3.5e Feats

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Standard Feats by Balance[edit]

These pages list all standard, non-scaling 3.5e feats on the wiki broken down by article balance.

In addition to the longer lists of balance specific feats above, feats can be additionally viewed by type. A full list of feat types appears in our 3.5e Glossary.

Standard Feats by Name[edit]

NameTypeDescriptionPrerequisitesBalance Point
"Lol Media"GeneralUse the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are.Ability to cast spells, manifest powers, or access to some sort of public information medium.Low
10-Foot Pole ProficiencyFighterWield a 10-foot pole as a weapon.NoneLow
100 FistsMonkIncrease the number of attacks from flurry of blows.Dex 13, Flurry of BlowsModerate
3.5e Feat PreloadGeneralNone
341 SpecialGeneralYou gain three moderate feats for one Very High featNoneVery High
3D Maneuver Gear ProficiencyFighterYou can use 3D maneuver gear as more than just a pair of hookshots.Balance 4 ranksModerate
50/50LuckYou always have a 50% chance of defending.1st level onlyUnquantifiable
541 SpecialGeneralYou gain five low feats for one.NoneHigh
A Feast UnknownNecromantic CreationYou have partaken of the feast most foul and count yourself a king among the ghouls.You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil.Unquantifiable
A Fortitude Quicker Than the BodyGeneralUse your Reflex save in place of your Fortitude save.CON 14+, Reflex Save 18+, Lightning Reflexes.High
A Shard of EternitySpelltouchedYou gain a +1 Inherent Bonus to all ability scores.Must have been exposed to a wish spell.Unquantifiable
A Will Quicker Than the MindGeneralUse your Reflex save in place of your will save.WIS 14+, Reflex Save 18+, Lightning Reflexes.High
Abaddon's HatredMinionYou strike down your enemies with the hatred of Abaddon.Thrall to Demon (Abaddon)High
Aberrant SummoningGeneralYou summon terrible aberrations instead of animals.Augment Summoning, must be able to cast a summon nature's ally spell.High
Ability Focus, VariantGeneralYou are focused on one ability.Special AttackHigh
Ability MasteryGeneralGain a minor bonus to skills and ability checks for a chosen ability.0 or positive ability modifier for the chosen ability scoreLow
Ability TrainingGeneralAn ability score goes up.NoneModerate
Ablative ArmorWarforgedYour armor plating is layered to push back explosively, reducing damage... at least for a little while.Warforged, 3rd level.Moderate
Abode of EarthElementalYou are at home within the earth.(Earth) Subtype, Burrow speed, Character level 3+Moderate
Absolute StrikeMetacombatRegeneration? Immunity? There is no refuge.BAB +15High
Absorb AllySpelltouchedYou can absorb fallen allies, taking their dying energy to empower yourself.Must have been exposed to death knell, 13 HDUnquantifiable
Absorb EnergyXenothericYou can absorb the energy of incoming attacks to recover your bio-energy.Deflect ProjectilesHigh
Abundant MagicGeneralYou may use your major magic spell-like more often.Major magic rogue talentHigh
Abundant Spell-like AbilityMonstrousYou gain two additional uses of a spell-like ability.Must possesses a spell-like ability, usable at least twice per dayHigh
Abyssal SightGeneralGain the ability so see in magical darkness.Character level 3, DarkvisionModerate
Academic SorceryGeneralYou can add additional spell from a spellbook to your spell known.Court Sorcerer 7thVery High
Accelerate InitiativeFighterYour initiative keeps rising even after you've rolled.NoneUnquantifiable
Accelerate SpellMetamagicCast a spell a little faster, but not too fast.NoneVery High
Accelerated ProgressionGeneralSlow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster.Spellcaster or Manifester 1stModerate
Acceleration CombatCombatLet your legs get you out of dangerMovement speed of 60ft. Dex 16Moderate
Access Divine PowerGeneralEither through faith or some trickery, you gain access to a domain power which would not normally be yours to use.NoneUnquantifiable
Access Divine Spell-LikesGeneralAs Access Divine Spells, but gain them as 1/day spell-like abilities.Access Divine Power or Divine BloodedUnquantifiable
Access Divine SpellsGeneralYou gain further access to your domain of specialization, unlocking the secrets of its inner circle.Access Divine PowerUnquantifiable
Access Primal UtteranceGeneralYou gain access to a Primal Utterance early.Must be able to use at least one 3rd level Utterance.Very High
AccomplishedGeneralThis feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!NoneUnquantifiable
Accurate OpportunistFighterYou sacrifice deadliness for increased accuracy.Sneak Attack +2d6Moderate
Acid TripMetamagicCause the target to experience an acid tripOnly usable on spells with acid descriptor, that deal acid damageHigh
Acquire Class AbilityGeneralAn alternative to gestalt.Character level 6Unquantifiable
Acquire DomainGeneralYou gain a domain in a divine class that does not normally gain domains.Be able to cast 1st level divine spells and have access to less than two domains.Unquantifiable
Acquire Mind BladePsionicYou can create a weapon made of your own thoughts at will.Bab +1 or Concentration 4 RanksModerate
Acquire SkillGeneralYou gain a class skill.NoneLow
Acquire TelepathyPsionicYou gain Telepathy with a ranged based on your strongest telepathy power.Manifester Level 3rdHigh
Act FastFighterYou act before others in initiative.Dex 13High
Active SonarGeneralSonar and EcholocationModerate
Adamant DefenseXenotheric, SetenallYour defenses improve while you're focused.Adamant Focus, SetenallHigh
Adamant FocusXenotheric, SetenallYour have improved upon your innate ability to focus.Setenall, Concentration 4 ranks.High
Adamantine Body, TomeRacialA warforged feat which doesn't make us cry.Warforged raceVery High
Adamantine ResilienceRacialYou gain DR/Adamantine equal to 1 + 1/2 your ECL.Construct TypeHigh
Adamantine ResolveFighterDouble your crusader's steely resolve ability.Crusader's Steely Resolve abilityHigh
Adamantine SkinMonstrousIncrease DR/Adamantine and sunder weapons on contact.Inherent DR/AdamantineHigh
Adamantine StomachMonstrousThose you swallow won't be getting out.Con 15, Swallow WholeModerate
Adamantine TraceryWarforgedYour warforged slam attack becomes adamantine.WarforgedLow
Adapt Psychic KnifeGeneralYour psychic knife gains the properties of a special crafting materialBAB +1, Psychic knife class featureModerate
Adaptable Stunning FistFighterYou can spend extra stunning fist usages to improve your attack.Stunning FistHigh
Adaptable TechniqueFighterYour constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air.NoneHigh
Adaptive DodgeFighterYou gain a cumulative dodge bonus against a single creature.BAB +1 or Dexterity 13+Moderate
Adaptive Energy ResistanceMonstrous, EpicWhen the creature takes enegy damage, its body changes to resist to that destructive energy.Must be corporeal, Must have an Energy ResistanceModerate
Adaptive EyesightSpelltouchedYou gain several benefits to your vision.Exposure to darkvision spell.Moderate
Adaptive PerformanceGeneralSwap bardic music uses for spells, and vice versaPerform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spellsHigh
Adaptive ShiftFighterYou expend a readied maneuvers to ready another.Initiator Level 1stLow
Adaptive WeaponGeneralReassign the special abilities of a class-granted weapon.Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife.Moderate
Additional Element AffinityWeavingYou gain an affinity with another element.Affinity with at least one element.Very High
Additional Forlorn LearningGeneralIncrease the number of spells that are forbidden to you, increase the number of spell slots you have.Able to cast Arcane Spells, Forlorn Learning class abilityHigh
Additional Spirit BondGeneralGain an additional spirit bond for the hairbinder.Hairbinder 1stModerate
Adept FlyerElementalYou are a natural flyer.(Air) subtype, Fly speed, Character level 5+Very High
Adept HexerGeneralYou can remove your own curses from others.Spell Focus (Necromancy)Moderate
