Template:3.5e Class Ability Effects by Level/doc

From Dungeons and Dragons Wiki
Jump to: navigation, search

The template is for outputting specific class ability lists. It will list a header for the class and level (with optional grouping) for any request that contains results. It will not output anything if nothing exists in the specified parameters, so you can toss this on a page without worry about creating dead space. When something is later added, it will be added to the page and auto-generate a header if appropriate.

Syntax[edit]

{{3.5e Class Ability Effects by Level
|class= The class you want to display the list for
|abbrv= The abbreviation used for the class in the spell description (optional parameter)
|level= The level you want to display the list for
|type= The type of class ability you are generating a list for. Ex: Spell, Incantation, etc.
|grouping= The grouping type you wish to narrow the results by. Ex: School, Discipline, etc. (optional parameter)
|group= The specific group you wish to narrow the results by; must be of type specified in grouping. Ex: Conjuration, Desert Wind (optional parameter)
}}

You may leave off the grouping and group parameters, but you must include both for them to function properly.

Examples[edit]

1st-Level Sorcerer/Wizard Spells

Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.

Acid Bomb: This spell creates a sphere of acid that flies towards the target.

Alter Gravity: Increase or decrease gravity on a target.

Alter Spell: You alter a spell with a metamagic effect.

Ancestral Weapon: You create a weapon wielded by your ancestors and imbued with their strength.

Ashe's Mind Lance: Deal damage, interrupt spell.

Asterfete's Return Scrying: One scrying sensor that appears in the area also becomes a window back to its source.

Astral Fugue: Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting.

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Baleful Reduce Person: A particularly disadvantageous version of reduce person, but with a reduced duration.

Bel's Ambush: Reduce a creature's initiative so you and your allies can go first.

Biogel Mimic: Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it.

Blossom of Razors: Your foe's organs cut them apart from the inside.

Boiling Sphere: You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square.

Bond of the Obnoxious Commander: A spirit of an ancient legend of war guides your martial maneuvers.

Bot Interface: Conjure a phantom console which you can use to interact with the Bot subtype.

Call Minion: Call a humanoid with 1 HD or less to perform a task for you.

Cautious Reposition: Cautiously reposition yourself out of (or into) a more dangerous position.

Chaos Blaze: A highly random fire spell that can hurt a lot or barely do anything, who knows.

Color Spray: A re-balanced version of color spray.

Color Spray, Eiji: Another re-balanced version of color spray.

Cone of Cold, Lesser: The little brother of cone of cold, a reliable spell for low-level casters.

Cone of Melted Butter: Exactly what it says on the the tin.

Conjure Tools: Summon a masterwork tool for your purposes.

Corpse Puppet: Briefly make a skeleton or zombie under your control. Cheaper than animate dead, but only for a short time.

Cure Wounds - Zhen Variant:

Dampen Impact: Gain DR 10/magic and reduce impact damage by 10 per caster level.

Death's Door: Touched creature can survive at up to –20 hit points.

Desolate, Lesser:

Detect Heat: You detect heat sources visually.

Detect Laws: Determine the rules in the nearest settlement.

Detect Parentage: Disc determines if subjects are parent and child.

Detect Power Level: You sense the presence of life force in an area.

Devilish Spew: You breath a cone of fire and brimstone all over the place.

Dimensional Transference: The target's weapons go through portals to make attacking more or less efficient, depending on your desires.

Disappointing Runes: Minor rune goes off with a plip of daunting disappointment.

Discern Portal Destination: Find the destination of a portal

Drain Energy: Absorb health from a target, and transfer fatigue and exhaustion.

Dry Ray: Water evaporates before your eyes, dessicating creatures and drying objects.

Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.

Dust to Dust: Destroys corpse.

Ell's Great Effort: You gain a bonus to a future roll.

Elush's Leaden Investiture: Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant.

Elush's Limb Calcification: Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.

Enchanted Shot: This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.

Encrypt/Decrypt: Encrypts or decrypts a volume of text

Enfluffen: You make things fluffier! Poof poof poof!

Erzebet's Skull Bomb: Throws a skull, explodes for damage, slow.

Extraplanar Disruption: Disrupt an extraplanar creature's connection to reality, reducing attack and defense and making it easier to banish them.

Fanservice: You provide some fanservice. This is rather distracting.

Fire Potency: You create a strong link between yourself and the elemental plane of fire.

Fireball, GT Variant: With muttered words, the spot you point at bursts into flames.

Fireproofing: Coat an object in a thin magical patina that protects it from fire damage.

Firering: Invoke a ring of flames around the target, both to protect and deal damage

Flee: You run from the scene with your tail between your legs.

Flower's Flame: Throw a small explosive with just enough time for the target to choose how to react.

Focus Shield: Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.

Frighten: Subjects within cone flee for 5 rounds.

Gaban's Scorching Embers: You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.

Galea's Drenching Orb: Throw a ball of water that puts out fires.

Gazer Laser: Your eyes shoot lasers uncontrollably. Is this awesome?

Gossamer Thread: Create a thread that binds a target. To them, it is strongest steel.

Gravity Sling: As magic missile, but deals higher bludgeoning damage and does not allows spell resistance.

Gust Bellow: Project a 15 ft cone of wind in front of you, a sort of long lasting but short range gust of wind.

Half Shot: Far Shot? No, try half shot, and cut those ranges in two!

Helpful Lick: You lick someone's face and they feel better.

Holt's Hemorrhaging Hematoma: You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.

Holt's Interposing Hand: You create a massive hand of force that grants cover to a creature of your choosing.

Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.

Ink Blot: Splash enemies with sticky ink and reveal their position.

Inscribe: Writing implement writes on its own

Ishara's Enticing Directive: Tell one creature to give you object, creature approaches, gives over.

Jelly Floor: This spell turns the floor into a thick layer of bouncy jelly.

Jelly Orb: An orb of magical jelly flies from your hand to its target.

Kiden's Curse of Calling: A curse which cause illusory hallucination.

Kiden's Harassing Spirit: Summon a spirit to annoy and possibly kill people if you invest enough into it.

Leaping Lightning: A bolt of lightning jumps from creature to creature.

Leather Seed: Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.

Lesser Bamf: Short-range limited teleportation once per round.

Light Laser: Shoot a beam of light, deal damage and possibly blind.

Lightning Bolt, GT Variant: With muttered words, the spot you point at bursts into flames.

Lightning Spear: 40' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).

Lockstep: Sets your base land speed to 30 ft. Useful if you would be slower otherwise.

Longtall: Long fighter is loooong. Extend a creature's body to attack creatures higher than you, grab high items off shelves, or form bridges.

Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.

Mage Armor, Swift: Grant a +4 armor bonus to AC. Protection against incorporeal attacks.

Magic Harassment: Harass your foe with a spell that make him weaker and slower.

Magic Probe: Enhances a focus into a magical probe, allowing you to gauge temperature, pressure, lighting conditions, and basic knowledge from the viewpoint of the probe.

Mantissa's Ostrich Flight: Places caster in extremely secure hiding place. Does not provide egress from hiding place.

Mantissa's Superquintessential Archdweomer: Gives targets strong impression of being under some unknown effect.

Mastercrafting: Turn a non-masterwork item into a masterwork item.

Naked Invisibility: As the invisibility spell, but only affects your body.

Nealan's Erotic Touch: Touch a target to force them to, ahem, 'lose concentration'.

Nealan's Unbuckling: Instantly removes armour (or other clothing) from a target.

Object Insight: Gain some insight on the nature of objects and the lore surrounding them.

Orb of Light: Mobile ball of light provides illumination.

Parachute: Create a parachute to slow your fall. Longer lasting than feather fall, but only for one person and with a few downsides.

Paranoia Haunt: Cause a creature to be treated as being flanked, and render them more susceptible to further fear effects.

Pathfinder: Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.

Phantom Dart: Fires a quasi-real projectile which can be redirected in subsequent rounds.

Phantom Palm: Make an incorporeal touch attack, and age your opponent briefly.

Pizizzap's Annoying Allergen: An annoying allergy that troubles a victim for a short period of time.

Pocket Conjuration: Conjure a single ordinary object or animal at the drop of a hat.

Poison Breath: Exhale a cone of quickly-dissipating poisonous gas.

Polish: You cause a stone or metal surface to become extremely smooth and polished.

Position Drift: Every round, the target's position changes ever so slightly in one direction.

Possessed Hand: Cause a creature's hand to be possessed and work against their self interest.

Power Word Ignition: A non-enchantment power word that lights objects on fire.

Power Word Pain Variant: Take damage over time, based on your remaining hp.

Predict Stability: Predict the stability of your plane of existence

Protection from Alignment, Variant: A remake of protection from alignment.

Punish Violence: If the afflicted target attacks, they take non-lethal damage.

Quantum Lock: Lock an object in place, though it can be moved with sufficient strength.

Quickwind Shield: Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall.

Ray of Rope: Get over here! Lasso the enemy in and drag them closer!

