Difference between revisions of "3.5e Feats"
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Revision as of 06:52, 31 May 2010
Back to Main Page → 3.5e Homebrew → Character Options |
Add your own feat to Dungeons & Dragons Wiki by clicking the link and following the instructions. |
These tables list all standard 3.5e feats on the wiki.
You can also view our feats in category format, if you wish.
General Feats
Name | Type | Description | Prerequisites |
---|---|---|---|
"Lol Media" | General | Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. | Ability to cast spells, manifest powers, or access to some sort of public information medium. |
10-Foot Pole Proficiency | Fighter | Wield a 10-foot pole as a weapon. | None |
3.5e Feat Preload | General | None | |
341 Special | General | You gain three moderate feats for one Very High feat | None |
3D Maneuver Gear Proficiency | Fighter | You can use 3D maneuver gear as more than just a pair of hookshots. | Balance 4 ranks |
541 Special | General | You gain five low feats for one. | None |
A Fortitude Quicker Than the Body | General | Use your Reflex save in place of your Fortitude save. | CON 14+, Reflex Save 18+, Lightning Reflexes. |
A Will Quicker Than the Mind | General | Use your Reflex save in place of your will save. | WIS 14+, Reflex Save 18+, Lightning Reflexes. |
Aberrant Summoning | General | You summon terrible aberrations instead of animals. | Augment Summoning, must be able to cast a summon nature's ally spell. |
Ability Focus, Variant | General | You are focused on one ability. | Special Attack |
Ability Mastery | General | Gain a minor bonus to skills and ability checks for a chosen ability. | 0 or positive ability modifier for the chosen ability score |
Ability Training | General | An ability score goes up. | None |
Abundant Magic | General | You may use your major magic spell-like more often. | Major magic rogue talent |
Abyssal Sight | General | Gain the ability so see in magical darkness. | Character level 3, Darkvision |
Academic Sorcery | General | You can add additional spell from a spellbook to your spell known. | Court Sorcerer 7th |
Accelerate Initiative | Fighter | Your initiative keeps rising even after you've rolled. | None |
Accelerated Progression | General | Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. | Spellcaster or Manifester 1st |
Access Divine Power | General | Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use. | None |
Access Divine Spell-Likes | General | As Access Divine Spells, but gain them as 1/day spell-like abilities. | Access Divine Power or Divine Blooded |
Access Divine Spells | General | You gain further access to your domain of specialization, unlocking the secrets of its inner circle. | Access Divine Power |
Access Primal Utterance | General | You gain access to a Primal Utterance early. | Must be able to use at least one 3rd level Utterance. |
Accomplished | General | This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love! | None |
Accurate Opportunist | Fighter | You sacrifice deadliness for increased accuracy. | Sneak Attack +2d6 |
Acquire Class Ability | General | An alternative to gestalt. | Character level 6 |
Acquire Domain | General | You gain a domain in a divine class that does not normally gain domains. | Be able to cast 1st level divine spells and have access to less than two domains. |
Acquire Skill | General | You gain a class skill. | None |
Acrobatic Swordfighting | Fighter | Instead of raw martial prowess, you trained to fight with grace and finesse. | Dex 13, Weapon Finesse, Tumble 4 ranks |
Act Fast | Fighter | You act before others in initiative. | Dex 13 |
Active Sonar | General | Sonar and Echolocation | |
Adamantine Resolve | Fighter | Double your crusader's steely resolve ability. | Crusader's Steely Resolve ability |
Adapt Psychic Knife | General | Your psychic knife gains the properties of a special crafting material | BAB +1, Psychic knife class feature |
Adaptable Stunning Fist | Fighter | You can spend extra stunning fist usages to improve your attack. | Stunning Fist |
Adaptable Technique | Fighter | Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air. | None |
Adaptive Dodge | Fighter | You gain a cumulative dodge bonus against a single creature. | BAB +1 or Dexterity 13+ |
Adaptive Performance | General | Swap bardic music uses for spells, and vice versa | Perform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spells |
Adaptive Shift | Fighter | You expend a readied maneuvers to ready another. | Initiator Level 1st |
Adaptive Weapon | General | Reassign the special abilities of a class-granted weapon. | Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife. |
Additional Forlorn Learning | General | Increase the number of spells that are forbidden to you, increase the number of spell slots you have. | Able to cast Arcane Spells, Forlorn Learning class ability |
Additional Spirit Bond | General | Gain an additional spirit bond for the hairbinder. | Hairbinder 1st |
Adept Hexer | General | You can remove your own curses from others. | Spell Focus (Necromancy) |
Adept Rocketeer | General | You are great at using rocket boots. | Knowledge (Engineering) 8 ranks |
Adjacent Marksman | Fighter | You do ranged combat close and personal. | Bab +1 or Dex 13 |
Adjusted Accuracy | Fighter | You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. | BAB +1 |
Advanced Companion | General | Your animal companion, familiar, or similar companion gains bonus HD. | Must have an animal companion, familiar, or similar companion. |
Advanced Dagger Mastery | Fighter, Tactical | Your ability to use daggers is above and beyond others. | Weapon Focus in daggers or dagger-like weaponry |
Advanced Dark Companion | General | Improved the dark companion alternate feature for the hexblade. | Must have a dark companion. |
Advanced Heal | General | Access advanced healing with the Heal skill. | Heal 4 ranks |
Advanced Spiked Chain Proficiency | Fighter | You are able to use the Spiked Chain as a Double Weapon. | Proficiency with the Spiked Chain |
Advanced Study | General | Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them | None |
Advanced Study, Very High | General | Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list | None |
Advanced Summoning | General | You summon creatures as if you were casting a summon spell one level higher. | Spell Focus Conjuration |
Advanced Sword Technique | Fighter, Tactical | Gain additional combat options with any sword-like weapon. | Must be proficient in at least one sword-like one or two handed weapon. |
Advanced Whip Tactics | Fighter, Tactical | Your whip is an extension of you, and lets you perform many stunts with it. | BAB +1, Proficiency with whips |
Advantageous Charge | Fighter | Your charges are more likely to land when they need to. | Improved Charge |