Adept MindreaderPsionicYou are an expert at reading people's mind.Must be able to manifest read thoughtsVery High
Adept RocketeerGeneralYou are great at using rocket boots.Knowledge (Engineering) 8 ranksHigh
Adept of the Horological MysteriesMulticlassCombine temporal adepts with time mages for doubletime action.Time Mage 1st, Temporal Adept 1stVery High
Adjacent MarksmanFighterYou do ranged combat close and personal.Bab +1 or Dex 13High
Adjusted AccuracyFighterYou learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent.BAB +1High
Adjusted Pact MakingPactModify the length of time you remain bound to a vestige.Soul binding class feature, Skilled Pact Making, base Will save +6Unquantifiable
Advanced CompanionGeneralYour animal companion, familiar, or similar companion gains bonus HD.Must have an animal companion, familiar, or similar companion.High
Advanced Cosmic RadianceRacialCosmins may learn how to better manipulate the innate power of their heads.Cosmic Radiance featureModerate
Advanced Dagger MasteryFighter, TacticalYour ability to use daggers is above and beyond others.Weapon Focus in daggers or dagger-like weaponryHigh
Advanced Dark CompanionGeneralImproved the dark companion alternate feature for the hexblade.Must have a dark companion.Moderate
Advanced DesignAutoplateYou've improved your Progressive Design weapon of choice to deadly effect.Autoplate pilot, Progressive Design class featureHigh
Advanced HealGeneralAccess advanced healing with the Heal skill.Heal 4 ranksLow
Advanced Spiked Chain ProficiencyFighterYou are able to use the Spiked Chain as a Double Weapon.Proficiency with the Spiked ChainHigh
Advanced StudyGeneralLets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning themNoneHigh
Advanced Study, Very HighGeneralLets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning listNoneVery High
Advanced SummoningGeneralYou summon creatures as if you were casting a summon spell one level higher.Spell Focus ConjurationHigh
Advanced Sword TechniqueFighter, TacticalGain additional combat options with any sword-like weapon.Must be proficient in at least one sword-like one or two handed weapon.Moderate
Advanced Whip TacticsFighter, TacticalYour whip is an extension of you, and lets you perform many stunts with it.BAB +1, Proficiency with whipsHigh
Advancing WallMetamagicYou make your wall speed slowly move in a direction of your choice.NoneHigh
Advantageous ChargeFighterYour charges are more likely to land when they need to.Improved ChargeHigh
Adventuring CasterGeneral1st level only, arcane caster level 1High
Adventurous WordcastingWordcastingYou're good at moving around with words.Know at least one of the following effect words: ExcelPortAlThroLiftVery High
Aegis of AthenaMinionAthena greatly reinforce your ability to use shields.Bab +1, Favored of Athena, proficiency with all shields.High
Aerial GrappleFighterGrapple efficiently while in the airBAB +3, Dexterity 13, Improved GrappleModerate
Aged WellGeneralYou are old, but you still feel hail and hearty.Middle aged or older.Moderate
Agile BrawlerFighterYou are a nimble fighter, using your superior dexterity to gain the upper hand.Dexterity 15Moderate
Agile Knifemaster StyleFighterYou are an adept while fighting with a light weapon in one hand, and nothing in the other.Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon)High
Agile Shield StyleFighterYou use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively.Improved Shield BashHigh
Agile StrikeGeneralYour fast reflexes and dexterous movements surpass your insight.Dex 15 or more, Insightful Strike Class FeatureHigh
Agile ThrowerFighterYou are quite an agile shot with a sling or a javelin.BaB +1, Proficiency with a throwing weapon.High
Agony CaressFiendYour touch is TorturousCharacter level 3Low
Aim through CloudsFighterYou almost always hit giant fleshy blobs, whether or not they're invisible.NoneModerate
AimingFighterYou aim for the weak point, increasing accuracy and opening them up to sneak attack at range.NoneModerate
Air DashSpelltouchedYou temporarily gain a fly speed and gain the ability to Hyperjump.Dodge, must have been subjected to fly.Very High
Air JuggleFighter, MonkYou can knock creatures into the air and combo them!BAB +4, Fighter or Monk level 4th, Improved Bull RushHigh
Airship ImprovementGeneralGain an additional ship improvement for the airship pilot class.Airship Pilot 1st levelModerate
Alchemical BiteRacialYou treat your teeth with special substances to overcome damage reductionMighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 RanksModerate
Alchemical ConspiracyGeneralYour schemes are truly grand and worldshaking, when it comes to playing with big symbols.Know the Surprise Trap Shape ConceptHigh
Alchemical EnchantmentGeneralEnchant alchemical items as if masterwork ammunition.Craft (Alchemy) 5 ranks, any magical item crafting featModerate
Alchemical ExtractGeneralOnce per day, use a potion or oil without actually using it.Craft (Alchemy) 7 ranksModerate
Alchemical MasteryGeneralYou can use alchemical items with great skill.Craft (alchemy) 4 ranksHigh
Alchemical TransmuterGeneralYou are able to perform feats of transmutation using your extracts as fuels.Alchemy class featureVery High
Alchemurgic DemolitionistAlchemurgicYou make the bad guys fall down, if your ethical framework says buildings can be bad.Character level 5Very High
Alchemurgic TheoryAlchemurgicYou put a little effort into understanding Alchemurgy and things don't explode in your face nearly as often.NoneVery High
Alertness, BalmzGeneralImproved version of alertnessNoneModerate
Alien InfiltratorXenothericYou are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives.Shapechanger subtype.Unquantifiable
Align Psychic KnifeGeneralyour psychic knife becomes an aligned weapon.psychic knife class feature, BAB +6Moderate
Alignment AlterationGeneralYou can count your alignment as another alignment one step away on one axis.NoneLow
Alignment HeritageMonstrousGain an alignment subtype.1st level onlyVery High
All Range StyleFighter, TacticalFight with a ranged weapon and a melee weapon as a seemless whole.Two-Weapon FightingCombat Archery-CE or otherwise not provoking for ranged attacks.High
All Sides DefenseFighterNegate flanking bonuses when using two weapons or double weapons.Two-Weapon Fighting, BAB +3Moderate
All or NothingLuckYou gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck.One Luck feat.High
All-Around SightSpelltouchedYou gain 360 degree vision as a swift action.Must have been exposed to a divination spell of 3rd level or higher.Moderate
Allegiance to PatronGeneralYou may pledge allegiance to an eldritch patron to gain additional powers.Ability to use warlock's invocations.High
Alter FormSalient AbilityTransform into alternate forms at will, based on your divine rank.Divine Rank 1High
Alter GenderGeneralDude looks like a lady.Character Level 3rd, must be a race with male and female genders.Moderate
Alter RealitySalient AbilityGain the ability to duplicate most of the effects of wish once per minute.Divine Rank 16, at least one domain portfolioHigh
Alter SizeSalient AbilityTransform anywhere from Fine to Colossal size.Divine Rank 1High
Altered Frequency SpellMetamagicSilence your Sonic spells, just enough to make it unaudible.Silent SpellUnquantifiable
Alternative TraditionGeneralChange the ability score for a class ability (such as spellcasting) to a different ability score.1st level onlyModerate
Always AngryFuryYou can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway.Greater Rage Class FeatureVery High
Always AwareProwessIt takes you much less time to notice things than it does for others.Perception 6+ ranksHigh
Always LearningMulticlassWhile those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic.Expanded LearningHigh
Always SkillfulGeneralYou always have the skills per level of your most skillful class.NoneUnquantifiable