Ray of Winter: You project a ray of cold that deal damage and potentiality slow down opponents.

Regal Presence: Your knowledge of nobility gives you a commanding presence none can ignore.

Restructure, Lesser: As lesser vigor, but for unliving creatures and objects.

Retort: Gain a barrier which damages those who strike you in combat.

Rickshaw: Creates a rickshaw including handler

Ride the Nightmare: Caster teleports randomly while asleep.

Rockfist: You encase your fist in rocks, allowing you to deal increased damage on a successful hit.

Sasha's Searing Light: Channel light to your hand to create a damage dealing ray.

Searing Hand: You deliver a relatively powerful burning touch, possibly causing it target to catch in flame.

Secret Sickness: Hide your illness and symptoms under an illusion, but you remain infected.

Sense Emotions: You sense the emotions of those around you.

Shadow Bolt: Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.

Sky Eye: Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.

Sobering Skeletal Stillness: Creature with skeletal structure is unable to move.

Solar Paneling: Attach a sunlight absorbing panel to an object or creature, giving it power, sustenance, or able to charge a focus component.

Soundblast: Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.

Sparklers: Shoot fireworks that make a bright flash and loud noise.

Spew Acid: 20' cone deals 4d4 acid damage, +1d4 per two levels over first (max 8d4).

Sreip's Haste Vision: You can move your eyes and process their input incredibly fast, enhancing your vision and protecting you from certain effects.

Sticky Hands: You find your hands glued to your weapon, everything you touch won't wash off!

Sting Dart: Fire a poison stinger that injures and leaves painful sore welts.

Stun Volt: A stunning shock deals damage and may stagger your opponent.

Summon Bot: Summon a Bot to fight for you. Cast it in a higher level spell slot for a stronger effect.

Summon Construct: Summon a construct.

Summon Elemental: Summon an elemental.

Summon Spider I: Calls spider to fight.

Suppress Influence: Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.

Surfing Disc: Create a floating disk you can surf upon.

Talk Like a Pirate: Avast, mateys! When yer crew be babblin' landlubber nonsense, use this spell to bring 'em back to the talk of the salty seas.

Tasha's Tomb Tainting: Area loses special type, and may be considered desecrated.

Terrain Arcana: Enhance the ground with a constant magical effect, which grants its benefit or penalty to anyone standing on that square.

Terry's Sonic Beatdown: A mediocre sonic spell that shine when metamagic is applied to it.

Tholan's Pointed Digits: Turn your fingers into darts and shoot them at the enemy.

Thorns of Relentless Darkness: Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.

True Dodge: The counterpart to true strike, this makes it easy to dodge one single attack.

Unicorn's Hand: A caster who prepares this spell is never without a helping hand.

Unlock Spell: You unprepare spells, making them empty spell slot which may be filled later.

Unstable Enlargement: As enlarge person but much faster to cast. And a lot less reliable.

Warforged Heart: Gain some of the traits of a living construct.

Weightless Object: Attended object becomes weightless.

Withstand Energy: Grant resistance to one element based on caster level.

Withstand Energy Variant: In an instant, protect yourself from energy damage.

Yau Wei's Engorged Grip: Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.


2nd-Level Sorcerer/Wizard Spells

Ablative Jacket: Create a magical vest which grants a bit of temporary hit points.

Acid Sheath: Cover yourself in acid, resist acid damage, hurt attackers.

Aetherion Orb: Blast of aetherion energy that targets a single creature

Albedo Armor: Gain snow armor which reflects light and ablates fire.

Analyze Object: A greater form of identify which works on non-magical objects and delivers a more detailed mundane information.

Animate Scarecrow: Infuse a spark of life in ragged scarecrows.

Arcane Key: Create a key that can automatically open an arcane lock for its holder.

Ashe's Spell Seizure: Ray that strips away spells.

Asterfete's Scry Trace: Hijack a divination sensor to see who sent it.

Bamf: Lets you teleport short distances once per round.

Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.

Bend Fate: Sometimes you just need that little push. Increase or decrease a result by 1d4 for any d20 roll which affects or is initiated by you.

Big Head Mode: The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.

Biting Mist: A fog bank that slowly digests everything inside it.

Blood Brothers: You take the target's blood and transform into a creature of his type and vice versa.

Bond of the Harden Crusader: Learn to model your martial techniques with magic.

Bone Spurs: Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.

Bouncy Jelly Boots: Target's feet are covered with jelly, providing a boost to movement and jumps.

Cain's Curse of Covetousness: Designate an object, which attracts creatures and causes them to fight over it.

Cloth Shape: Like wood shape but for cloth objects.

Cone of Searing Wax: Fire a cone of searing wax to damage your opponents and immobilize them.

Congealing Consumption: Creatures within the area of effect become nauseated.

Continual Shade: A black continual flame which radiates darkness.

Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.

Create Wooden Door: Create a wooden door fit for a hallway, or up against a wall.

Creeping Darkness: Muffle your presence, and phase out within the darkness.

Cryospray: Release a constant stream of freezing cold which can ice over your opponents.

Cure Wounds - Zhen Variant:

Dark Symmetry: Subject becomes unable to move, unless mimicking caster's movements when the caster desires.

Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.

Dimension Pop: A low-level teleportation spell that is quick, but short-ranged and dangerous to use.

Dire Wound: The affected target appears to be much worse off than they think, causing them to change their tactics.

Dispater's Tower: Surround yourself with protective iron walls, even though it hampers your own ability to attack.

Dragon's Breath, NW: You breathe out a blast of energy.

Dream Hypnosis: You enter a creature's dream and attempt to alter their disposition.

Dyfen's Violent Flashback: You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action.

Earthshaking Growl: Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.

Ekbom's Egotistical Episode: Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.

Ekbom's Imaginary Insects: Target hallucinates insects all over their body and attacks themselves.

Elemental Augmentation: Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.

Elush's Eye-Blasting Explosion: Convert enemy's eyes to acid, explode outward.

Erupting Firebolt: You fire a bolt of flame which explodes and deals fire damage within a versatile area of effect.

Essence Rip: Tear away part of your target's Essence.

Expeditious Invisibility: Gain the benefits of invisibility and expeditious retreat, but at reduced duration.

Eyebeams: With a steely glare, you fire laser beams from your eyes.

Faith's Reactive Nest: Creates a web, summons spider, traps others.

Fertilize: Heal swarms, flourish crops, contaminate areas, and cover objects in vines.

Fingertip Lightning: Fire a ray of electricity which may knock opponent prone.

Fire Breath, Lesser: Breathe a cone of fire for 1d4 damage/caster level

Fire Path: Release a gout of flame that leaves burning puddles behind.

Flame Breath: You gain a limited breath weapon dealing moderate fire damage.

Float: Gain a hover speed (perfect) equal to your land speed.

Fluffy Bunny Beam: Turn your target (or a different target) into a fluffy bunny for a brief moment.

Focus Radiance: Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.

Force Bit: You create a "force bit" which can attack for you, or give defensive bonuses.

Foretell Pain: Foretell the next most likely damage you will take within 1 round.

Form of Death: Target gains qualities of an undead creature.

Frostbite: A simple spell used to lock enemies in Ice.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Gaban's Chaos Firelance: Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.

Galea's Reverse Merform: Turn a creature into a reverse mermaid.

Headache: Give you target a pounding headache for a few rounds.

Healing Humidifier: Convert a potion into a thin mist that provides its healing benefits over a large area over time.

Heavy Weapon: Make a weapon unusually heavy, which could be a boon or a bane.

Heroics: You gain the benefit of a single feat.

Human Form: Target assumes appearance and form of a humanoid.

Hypnotic Light: You create hypnotic lights, allowing you to enthrall your target.

Ice Barrage: You fire sharp chunks of ice at foes within close range, after impact they explode, dealing splash damage.

Ice Crystal Phalanx: You create a line of freezing cold which leaves sharp ice crystals in its wake.

Ilyre's Conspicuous Combustion: A flashy version of combustion created by a pyromaniac sorcerer who wanted to make setting things on fire more interesting.

Imbed Suspicion: Cause a target to no longer treat their allies as allies.

Impossible Cover: When using this spell you can gain total cover from objects which otherwise are too small or thin.

Increase Susceptibility: You make your hapless victim more susceptible to diseases.

Infernal Lash: Restrain and damage foes with diabolic chains.

Inflict Psychosis: Inflict one or more psychosis effects.

Ink Splash: Coalesce a blob of ink and then shoot it as an arrow.

Instantaneous Portal: You create a short-lived portal for transportation.

Investigate Portal: Learn about a portal's operation and what's on the other side

Invisibility, Grimoire: A different kind of invisibility for High-level games.

Jelly Aura, Lesser: Covers target in jelly, halving bludgeoning damage.

Kiden's Combustive Torch: A powerful and utilitarian version of produce flame.

Kinetic Forcefield: Take control of the kinetic power.

Last Cast: Determine what spell was cast last from a spellcaster or item.