Adventuring Caster | General | 1st level only, arcane caster level 1 | |
Aerial Grapple | Fighter | Grapple efficiently while in the air | BAB +3, Dexterity 13, Improved Grapple |
Aged Well | General | You are old, but you still feel hail and hearty. | Middle aged or older. |
Agile Brawler | Fighter | You are a nimble fighter, using your superior dexterity to gain the upper hand. | Dexterity 15 |
Agile Knifemaster Style | Fighter | You are an adept while fighting with a light weapon in one hand, and nothing in the other. | Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon) |
Agile Shield Style | Fighter | You use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively. | Improved Shield Bash |
Agile Strike | General | Your fast reflexes and dexterous movements surpass your insight. | Dex 15 or more, Insightful Strike Class Feature |
Agile Thrower | Fighter | You are quite an agile shot with a sling or a javelin. | BaB +1, Proficiency with a throwing weapon. |
Aim through Clouds | Fighter | You almost always hit giant fleshy blobs, whether or not they're invisible. | None |
Aiming | Fighter | You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. | None |
Air Juggle | Fighter, Monk | You can knock creatures into the air and combo them! | BAB +4, Fighter or Monk level 4th, Improved Bull Rush |
Airship Improvement | General | Gain an additional ship improvement for the airship pilot class. | Airship Pilot 1st level |
Alchemical Conspiracy | General | Your schemes are truly grand and worldshaking, when it comes to playing with big symbols. | Know the Surprise Trap Shape Concept |
Alchemical Enchantment | General | Enchant alchemical items as if masterwork ammunition. | Craft (Alchemy) 5 ranks, any magical item crafting feat |
Alchemical Extract | General | Once per day, use a potion or oil without actually using it. | Craft (Alchemy) 7 ranks |
Alchemical Mastery | General | You can use alchemical items with great skill. | Craft (alchemy) 4 ranks |
Alchemical Transmuter | General | You are able to perform feats of transmutation using your extracts as fuels. | Alchemy class feature |
Alertness, Balmz | General | Improved version of alertness | None |
Align Psychic Knife | General | your psychic knife becomes an aligned weapon. | psychic knife class feature, BAB +6 |
Alignment Alteration | General | You can count your alignment as another alignment one step away on one axis. | None |
All Range Style | Fighter, Tactical | Fight with a ranged weapon and a melee weapon as a seemless whole. | Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks. |
All Sides Defense | Fighter | Negate flanking bonuses when using two weapons or double weapons. | Two-Weapon Fighting, BAB +3 |
Allegiance to Patron | General | You may pledge allegiance to an eldritch patron to gain additional powers. | Ability to use warlock's invocations. |
Alter Gender | General | Dude looks like a lady. | Character Level 3rd, must be a race with male and female genders. |
Alternative Tradition | General | Change the ability score for a class ability (such as spellcasting) to a different ability score. | 1st level only |
Always Skillful | General | You always have the skills per level of your most skillful class. | None |
Always on Lookout | General | Your senses are on constant alert. | Listen 9 ranks, Spot 9 ranks |
Amateur Spellcaster | General | Your dabbling in spellcasting advances to full amateur abilities. | Character level 6, Spellcasting Dabbler |
Ambidexterity | Fighter | What Ambidexterity from 3.0e should've been. | Dexterity 15+, Strength 13+, Two-Weapon Fighting |
Ambidextrous | Fighter | You apply full strength (instead of half strength) to off-hand attacks. | Two-Weapon Fighting, Str 13 |
Ambushing Warlock | General | Use your eldritch blast dice to pay for ambush feat cost. | Sneak Attack +1d6, Eldritch Blast 1d6 |
Ammunition Recoverer | General | Get your ammunition back that misses. | Base Attack Bonus +1 |
Amputator | Fighter | You are very good at taking away people's arms. | Improved Sunder, Heal 10 ranks |
Analytic Fighting Style | Fighter | You use your Intelligence instead of your Dexterity on attack and damage. | Dex 11+, Int 15+ |
Analytic Mind | General | You got big brain powers. | Character level 5th, Intellingence 19 |
Ancestral Armory | Fighter | You gain two additional ancestral heirlooms. | Ancestral Heirloom |
Ancestral Heirloom | General | You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it. | 1st level only |
Ancient Beastblood | General | Your curse steam from an ancient beast, making you stronger than most of your kind. | Beastblooded 1st |
Ancient Sorcerer | General | You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. | Sorcerer 1st Level |
Anger Point | Monstrous, Fighter | Getting punched in the face makes you angry. More than it pisses most people off, that is. | None |
Angled Arrow | Fighter | You can use a bow when prone. | None |
Angled Dimensional Attack | General | A character with feat can flank with themselves when teleporting. | Must be able to cast a [teleportation] spell, or Skip class feature. |
Anima Ripple | General | You gain lay on hand as a paladin to damage undead, except it is based on your ki pool. | Ki Pool (as MonkPathfinder or NinjaPathfinder) |
Anima Toughness | General | Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. | No Con Score, Cha 15, Base Fortitude Save +2 |
Animal Avatar | General | Don't just command your animal - BE your animal! | Power Animal, Animal Sight |
Animal Friend | General | You are a friend of little and not so little critters. | Animal Tongue |
Animal Sight | General | Use your animal companion's senses as your own. | Power Animal |
Animal Tongue | General | You can speak with a kind of animal, sorta like a Disney princess. | Knowledge (Nature) 4 ranks. |
Animal Whisperer | General | You listen to animals and can empathize better. | Handle Animal 4 ranks or Wild Empathy |
Animating Touch | General | You can animate objects with but a single touch. | Knowledge (Engineering) 4 ranks |
Anklebiter | General | This feat needs a summary. | Reach 0 ft. (i.e. Tiny or smaller) |
Annoying Combat Noises | General, Fighter | Make annoying noises in battle to distract foes | Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks |
Anthropomorphic Companion | General | Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons. | Animal Companion class feature |
Anticipate Action | Fighter, Monk | Improve your defenses the longer you fight. | BAB +1, Wisdom 13 |
Antiquarian | General | Appraise and identify objects, as well as recall old lore. | Int 15 |
Apprentice of the Sublime Way | Fighter, Skill, Job | Master the sublime way. | None or Sublime Inspired |
Apprenticeship | General | New Mentor Types for the Lower Planes. | None |
Aquatic Acrobatics | General | You Swim, acrobatically | Aquatic or Water subtype, Swim Speed |