Always on LookoutGeneralYour senses are on constant alert.Listen 9 ranks, Spot 9 ranksModerate
Amanachian SpellMetamagic, VileUse the energy of the Eater of the Divine to make an anathemic spell.ApostateEIEVery High
Amateur SpellcasterGeneralYour dabbling in spellcasting advances to full amateur abilities.Character level 6, Spellcasting DabblerModerate
AmbidexterityFighterWhat Ambidexterity from 3.0e should've been.Dexterity 15+, Strength 13+,  Two-Weapon FightingHigh
AmbidextrousFighterYou apply full strength (instead of half strength) to off-hand attacks.Two-Weapon FightingStr 13Moderate
Ambush SpellMetamagicFires weapon-like spells from behind, allowing you to strike at flatfooted targets.Bluff 6 ranksModerate
Ambushing WarlockGeneralUse your eldritch blast dice to pay for ambush feat cost.Sneak Attack +1d6, Eldritch Blast 1d6High
Ammunition RecovererGeneralGet your ammunition back that misses.Base Attack Bonus +1Low
AmphibiousMonstrousGain the Amphibious special quality.Air breathing creature with a swim speed or water breathing creature with a land speed.High
AmputatorFighterYou are very good at taking away people's arms.Improved Sunder, Heal 10 ranksHigh
Analytic Fighting StyleFighterYou use your Intelligence instead of your Dexterity on attack and damage.Dex 11+, Int 15+
Analytic MindGeneralYou got big brain powers.Character level 5th, Intellingence 19High
Ancestral ArmoryFighterYou gain two additional ancestral heirlooms.Ancestral HeirloomVery High
Ancestral HeirloomGeneralYou have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it.1st level onlyHigh
Anchoring Sneak AttackAmbushTrade sneak attack damage to put a dimensional anchor on your enemySneak Attack +4d6High
Ancient BeastbloodGeneralYour curse steam from an ancient beast, making you stronger than most of your kind.Beastblooded 1stHigh
Ancient SorcererGeneralYou can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer.Sorcerer 1st LevelVery High
Angel's BlessingExaltedYou obtain an archon's protective aura.Any good alignment, Knowledge The Planes 15 ranksVery High
Anger BreathFuryChanneling your dracofury you may exhale a draconic breath out of pure anger.Dracofury class featureHigh
Anger Leads To HateFuryFear Leads To Anger
Anger PointMonstrous, FighterGetting punched in the face makes you angry. More than it pisses most people off, that is.NoneModerate
Angled ArrowFighterYou can use a bow when prone.NoneLow
Angled Dimensional AttackGeneralA character with feat can flank with themselves when teleporting.Must be able to cast a [teleportation] spell, or Skip class feature.High
Angry GlareProwessFalse friends wither under the weight of your glare.Intimidation 4+ ranksHigh
Anima RippleGeneralYou gain lay on hand as a paladin to damage undead, except it is based on your ki pool.Ki Pool (as MonkPathfinder or NinjaPathfinder)High
Anima ToughnessGeneralBeings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points.No Con Score, Cha 15, Base Fortitude Save +2Moderate
Animal AvatarGeneralDon't just command your animal - BE your animal!Power AnimalAnimal SightModerate
Animal FriendGeneralYou are a friend of little and not so little critters.Animal TongueModerate
Animal SightGeneralUse your animal companion's senses as your own.Power AnimalModerate
Animal TongueGeneralYou can speak with a kind of animal, sorta like a Disney princess.Knowledge (Nature) 4 ranks.Moderate
Animal WhispererGeneralYou listen to animals and can empathize better.Handle Animal 4 ranks or Wild EmpathyLow
Animalistic TransformationSpelltouchedYou are able to transform into an hybrid humanoid-animal, much like a lycanthrope.Must have been exposed to a baleful polymorph spell.High
Animating TouchGeneralYou can animate objects with but a single touch.Knowledge (Engineering) 4 ranksHigh
AnklebiterGeneralThis feat needs a summary.Reach 0 ft. (i.e. Tiny or smaller)Low
Annihilating SpellMetamagicYour spells destroy the bodies of your victims.NoneHigh
Annihilating StrikeSalient AbilityDestroy things with a powerful disintegrating strike.Divine Rank 11, BAB +20, Str 25High
Annoying Combat NoisesGeneral, FighterMake annoying noises in battle to distract foesFlurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranksVery High
Anointed ChampionAncestral School, MulticlassYou were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers.One Devoted Spirit maneuver, smite class featureModerate
AntennaeXenothericYou are able to sense things you cannot see.NoneHigh
Anthropomorphic CompanionGeneralYour animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons.Animal Companion class featureUnquantifiable
Anticipate ActionFighter, MonkImprove your defenses the longer you fight.BAB +1, Wisdom 13Moderate
Antimagic GazeMonstrous, EpicWhere you look, the magic disappearsMust have eyes, Must able to see, Medium size or biggerHigh
AntiquarianGeneralAppraise and identify objects, as well as recall old lore.Int 15Low
Applied EngineeringRacialYou can use your academic knowledge as an applied skill.Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or moreLow
ApprenticeshipGeneralNew Mentor Types for the Lower Planes.NoneModerate
AquafiendFiendYou like the water.NoneVery High
Aquatic AcrobaticsGeneralYou Swim, acrobaticallyAquatic or Water subtype, Swim SpeedModerate
Aquatic InitiatorFighterWater type Wuxia, whooo.Aquatic or Water subtype, Swim speed, Initiator 1stHigh
Aquatic StealthGeneralYou Swim, stealthilyAquatic or Water subtype, Swim SpeedModerate
Arcane ArcherFighterYou can enhance your projectiles with spells.must be able to cast 1st level spells., Precise ShotPoint Blank ShotVery High
Arcane ArcheryFighterArcane Archer as a feat. Better than the original by a longshot.BAB +6, Spellcraft 4 ranks,  Weapon Focus (Longbow or Shortbow),  Combat Casting Steel And Spell Style Point Blank ShotHigh
Arcane BoltReserveYou can fire bolts of arcane residue, and use spells to increase their power.Must be capable of casting 2nd level arcane spells.High
Arcane ChampionFighterYou have learned the secrets to combining sword-work and sorcery.BAB +6, Combat CastingMage Knight, ability to cast 2nd level arcane spells, one martial maneuverHigh
Arcane CollectorGeneralYou have access to a limited number of arcane spells.Occultist Implement class feature, Skill Focus (Knowledge [Arcana])High
Arcane DabblerGeneralYou add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known.Caster Level 1stModerate
Arcane MasterySalient AbilityGain all spells in your spellbook, or trade out spells daily as a sorcerer.Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29High
Arcane MetamagicGeneralGain slots usable for metamagic.Any metamagic featVery High
Arcane SwordsageGeneralYou gain a 1st level spell as a maneuver.Must be able to initiate 1st level maneuvers.High
Arcanist WarlockMulticlassInnate Spell, but for Warlock/Casters.Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster)Very High
ArcanopathGeneralAs a psychic caster you may now take classes and feat intended for an arcane spellcaster.Must be a psychic spellcasterModerate
Archon's BlessingExaltedYou obtain an archon's aura of menace.Any good alignment, Knowledge The Planes 8 ranksVery High
Area Divine ShieldSalient AbilitySpread your Divine Shield salient ability to an area.Divine Rank 6, Cha 25, Divine Shield salient abilityHigh
Arena TrapMonstrousRadiate a dimensional anchor effect.Knowledge The Planes 10 ranks, caster level 1stVery High
Argent AegisGeneralYour astral construct forms about you, as a silvery sheath of protection.Know the Astral Construct power.Very High
Argument by Poetic LanguageGeneralUse Perform instead of Bluff, Diplomacy, and/or Intimidate.Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing)High
Arm BlockFighterAttempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, butBAB +3, Improved Unarmed StrikeModerate
Armed Deflect ArrowsFighterDeflect arrows when your hands are full.BAB +1, Weapon FocusHigh
Armed GripFighterYou are crazy good with the lighter weapons.Bab +1, Dex 13High