Last Word: deal damage and silence target.

Lesser Animate Dead: As animate dead, but you don't have control...

Lesser Baleful Polymorph: baleful polymorph's little sibling

Lesser Imbue Sentience: Imbue a non-living object with primative sentience for a short time.

Lesser Item Morph: Turn your opponents into inanimate objects.

Levitate, Hostile: A offensive version of the levitate spell which can deal heavy damage but last a short time.

Light Weapon: Make a weapon unusually light, which could be a boon or a bane.

Mad King's Concussive Orb: An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.

Mad King's Kinetic Orb: An orb of volatile force that explodes, flinging things away from it.

Magic Eye: Inscribe a magical eye on a surface and see through it with concentration.

Magic Option: An orbiting magical sphere that generates magic missiles when you attack.

Mark of Summoning: Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.

Mined Field: You conjure several explosive mines you hide in the ground.

Nealan's Disturbing Image: Creates a copy of the most disturbing image the target can imagine in front of them.

Nealan's Erotic Gaze: Makes those that you stare at 'lose concentration' at a distance.

Noncompliance: Make yourself immune to compulsions for one round.

Ohm's Electrified Equipment: Electrify metal armor or weapon, either helping or hindering the wielder.

Path of the Lost: Direct lost souls in a ranged attack that deals more damage to more insidious opponents.

Phantasmal Mirror: A version of mirror image that is fast to cast, last only a short time and the images only exists in the head of the attackers.

Phantom Barrier: A barrier of ghostly energy grants you temporary hit points and damage reduction.

Phase Face: Look through a wall by pressing your face into it.

Pizizzap's Bothersome Allergen: A bothersome allergy that troubles a victim for a short period of time.

Poison Needle: Conjure a poison dart to throw at your enemy.

Portal Party: You create portals around you that creatures can run through.

Power Word Shove: A non-enchantment power word, it shoves creatures and objects away.

Power Word The Game: You shout "The Game" at somebody, instantly making them believe they have lost whatever game they were playing.

Prismatic Edge: Enhance your weapon with prismatic power, each round brings new destruction!

Pronounce Doom: Words and gaze kill one subject.

Quick Crafting: When you cast this spell, any crafting you do goes three times as fast!

Ramforce Blast: A ram-like blast of force which damages and knock back opponents

Reject Earth: You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!

Risky Rebounding Reaver: You shoot a sphere of force that can be reflected back at you, but you can also reflect it. Each rebound increases the stakes.

Ritual of Resizing: Resize an item, typically a weapon or armor, or refit an armor to your use.

Rock Paper Scissors: Summon up a rock, paper, or scissors to attack your foe.

Scan: Identifies creatures, and maybe their abilities as well.

Seeker Bee: Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.

Self Bolt: You stick your tail straight in the air and bring down the lightning.

Sense No Evil: If exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself.

Shape Cloud: Shape fogs and clouds, allowing you to make passages as needed.

Share Perception: See as someone else sees, colors by their perceptions

Shimmering Forcefield: A spell which create an invisible barrier around the caster and protect her from harms.

Shock Sting: Taze your opponents to stun them, or take them in nonlethally.

Shylock's Revenge: With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.

Siege Travel: Turn a siege weapon into an unconventional form of transportation.

Soul Trap: Traps the targeted creature's essence into a soul gem when it dies.

Soundproof: You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.

Spell's-Eye View: See from the perspective of your spells.

Spinning Slots: Create a random slot machine, whose various results produce many magical effects.

Springed Arms: Make your arms become extendable springs to gain reach with your fists.

Static Projectile: Freeze a projectile (mundane or magical) in mid air, then redirect and release it.

Sterilize: Destroy weak creatures, including swarms, instantly.

Still Invisibility: Become invisible forever, provided you never move.

Sudden Weakness: You cause a creature to take a large penalty to strength and possibly fall prone.

Summon Construct: Summon a construct.

Summon Monster: Summon an encounter of monsters.

Summon Motorcycle: Summon a warforged cycle to ride into the sunset.

Summon Spider II: Calls spider to fight.

Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.

Summon Sweaty Strongmen: Summons a musclebound humanoid to carry stuff for you, and other small tasks.

Suppress Power Level: Hides your life signs, making some detection and targeting impossible.

Suppression Mist: Create a mist that suppresses mundane fire and grants fire resistance.

Swarm of Minions: Summon two minions per level, who act like a sort of swarm providing small but consistent damage.

Tarn's Violent Prophet: Let a divine spellcaster lose all control and just smite the infidels!

Telegraphed Firecracker: Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.

Tesla Coil: Conjure a metal torus that shocks nearby creatures each round.

Tholan's Painful Transfer: Forcibly take information from a target.

Time Loop: You force a moment to repeat itself three times, picking the version of events that best suits your needs.

Tomb Tile Tessellation: Area becomes eligible to become a Tomb, and gain the effects of such a space.

Totemic Power: A replacement of the Animal's X spells.

Trailing Arcane Mark: This arcane mark leaves an easily traceable magical trail in its wake.

Tremors: You cause earth to shoot up and hit people.

Triple Enchanted Shot: As enchanted shot, except the arrow split into three when fired.

Undead Tooth: You turn an undead you control into a single tooth, allowing you to conceal and carry them.

Vile Strike: Your next attack in the round deals vile damage.

Voluntary Coma: Alter your body to have reduced metabolic needs, or enter a state of false death.

Voodoo Doll: You stab a duplicate of the target with special needles, and the target suffers for it.

Wandering Soul: Separate body and soul to send the second out exploring, with a great risk.

What's That?: Hey, did you just see that? Too late, made you look, you just provoked an AoO! Mwahahahaha!

Witchslap: If a creature approaches you from afar, you slap them out of the way.



{{3.5e Class Ability Effects by Level |class=Sorcerer/Wizard |level=<1 and 2> |type=Spell |grouping=School |group=<All 8 Schools>}} Shows Sorcerer/Wizard effects with a class list, level, and school header.

1st-Level Sorcerer/Wizard Abjuration School Spells

Dampen Impact: Gain DR 10/magic and reduce impact damage by 10 per caster level.

Disappointing Runes: Minor rune goes off with a plip of daunting disappointment.

Extraplanar Disruption: Disrupt an extraplanar creature's connection to reality, reducing attack and defense and making it easier to banish them.

Fireproofing: Coat an object in a thin magical patina that protects it from fire damage.

Firering: Invoke a ring of flames around the target, both to protect and deal damage

Focus Shield: Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.

Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.

Mage Armor, Swift: Grant a +4 armor bonus to AC. Protection against incorporeal attacks.

Mantissa's Ostrich Flight: Places caster in extremely secure hiding place. Does not provide egress from hiding place.

Protection from Alignment, Variant: A remake of protection from alignment.

Retort: Gain a barrier which damages those who strike you in combat.

Suppress Influence: Suppress the influence and sign or one or more vestige, however doing so prevent the binder from using the vestige's powers.

Withstand Energy: Grant resistance to one element based on caster level.

Withstand Energy Variant: In an instant, protect yourself from energy damage.


1st-Level Sorcerer/Wizard Conjuration School Spells

Acid Bomb: This spell creates a sphere of acid that flies towards the target.

Ancestral Weapon: You create a weapon wielded by your ancestors and imbued with their strength.

Biogel Mimic: Create a biogel mimic, a harmless creature that duplicates organic flesh to the point of being an effective simulacrum for it.

Boiling Sphere: You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square.

Call Minion: Call a humanoid with 1 HD or less to perform a task for you.

Cone of Melted Butter: Exactly what it says on the the tin.

Conjure Tools: Summon a masterwork tool for your purposes.

Dimensional Transference: The target's weapons go through portals to make attacking more or less efficient, depending on your desires.

Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.

Galea's Drenching Orb: Throw a ball of water that puts out fires.

Helpful Lick: You lick someone's face and they feel better.

Ink Blot: Splash enemies with sticky ink and reveal their position.

Jelly Orb: An orb of magical jelly flies from your hand to its target.

Kiden's Harassing Spirit: Summon a spirit to annoy and possibly kill people if you invest enough into it.

Lesser Bamf: Short-range limited teleportation once per round.

Magic Harassment: Harass your foe with a spell that make him weaker and slower.

Parachute: Create a parachute to slow your fall. Longer lasting than feather fall, but only for one person and with a few downsides.

Pocket Conjuration: Conjure a single ordinary object or animal at the drop of a hat.

Poison Breath: Exhale a cone of quickly-dissipating poisonous gas.

Possessed Hand: Cause a creature's hand to be possessed and work against their self interest.

Ray of Rope: Get over here! Lasso the enemy in and drag them closer!

Rickshaw: Creates a rickshaw including handler

Ride the Nightmare: Caster teleports randomly while asleep.

Solar Paneling: Attach a sunlight absorbing panel to an object or creature, giving it power, sustenance, or able to charge a focus component.

Sticky Hands: You find your hands glued to your weapon, everything you touch won't wash off!