Aquatic Initiator | Fighter | Water type Wuxia, whooo. | Aquatic or Water subtype, Swim speed, Initiator 1st |
Aquatic Stealth | General | You Swim, stealthily | Aquatic or Water subtype, Swim Speed |
Arcane Archer | Fighter | You can enhance your projectiles with spells. | must be able to cast 1st level spells., Precise Shot, Point Blank Shot |
Arcane Archery | Fighter | Arcane Archer as a feat. Better than the original by a longshot. | BAB +6, Spellcraft 4 ranks, Weapon Focus (Longbow or Shortbow), Combat Casting, Steel And Spell Style, Point Blank Shot |
Arcane Champion | Fighter | You have learned the secrets to combining sword-work and sorcery. | BAB +6, Combat Casting, Mage Knight, ability to cast 2nd level arcane spells, one martial maneuver |
Arcane Collector | General | You have access to a limited number of arcane spells. | Occultist Implement class feature, Skill Focus (Knowledge [Arcana]) |
Arcane Dabbler | General | You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known. | Caster Level 1st |
Arcane Metamagic | General | Gain slots usable for metamagic. | Any metamagic feat |
Arcane Swordsage | General | You gain a 1st level spell as a maneuver. | Must be able to initiate 1st level maneuvers. |
Arcanopath | General | As a psychic caster you may now take classes and feat intended for an arcane spellcaster. | Must be a psychic spellcaster |
Argent Aegis | General | Your astral construct forms about you, as a silvery sheath of protection. | Know the Astral Construct power. |
Argument by Poetic Language | General | Use Perform instead of Bluff, Diplomacy, and/or Intimidate. | Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing) |
Arm Block | Fighter | Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but | BAB +3, Improved Unarmed Strike |
Armed Deflect Arrows | Fighter | Deflect arrows when your hands are full. | BAB +1, Weapon Focus |
Armed Grip | Fighter | You are crazy good with the lighter weapons. | Bab +1, Dex 13 |
Armed Wrestler | Fighter | Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. | Base attack bonus +1 |
Armor Ablation | Fighter, Tactical | You can use your armor to it maximum potential, at the risk of breaking it. | Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields) |
Armor Agility | Fighter | You are able to move normally and tumble in medium armor and increase your overall armor dexterity. | Proficiency in any type of armor. |
Armor Focus | Fighter | Improved AC and Reflex saves in certain armor. | BAB +1, proficient in chosen armor category |
Armor Resonance | Fighter | You have the ability to gain focus with your armor, increasing its defensive capabilities. | BAB +1 |
Armorborn | Fighter | You gain proficiency in all armor and shields, or can use them better if you already know how. | 1st level only |
Armour Training | Fighter | A better, more-scaleable version of the PHB armour proficiency feats. | BAB +1 |
Arrow to the Knee | Fighter | With a well-placed arrow to the knee, you end adventuring careers. | Precise Shot, BAB +17 |
Art of Flying Daggers | Fighter | Your light and one-handed weapons gain the Throwing and Rebound enhancements. | One Thousand Daggers maneuver, Tumble 4 ranks |
Art of Stealth | General | You use your Charisma instead of your Dexterity for stealth. | CHA 13+ |
Art of the Hunt | Fighter, Tactical | Gain several tactical benefits using the Ars Venatoria discipline. | Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers |
Ascended Progression | General | You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression. | Must have at least one level in a class granting partial spellcasting. |
Ascetic Juggernaut | General | Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. | Flurry of Blows, Juggernaut Form |
Ascetic Priest | General, Multiclass | Level your unarmed strike damage and turn undead level at the same time. | Monk level 1st, Turn Undead |
Ascetic Savant | General, Multiclass | Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. | Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. |
Ascetic Wilder | General | Become psionically focused as a move action, multiclass between Wilder and Monk | DEX 13, WIS 13, Improved Unarmed Strike, Narrow Mind, manifester level 1st. |
Assassin Casting Greater | General | Gain spellcasting of 3rd level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD |
Assassin Casting Least | General | Gain spellcasting of 1st level assassin spells. | Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD |
Assassin Casting Lesser | General | Gain spellcasting of 2nd level assassin spells. | Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD |
Assassin Casting Superior | General | Gain spellcasting of 4th level assassin spells. | Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater |
Assassinate | General | You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. | Sneak Attack +3d6 |
Assassination Training | Fighter | You have been trained in the art of the swift, stealthy kill. | BAB +6 |
Assured Strike | Fighter | You reduce your dodge, but you strike with precision and power. | Dex 13 |
Athletic, Balmz | General | Better version of athletic | Strength 13 |
Atlas Enhancement | General | You ioncrease the base score of ability score to 18 and gain greater | Autohypnosis 11 ranks, Hidden Potential |
Attack Blocker | Fighter | You really like to block with whatever you have on hand. | None |
Attack on the Run | Fighter | A better, easier to take version of the PHB move-and-attack feats. | BAB +3 |
Attenuation Attack | General | Your lethal attacks deal non lethal as well | Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical |
Attune Domain | General | You incorporate the workings of a divine domain into your magic. | Caster Level 1, Must follow a god or philosophy consistent with the chosen domain. |
Attune Sphere | General | You incorporate the workings of a fiendish sphere into your magic. | Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere. |
Attune Sphere, Book of Elements | General | You incorporate the workings of an elemental sphere into your magic. | Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere. |
Augment Sacrifice | General | Gate Knight sacrifices become more powerful, at a higher cost. | Least Sacrifices |
Augment Summoning, Variant | General | You summoned creatures are much more potent than normal. | Must be able to cast a [summoning] spell or effect. |
Augmented Damage Reduction | Fighter | You increases your damage reduction and prevent it from being bypassed by | Must have a persistent source of damage reduction. |
Augmented Thaumaturge | General | You gain access to, or further your development in a magical field. | None |
Aura Crush | General | You have a powerful aura which prevent lesser foes from attacking. | 12 HDs, Aura Pressure or Pressure |
Aura Pressure | General | Your imposing presence makes usage of limited-use abilities difficult. | 3 HD |