Armed WrestlerFighterUse one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all.Base attack bonus +1Moderate
Armor AblationFighter, TacticalYou can use your armor to it maximum potential, at the risk of breaking it.Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields)High
Armor AgilityFighterYou are able to move normally and tumble in medium armor and increase your overall armor dexterity.Proficiency in any type of armor.High
Armor ChannelingSpelltouchedGain a scaling enhancement bonus to any armor you wear.Exposure to magic vestment spell.High
Armor FocusFighterImproved AC and Reflex saves in certain armor.BAB +1, proficient in chosen armor categoryModerate
Armor ResonanceFighterYou have the ability to gain focus with your armor, increasing its defensive capabilities.BAB +1High
Armor of ChaosAbyssal HeritorShield yourself in chaotic energies, even as it tears away at your own body.Chaotic alignment, one abyssal heritor featHigh
ArmorbornFighterYou gain proficiency in all armor and shields, or can use them better if you already know how.1st level onlyModerate
Armorforged BodyWarforgedTake any armor and bind it to your warforged body, and get some bonuses to enhancing it.WarforgedLow
Armour TrainingFighterA better, more-scaleable version of the PHB armour proficiency feats.BAB +1High
Arrow to the KneeFighterWith a well-placed arrow to the knee, you end adventuring careers.Precise Shot, BAB +17Very High
Art of Flying DaggersFighterYour light and one-handed weapons gain the Throwing and Rebound enhancements.One Thousand Daggers maneuver, Tumble 4 ranksHigh
Art of StealthGeneralYou use your Charisma instead of your Dexterity for stealth.CHA 13+Low
Art of the HuntFighter, TacticalGain several tactical benefits using the Ars Venatoria discipline.Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuversHigh
Artemisian HuntressMinionYou are favored by Aremis, the goddess of archery and the hunt.Favored of ArtemisPrecise ShotTrack, must be female.High
ArtificerProwessYou are a true master of spell trigger magic items.Arcana 4+ ranks, Caster Level 6Unquantifiable
Artificial MeldshaperMonstrousUse Wisdom instead of Constitution to shape soulmeldsCon -, Int 3, Construct TypeLow
Artillery SpellMetamagicYou're very good at working with other casters to blow things up from very far away.NoneVery High
Artist of Fast DrawAncestral SchoolYou were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attackQuick Draw, one Diamond Mind maneuverModerate
As Young As You FeelSpelltouchedYou appear to be whatever age you want.Must have been exposed to disguise self.Moderate
Ascended ProgressionGeneralYou increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression.Must have at least one level in a class granting partial spellcasting.Very High
Ascended Super SaiyanRacialThrough training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful.12th level Saiyan Warrior, Unlocked Super Saiyan transformationModerate
Ascended TransformationGrimWhen you transform, you can gain two additional alterations at a higher cost to maintain your transformation.Grim Transformation, Character Level 9thHigh
Ascetic ArtistMulticlassCombine your monk and bard levels into a seamless whole.Scaling unarmed strike progression, Inspire Courage +1Moderate
Ascetic InitiatorMulticlassMonk and Tome of Battle base classes stack for Unarmed Strike and one ToB abilityImproved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle ClarityHigh
Ascetic JuggernautGeneralLevels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction.Flurry of Blows, Juggernaut FormModerate
Ascetic PerformerMulticlassYou combine your martial skills with your artistic prowess, balancing two apparent opposites.Improved Unarmed Strikeinspire courage +1
Ascetic PriestGeneral, MulticlassLevel your unarmed strike damage and turn undead level at the same time.Monk level 1st, Turn UndeadHigh
Ascetic SageMulticlassCombine monk and unarmed swordsage levels for a stronger, more skillful whole.1st level monk, 1st level swordsageToB (unarmed variant)High
Ascetic SavantGeneral, MulticlassMonk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act.Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor.High
Ascetic WilderGeneralBecome psionically focused as a move action, multiclass between Wilder and MonkDEX 13, WIS 13, Improved Unarmed Strike, Narrow Mind, manifester level 1st.Moderate
Asmodeus' InfluenceMinionYou can briefly force lesser opponents to do what you wish.Diabolic Disciple (Asmodeus)Very High
Aspect of the Acherontia AtroposHivemaster, SymbioticYou have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them.Aspect of the Vermin class feature, Aspect of the Queen BeeAspect of the Death's-Head HawkmothVery High
Aspect of the AntHivemasterAnts are tremendously strong for their size, and their single-minded determination is almost machine-like.Aspect of the Vermin class featureHigh
Aspect of the AphidHivemasterYou have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage.Aspect of the Vermin class featureHigh
Aspect of the Assassin BugHivemasterTake on the aspects of one of the most demented bugs on the planetAspect of the Vermin class featureNone Assigned
Aspect of the BeetleHivemasterBurrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism.Aspect of the Vermin class featureHigh
Aspect of the CaterpillarHivemasterWhile it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon.Aspect of the Vermin class featureVery High
Aspect of the CentipedeHivemasterA hundred legs and potentially massive size make the centipede a force to be reckoned with.Aspect of the Vermin class featureHigh
Aspect of the CicadaHivemasterTime to make some noise and shed some skinAspect of the Vermin class featureLow
Aspect of the CockroachHivemasterCockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off).Aspect of the Vermin class featureHigh
Aspect of the Death's-Head HawkmothHivemasterYou have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near.Aspect of the Vermin class featureHigh
Aspect of the DragonflyHivemasterMasters of the air, they are proof power can come in small packages.Aspect of the Vermin class featureNone Assigned
Aspect of the FireflyHivemasterThe firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body.Aspect of the Vermin class featureHigh
Aspect of the GerridaeHivemasterKnown coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.Aspect of the Vermin class featureHigh
Aspect of the GlowwormHivemaster, SymbioticIt has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'.Aspect of the Vermin class feature, Aspect of the CaterpillarAspect of the FireflyVery High
Aspect of the Honeydew AntHivemaster, SymbioticThe ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength.Aspect of the Vermin class feature, Aspect of the AphidAspect of the AntVery High
Aspect of the LocustHivemasterYou have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance.Aspect of the Vermin class featureVery High
Aspect of the MantisHivemasterThe mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings.Aspect of the Vermin class featureHigh
Aspect of the MosquitoHivemasterMosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite.Aspect of the Vermin class featureHigh
Aspect of the PillbugHivemasterAlthough not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies.Aspect of the Vermin class featureHigh
Aspect of the Predator WaspHivemaster, SymbioticThe interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.Aspect of the Vermin class feature, Aspect of the Tarantula WaspAspect of the SpiderVery High
Aspect of the Queen BeeHivemasterThe queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor.Aspect of the Vermin class featureVery High
Aspect of the ScorpionHivemasterScorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger.Aspect of the Vermin class featureHigh
Aspect of the SpiderHivemasterWith their deadly combination of webs and poisons, spiders are deadly and patient hunters.Aspect of the Vermin class featureHigh