Sting Dart: Fire a poison stinger that injures and leaves painful sore welts.

Summon Bot: Summon a Bot to fight for you. Cast it in a higher level spell slot for a stronger effect.

Summon Construct: Summon a construct.

Summon Elemental: Summon an elemental.

Summon Spider I: Calls spider to fight.

Unicorn's Hand: A caster who prepares this spell is never without a helping hand.


1st-Level Sorcerer/Wizard Divination School Spells

Asterfete's Return Scrying: One scrying sensor that appears in the area also becomes a window back to its source.

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Bond of the Obnoxious Commander: A spirit of an ancient legend of war guides your martial maneuvers.

Detect Heat: You detect heat sources visually.

Detect Laws: Determine the rules in the nearest settlement.

Detect Parentage: Disc determines if subjects are parent and child.

Detect Power Level: You sense the presence of life force in an area.

Discern Portal Destination: Find the destination of a portal

Ell's Great Effort: You gain a bonus to a future roll.

Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.

Magic Probe: Enhances a focus into a magical probe, allowing you to gauge temperature, pressure, lighting conditions, and basic knowledge from the viewpoint of the probe.

Object Insight: Gain some insight on the nature of objects and the lore surrounding them.

Pathfinder: Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.

Predict Stability: Predict the stability of your plane of existence

Sense Emotions: You sense the emotions of those around you.

Sky Eye: Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.

Sreip's Haste Vision: You can move your eyes and process their input incredibly fast, enhancing your vision and protecting you from certain effects.

True Dodge: The counterpart to true strike, this makes it easy to dodge one single attack.


1st-Level Sorcerer/Wizard Enchantment School Spells

Fanservice: You provide some fanservice. This is rather distracting.

Half Shot: Far Shot? No, try half shot, and cut those ranges in two!

Ishara's Enticing Directive: Tell one creature to give you object, creature approaches, gives over.

Possessed Hand: Cause a creature's hand to be possessed and work against their self interest.

Power Word Pain Variant: Take damage over time, based on your remaining hp.

Punish Violence: If the afflicted target attacks, they take non-lethal damage.

Regal Presence: Your knowledge of nobility gives you a commanding presence none can ignore.

Talk Like a Pirate: Avast, mateys! When yer crew be babblin' landlubber nonsense, use this spell to bring 'em back to the talk of the salty seas.


1st-Level Sorcerer/Wizard Evocation School Spells

Ashe's Mind Lance: Deal damage, interrupt spell.

Chaos Blaze: A highly random fire spell that can hurt a lot or barely do anything, who knows.

Cone of Cold, Lesser: The little brother of cone of cold, a reliable spell for low-level casters.

Cone of Melted Butter: Exactly what it says on the the tin.

Desolate, Lesser:

Devilish Spew: You breath a cone of fire and brimstone all over the place.

Fire Potency: You create a strong link between yourself and the elemental plane of fire.

Fireball, GT Variant: With muttered words, the spot you point at bursts into flames.

Firering: Invoke a ring of flames around the target, both to protect and deal damage

Flower's Flame: Throw a small explosive with just enough time for the target to choose how to react.

Gaban's Scorching Embers: You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.

Gazer Laser: Your eyes shoot lasers uncontrollably. Is this awesome?

Gust Bellow: Project a 15 ft cone of wind in front of you, a sort of long lasting but short range gust of wind.

Holt's Interposing Hand: You create a massive hand of force that grants cover to a creature of your choosing.

Ink Blot: Splash enemies with sticky ink and reveal their position.

Leaping Lightning: A bolt of lightning jumps from creature to creature.

Light Laser: Shoot a beam of light, deal damage and possibly blind.

Lightning Bolt, GT Variant: With muttered words, the spot you point at bursts into flames.

Lightning Spear: 40' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).

Orb of Light: Mobile ball of light provides illumination.

Power Word Ignition: A non-enchantment power word that lights objects on fire.

Quickwind Shield: Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall.

Ray of Winter: You project a ray of cold that deal damage and potentiality slow down opponents.

Sasha's Searing Light: Channel light to your hand to create a damage dealing ray.

Searing Hand: You deliver a relatively powerful burning touch, possibly causing it target to catch in flame.

Soundblast: Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.

Sparklers: Shoot fireworks that make a bright flash and loud noise.

Spew Acid: 20' cone deals 4d4 acid damage, +1d4 per two levels over first (max 8d4).

Stun Volt: A stunning shock deals damage and may stagger your opponent.

Surfing Disc: Create a floating disk you can surf upon.

Terry's Sonic Beatdown: A mediocre sonic spell that shine when metamagic is applied to it.

Thorns of Relentless Darkness: Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.


1st-Level Sorcerer/Wizard Illusion School Spells

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Bot Interface: Conjure a phantom console which you can use to interact with the Bot subtype.

Color Spray: A re-balanced version of color spray.

Color Spray, Eiji: Another re-balanced version of color spray.

Gossamer Thread: Create a thread that binds a target. To them, it is strongest steel.

Kiden's Curse of Calling: A curse which cause illusory hallucination.

Mantissa's Superquintessential Archdweomer: Gives targets strong impression of being under some unknown effect.

Naked Invisibility: As the invisibility spell, but only affects your body.

Phantom Dart: Fires a quasi-real projectile which can be redirected in subsequent rounds.

Secret Sickness: Hide your illness and symptoms under an illusion, but you remain infected.

Shadow Bolt: Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.


1st-Level Sorcerer/Wizard Necromancy School Spells

Astral Fugue: Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting.

Corpse Puppet: Briefly make a skeleton or zombie under your control. Cheaper than animate dead, but only for a short time.

Death's Door: Touched creature can survive at up to –20 hit points.

Drain Energy: Absorb health from a target, and transfer fatigue and exhaustion.

Dust to Dust: Destroys corpse.

Erzebet's Skull Bomb: Throws a skull, explodes for damage, slow.

Frighten: Subjects within cone flee for 5 rounds.

Kiden's Curse of Calling: A curse which cause illusory hallucination.

Leather Seed: Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.

Paranoia Haunt: Cause a creature to be treated as being flanked, and render them more susceptible to further fear effects.

Phantom Palm: Make an incorporeal touch attack, and age your opponent briefly.

Sobering Skeletal Stillness: Creature with skeletal structure is unable to move.

Tasha's Tomb Tainting: Area loses special type, and may be considered desecrated.


1st-Level Sorcerer/Wizard Transmutation School Spells

Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.

Alter Gravity: Increase or decrease gravity on a target.

Baleful Reduce Person: A particularly disadvantageous version of reduce person, but with a reduced duration.

Bel's Ambush: Reduce a creature's initiative so you and your allies can go first.

Blossom of Razors: Your foe's organs cut them apart from the inside.

Cure Wounds - Zhen Variant:

Dry Ray: Water evaporates before your eyes, dessicating creatures and drying objects.

Elush's Leaden Investiture: Fills the targets' bodies with lead, making any kind of movement very difficult. ToP-compliant.

Elush's Limb Calcification: Begins to transform key muscles in the target's legs to stone, making movement difficult if not impossible.

Enchanted Shot: This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.

Enfluffen: You make things fluffier! Poof poof poof!

Flee: You run from the scene with your tail between your legs.

Gravity Sling: As magic missile, but deals higher bludgeoning damage and does not allows spell resistance.

Holt's Hemorrhaging Hematoma: You incite internal bleeding in a target, causing them to take damage and become more vulnerable to physical attack.

Inscribe: Writing implement writes on its own

Jelly Floor: This spell turns the floor into a thick layer of bouncy jelly.

Lockstep: Sets your base land speed to 30 ft. Useful if you would be slower otherwise.

Longtall: Long fighter is loooong. Extend a creature's body to attack creatures higher than you, grab high items off shelves, or form bridges.

Mastercrafting: Turn a non-masterwork item into a masterwork item.

Nealan's Erotic Touch: Touch a target to force them to, ahem, 'lose concentration'.

Nealan's Unbuckling: Instantly removes armour (or other clothing) from a target.

Phantom Dart: Fires a quasi-real projectile which can be redirected in subsequent rounds.

Pizizzap's Annoying Allergen: An annoying allergy that troubles a victim for a short period of time.

Polish: You cause a stone or metal surface to become extremely smooth and polished.

Position Drift: Every round, the target's position changes ever so slightly in one direction.

Quantum Lock: Lock an object in place, though it can be moved with sufficient strength.

Restructure, Lesser: As lesser vigor, but for unliving creatures and objects.

Rockfist: You encase your fist in rocks, allowing you to deal increased damage on a successful hit.

Tholan's Pointed Digits: Turn your fingers into darts and shoot them at the enemy.

Unstable Enlargement: As enlarge person but much faster to cast. And a lot less reliable.

Warforged Heart: Gain some of the traits of a living construct.

Weightless Object: Attended object becomes weightless.

Yau Wei's Engorged Grip: Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.


