (This creation of [[Gem Dragon (5e)|gem dragon]]s appear as a centaur-drake.)
- Fearmonger (5e Monster) + (This creature feeds on fear)
- Hitmonchan (3.5e Monster) + (This creature has a form similar to a boxer, with red glovelike hands always raised in a blocking stance. You see a tree splinter with the impact of its fist, but never saw it move from position)
- Hitmonlee (3.5e Monster) + (This creature has a vaguely humanoid torso with two eyes staring out from its upper ribcage area. Its limbs are elastic, and seem to twist into whatever shape the creature deems necessary.)
- Machoke (3.5e Monster) + (This creature is more or less humanoid, wi … This creature is more or less humanoid, with purplish-gray skin and broad-chested, thick-armed build and it seems to be wearing a belt with an tastelessly large buckle. It's currently practicing karate chops, with hands so large the fingers bear a certain resemblance to bananasgers bear a certain resemblance to bananas)
- Exemplar (3.5e Template) + (This creature is wreathed in raw, divine essence. Exemplars are creatures that result directly from a deity's power, either forming from the aether or being purposefully created.)
- Kangaskhan (3.5e Monster) + (This creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch.)
- Publication:Dread Codex/Monsters/Canine Skulker + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Mindeater Clutch Glove (3.5e Equipment) + (This creepy glove devours the life force of those it touches, and consumes the memories of the dead as it invokes rapid entropy.)
- Kaleidoscope Crossbow (3.5e Equipment) + (This crossbow has a random effect with every shot.)
- Indra's Vengeful Crown (3.5e Equipment) + (This crown belongs to the high priest of Indra and transforms its wielder's pain into new spell power.)
- Crown of the Merciful Lord (3.5e Equipment) + (This crown increases your [[Charisma]] for the purpose of lay on hands.)
- Blight Crystal (3.5e Equipment) + (This crystal is feared by Plants and rightly so, ripping away foliage and causing dangerous wounds.)
- Witchslayer Crystal (3.5e Equipment) + (This crystal is the bane of spellcasters, stripping buffs from pesky enemies.)
- Crystal of Proficiency (3.5e Equipment) + (This crystal makes a martial weapon seem easier to use as if the wielder was trained with it.)
- Kafkaite (3.5e Equipment) + (This crystalline mineral of unknown origin is the key to faster than light travel for various alien species, among other uses.)
- Yama's Invitation (3.5e Equipment) + (This cursed dagger manipulates the forces of life and death.)
- Darkling (5e) + (This cursed fey appears aged.)
- Calamity Ring (3.5e Equipment) + (This cursed ring causes the user to take double damage.)
- Ring of Vengeful Death (3.5e Equipment) + (This cursed ring grants the user ''[[SRD:Finger of Death|finger of death]]'' nearly at will, but this proves to be the user's undoing.)
- Bite Ring (3.5e Equipment) + (This cursed ring will make sure you own one finger less.)
- ICBD (3.5e Equipment) + (This dagger can be thrown very very far, well over the horizon. As long as you know the vague location of your target they can be struck.)
- Vitae Dagger (3.5e Equipment) + (This dagger drinks the blood of others, then converts it into healing. Stab your friends to make them feel better!)
- Thief Dagger, Cursed (3.5e Equipment) + (This dagger is perfect for thieves. Too bad it's also a thief.)
- Darklight Ore (3.5e Equipment) + (This dark gray stone is radioactive, making it dangerous to handle.)
- Apocalyptic Blade (3.5e Equipment) + (This dark weapon is the Backguards' answer to the Holy Avenger, this magnificent blade has been augmented by endless years of wanton evil deeds.)
- Deep-Ore Alloy (3.5e Equipment) + (This dark-colored material is prized among underdark races such as drows and duegars.)
- Decanter of Water Elemental (3.5e Equipment) + (This decanter of endless water gets hostile when you try to push it to its highest setting.)
- Bone-Hurting Juice (3.5e Equipment) + (This delicious-looking green liquid is actually a powerful acid that seeps directly through your skin and melts your bones.)
- Nostos (3.5e Location) + (This demiplane is a floating island suspended above a swirling gaseous haze at the crux of the Planes of Air and Water. It is home to a vast desert, rocky canyons and rivers, and a large mountain which looms ominously above.)
- Armanite (5e) + (This demon appears as a nightmare centaur.)
- Proteum Generator (3.5e Equipment) + (This device uses two stellated dodecahedro … This device uses two stellated dodecahedron-shaped crystals fashioned from energized [[Proteum (3.5e Equipment)|proteum]] to draw arcane power from the Weave, the source of all arcane magic, and then subsequently focuses this energy in a contained release.ocuses this energy in a contained release.)