Aspect of the StinkbugHivemasterWhen disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.Aspect of the Vermin class featureVery High
Aspect of the Tarantula WaspHivemasterRenowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey.Aspect of the Vermin class featureHigh
Aspect of the Titan BeetleHivemasterThe titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.Aspect of the Vermin class featureVery High
Aspect of the VerminHivemasterYour vermin potential is unlocked.Wild Empathy, or ability to speak with vermin.Very High
Assassin Casting GreaterGeneralGain spellcasting of 3rd level assassin spells.Assassin Casting LeastAssassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HDUnquantifiable
Assassin Casting LeastGeneralGain spellcasting of 1st level assassin spells.Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HDUnquantifiable
Assassin Casting LesserGeneralGain spellcasting of 2nd level assassin spells.Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HDUnquantifiable
Assassin Casting SuperiorGeneralGain spellcasting of 4th level assassin spells.Assassin Casting LeastAssassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting GreaterUnquantifiable
AssassinateGeneralYou can study a target to find its weak point before exploiting it to have a chance of immediately killing them.Sneak Attack +3d6High
Assassination TrainingFighterYou have been trained in the art of the swift, stealthy kill.BAB +6High
Assume Direct ControlRacialYou can swap bodies at any distance, with a willing target.Sentient IllusionVery High
Assured StrikeFighterYou reduce your dodge, but you strike with precision and power.Dex 13Moderate
Astral Power ArmorPsionicYou summon a power armor made of an astral construct.Must be able to manifest astral construct, manifester level 7th.Very High
AstroadaptationXenothericYou can survive in the near vacuum of space.Con 15, Must not have to breathe, Natural Armor +5 or higherUnquantifiable
Astrological SpellMetamagicWaiting for the stars to align now pays off.NoneVery High
Athletic, BalmzGeneralBetter version of athleticStrength 13Moderate
Atlas EnhancementGeneralYou ioncrease the base score of ability score to 18 and gain greaterAutohypnosis 11 ranks, Hidden PotentialVery High
Attack BlockerFighterYou really like to block with whatever you have on hand.NoneHigh
Attack on the RunFighterA better, easier to take version of the PHB move-and-attack feats.BAB +3High
Attenuation AttackGeneralYour lethal attacks deal non lethal as wellPower Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved CriticalHigh
Attune DomainGeneralYou incorporate the workings of a divine domain into your magic.Caster Level 1, Must follow a god or philosophy consistent with the chosen domain.Very High
Attune SphereGeneralYou incorporate the workings of a fiendish sphere into your magic.Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere.Very High
Attune Sphere, Book of ElementsGeneralYou incorporate the workings of an elemental sphere into your magic.Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere.Very High
Augment MetamaneuverMetamaneuverUse more than one metamaneuver effect on a single maneuver at once.Three or more other Metamaneuver featsVery High
Augment SacrificeGeneralGate Knight sacrifices become more powerful, at a higher cost.Least SacrificesHigh
Augment ShieldingMonstrousYour shields become stronger than normal.Must have the shield special quality.High
Augment Summoning, VariantGeneralYou summoned creatures are much more potent than normal.Must be able to cast a [summoning] spell or effect.High
Augmented Alchemy-CEItem CreationImprove on your base alchemical and poison-making skills.Int 13, Craft Alchemy 4 or Craft Poison 4Low
Augmented Damage ReductionFighterYou increases your damage reduction and prevent it from being bypassed byMust have a persistent source of damage reduction.High
Augmented ThaumaturgeGeneralYou gain access to, or further your development in a magical field.NoneUnquantifiable
Aura CrushGeneralYou have a powerful aura which prevent lesser foes from attacking.12 HDs, Aura Pressure or PressureVery High
Aura PressureGeneralYour imposing presence makes usage of limited-use abilities difficult.3 HDHigh
Aura Sealing StrikeMonkBlock the flow of ki in your adversaries with a strike.Stunning Fist, Wisdom 15High
Aura of DecaySpelltouchedEverything around you withers away.Must have been subjected to desecrate.Low
Aura of LifeExaltedYou are constantly consecrated, and other fun bonuses.Any good alignment, Knowledge (religion) 10 ranksHigh
Auto BoomRacialIf subject to fire, or death, you explode.Eijilund Plushie or Rockettu PlushieHigh
AutolifeExaltedYou won't die, even if they kill you.Any good alignment, Craft Wondrous Item, must be able to cast resurrectionVery High
Automail AdaptationGeneralYou have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine.Constitution 15, Must have received at least one automail graftLow
Automated Drone ProficiencyFighterYou gain a tiny construct which provide plenty of helpful information and is capable of actingCraft (Technology) 8 Ranks, Craft Construct or Device GadgeteerHigh
Automated HandGeneralYou can control mage hand with ease and use it defensively.Major HandSpell Focus (Transmutation)Moderate
Average InitiativeGeneralIn an encounter with at least two other initiative rolls, you can always choose to go in the middle.NoneModerate
Average OutLuckIf you roll a natural 1, the next roll is guaranteed to be at least a 10.NoneModerate
Awaken CoreDeformityThe Zonder Core is active, making you difficult to kill.Host Zonder Core, 9th levelVery High
AwarenessFighterYou have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners.NoneModerate
Awesome BlowFighterThe force of your blows can send your opponents flying violently away from you.18 StrVery High
Awesome Power FocusGeneralYour power focus flaw turn into a boon somewhat.1st level only, must have the power focus flaw.High
Axe KingFighter, TacticalYou have access to tactical maneuvers when using any kind of one or two-handed axe.Weapon Focus (any one or two-handed axe)High
Axe MasteryFighterYou do nice mean things with an axe.Must be proficient with some sort of axe.Very High
Axe Mastery VariantFighterGain additional uses when wielding axe-like weapons.Proficiency in an axe-like weapon.High
Azure InspirationIncarnumAdd invested essentia to your inspiration points total at the start of each encounterCon 13, Inspiration class featureHigh
Azure SorceryGeneralLearn the secrets of azure sorceries.Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank.Very High
Azure Weapon ProficiencyIncarnum, FighterYou gain weapon proficiency with a single chosen weapon and bonus when using it.BAB +1High
Baalzebul's AfflictionMinionYou are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs.Diabolic Disciple (Baalzebul)High
Baast's Nimble GraceGeneralWalk as a cat, jump as a cat, dance as a cat !Dex 15Moderate
Back SlashFighterGain the ability to sneak attack with great force, but only once every 1d4 rounds.BAB +3High
Backstabbing FamiliarGeneralYour familiar possess the same amount of sneak attack damage as you do.Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6High
Bad BossGeneralYou grant summoned allies, followers and cohort your betrayal feats as abettors.One [Betrayal] featModerate
Bad Moon RisingMonstrousYou are a creature of the night. It makes you more durable and puts you in a good mood.Shapechanger SubtypeModerate
Bad Touch StyleGeneralYou can deliver abilities with a range of touch with an unarmed strike instead of a touch attack.Improved Unarmed Strike or Slam AttackModerate
Baffling BluffingGeneralYour tricky words confound and bewilder your auditorBluff 4 ranks or Skill Focus (Bluff)High
Bag Full of Knick KnacksGeneralYou get an allowance each day used for pulling out just the item you need, up to a certain monetary value.Appraise 3 ranks, Sleight of Hand 6 ranksHigh
Balanced BladeFighterWhile you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purposeBAB +1 or DEX 13Low