Automail Adaptation | General | You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. | Constitution 15, Must have received at least one automail graft |
Automated Drone Proficiency | Fighter | You gain a tiny construct which provide plenty of helpful information and is capable of acting | Craft (Technology) 8 Ranks, Craft Construct or Device Gadgeteer |
Automated Hand | General | You can control mage hand with ease and use it defensively. | Major Hand, Spell Focus (Transmutation) |
Average Initiative | General | In an encounter with at least two other initiative rolls, you can always choose to go in the middle. | None |
Awareness | Fighter | You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. | None |
Awesome Blow | Fighter | Str 25, Power Attack, Improved Bull Rush, size Large or larger. | |
Awesome Blow | Fighter | The force of your blows can send your opponents flying violently away from you. | 18 Str |
Awesome Power Focus | General | Your power focus flaw turn into a boon somewhat. | 1st level only, must have the power focus flaw. |
Axe King | Fighter, Tactical | You have access to tactical maneuvers when using any kind of one or two-handed axe. | Weapon Focus (any one or two-handed axe) |
Axe Mastery | Fighter | You do nice mean things with an axe. | Must be proficient with some sort of axe. |
Axe Mastery Variant | Fighter | Gain additional uses when wielding axe-like weapons. | Proficiency in an axe-like weapon. |
Azure Sorcery | General | Learn the secrets of azure sorceries. | Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank. |
Azure Weapon Proficiency | Incarnum, Fighter | You gain weapon proficiency with a single chosen weapon and bonus when using it. | BAB +1 |
Baast's Nimble Grace | General | Walk as a cat, jump as a cat, dance as a cat ! | Dex 15 |
Back Slash | Fighter | Gain the ability to sneak attack with great force, but only once every 1d4 rounds. | BAB +3 |
Backstabbing Familiar | General | Your familiar possess the same amount of sneak attack damage as you do. | Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6 |
Bad Boss | General | You grant summoned allies, followers and cohort your betrayal feats as abettors. | One [Betrayal] feat |
Bad Touch Style | General | You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. | Improved Unarmed Strike or Slam Attack |
Baffling Bluffing | General | Your tricky words confound and bewilder your auditor | Bluff 4 ranks or Skill Focus (Bluff) |
Bag Full of Knick Knacks | General | You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. | Appraise 3 ranks, Sleight of Hand 6 ranks |
Balanced Blade | Fighter | While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose | BAB +1 or DEX 13 |
Ballistic Mastery | Fighter, Tactical | You know how to use crossbow and firearms very effectively. | Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. |
Baneful Touch | General | You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. | One Bone Crown maneuver |
Bardic Endeavor | General | You are more motivated by your own music than you motivate others. | Bardic Music class feature |
Bardic Overdrive | General | You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward. | Bardic Music, Perform 13 ranks |
Barracks Builder | General | You can build additional Monster Crafting vats outside of your Monster Control Vault. | Possess a Monster Control Vault |
Barrage of Fists | Fighter | You can use two-weapon fighting with two unarmed strikes. | Improved Unarmed Strike, Dex or Wis 15 |
Barreling Charge | Fighter | Your training allows you to bully foes out of the way as you charge your intended target. | BAB +3, Improved Overrun, Improved Charge |
Barrier | General | Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points | Ability to Cast Spells or Psionic Powers |
Basic Hairstyle | General | Have a default hairstyle always present, though never as strong as the real deal. | Hairbinder 8th |
Batman In Plain Sight | General | You can hide in plain sight even when people are talking to you. | Hide in Plain Sight |
Battle Braggart | Fighter | You brag as a move action to increase your fighting spirit, gaining various bonus. | None |
Battle Juggler | Fighter, Tactical | You have the power of juggling, and the ability to use it in battle. | BAB +3, Perform (Juggling) 8 Ranks |
Battle Looting | Fighter | You like to fight with the weapons of your fallen enemies. | Quick Draw |
Battlefield Agility | Fighter | You can act while on the move. | Dex 13, Dodge, Mobility, Tumble 8 ranks. |
Battling Caster | Fighter | You gain extra hit points and a bonus on fortitude save and concentration check. | Must be able to cast 1st level spells, proficiency with a single martial or exotic weapon |
Beast Tamer | General | You scale your animal companion on your character level. | Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcasting |
Beauty Idol | General | Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. | Cha 13 |
Beauty Model | General | You are particularly comely, making quick friends and easily winning hearts. | Charisma 13+ |
Become Familiar | General | You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. | Knowledge (Arcana) 4 ranks, arcane caster level 1st |
Begone, Fiend! | General | Your honor and faith are like a repulsive barrier against fiends. | Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks. |
Behemoth Slayer | General | You apply your expertise at slaying giant to other very large creatures. | Favored Enemy (Giant) +4 |
Bergentrückung | Fighter | Not all legendary heroes dies, some sleep until the day they are needed again. | Character Level 11th |
Bewitched Summons | General | The creatures you summon are hexed and touched by witchcraft | Ability to cast spells. |
Big Bonk Style | Fighter | You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. | BAB +1, proficiency with the greatclub. |
Biotic Dart | General | You can craft unique darts which inflict gradual hit point loss or heal allies. | Craft (Alchemy) 5 Ranks, Heal 5 Ranks |
Black Belt | Fighter | You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. | None |
Black Disciple | General | You dedicated yourself to dark powers utterly, allowing you to draw upon their power.. | None |
Black Lotus Monk | General | You add your assassin prestige class level to your monk level for several class features. | Improved Unarmed Strike, Sneak Attack +2d6 |
Black Magic | General | You opened yourself to heinous acts in the practice of magic | Ability to cast spells, any non-good alignment |
Black Swan's Bravado | Tactical, Fighter | Get some tactical maneuvers based on Hollywood movies. | Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 |
Blade Beam | Fighter | You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon. | Weapon Focus, Spellcraft 1 ranks. |