2nd-Level Sorcerer/Wizard Abjuration School Spells

Albedo Armor: Gain snow armor which reflects light and ablates fire.

Ashe's Spell Seizure: Ray that strips away spells.

Jelly Aura, Lesser: Covers target in jelly, halving bludgeoning damage.

Kinetic Forcefield: Take control of the kinetic power.

Noncompliance: Make yourself immune to compulsions for one round.

Sense No Evil: If exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself.

Shimmering Forcefield: A spell which create an invisible barrier around the caster and protect her from harms.

Siege Travel: Turn a siege weapon into an unconventional form of transportation.

Static Projectile: Freeze a projectile (mundane or magical) in mid air, then redirect and release it.

Suppress Power Level: Hides your life signs, making some detection and targeting impossible.


2nd-Level Sorcerer/Wizard Conjuration School Spells

Ablative Jacket: Create a magical vest which grants a bit of temporary hit points.

Aetherion Orb: Blast of aetherion energy that targets a single creature

Bamf: Lets you teleport short distances once per round.

Biting Mist: A fog bank that slowly digests everything inside it.

Bouncy Jelly Boots: Target's feet are covered with jelly, providing a boost to movement and jumps.

Cone of Searing Wax: Fire a cone of searing wax to damage your opponents and immobilize them.

Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.

Create Wooden Door: Create a wooden door fit for a hallway, or up against a wall.

Cryospray: Release a constant stream of freezing cold which can ice over your opponents.

Dimension Pop: A low-level teleportation spell that is quick, but short-ranged and dangerous to use.

Dispater's Tower: Surround yourself with protective iron walls, even though it hampers your own ability to attack.

Faith's Reactive Nest: Creates a web, summons spider, traps others.

Force Bit: You create a "force bit" which can attack for you, or give defensive bonuses.

Ice Crystal Phalanx: You create a line of freezing cold which leaves sharp ice crystals in its wake.

Infernal Lash: Restrain and damage foes with diabolic chains.

Ink Splash: Coalesce a blob of ink and then shoot it as an arrow.

Instantaneous Portal: You create a short-lived portal for transportation.

Mad King's Concussive Orb: An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.

Mad King's Kinetic Orb: An orb of volatile force that explodes, flinging things away from it.

Mined Field: You conjure several explosive mines you hide in the ground.

Poison Needle: Conjure a poison dart to throw at your enemy.

Portal Party: You create portals around you that creatures can run through.

Rock Paper Scissors: Summon up a rock, paper, or scissors to attack your foe.

Summon Construct: Summon a construct.

Summon Monster: Summon an encounter of monsters.

Summon Motorcycle: Summon a warforged cycle to ride into the sunset.

Summon Spider II: Calls spider to fight.

Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.

Summon Sweaty Strongmen: Summons a musclebound humanoid to carry stuff for you, and other small tasks.

Suppression Mist: Create a mist that suppresses mundane fire and grants fire resistance.

Swarm of Minions: Summon two minions per level, who act like a sort of swarm providing small but consistent damage.

Tesla Coil: Conjure a metal torus that shocks nearby creatures each round.


2nd-Level Sorcerer/Wizard Divination School Spells

Analyze Object: A greater form of identify which works on non-magical objects and delivers a more detailed mundane information.

Asterfete's Scry Trace: Hijack a divination sensor to see who sent it.

Bend Fate: Sometimes you just need that little push. Increase or decrease a result by 1d4 for any d20 roll which affects or is initiated by you.

Bond of the Harden Crusader: Learn to model your martial techniques with magic.

Foretell Pain: Foretell the next most likely damage you will take within 1 round.

Heroics: You gain the benefit of a single feat.

Investigate Portal: Learn about a portal's operation and what's on the other side

Last Cast: Determine what spell was cast last from a spellcaster or item.

Magic Eye: Inscribe a magical eye on a surface and see through it with concentration.

Scan: Identifies creatures, and maybe their abilities as well.

Seeker Bee: Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.

Share Perception: See as someone else sees, colors by their perceptions

Spell's-Eye View: See from the perspective of your spells.

Tholan's Painful Transfer: Forcibly take information from a target.

Wandering Soul: Separate body and soul to send the second out exploring, with a great risk.


2nd-Level Sorcerer/Wizard Enchantment School Spells

Cain's Curse of Covetousness: Designate an object, which attracts creatures and causes them to fight over it.

Dream Hypnosis: You enter a creature's dream and attempt to alter their disposition.

Dyfen's Violent Flashback: You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action.

Ekbom's Egotistical Episode: Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.

Headache: Give you target a pounding headache for a few rounds.

Imbed Suspicion: Cause a target to no longer treat their allies as allies.

Inflict Psychosis: Inflict one or more psychosis effects.

Last Word: deal damage and silence target.

Power Word The Game: You shout "The Game" at somebody, instantly making them believe they have lost whatever game they were playing.

Tarn's Violent Prophet: Let a divine spellcaster lose all control and just smite the infidels!

What's That?: Hey, did you just see that? Too late, made you look, you just provoked an AoO! Mwahahahaha!


2nd-Level Sorcerer/Wizard Evocation School Spells

Acid Sheath: Cover yourself in acid, resist acid damage, hurt attackers.

Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.

Cone of Searing Wax: Fire a cone of searing wax to damage your opponents and immobilize them.

Continual Shade: A black continual flame which radiates darkness.

Dragon's Breath, NW: You breathe out a blast of energy.

Earthshaking Growl: Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.

Erupting Firebolt: You fire a bolt of flame which explodes and deals fire damage within a versatile area of effect.

Essence Rip: Tear away part of your target's Essence.

Eyebeams: With a steely glare, you fire laser beams from your eyes.

Fingertip Lightning: Fire a ray of electricity which may knock opponent prone.

Fire Path: Release a gout of flame that leaves burning puddles behind.

Flame Breath: You gain a limited breath weapon dealing moderate fire damage.

Focus Radiance: Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.

Frostbite: A simple spell used to lock enemies in Ice.

Gaban's Chaos Firelance: Gaban's Chaos Firelance is a channeled spell calling extreme heat and magical power into the form of a single fire spear.

Ice Barrage: You fire sharp chunks of ice at foes within close range, after impact they explode, dealing splash damage.

Ilyre's Conspicuous Combustion: A flashy version of combustion created by a pyromaniac sorcerer who wanted to make setting things on fire more interesting.

Ink Splash: Coalesce a blob of ink and then shoot it as an arrow.

Kiden's Combustive Torch: A powerful and utilitarian version of produce flame.

Mad King's Concussive Orb: An undulating orb of force that explodes after a short time, stunning those within range. Can be cast from a higher slot to alter its power.

Mad King's Kinetic Orb: An orb of volatile force that explodes, flinging things away from it.

Magic Option: An orbiting magical sphere that generates magic missiles when you attack.

Prismatic Edge: Enhance your weapon with prismatic power, each round brings new destruction!

Ramforce Blast: A ram-like blast of force which damages and knock back opponents

Reject Earth: You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!

Risky Rebounding Reaver: You shoot a sphere of force that can be reflected back at you, but you can also reflect it. Each rebound increases the stakes.

Self Bolt: You stick your tail straight in the air and bring down the lightning.

Shock Sting: Taze your opponents to stun them, or take them in nonlethally.

Spinning Slots: Create a random slot machine, whose various results produce many magical effects.

Telegraphed Firecracker: Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.

Tesla Coil: Conjure a metal torus that shocks nearby creatures each round.

Tremors: You cause earth to shoot up and hit people.

Witchslap: If a creature approaches you from afar, you slap them out of the way.


2nd-Level Sorcerer/Wizard Illusion School Spells

Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.

Creeping Darkness: Muffle your presence, and phase out within the darkness.

Dire Wound: The affected target appears to be much worse off than they think, causing them to change their tactics.

Ekbom's Imaginary Insects: Target hallucinates insects all over their body and attacks themselves.

Expeditious Invisibility: Gain the benefits of invisibility and expeditious retreat, but at reduced duration.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Hypnotic Light: You create hypnotic lights, allowing you to enthrall your target.

Impossible Cover: When using this spell you can gain total cover from objects which otherwise are too small or thin.

Invisibility, Grimoire: A different kind of invisibility for High-level games.

Nealan's Disturbing Image: Creates a copy of the most disturbing image the target can imagine in front of them.

Phantasmal Mirror: A version of mirror image that is fast to cast, last only a short time and the images only exists in the head of the attackers.

Soundproof: You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.

Still Invisibility: Become invisible forever, provided you never move.


2nd-Level Sorcerer/Wizard Necromancy School Spells

Bone Spurs: Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.

Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.

Congealing Consumption: Creatures within the area of effect become nauseated.

Dark Symmetry: Subject becomes unable to move, unless mimicking caster's movements when the caster desires.

Essence Rip: Tear away part of your target's Essence.

Fertilize: Heal swarms, flourish crops, contaminate areas, and cover objects in vines.