Ballistic MasteryFighter, TacticalYou know how to use crossbow and firearms very effectively.Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm.High
Baneful TouchGeneralYou gain a touch attack which deal negative energy damage, and use it to channel strikes through it.One Bone Crown maneuverVery High
BanestrikeSalient AbilityChoose a favored enemy and strike hard and fast.Divine Rank 1, BAB +20, at least one Favored EnemyHigh
Banish LightArcane CombatCreate shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.Fighter level 8, Smoking Shadow StyleHigh
Baphomet's StatureMinionYou gain immense presence, just like Baphomet.Thrall to Demon (Baphomet)High
Bardic EndeavorGeneralYou are more motivated by your own music than you motivate others.Bardic Music class featureHigh
Bardic OverdriveGeneralYou can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward.Bardic Music, Perform 13 ranksHigh
Bark of My BonesRacialSylvari has mastered the creation of a more heavy and strong armor.Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin featModerate
Barracks BuilderGeneralYou can build additional Monster Crafting vats outside of your Monster Control Vault.Possess a Monster Control VaultVery High
Barrage of FistsFighterYou can use two-weapon fighting with two unarmed strikes.Improved Unarmed StrikeDex or Wis 15Moderate
Barreling ChargeFighterYour training allows you to bully foes out of the way as you charge your intended target.BAB +3, Improved OverrunImproved ChargeHigh
BarrierGeneralPut up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power PointsAbility to Cast Spells or Psionic PowersHigh
Basic HairstyleGeneralHave a default hairstyle always present, though never as strong as the real deal.Hairbinder 8thUnquantifiable
Bat Out of HellFiendYou scream across the worldFly SpeedModerate
Batman In Plain SightGeneralYou can hide in plain sight even when people are talking to you.Hide in Plain SightModerate
Battery CoreRacialYour overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire.Syntoid RaceHigh
Battle ArmourMonstrousPeople are lucky to even dent you.Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon TraitsHigh
Battle BraggartFighterYou brag as a move action to increase your fighting spirit, gaining various bonus.NoneModerate
Battle JugglerFighter, TacticalYou have the power of juggling, and the ability to use it in battle.BAB +3, Perform (Juggling) 8 RanksHigh
Battle LootingFighterYou like to fight with the weapons of your fallen enemies.Quick DrawLow
Battlefield AgilityFighterYou can act while on the move.Dex 13, DodgeMobilityTumble 8 ranks.High
Battlefield BullyTacticalBull rush related benefits.Power Attack, Improved Bull RushHigh
BattlesenseSalient AbilityYou cannot be surprised or flanked, except by a deity of higher rank.Divine Rank 0High
Battling CasterFighterYou gain extra hit points and a bonus on fortitude save and concentration check.Must be able to cast 1st level spells, proficiency with a single martial or exotic weaponHigh
Beast TamerGeneralYou scale your animal companion on your character level.Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcastingHigh
Beauty IdolGeneralOnce per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests.Cha 13Moderate
Beauty ModelGeneralYou are particularly comely, making quick friends and easily winning hearts.Charisma 13+Moderate
Become FamiliarGeneralYou gain a creature that considers you its familiar. Hilarity and plot hooks ensue.Knowledge (Arcana) 4 ranks, arcane caster level 1stHigh
Becursed TransformationHexYou reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities.Hexblade's Curse Class FeatureVery High
Begone, Fiend!GeneralYour honor and faith are like a repulsive barrier against fiends.Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks.High
Behemoth SlayerGeneralYou apply your expertise at slaying giant to other very large creatures.Favored Enemy (Giant) +4High
Bel's DirectiveMinionHell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision.Diabolic Disciple (Bel)High
Belial's DominanceMinionYour success in battle builds upon itself as your opponents into a corner, powerless to fight back.Diabolic Disciple (Belial)High
Bend MultitaskerBendingKeeping bends maintained is no big deal for you.The ability to bendHigh
Bend StrikeMetamaneuverYour strike ignores some cover.Ability to initiate a Strike of 2nd level or higherVery High
Bender's ChallengeBendingYou utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them.Know at least 1 Minor Bend that deals damage.High
Bending EnhancementBendingIncrease your bender levelKnow at least 5 Major Bend and 2 other Bending type featsHigh
Bending MagicBendingYour bending talents help your spells.Ability to Bend, ability to cast spells of a descriptor matching your element.High
Bending of WeaknessBendingYou seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them.Know at least one Minor Bend that deals damage.High
BergentrückungFighterNot all legendary heroes dies, some sleep until the day they are needed again.Character Level 11thLow
BerserkergangFuryYou may enter a particularly savage frenzy with random results.Must be able to RageHigh
Beshadowed GateMulticlassWhen you multiclass between Gate Knight and Shadowknife certain abilities keep advancing.Gate Knight 1st, Shadowknife 1stVery High
Bestial MightTacticalSynergistic abilities for Stone Dragon and Tiger Claw.BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance.High
Bewitched SummonsGeneralThe creatures you summon are hexed and touched by witchcraftAbility to cast spells.High
Big Bonk StyleFighterYou deal more damage on the first attack made with a greatclub each round. In addition to other benefits.BAB +1, proficiency with the greatclub.Moderate
Bigger BoomRacialYour explosives are more explosive.Eijilund Plushie or Rockettu PlushieModerate
Bind PossessionGrimYou gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits.Grim TransformationHigh
Binding GrowthElementalYou grow on people.Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat)Moderate
Bio-Energy SuffusionXenothericYou can use your bio-energy for casting spells or manifesting powers.Ability to cast spells or manifest powers.Very High
Bio-RestorationXenothericYou use your bio-energy to restore yourself.Healing SurgeVery High
Biotic DartGeneralYou can craft unique darts which inflict gradual hit point loss or heal allies.Craft (Alchemy) 5 Ranks, Heal 5 RanksHigh
Biotic InitiateXenotheric, PsionicA mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe.Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or HigherVery High
Biotic VanguardXenotheric, PsionicBy delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face.6 HDCon 18, Biotic InitiateVery High
BioweaponXenothericBy altering your own genetic structure, you have gained a powerful special attack.Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat)High
Black BeltFighterYou gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks.NoneModerate
Black Blood SpellMetamagicYou turn energy into vile blood, dealing vile damage.Blood Sacrifice, caster level 5th.Moderate
Black DiscipleGeneralYou dedicated yourself to dark powers utterly, allowing you to draw upon their power..NoneHigh
Black Lotus MonkGeneralYou add your assassin prestige class level to your monk level for several class features.Improved Unarmed Strike, Sneak Attack +2d6High
Black MagicGeneralYou opened yourself to heinous acts in the practice of magicAbility to cast spells, any non-good alignmentHigh
Black Swan's BravadoTactical, FighterGet some tactical maneuvers based on Hollywood movies.Point Blank ShotWeapon Focus (Any Firearm), Base Attack Bonus +5High
Black WhirlwindMonkMake extra attacks on when you use whirlwind attack.Flurry of BlowsWhirlwind Attack, Monk 6thHigh
BlackguardVileYou are a paragon of among black knights.Icon of Sin class feature, Cha 18+High
Blade BeamFighterYou unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon.Weapon Focus, must be able to cast 1st level spells or manifest 1st level powers.High