Blade Buster | Fighter | If your weapons aren't hitting quite like your fists, they are now...but you might break them. | Str 17, Pugilist or Scaling Unarmed Dice as a class feature |
Blade Rampart | Fighter | Combat Reflexes | |
Blade Thicket | Fighter | You make the battlefield around you difficult to move through, even for the most adept of acrobats. | BAB +3 |
Blessed Refreshment | General | 1/day drink a holy water and treat it as a potion of cure light wounds. | None |
Blessed Summoning | General | You summon stronger celestial creatures. | Augment Summoning |
Blind-Fight | Fighter | Reroll miss chance for concealment. | None |
Blinding Maneuver | Fighter | Use light in combat to hinder opponents | BAB +1 |
Blitz Kreig | Fighter, Speed | You attack and move in sequence. | Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 |
Block Evasion | Fighter, General | You can evade blocks. | Character level 5 |
Blocked Opportunity | Fighter | Use AoO to shield ally from provoking AoO. | Combat Reflexes |
Blood Bank | General | You can make your banked life last. | Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature |
Blood Companion | General | Your bestial partner craves blood | Ability to summon a familiar, have an animal companion, or similar |
Blood Painter | General | By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. | Caster Level 5, Spellcraft 4 ranks |
Blood Rally | Fighter | You recover damage you recently took by going berserk on your opponents. | At least one Blood Feast maneuver known, or BAB +4 |
Blood Tracker | General | You know how to track wounded animals and beasts. | Track |
Blood Transfusion | General | You may heal others with your blood. | Staunch class ability |
Blood War Sorcerer | General | As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. | Blood War Squaddie, caster level 5, must have fought in the Blood war for one year |
Blood War Squaddie | General | Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. | Knowledge (The Planes) 2, must have fought in the Blood War for one year. |
Blood of Stone | Fighter | You laugh off the blows of foes as they shatter against your weathered hide. | BAB +3, Toughness |
Bloodcloud Bleeder | General | Clouds of Blood, ability to inflict Bleedout via feat or class feature | |
Bloodied Death Throes | General | Your death throes goes off at 1/2 hp, as well as when you die. | Con 15, Death Throes ability |
Bloodline | General | You manifest a minor bloodline. | None |
Bloodline Knight | General | You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. | Combat Casting, Bloodline class ability |
Bloodline Soulsword | General | Your Eldritch Soulsword carries even greater power now. | Eldritch Soulsword |
Bloodline Spell Access | General | You gain access to bloodline spells. | Blood Arcanist or Eldritch Heritage feat |
Bloodline, Greater | General | Your bloodline reaches the pinnacle of its power. | None |
Bloodline, Improved | General | Your bloodline is improved. | None |
Bloody Path | Fighter, General | Attack everyone in the way during a charge, bullrush, or when you move from your square. | Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise |
Bloody Toughness | Fighter | You are so tough you heal when you smack people. | Toughness |
Bloody Wyrm Brawler Style | Fighter, Tactical | You're good with Dragon Claws, so why not extent that to their big brother? | Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style |
Blue Morphovore | General | You can take forms and use your other classes' features at the same time! | Shift Points Morphovore ability |
Blueflare Buster | General | You improve your flare buster abilities significantly. | Flare Buster +4d6 |
Boardshield Style | Fighter, Style | Attacks and trample enemies while shieldsurfing. | BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing |
Body As Hammer | Fighter | Using your weapon as a conduit, you can smack people with other people. | BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20 |
Body Linguist | General | Communicate without speaking, but only vague ideas and concepts. | Bluff 4 ranks or Perform 4 ranks |
Body of Iron | Fighter, Monk | Gain an armor bonus to AC even if you're unarmored. | AC Bonus class feature (such as monk), Con 13, Fortitude +4 |
Bolster Technique | General | You focus upon one of your techniques, allowing it to be far more effective than it was in the past. | None |
Bolstered Initiative | Fighter | Your reaction time relies on more than just your reflexes | None |
Bolt of Corruption | Fighter | You may deliver your touch of corruption with a ranged attack. | Touch of CorruptionPathfinder |
Bomb Focus | Fighter, Bomb | You know how to create more potent bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) |
Bond of Murder | General | You have a telepathic bond with anyone you've killed or who has killed you. | None |
Bond of the Stone Rat | General | You can create a powerful petrifying poison. | Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks. |
Bondage Specialist | General | Bondage Specialist | Intimidate 3 ranks, Use Rope Skill 3 ranks |
Bonded Weapon | Fighter | You choose a weapon, eventually growing stonger and stronger in it's use. | Base Attack Bonus +1 |
Bone Charmer | General | With some special techniques you manage to influence corporeal undead as you would with living beings | Ability to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment) |
Bone Spear | General | This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. | Teeth 3d4 |
Bone Spirit | General | This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. | Bone Spear, Teeth 7d4 |
Bone-Crush | Fighter | You know how to heal the body; you know how to break it. | BAB +6, Heal 8 ranks, Power Attack, Combat Expertise |
Boneblade Master | General | You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. | Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks |
Bonus Power | General | Gain an extra power-spell. | Powerful Class Ability Level 3rd level (or higher) |
Bonus Spell Slot | General | You gain a bonus spell slot at the highest level you can cast. | Must have spellcasting. |
Boreal Invoker | General | You deal more cold damage and it debilitate your opponents. | None |
Born Cursed | General | You can reroll a d20, however you take a penalty each time you do so. | 1st Level Only |
Born Fiend | General | You count as an evil outside for the purpose of meeting prerequisites with some extras. | You may only take this feat at 1st level |
Born Hunter | General | You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. | 1st Level Only |
Born Knight | General | You gain a bonus on several knightly skills and some armor proficiency. | 1st level only |
Born Psionic | General | Born with psychic potential, you gain power points as you level. | 1st level only. |
Born Scholar | General | You gain a +2 bonus on all knowledge checks, treat all of them as class skill and gain extra skill points to spend on knowledge skills. | 1st Level Only |