Form of Death: Target gains qualities of an undead creature.

Increase Susceptibility: You make your hapless victim more susceptible to diseases.

Lesser Animate Dead: As animate dead, but you don't have control...

Path of the Lost: Direct lost souls in a ranged attack that deals more damage to more insidious opponents.

Phantom Barrier: A barrier of ghostly energy grants you temporary hit points and damage reduction.

Pronounce Doom: Words and gaze kill one subject.

Soul Trap: Traps the targeted creature's essence into a soul gem when it dies.

Sterilize: Destroy weak creatures, including swarms, instantly.

Sudden Weakness: You cause a creature to take a large penalty to strength and possibly fall prone.

Tomb Tile Tessellation: Area becomes eligible to become a Tomb, and gain the effects of such a space.

Undead Tooth: You turn an undead you control into a single tooth, allowing you to conceal and carry them.

Vile Strike: Your next attack in the round deals vile damage.

Voluntary Coma: Alter your body to have reduced metabolic needs, or enter a state of false death.

Voodoo Doll: You stab a duplicate of the target with special needles, and the target suffers for it.

Wandering Soul: Separate body and soul to send the second out exploring, with a great risk.


2nd-Level Sorcerer/Wizard Transmutation School Spells

Animate Scarecrow: Infuse a spark of life in ragged scarecrows.

Arcane Key: Create a key that can automatically open an arcane lock for its holder.

Big Head Mode: The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.

Blood Brothers: You take the target's blood and transform into a creature of his type and vice versa.

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Cloth Shape: Like wood shape but for cloth objects.

Cure Wounds - Zhen Variant:

Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.

Elemental Augmentation: Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.

Elush's Eye-Blasting Explosion: Convert enemy's eyes to acid, explode outward.

Fire Breath, Lesser: Breathe a cone of fire for 1d4 damage/caster level

Float: Gain a hover speed (perfect) equal to your land speed.

Fluffy Bunny Beam: Turn your target (or a different target) into a fluffy bunny for a brief moment.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Galea's Reverse Merform: Turn a creature into a reverse mermaid.

Healing Humidifier: Convert a potion into a thin mist that provides its healing benefits over a large area over time.

Heavy Weapon: Make a weapon unusually heavy, which could be a boon or a bane.

Human Form: Target assumes appearance and form of a humanoid.

Lesser Baleful Polymorph: baleful polymorph's little sibling

Lesser Imbue Sentience: Imbue a non-living object with primative sentience for a short time.

Lesser Item Morph: Turn your opponents into inanimate objects.

Light Weapon: Make a weapon unusually light, which could be a boon or a bane.

Mark of Summoning: Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.

Nealan's Erotic Gaze: Makes those that you stare at 'lose concentration' at a distance.

Ohm's Electrified Equipment: Electrify metal armor or weapon, either helping or hindering the wielder.

Phase Face: Look through a wall by pressing your face into it.

Pizizzap's Bothersome Allergen: A bothersome allergy that troubles a victim for a short period of time.

Power Word Shove: A non-enchantment power word, it shoves creatures and objects away.

Quick Crafting: When you cast this spell, any crafting you do goes three times as fast!

Ritual of Resizing: Resize an item, typically a weapon or armor, or refit an armor to your use.

Shape Cloud: Shape fogs and clouds, allowing you to make passages as needed.

Shylock's Revenge: With a touch you drain the fat from a creature, transferring it to yourself, simultaneously crippling an opponent and safeguarding yourself.

Siege Travel: Turn a siege weapon into an unconventional form of transportation.

Springed Arms: Make your arms become extendable springs to gain reach with your fists.

Static Projectile: Freeze a projectile (mundane or magical) in mid air, then redirect and release it.

Time Loop: You force a moment to repeat itself three times, picking the version of events that best suits your needs.

Totemic Power: A replacement of the Animal's X spells.

Triple Enchanted Shot: As enchanted shot, except the arrow split into three when fired.

Undead Tooth: You turn an undead you control into a single tooth, allowing you to conceal and carry them.



{{3.5e Class Ability Effects by Level |class=Sorcerer/Wizard |level=<1 and 2> |type=Spell |grouping=School |group=<All 8 Schools>}} Shows Sorcerer/Wizard effects with a class list, level, and school header.

Least Warlock Invocations

All-Seeing Eyes, Balmz: See things around you better

Bane of Balance: Knock a foe off-balance with your eldritch blast (or ki volley or wind bullet), uncentering him and imposing a −2 competence penalty to Balance and Tumble checks until the condition is cleared.

Beguiling Influence, Revised: A revised version of Beguiling Influence which isn't just numbers.

Black Vines: Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.

Blear: Become hard to see and attack

Burglar's Boon: You call on forces of darkness to slip throw locked doors and under watchful eyes

Caramel Apple Blast: Your eldritch blast becomes a candy apple and inflicts a similar state on those it hits

Charged Shot: Charge up your laser for increased damage.

Cloak of the Abyss: Surround yourself in smoke that can obscure, hide, or burn as you command

Crown of Crows: You invoke the aid of crows, as they are tied to dark magic.

Crown of Crows, Variant: You get a raven familiar, with some special abilities

Crystalline Cortex: Your cerebral cortex hardens, shimmering faintly through your skull.

Dance of the Fireflies: Summon sparkling living lights that illuminate and dazzle targets, create light, briefly blind, or expend themselves all in a single bright flash.

Dark Arcana: You invoke this ability to become adept at all things magical.

Dark Crafting: You gain a bonus on all craft checks and may craft much faster.

Dark Elocution: Make yourself understood by and understand another intelligent creature.

Dark Minion: You gain a skeletal minion who obey your every whims.

Dark Spiral Aura: You've learned to create and manipulate orbs of life essence.

Daunting Realization: A creeping conviction of failure affects your target.

Deceptive Shadow: Disguise yourself as a shadowy creature, and blend into the darkness.

Demon Howl: With an inhuman howl you shove away nearby creatures away from you.

Dreamer's Dust: You extract fine dust from the Plane of Dreams to blind and send to sleep your opponents.

Eldritch Claws: You grow claws that can deliver your eldritch blast as a melee attack.

Eldritch Craft: You gain a preternatural skill in crafting and arts.

Eldritch Flurry: Make a full attack with your eldritch blast, fire bolt, or wind bullet.

Eldritch Grenade: Your eldritch blast explode outward, dealing splash damage to all creature adjacent to the target.

Eldritch Interface: Become the ghost in the machine...

Eldritch Shield: Your blast's energy can instead form a glowing shield around your body.

Eldritch Shove: Make a touch attack in melee with your eldritch blast, and bull rush them away.

Eldritch Spray: Release a flamethrower-like spray of eldritch energy that lasts for 1 round.

Eldritch Summon: You use your dark magic to summon minions to aid you mid battle.

Emotional Crisis: Your target out to 60 ft suddenly stops what they are doing as they question what they even want in life.

Encyclopedia Maleficiorum: "Evil will always triumph, because Good is dumb."

Esoteric Cognition: An invisible veil of mystic force floats around you, granting a better perception and understanding of subtle emotional changes.

Fell Archery: Blast is carried on your ranged weapon, striking in addition to it.

Fey Artifice: Spin straw into gold! Make shoes in a single night!

Force Blast: The eldritch blast is considered for all purposes to be a force effect.

Frightful Blast, Revised: Improved version of the standard Frightful Blast.

Gloom Missiles: Fire magic missiles that leave the targets illuminated.

Gordian Knot: Your body becomes slightly more flexible and the coiled figure in your mind reveals its secrets.

Hammer Blast, Revised: Hit objects and certain creatures harder

Hellfire Breath: Upon casting this Invocation you gain a powerful breath weapon, replicating the effect of flame breath except it last 24 hours.

Heretical Healing: You have the ability to cure wounds with a touch.

Hexing Blast: Your eldritch blast curses your target, allowing you to inflict several small sorrows upon them.

Hideous Blow, Revised: Improved version of standard Hideous Blow

Hot Caramel Cone: A spray of malignant caramel to burn and trap your enemies. A gift from the Candyman.

Ignitable Spirit: Gain Fire Resistance

Inborn Own Luck: Improve your saves with your charisma

Infernus's Care: You gain resistance to fire and heat, any fire damage actually dealt to you in nonlethal damage.

Injection Blast: Your eldritch blast turns into a solid needle used to inject poisons or potions.

Insidious Allure: A faint and subtle glamour envelops you.

Insidious Impulsion: With a few words you cause a creature to obey you on an impulse.

Invoke Nightmare: With a burst of unholy flame a clearly demonic horse arises from the pit to serve you.

Killing Flames: The flame of agony you inflict leaves your target's soul chained to your bidding.

Kooky Tendrils: Stop and entangle foes with tendrils

Land Communion: You call for the help of Nature and it responds with its blessing.

Leaps and Bounds, Balmz: Increase tumble, jump and balance

Leaps and Bounds, Revised: You are capable of extreme jumping capacities, allowing you to make impossible leaps.