Blade BusterFighterIf your weapons aren't hitting quite like your fists, they are now...but you might break them.Str 17, Pugilist or Scaling Unarmed Dice as a class featureModerate
Blade RampartFighterCombat ReflexesHigh
Blade ThicketFighterYou make the battlefield around you difficult to move through, even for the most adept of acrobats.BAB +3High
Blade of SeleneRacialYour deep connection with the moon allows you to infuse your weapons with the very moonlight.Touch of Selene traitModerate
BladeblastPsionicThe soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power.Psychic StrikeHigh
Blazing HadokenMonkNow your hadokens leave a terrible burning effect, and can daze.Monk level 6th, HadokenStunning Fist, Wis 15High
Bleeding StrikeMetacombatCause grievous bleeding damage by taking a -1 penalty or more to hit.BAB +1High
Blessed RefreshmentGeneral1/day drink a holy water and treat it as a potion of cure light wounds.NoneLow
Blessed SummoningGeneralYou summon stronger celestial creatures.Augment SummoningVery High
Blessing of ApolloMinionApollo grant you his protection and his plagues.Favored of ApolloPrecise ShotHeal 4 RanksVery High
Blinding ManeuverFighterUse light in combat to hinder opponentsBAB +1Moderate
Blitz KreigFighter, SpeedYou attack and move in sequence.Dex 15, SwiftnessMobilitySpring AttackStrafe, BAB +6High
Block EvasionFighter, GeneralYou can evade blocks.Character level 5High
Blocked OpportunityFighterUse AoO to shield ally from provoking AoO.Combat ReflexesHigh
BlockoutReserveCreate blocks of various materials which take up space and can be used for temporary construction material.Ability to cast 2nd level spellsHigh
Blood BankGeneralYou can make your banked life last.Life Force class feature, maximum life force pool of at least 50 points, Bank Life class featureModerate
Blood CompanionGeneralYour bestial partner craves bloodAbility to summon a familiar, have an animal companion, or similarHigh
Blood DrainRacialYou can drain the blood of creature capable and willing to defend themselves and may heal from drinking the blood of sapient humanoid.fang class features, Dhampir raceHigh
Blood ManeuverMetamaneuverUse your life essence to empower your maneuver.NoneVery High
Blood PainterGeneralBy painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.Caster Level 5, Spellcraft 4 ranksVery High
Blood RallyFighterYou recover damage you recently took by going berserk on your opponents.At least one Blood Feast maneuver known, or BAB +4High
Blood SpellMetamagicYour blood empowers your spells.Knowledge (Arcana) 6 ranks, any other metamagic featVery High
Blood TrackerGeneralYou know how to track wounded animals and beasts.TrackLow
Blood TransfusionGeneralYou may heal others with your blood.Staunch class abilityLow
Blood War SorcererGeneralAs a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.Blood War Squaddie, caster level 5, must have fought in the Blood war for one yearHigh
Blood War SquaddieGeneralDue to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.Knowledge (The Planes) 2, must have fought in the Blood War for one year.High
Blood of StoneFighterYou laugh off the blows of foes as they shatter against your weathered hide.BAB +3, ToughnessHigh
Bloodcloud BleederGeneralClouds of Blood, ability to inflict Bleedout via feat or class featureHigh
Bloodcloud ProdigyMulticlassYou have learned to mesh the twin paths of the Bloodcloud.Clouds of BloodEye BleedHigh
Bloodied Death ThroesGeneralYour death throes goes off at 1/2 hp, as well as when you die.Con 15, Death Throes abilityHigh
BloodlineGeneralYou manifest a minor bloodline.NoneUnquantifiable
Bloodline KnightGeneralYou stack your eldritch knight and sorcerer level together for the purpose of your bloodline.Combat Casting, Bloodline class abilityVery High
Bloodline SoulswordGeneralYour Eldritch Soulsword carries even greater power now.Eldritch SoulswordVery High
Bloodline Spell AccessGeneralYou gain access to bloodline spells.Blood Arcanist or Eldritch Heritage featVery High
Bloodline, GreaterGeneralYour bloodline reaches the pinnacle of its power.NoneUnquantifiable
Bloodline, ImprovedGeneralYour bloodline is improved.NoneUnquantifiable
Bloodseeking SpellMetamagicYour magic draws out the blood from those it injures, making any injuries more severe.Heal 4 ranksVery High
BloodshaperRacialYou can shape blood into weapons and objects.Grey VampireVery High
BloodspillerMulticlassOh how pretty that shade of red is...Bloodcloud BleederBleeding CutClouds of BloodHigh
Bloodspiller, GreaterMulticlassBloodspillerBloodcloud Bleeder, Character Level 8thHigh
Bloody Maw SeducerVile, TacticalYou look very hot despite the alarming smile.Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding StrikeHigh
Bloody PathFighter, GeneralAttack everyone in the way during a charge, bullrush, or when you move from your square.Improved Overrun, Improved Bullrush, Improved Initiative, Combat ExpertiseHigh
Bloody ToughnessFighterYou are so tough you heal when you smack people.ToughnessModerate
Bloody Wyrm Brawler StyleFighter, TacticalYou're good with Dragon Claws, so why not extent that to their big brother?Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms),  Combat Reflexes Claws of the Wyrm StyleVery High
Blue FlamesEpicAll extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes.30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtypeHigh
Blue MorphovoreGeneralYou can take forms and use your other classes' features at the same time!Shift Points Morphovore abilityVery High
Blueflare BusterGeneralYou improve your flare buster abilities significantly.Flare Buster +4d6High
Boardshield StyleFighter, StyleAttacks and trample enemies while shieldsurfing.BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved ShieldsurfingModerate
Body As HammerFighterUsing your weapon as a conduit, you can smack people with other people.BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20High
Body AssemblageNecromantic CreationThe discarded husks of life are nothing more than a building material to you.Caster Level 1+, Ability to cast 1st level spells of the Necromancy schoolVery High
Body LinguistGeneralCommunicate without speaking, but only vague ideas and concepts.Bluff 4 ranks or Perform 4 ranksLow
Body and Soul StyleArcane CombatAny weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things.Fighter level 4, Spellcraft 2 ranksHigh
Body of IronFighter, MonkGain an armor bonus to AC even if you're unarmored.AC Bonus class feature (such as monk), Con 13, Fortitude +4Moderate
BodybenderBendingYou can Bend flesh, blood and nerves much more fluidly than others.At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric PuppetVery High
Boiling Liquid SpellMetamagicUse overheated Water spells to inflict fire damage.Ability to cast Fire spellsHigh
Boiling WatersRacialYou can superheat your body to become hasted and with fiery benefits.Elnade, 5 HDHigh
Bolster TechniqueGeneralYou focus upon one of your techniques, allowing it to be far more effective than it was in the past.NoneModerate
Bolstered InitiativeFighterYour reaction time relies on more than just your reflexesNoneHigh
Bolt of CorruptionFighterYou may deliver your touch of corruption with a ranged attack.Touch of CorruptionPathfinderHigh
Bomb FocusFighter, BombYou know how to create more potent bombs than usual.Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)Moderate
Bond of MurderGeneralYou have a telepathic bond with anyone you've killed or who has killed you.NoneLow
Bond of the AntSymbiotic, Item CreationYou have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body.Aspect of the Vermin class feature, Aspect of the Ant.High
Bond of the AphidSymbioticYou have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship.Aspect of the Vermin class feature, Aspect of the Aphid.High
Bond of the BeetleSymbioticYou have developed a bond with the beetles that cling to you, making you a groteque sight to see.Aspect of the Vermin class feature, Aspect of the Beetle.High