Born Sorcerer | General | Even if you never become a real sorcerer, the arcane talent remains yours. | 1st level only, Cha 15 |
Born Thief | General | You were born and raised as a thief and thus you have gained useful assorted skills. | 1st level only. |
Born Tinkerer | General | You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. | 1st Level Only, INT 13 |
Born Tough | General | You're built like a wall, it takes ages to make you fall. | 1st level only, Constitution 13, Base Fortitude Save +2 |
Born Wizard | General | Even if you never become a real wizard, the arcane talent remains yours. | 1st level only, Int 15 |
Bottoms Up | General | You know how to chug! Drink as a move action, or later as a swift action. | Con 13 |
Boulder Hurl | Fighter | Increase damage and combat options with stone-throwing | Rock Thrower, BAB +6 or Sleight of Hand 9 ranks |
Brace For Impact | Fighter | Ready an action to weather an otherwise fatal blow. | Con 13 |
Brainwashing Mindbreaker | General | You dominate those you mindbreak, and if it would render them insane you seize control of their mind. | Gaze of Madness, Character Level 7th |
Branching School Magic | General | A class feature that applies to a single school of magic now applies to another. | Spell Focus |
Brawler Barbarian | General | You are a brawler and a barbarian. | Barbarian 1st, Improved Unarmed Strike |
Breaching Blow | Fighter, General | Breach enemy armor | Strength 13, Constitution 12, BAB 6+ |
Brick Break | Fighter | You are an expert at shattering inanimate objects into pieces. | Improved Unarmed Strike |
Broad Mastery | Fighter | You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. | 3 HD |
Broad Practice | Fighter | When you increase an ability score while leveling you increase three instead. | None |
Broad Practice, Very High | Fighter | When you level up you gain ability score quickly and they apply to multiple ability scores. | None |
Broaden Spellcasting | General | You add spells from another spell list to your own spell list. | Able to cast spells. |
Broken Shields | Fighter | BAB +1, Proficient with shields | |
Broker of the Infernal | General | Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic. | Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype |
Brutal Disarm | Fighter | You can disarm opponents by partially destroying their limbs. | BAB +4, Str 13, Improved Disarm |
Brutal Shooter | Fighter | You use your massive muscles to ensure that your arrows strike true. | Str 13+, BAB +1 |
Brutal Sneak Attack | Fighter | You are able to sneak attack with two-handed weapon very efficiently. | Sneak Attack 1d6, proficiency with a two-handed melee weapon. |
Brutal Thrower | Fighter | You are extremely efficient at throwing weapons. | BaB +1, Proficiency with a throwing weapon. |
Brute Force Programming | General | Use Strength for programming instead... it just takes you a long time. | 1 rank in Program. |
Buckler Bash | Fighter | You can perform shield bash with bucklers. | Must be proficient with bucklers. |
Buddha's Palm | Fighter, Monk | Your inner mastery of zen blossoms and you are able to perform a devastating technique. | Stunning Fist |
Buddha's Palm, Variant | Fighter, Monk | You have unlocked the powerful Buddha's Palm technique. | Stunning Fist |
Buff Body | Fighter | A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! | Con 13, +4 base Fortitude save. |
Bulky Build | Fighter | Act as a size larger when in heavy armor. | Proficiency in heavy armor |
Bulwark of Defense-CE | Fighter | Increase the bonuses granted to you by your defensive stance ability. | BAB +11, defensive stance 1/day. |
Bundle of Terror | General | Despite being smaller than most people, you don't have a hard time intimidating those larger than you. | Intimidate 3 ranks. |
Burning Zeal | Fighter | Gain a bonus to one opposed check and take ability burn after. | None |
Burst Through | Fighter | When you overrun somebody, it's really, really painful. | Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger. |
Burst of Speed | General | A better, more useful version of the Run feats. | Character level 6th |
Butt Slam | Fighter | You drop down and crush the opponent with your thiccness. | Improved Unarmed Strike |
Butt Stroke | Fighter | You can use a polearm or spear like a quarterstaff | Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff |
Caffeine Boost | General | You can use caffeine to resist sleep deprivation better than most. | None |
Calculated Shot | Fighter | Add your Intelligence to ranged attack rolls. | Int 13, BAB +1 |
Called Shot | Fighter, Tactical | Make called shot for save or suck. | Bab +3, must have at least one class level in a class that grants full attack bonus progression. |
Calligraphy | General | Your writing is exquisite to look at. | None |
Caltrop Attack | Fighter | Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. | None |
Caltrop Tosser | Fighter | Expertly toss caltrops to cover more area, and pick them back up faster. | Dexterity 13 |
Can't Die, Won't Die | Fighter | You are extremely hard to put down. | Diehard, Why Won't You Die |
Cantrip Grand Master | General | You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. | Cantrip Master |
Cantrip Master | General | You gain all 0th level spells as part of your class spell list. | 0th level spellcasting |
Cantrip Training | General | Gain cantrips for a partial spellcasting class without them. | At least 1 level in a spellcasting class without 0th level spells. |
Cantrips Mastery | General | Minor magic is second nature to you. | Ability to cast spells with preparation. |
Cape Resonance | Fighter | You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. | BAB +1 |
Captivating Performance | General | You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. | Fascinate bardic music, Perform 7 ranks |
Caravaneer | General | You embraced a nomad lifestyle without leaving behind your adorate farm | Battle Rancher 8th Level |
Careful Movement | Fighter | Your training allows you to move around the battlefield while still defending yourself. | BAB +3 |
Careful Observation | General | Use your Intelligence modifier on perception-based checks. | Int 13 |
Careful Somatic Casting | General | You can ignore arcane spell failure, at the cost of increased casting time. | None |
Cartographer | General | As you travel the world, you study the whole geography of landscapes that you walk through. | Favorite Landscape, Knowledge (geography) 8 ranks |
Cast Blood Rune | General | Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. | Caster Level 5, Spellcraft 4 ranks |
Caster Focus | General | Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. | Caster Level 5th |
Casting Conservation | General | Arcane spell failure causes you to only lose actions, not spells. | None |