- Filth Clot (3.5e Equipment) + (This disgusting clot of sticky residue and filth has captured terrible diseases.)
- Pokémon d20 (3.5e Sourcebook) + (This document contains the complete conver … This document contains the complete conversion rules for Pokémon into Dungeons and Dragons, as well as the conversion rules for Dungeons and Dragons into Pokémon. Whether you want to throw a Bulbasaur at your players as a one-off, or you want to play a whole Johto campaign with d20 rules, this is for you.campaign with d20 rules, this is for you.)
- Cataclysm (3.5e Cleric Domain) + (This domain allow a cleric to spread natural and divine disaster far and wide.)
- Death Domain (5e) + (This domain deals with death and [[SRD5:Undead|undead]])
- Fate Domain UA (5e) + (This domain focus on destiny or fate.)
- Light Domain (5e) + (This domain includes truth, beauty, and revealing.)
- Gem (3.5e Cleric Domain) + (This domain is for clerics and deities that ponder on the power of gems or just like shiny tiny things.)
- Gravity, Variant (3.5e Cleric Domain) + (This domain is for more science minded cleric who want to understand one of the fundamental force of the universe.)
- Sky (3.5e Cleric Domain) + (This domain is related to Gods and philosophy that claim rulership over the vast expanse of the sky,)
- Hellfire, Variant (3.5e Cleric Domain) + (This domain is usually granted to clerics of archdevils or other infernal deities, granting them a offensive edge over others.)
- Rainbow (3.5e Cleric Domain) + (This domain lets you cast sparkly spells with varying effects)
- Night Domain (5e Divine Domain) + (This domain promotes the ideals of darkness, concealing, and secrets.)
- Quilava (3.5e Monster) + (This echidna-like creature rears up on its hind legs as you approach. It eyes you warily but stands its ground, and its back erupts into flames as it prepares to fight.)
- Coldsteel the Edgesword (3.5e Equipment) + (This edgy razor edge scimitar has a gleaming purple edge and is cursed to make the wielder into a <s>tremendous edgelord</s> amazing cool guy who everyone loves and fears.)
- Chansey (3.5e Monster) + (This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.)
- Lifesteal (3.5e Equipment) + (This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.)
- Inscribed (3.5e Equipment) + (This enhancement acts as a reusable scroll, and can absorb text and symbol effects from other sources.)
- Meditative (3.5e Equipment) + (This enhancement allow the wearer to regain their psionic focus as a move action at the cost of power points.)
- Igniting (3.5e Equipment) + (This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.)
- Facade (3.5e Equipment) + (This enhancement allows the user to use minor disguises on their clothing and person, as well as augmenting other disguise attempts.)
- Retracting (3.5e Equipment) + (This enhancement allows the weapon to shrink in length, reducing it reach.)
- Blade Dashing (3.5e Equipment) + (This enhancement allows you to make bladed dash with the enhanced weapon.)
- Shapecloth (3.5e Equipment) + (This enhancement behave as the [[SRD:Glamered|glamered]] enhancement but only change the clothing it applied to into another of the same kind.)
- Compound Strength (3.5e Equipment) + (This enhancement can only be placed on the [[SRD:Composite Longbow|composite longbow]], [[SRD:Composite Shortbow|composite shortbow]] and ranged weapons with similiar properties.)
- Heating (3.5e Equipment) + (This enhancement causes the target to heat up with every strike, inflicting damage over time.)
- Option (3.5e Equipment) + (This enhancement creates a magical ball around the wielder that shoots ''magic missiles'' when an attack is made.)
- Blackflame (3.5e Equipment) + (This enhancement deal extra fire damage with synergy when wielded by users who can use hexblade's curse)
- Splitleaf (3.5e Equipment) + (This enhancement duplicates your attacks in slightly different positions, allowing you to clear swathes of enemies.)
- Unlimited Ammo (3.5e Equipment) + (This enhancement grant a weapon the ability to create it own ammunition.)
- Steel Wings (3.5e Equipment) + (This enhancement grant the wearer the ability to deploy wings made from their armor.)
- Soaking Burst (3.5e Equipment) + (This enhancement is a stronger version of the [[Soak (3.5e Equipment)|soak]] enhancement.)
- Earthen Burst (3.5e Equipment) + (This enhancement is a stronger version of the [[Earthen (3.5e Equipment)|earthen]] enhancement.)