Bond of the CaterpillarSymbioticYou have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling.Aspect of the Vermin class feature, Aspect of the Caterpillar.High
Bond of the CentipedeSymbioticYou have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level.Aspect of the Vermin class feature, Aspect of the Centipede.High
Bond of the CockroachSymbioticCockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach.Aspect of the Vermin class feature, Aspect of the Cockroach.High
Bond of the Death's-Head HawkmothSymbioticThe deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death.Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth.High
Bond of the FireflySymbioticYou have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits.Aspect of the Vermin class feature, Aspect of the Firefly.High
Bond of the LocustSymbioticYou have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague.Aspect of the Vermin class feature, Aspect of the Locust.Very High
Bond of the MantisSymbioticYou have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense.Aspect of the Vermin class feature, Aspect of the Mantis.High
Bond of the MosquitoSymbioticYou have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same.Aspect of the Vermin class feature, Aspect of the Mosquito.High
Bond of the Queen BeeSymbioticYou have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them.Aspect of the Vermin class feature, Aspect of the Queen Bee.Very High
Bond of the ScorpionSymbioticYour bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits.Aspect of the Vermin class feature, Aspect of the Scorpion.High
Bond of the SpiderSymbioticYou have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways.Aspect of the Vermin class feature, Aspect of the Spider.High
Bond of the Stone RatGeneralYou can create a powerful petrifying poison.Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks.High
Bond of the Tarantula WaspSymbioticYou have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits.Aspect of the Vermin class feature, Aspect of the Tarantula Wasp.Very High
Bond of the VerminSymbioticYour connection with the bugs that even crawl underneath your skin grows ever stronger.Aspect of the Vermin class feature, any two [Hivemaster] feats.High
Bondage SpecialistGeneralBondage SpecialistIntimidate 3 ranks, Use Rope Skill 3 ranksModerate
Bonded WeaponFighterYou choose a weapon, eventually growing stonger and stronger in it's use.Base Attack Bonus +1High
Bone CharmerGeneralWith some special techniques you manage to influence corporeal undead as you would with living beingsAbility to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment)High
Bone SpearGeneralThis spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path.Teeth 3d4High
Bone SpiritGeneralThis powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead.Bone SpearTeeth 7d4High
Bone-CrushFighterYou know how to heal the body; you know how to break it.BAB +6, Heal 8 ranks, Power Attack, Combat ExpertiseHigh
Boneblade MasterGeneralYou have mastered the alchemic processes needed to create boneblades, as well as their use in combat.Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranksVery High
Bonus PowerGeneralGain an extra power-spell.Powerful Class Ability Level 3rd level (or higher)Unquantifiable
Bonus Spell SlotGeneralYou gain a bonus spell slot at the highest level you can cast.Must have spellcasting.Moderate
Boreal InvokerGeneralYou deal more cold damage and it debilitate your opponents.NoneHigh
Born CursedGeneralYou can reroll a d20, however you take a penalty each time you do so.1st Level OnlyModerate
Born FiendGeneralYou count as an evil outside for the purpose of meeting prerequisites with some extras.You may only take this feat at 1st levelHigh
Born HunterGeneralYou gain a variety of bonuses related to survival and nature, and gain the ability to track foes.1st Level OnlyModerate
Born InvokerJobYou have the inherent ability to use invocations.1st level Only, Cha 15+Very High
Born KnightGeneralYou gain a bonus on several knightly skills and some armor proficiency.1st level onlyModerate
Born PsionicGeneralBorn with psychic potential, you gain power points as you level.1st level only.Moderate
Born ScholarGeneralYou gain a +2 bonus on all knowledge checks, treat all of them as class skill and gain extra skill points to spend on knowledge skills.1st Level OnlyModerate
Born SorcererGeneralEven if you never become a real sorcerer, the arcane talent remains yours.1st level only, Cha 15Very High
Born ThiefGeneralYou were born and raised as a thief and thus you have gained useful assorted skills.1st level only.Moderate
Born TinkererGeneralYou gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills.1st Level Only, INT 13Moderate
Born ToughGeneralYou're built like a wall, it takes ages to make you fall.1st level only, Constitution 13, Base Fortitude Save +2Moderate
Born WizardGeneralEven if you never become a real wizard, the arcane talent remains yours.1st level only, Int 15Very High
Bottoms UpGeneralYou know how to chug! Drink as a move action, or later as a swift action.Con 13Moderate
Boulder HurlFighterIncrease damage and combat options with stone-throwingRock Thrower, BAB +6 or Sleight of Hand 9 ranksHigh
Boulder-Splitting BlowMonkYou can destroy an boulder with a single blow.Improved Unarmed StrikeImproved SunderHigh
Bound CastleSpelltouchedYou are bound to a structure, and its presence is entirely dependant on your own well being.either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HDUnquantifiable
Bound Shadow WeaponArcane CombatMake a weapon out of bound shadow.Fighter level 8, Smoking Shadow StyleHigh
Brace For ImpactFighterReady an action to weather an otherwise fatal blow.Con 13Moderate
Brain DrainPsionicDrink power points like Amy Winehouse drinks the sauce.Wildest TalentsVery High
Brain ThrustPsionicYour mind thrust is much more effective at dealing actual physical damage.Must be able to manifest mind thrust.High
Brainwashing MindbreakerGeneralYou dominate those you mindbreak, and if it would render them insane you seize control of their mind.Gaze of Madness, Character Level 7thVery High
Branching School MagicGeneralA class feature that applies to a single school of magic now applies to another.Spell FocusUnquantifiable
Brave Dragonblood SurgeRacialWhen you use Dragonblood Surge, you purge most status effects.Mitahnese Human, dragonblood surgeHigh
Brawler BarbarianGeneralYou are a brawler and a barbarian.Barbarian 1st, Improved Unarmed StrikeHigh
Breaching BlowFighter, GeneralBreach enemy armorStrength 13, Constitution 12, BAB 6+High
Breath WeaponFiendYou have a magical breath weapon.Character level 6Unquantifiable
Breath Weapon SubstitutionMonstrousChange what element your breath weapon produces.Breath Weapon which deals damageModerate
Breath of the DragonDraconicThe blood of dragons flows within you. You gain various dragon themed powers.Sorcerer level 1stVery High
Breath of the ElementsElementalYou have a breath weapon.Resistance 20+ or immunity to an energy type.High
Brew ArchpotionItem CreationYou can infuse more than one spell into a potion, for longer durations, but at a greater cost.Brew PotionKnowledge (arcana) 16 ranks, Spellcraft 16 ranks.Very High
Brew Potion, VariantItem CreationYou can craft potions and alchemical wondrous items.Caster level 3rd or Craft (Alchemy) 6 RanksHigh
Brew Restorative PotionItem CreationBrew potions that restore hit points and cure ailments.Caster level 3rd or Heal 6 ranks.High
Brew Twisted PotionItem CreationYou make potions out of people's corpses. You sick, twisted bastard.Brew Potion, must be evil.Unquantifiable
Brick BreakFighterYou are an expert at shattering inanimate objects into pieces.Improved Unarmed StrikeLow
... further results

Epic Feats[edit]

Epic feats may be found here. They are not broken up by article balance.




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