Casual Stealth | General | You can fade into the crowd, allowing you to use stealth without concealment in certain situation. | Disguise 1 Ranks, Hide and Move Silently 4 Ranks |
Cataclysmic Tantrum | General | Barbarian's Rage or Concentration 4 ranks | |
Catapult Launch | Fighter | Throw rocks as far as a siege weapon does | BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl |
Catastrophic Cacophony | General | Your sonic abilities echoes with the power of pandemonium. | None |
Catfall | General | You can survive falls from a large distance. | Base Reflex Save +2, Dex 13 |
Caustic Invoker | General | You deal more acid damage and it debilitate your opponents. | None |
Celestial Ancestry | General | One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. | None |
Centered Mind | General | None | |
Cerebral Kineticist | General | You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. | 1st Level Pyrokineticist (or Pyropsyche) |
Chain Bikini Chick | Fighter | "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." | Cha 15, Female |
Chakra Disabler | Fighter, Monk | You hit people in their nerves and chakras, making them go limp. | Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks |
Chakra Fist | Fighter, Incarnum | You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. | Stunning Fist |
Challenge-Obsessed | Fighter | Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus | BAB +7, Intimidate 11 ranks, Sudden Challenge |
Champion's Guidance | General | You are able to communicate with past divine champions, gaining their insight. | Divine Champion |
Changeling Blooded | General | You gain the minor change shape ability that is possessed by changelings. | 1st level only |
Channel Ghostflame | General | Turn possessed creatures or damage the possessing spirit. | Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature. |
Channeled Eldritch Blast | General | You have learned to charge your Eldritch Blast to greater effect. | Eldritch Blast +1d6 |
Channeling Opportunity | General | You gain the ability to use arcane channeling on AoOs. | Arcane Channeling class feature, Combat Reflexes |
Chaos Warp | General | You can step through reality into another, but you do so at your own risk... | Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13 |
Chaotic Rage-CE | Fighter, Fury | Gain the effects of an anarchic weapon while raging. | BAB +9, Rage 1/day, chaotic alignment. |
Charged Item Specialist | General | Get extra uses out of a single chosen magic item per day. | Use Magic Device 5 Ranks |
Charged Item Training | General | Get extra charges out of daily charged items. | Use Magic Device 5 Ranks |
Charged Mystic Bolt | General | You deal higher damage with your mystic bolt, but it decreases after multiple attacks. | Mystic Bolt class feature |
Charismatic Prodigy | General | Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect | None |
Charismatic Truespeak | General | Use Charisma instead of Intelligence for truespeak. | Truespeak 4 Ranks |
Charlotte's Tongue | General | Speak with a kind of vermin. | None |
Cheap Shot, Variant | Fighter | Make an unarmed attack as part of a feint. | Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks |
Chessmaster's Gambit | Fighter, Tactical | Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. | Int 13 |
Chew Gam Style | Racial, Fighter | Elongate you limb when striking. | Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. |
Child Necromancer | General | An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. | Caster Level 1+, Must know at least one necromancy spell of each level you can cast |
Child of Night | General | Gives blur when not in full daylight. | Character level 5th |
Childhood Training | General | You gain the benefits of various low feats. | 1st level only |
Chilling Performance | General | Literally chill foes with your performance | Bardic music ability, know two spells that deal cold damage, perform 15 ranks |
Chthonic Grip | General | You can initiate grapples with your Chthonic Serpent weapons. | Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush |
Clap Your Hands | Fighter | Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?" | Improved Unarmed Strike |
Clarity Through Violence | General | When confused, all results are "attack". | None |
Class Proficiency | General | You gain proficiency of another class. | None |
Claws of the Wyrm Style | Fighter, Tactical | You are an expert at fighting with dragon claws. | Weapon Focus (Dragon Claws) |
Clear the Room | Fighter | You are notoriously gassy and have learned how to weaponize your farts | You have a gas problem, Base Attack Bonus +1 |
Clear the Room, Greater | Fighter | Your farts are horrible | You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6 |
Clear the Room, Improved | Fighter | Your gas problem has gotten even nastier | You have a gas problem, Clear the Room, Base Attack Bonus +3 |
Silent, but Deadly | Fighter | The name says it all | you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10 |
Clear the Way | General | Your allies may count the space you occupy as unoccupied. You may even share the same space as them. | Escape Artist 2 ranks. |
Cleave | Fighter | Extra melee attack after dropping target. | Str 13, Power Attack. |
Cleave | Fighter | When you down an enemy, other creatures you threaten need to watch out. | Power Attack |
Cleave and Smite Evil | Fighter | When you cleave, you automatically smite without expending a smite attempt. | Cleave, any Smite ability (like Smite Evil) |
Cleave, Grimoire | General | You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit. | None |
Cleaving Launch | Fighter | When you kill a creature, you launch their corpse as a projectile. | Cleave, Improved Bull Rush |
Clever Defender | Fighter | You add your Int instead of your Dexterity to AC, with limitations. | BAB +1, Clever Duelist |
Clever Duelist | Fighter | You gain a +1 dodge bonus to AC and may use Int instead of Dex to qualify for feats. | Int 15 |
Clever Trickster | Fighter | You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers. | BAB +1 or Sleight of Hand 1 Ranks |
Cling On | Fighter, Tactical | Gain some grapple options based on holding on for dear life. | Clever WrestlerCW or Improved Grapple or Grab special ability |
Cling to Life | Fighter | If you are dying it takes you longer than normal to actually perish. | Endurance |
Cloaked Glide | General | Descend safely with the aid of your cloak. | Corkscrew Fall, Tumble 6 ranks |
Close Miss | Fighter | The force of your blow can cause grievous wounds even if you barely miss your target. | BAB +3, Power Attack |
Close Targeting | Fighter | Gain further bonuses when attacking an opponent up-close with a ranged weapon. | Point Blank Shot |
Close-Quarter Fire | Fighter | You can use ranged attacks up close. | Point Blank Shot, Dexterity 13 |