Leeching Blast: You convert the blast power to be a conduit of energy from your target to you.

Lunatic Mouth: You channel the power of a cosmic force, called the Mouth of Madness, into a small, yet disturbing, fake mouth.

Miasmic Cloud, Balmz: Better version of miasmic cloud

Miniature Eldritch Bombs: Set up a number of delayed explosions with your eldritch blast

Phantom Blast: Your eldritch blast can travel through walls and attack ghosts.

Physical Blast: Your eldritch blast becomes a physical substance, ignoring spell resistance but now being subject to damage reduction.

Precise Blast: No penalty for blasting into melee.

Precise Senses: You invoke this ability to become adept at perception.

Prismatic Energy: Turn your eldritch blast into a prismatic blast. The element is random, but it has special effects on a critical hit.

Recreant Blast: Cause fear on foes

Scatter Rain: You fire your eldritch blast into the air. A round later it comes splashing down in a wide area.

Sealing Blast: Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.

See the Unseen, Balmz: See Though hidden things

Serpent's Power: Call on serpents to gain their power

Shadow Cover: Shadowstuff is faintly grasping your body, partially covering you.

Shape Lightforce: You can shape lightforce with your whims, allowing you to create small objects made of solid light.

Slipskin: Disguise Self, but only for other seen creatures

Sortilege: The warlock form of prestidigitation and more

Sound of Silence: Your body emits sounds to counteract noise that you produce

Spider Weave: Fire webs out of your wrists, thwippt!

Spidersilk Blast: Your eldritch blast becomes sticky web-like threads which you can manipulate after firing.

Spiritual Slave: A barely visible shadowy spirit is called to your aid.

Splitter Blast: Split your eldritch blast into multiple beams. Gain a small boost in damage as you grow in power.

Stygian Rime: Release freezing ice slicks, snow, or grant yourself icewalking.

Subdual Strike: Gray blast does subdual damage instead of lethal.

Summon Phantasmal Feeders: Summon one to five phantasmal feeders which slowly but surely drain away your opponent's health.

The Livery and Armory of Shadows: a set of abilities thematically tied to shadow and darkness

Thief's Intent: You beg dark forces for the necessary abilities to steal and infliltrate.

Touch of Hate: You channel the Hand of Hate, the concrete force of wrath and rage, to change the your foes' mood, blurring the line between friend and enemy.

Turbulent Blast: Your eldritch blast invokes penalties upon your opponent from chaotic energy tumbling over them.

Unctuosity: Warlock form of grease

Unstable Reconstruction: Under you skin you feel a renewed strength, albeit inconstant in nature.

Vampiric Embrace: You can siphon life from your target.

Vile Toughness: The durability of your dark ancestors flows within you.

Voice of the Antique: Ancient spirits lend you their expertise and old artifacts reveal their secrets.

Vulnerable Blast: Your eldritch blast weakens the bodies of others, causing them to take more damage from other effects.

Warlock's Curse: Curse your foes, much like a Hexblade, but better.

Wild Whisperer: Your voice becomes animalistic and animals respond to your calls more readily.

Willing Flesh: Let your enemy's boundaries down. The will of the Voluptuous Flesh.

Winged Flight: This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.

Witch's Heart: Your heart is wood, which surprisingly doesn't kill you.

Witching Light: The warlock create a bright gloomy light, which enthrall and hypnotize those who see it to her will.. and scare those who resist.

YinYang Blast: Your eldritch blast can deal either positive or negative energy damage.


Lesser Warlock Invocations

Armory Of Darkest Shadow: Your previous knowledge of manipulating darkness allows you to shape shadow into armor, weapons and other combat effects.

Baleform Curse: A typical trick of witches and warlocks, you turn a poor innocent bystander into a frog or something.

Baleful Wind: Blow enemies away, and sap their Dexterity while you're at it.

Beshadowed Blast, Balmz: Blind foes with your blast

Binding Blast: Your eldritch blast or wind bullet prevents creatures from teleporting away.

Blackbolt Blast: Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.

Blackout: supernatural shadow seeps from you to coalesce into a sphere of utter darkness

Blades Of Vanquished Armies: Conjures a whirling field of blades for both offense and defense.

Bonemelting Blast: Turn you eldritch blast in a terrible acid blast which melt armor plate, skin, bone and pretty much everything.

Brimstone Blast, Balmz: Burn those foes and cauterize them to prevent healing

Buff Lockdown: Stop enemies from benefiting from buff spells.

Call Upon the Bloodline: You call upon the power of your bloodline, granting you fantastic power.

Constraining Blast: Afflicts 1d4 Spellstrained (3.5e Condition) levels

Critical Blast: Range of critical hit increases by two steps

Curse of Transience: This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.

Dark Medium: You've been granted power to communicate with the other side. Use it wisely.

Dark Possession: Possess the body of a weak creature.

Deathless Blast: Turn your eldritch blast into an essentially 'nonlethal' attack.

Detachable Head: "And since I am dead, I can take off my head!"

Eldritch Cannonball: You turn your eldritch blast into a normal attack but deal more damage and knock your opponent away.

Eldritch Capture: You use your eldritch power to grapple a creature from afar and keep it pinned.

Eldritch Circle: Blast hits everything that is a certain specified distance away from you.

Eldritch Drifter: Your eldritch blast becomes a slow drifting sphere of destruction. Fill the battlefield with them!

Eldritch Escape: Teleport a short distance, dealing area damage both where you teleported from and where you land.

Eldritch Eye: Blast emanates from eye acting as stilled metamagic.

Eldritch Needles: You fire you eldritch blast as a swarm of needles, making it all but impossible to avoid.

Eldritch Reflector: Your eldritch blast bounces off objects, and can be reflected by yourself or those wielding magic weapons.

Eldritch Retort: Retain floating eldritch orbs which fire into eldritch blasts when you are attacked.

Eldritch Serpent: Create an eldritch blast construct which attacks for you, but you can't use your eldritch blast while it's present.

Eldritch Steed: Turn your eldritch blast into a mount which fires eldritch blasts.

Elemental Blast: Energy Blasts; As Psionic "Energy Ray"

Enticing Command: You can force your lesser to do as you ask, charmed creatures are much more susceptible.

Entropic Blast: Your Eldritch Blast is infused with the deterioration-inducing power of time.

Essence Blast: Chance your Eldritch Blast to deal Essence damage.

Exploding Blast: Your basic invocating projectile becomes a fireball in all but name.

Explosive Blast: Your eldritch blast blows up, knocking down enemies and dealing two types of damage.

Exsiccating Blast: Dry out your foes with your eldritch blast

Guilt Bite: Inflict pain and doubt to enemies.

Hellrime Blast: Chill your foes with otherworldly cold

Ice Slider: Gain the effect of air walk that leaves a temporary ice path in your wake.

Imitate Spellcasting: Your invocation can duplicate the effect of low-level spells with some limitations.

Knockdown Blast: You fire the eldritch lasers that knock people down!

Lesser Eldritch Cone: You fire a small cone of eldritch power. It also synergizes with Eldritch Cone.

Lightforce Armor: You create an armor of lightforce, protecting you from harms.

Lightforce Blast: Reshape your eldritch blast into a very.... creative shape.

Mental Probe: Using this invocation you can alter memories of a touched creature.

Miniature Blast: Negate most firing penalties.

Missing Shadow: Animate your shadow and have it go on an adventure without you.

Oblative Surge: A rare eldritch blast which heals with positive energy, at the expense of yourself.

Pale Blade: Using the shadows from the Plane of Shadows, laced with ethereal force and negative energy, you create a semi-solid mystic weapon that follows all of your commands.

Pathosis Blast: Spread disease with your blast

Phalanx of Fury: You summon single fingers from the Hand of Hate to confer the rage of barbarians to your allies.

Phantom Grasp: Grab things with close range telekinesis, and carry a great deal more.

Power of Emotions: You can use the lightforce to manipulate the emotions of others.

Projection of Power: This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like scrying and sending.

Pumpkin Head: Your head is now an pumpkin, most people consider it scary.

Pyroclastic Blast: Your eldritch blast deals fire damage, and may produce clouds of choking smoke.

Reckless Eldritch Charge: Charge and blast everyone with your eldritch blast

Shadow Puppet: You duplicate yourself with a shadowy copy that appears adjacent to you, allowing to act remotely.

Speculum: Play tricks on your foes with fake images

Spellbound Transformation: You have an alternate form you can switch between.

Spider Sense: You gain a spider's reflexes and evasion.

Stygian Frost Blast: Your eldritch blast deals cold damage, and may render the target immobilized.

Sugar Rush: Target surges with glucose and moves faster. Cavities are just a side effect.

T-Blast: Fire a line of energy, and make it split into a T-shape. Sometimes, multiple times.

Tearing Doubt: Shred your opponents mind and body apart.

The Dead Walk, Variant: With dark power, you make the corpses and bones of your enemies and fallen friends walk once more

Trick or Treat: Gimme a treat or I'll do you a trick

Unearthly Seeding: You plant sinister looking seeds into your opponents. These life-leeching particles are composed of the same material of the Seed of Evil.

Venomous Blast: Your eldritch blast deals poison damage, and can reduce constitution, or other effects.

Volcanic Resilience: Survive in the elemental planes of Earth and Fire.

Wind Blast: Launch your enemy backwards with your eldritch blast or wind bullet.


Greater Warlock Invocations

Abjure Magic: You can use your own baleful power to dispel magical effects and make a barrier of dispelling energy for a time.

Array of Arms: As you spread your arms wide, skeletal hands each holding a weapon phase into existence around you

Banishing Blast: Your eldritch blast can banish outsiders back to their home plane, and punish those who refuse to leave.

Blast of Defeat: Target cowers prone for a round.

Blastbind: You can bind a single-target spell into your Blast, affecting victims of your blast with the spell in addition to your blast.

Breath of Levistus: Your eldritch blast slows, stops, and freezes over targets.

Brimstone Scream: You set fire to the target's soul, and brimstone and sulfur pours out of their body.

Caliginosity: In darkness we protect

Candy Beam, the bluez's variant: Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!

Caress of Violence: The fleeting caress of the Hand of Hate that sends enemies into a mad rage.

Cold Eye Gazer: Summon up to three "eyeballs" that emit beams of cold that slow opponents.

Comburent Brume: Use fiery clouds on foes

Crown of Insanity: An invocation that calls the power of ancient illithids, through the force of the Mouth of Madness.

Deadly Shrub: Create a bush of thorns that sap energy and rolls around.

Delayed Blast Mine: You launch your eldritch blast but only deal half damage, yet leave a glowing mine which explodes later for massive damage.

Discomfit Appearance: Your appearance is confusing to foes

Dolor Counter: When you suffer your foe suffers

Dreadful Wind: Blast your enemies with a sustained wind that fills them with fear.

Dreadful Wind/Original Edition: Blast your enemies with a sustained wind that fills them with fear.

Efficacious Blast: Hurt your foes with positive energy, this is not a nice healing effect.

Elder Webway: Connect to points in space and teleport or plane shift between them. Alternatively, use it to make a magical trap instead.

Eldritch Claws, Greater: You grow claws that can deliver your eldritch blast as a melee attack, plus additional attacks from a high BAB.

Eldritch Eruption: You cast earth power, except it has the properties of your basic invocating projectile.

Eldritch Rigor: You are always under the effect of adapt body and gain fast healing 2.

Eldritch Spikes: Cover yourself in spikes which deal your eldritch blast damage, or dismiss them to cause them to explode!

Eldritch Stream: Fire a continuous beam of energy. You can sweep it in an area, and the damage increases the more you focus upon it.

Eldritch Web: Generate a web of energy which slows movement and damages those inside.

Enrapture Minions: With a flourish of terrifying evil power, you bend other evil creatures to your will.

Evasive Spirit: Grant Evasion or Mettle

Evasive Swarm: While under the effects of evasive swarm, you can dodge out of the way of attacks as an immediate action.

Goodbye Limbs: Strip an opponent of their limbs.

Haunted Telekinesis: This invocation behave as telekinesis, except that it can do stuff on it own.

Infernal Labyrinth: The victim is trapped in a hellish maze of great suffering.

Inner Demons: You bind a demon, devil, or fey to your body which grants you fantastic power and protects you from death... for a while.

Lightforce Coil: Create a coil of solid light, immobilizing a creature in place.

Lightforce Incarnation: Create any objects with lightforce or even create creatures to fight for you.

Maggot Ravage: Attack foes with maggots

Mephitis Adumbrate: Warlock version of cloudkill

Mindrending Blast: Use your eldritch blast to drive your enemies mad.

Move Undetected: Be unseeable and muffled

Painful Slumber: Force a unending sleep

Peerless Eldritch Charge: Move and attack with your Eldritch blast at the same time

Penance Stare: You stare directly into the soul of the target, making its sins come to the surface and overwhelming it with guilt.

Personal Transformation: Turn yourself into another creature as per Polymorph Self, Tome

Power of the Wild: The warlock call upon her heritage to command lesser creatures.

Prismatic Blast: Your eldritch blast is all colors of the rainbow, and deals random effects.

Ritual of the Three Circles: Either travel to the lower plane summon a number of weak fiendish creature or summon a particular fiend.

Sentinel Blast: Your eldritch blast sticks around to threaten those it strikes.

Shaping Blast: Your eldritch blast can destroy, repair, or mold terrain, objects, and constructs.

Shun the Weak: Your aura is so overwhelming, weaklings cannot even stand in your presence.

Sloughskin Blast: Your eldritch blast softens the skin and reduces natural armor. It can even curse the creature with an aboleth-like need to remain moist.

Soulbind Eldritch Horror: Summon a phantom eldritch monster which aids you in battle.

Soulbind Hellfire Devil: Summon a phantom devil spirit which aids you in battle.

Soulbind Pale Haunt: Summon a phantom undead spirit which aids you in battle.

Soulbind Phantom Wyrm: Summon a draconic spirit which aids you in battle.

Soulbind Wild Spirit: Summon a phantom fey spirit which aids you in battle.

Spelldraining Blast: Your eldritch blast weakens the effect of magic on a target.

Spooky Face: You can make your face really really spooky, or really really ugly.

Subconscious Blast: Your eldritch blast targets the subconscious mind of your targets.

Susceptible Strike: Gives creatures Susceptible Condition

Unearthly Shape: Turn into a combat creature

Vampiric Blast: Use your blasts to heal yourself while hurting your foes.

Voidcall: You call the substance of the Deep Void to your current plane. This invocation imitates the feeling of dread of an infinite fall.


Dark Warlock Invocations

Apparition of the Master: As the greater project image spells, except you can use your spell-like abilities and the image can be destroyed.

Baleful Transformation: Turns a creature into a object. Very difficult to reverse.

Binding Blast, Balmz: Stop your foes in their tracks

Claw of War: You summon an aspect of the Hand of Hate, channelling ancient enmities and bloodlust. A clawed hand appears, red with black nails, and soon dripping with blood.

Corrosive Blast: Creature takes damage on next turn.

Create Witchstone: You imbue a foci with power over youth and life. As long as you wear it, it will keep you eternally unaging and even save you should you be at risk of being killed.

Deathmark Blast: Apply cursed marks on your foes which you expend to damage, hinder, or even kill.

Eldritch Doom: Attack enemies around you with your blast

Eldritch Riverflow: Convert your eldritch blast (or fire bolt, wind bullet, sand blast, or paint shot) into a stream of energy that flows down hills like a river.

Eldritch Star: Create a blazing eldritch star to utterly annihilate your foes.

Empyrean Incarnation: Your soul leave your mortal body allowing you to roam around as a ghost.

Enslave Soul: You dominate a target for a short period of time.

Eyes of Horus: You create three floating eyes of lightforce, each capable of using invocations and firing eldritch blast at your command.

Fiendmarked: Force a creature to host a fiendish spirit, which toys with them and makes hell around them.

Heart Asunder: An invocation that tears the heart both figuratively and literally.

Horror Vacui: You manipulate the mind of your target, to emulate a vision of the Deep Void, sending fear to its heart.

Lapidify: Turn the target to stone

Lightning of the Abyss: The lightnings of the abyss carry you physically around the battlefield.

Maleficent Curse: Throw a powerful curse one someone with this nasty invocation.

Malevolent Cultivation: Transform targets in dead trees.

Maws of Madness: A rift in space appears and squirming maws exit it, enveloping the victim and taking it in the Mouth of Madness.

Mindwipe: This invocation allow you to alter subject memory, possibly causing mental damage in the process.

Molasses Flood: Conjures a sticky and sweet substance that overwhelms enemies.

Mystic Bane: Stop magic effects on a target

Nanyth Surge: You enhance your blast with nano-sized constructs made of eldritch energy, destroying your foes utterly.

Obliterating Blast: Your eldritch blast deals vile damage, and disintegrates all it touches.

Omega Blast: This blast shape turn your eldritch blast into an inter-dimensional homing missile.

Phoenix Blast: Your eldritch blast heals damage instead of causing harm.

Realm of Shifting Frost: Create structures and redefine the terrain as you see fit with constructions of ice and snow.

Repeating Blast: Your eldritch blast does damage again and again and again...

Soul Scorch: Burn your enemy's soul.

Spider Cocoon: Those hit by your eldritch blasts risk entanglement, cocooning, and death.

Stalwart Rondure: Enclose targets in a sphere

Vines of Aubrey: Massive carnivorous plants erupt from the ground and attempt to eat your enemies



{{3.5e Class Ability Effects by Level |class=Warlock |level=<Least, Lesser, Greater, Dark> |type=Invocation}} Shows warlock powers with class list and level header.