Clumsy Dodge | General | You're so clumsy that you accidentally dodge out of the way when caught unaware. | Dexterity 9 or lower. |
Codex Awesome Blow | Fighter | An improved version of awesome blow without a borked saving throw. | strength 18, power attack, Bab +3 |
Codex Deflect Blow | Fighter, Monk | Deflect arrow except for melee! | Improved Unarmed Strike or proficiency with tower shields. |
Codex Endurance | Fighter | You have peak level endurance. | Bab +1 or Constitution 14 |
Codex Sniper | Fighter | You can shoot very far and precise. | Bab +1 |
Cold Demeanor | Fighter | You become immune to fear and fatigue effects, you can demoralize opponents quicker. | One Dire Winter maneuver, Intimidate 4 ranks |
Cold Manipulation | General | You gain three special maneuvers related to your ability to manipulate ice and cold. | Cryokinesis or Greater Cold FocusFrostburn |
Colossus Climber | Fighter, Tactical | Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. | Climb 6 ranks, Balance 6 ranks, Improved Grapple. |
Colourful Flag, Improved | General | Improvements to numeric effects of Colourful Flag. | Colourful Flag, 3th level. |
Combat Acrobat | Fighter, Combat Form | In battle, you are able to move fluidly, befuddling your opponents. | Combat Focus, Dex 13 |
Combat Action Focus | Fighter | Focus your training on a specific combat action | Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder |
Combat Adrenaline | Fighter, Combat Form | In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. | Combat Focus, Wis 13, Str 15, Any 2 other combat form feats |
Combat Advice | Fighter | You instruct your allies in the best ways to attack their foes. | Charisma 15, BAB +6 |
Combat Aptitude | Combat Form, Fighter | You have extremely precise while maintaining your combat focus. | Bab 10+, Combat Focus and 2 other combat form feat. |
Combat Archery-CE | Fighter | Don't provoke for firing ranged weapons in melee. | BAB +6, Point Blank Shot. |
Combat Crafter | General | You make things fast enough to do it in combat. | Possess a Total Gadget Value score greater than 0. |
Combat Defense | Fighter, Combat Form | You are able to focus on defense in the heat of battle, parrying with ease. | Combat Focus, Fighter level 4, Wis 13 |
Combat Engineer | Fighter | You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing. | Fighter Level 1st, Knowledge (Engineering) 1 ranks |
Combat Equivalency Degree | Fighter | Your HD counts as your BAB, but only for the purpose of pre-requisites. | None |
Combat Expertise | Fighter | Trade attack bonus for AC (max 5 points). | Int 13. |
Combat Expertise, MS Variant | Fighter | A better, more-scaleable version of the PHB feat. | BAB +1 |
Combat Exploit | Fighter | Now I can use Exploits | Fighter Level 2 |
Combat Flurry | Fighter, Combat Form | In the heat of battle, you strike with power and speed. | Combat Focus, Wis 13, Base attack bonus +6 |
Combat Focus, Variant | Combat Form, Fighter | A rework of the combat focus feat from player handbook II. | Bab +1, Wis 13 |
Combat Healer | General | Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. | Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage. |
Combat Parkour | Combat Form, Fighter | Combat Parkour | Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks |
Combat Performance | General | You can fight and perform at the same time. | Bardic Music or Bardic Performance |
Combat Reactions | Fighter, Combat Form | While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. | Combat Focus, Wis 13, Dex 15, Base Attack bonus +6 |
Combat Reflexes | Fighter | Gain AoOs equal to Dex modifier. | None |
Combat Reflexes, Greater | Fighter | It is harder to get away from you or your attacks. | Improved Combat Reflexes, +6 BAB |
Combat Reflexes, Grimoire | Fighter | You can make multiple attacks of opportunity per round. | None |
Combat Reflexes, Improved | Fighter | The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. | Combat Reflexes, +3 BAB |
Combat Reflexes, MS Variant | Fighter | A better, more accessible version of the PHB feat. | BAB +1 OR Dex 13 OR Wis 13 |
Combat Reflexes, Punishment | Fighter | You punish mistakes | BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes |
Combat Reflexes, Punishment Variant | Fighter | You strike often when an opening presents itself. | Dex 21 or Mobility, Combat Reflexes, BAB +12 |
Combat Rogue | General | You gain additional hit point per rogue level and improved proficiencies. | Rogue 1st |
Combat Speed | Fighter, Combat Form | You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. | Dex 15, Base attack Bonus +3, Combat Focus, Wis 13 |
Combat Swiftness | Combat Form, Fighter | You are swift while focused, allowing you to run long distance and move quickly in combat. | Combat Focus, Bab 4+ |
Combat Trickster | Fighter, Tactical | You are an expert at disarming and feinting. | Bab +1, Improved Disarm or Improved Feint |
Combo Mastery | Fighter | String together successful consecutive hits for a combo bonus to damage! | BAB +6 |
Combustible Spell | General | Always set fire to foes | Spellcraft 12 ranks, 4 fire spells known, caster ability score 15 |
Commodore | General | Being in charge of one ship makes you a Captain. You have several. | Airship Pilot 2nd level |
Commoner Authority | General | Commoners are initially helpful toward you. | Cha 13 |
Communicator | General | You can communicate in short sentences with any creature of at least Int 3. | Speak Language 2 ranks |
Compact Size | General | You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. | 1st Level Only, Large Size or Larger |
Compensate for Size | Fighter, Monk | You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. | BAB +3 |
Compensate for Wind | Fighter | You can handle high winds just fine. | None |
Competent Blacksmith | General | You are a great blacksmith. | None |
Competent Healer | General | You are a great healer. | None |
Competent Musician | General | You are a great musician. | None |
Competent Patrolman | General | You gain a bonus to listen and survival checks. | None |
Competent Sailor | General | You are a great sailor. | None |
Competent Scholar | General | You are a great scholar. | None |
Complete Exotic Proficiency | Fighter | Gain proficiency in all exotic weapons. | One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency |
Concentrated Defense | Fighter | Shrug off an amount of damage based on your Concentration check. | One Anima River maneuver, Concentration 4 ranks |
Concussive Blow | Fighter | Give concussions to foes. | 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon |
Concussive Reload | Fighter | You can hit people while you reload. | Bab +1 |
Condition Resistance | General | Choose a condition for which you become more resistant. | Must have a Constitution score |
Conduit of Energy | General | You are closely attuned to an energy type. | None |
Conniving Manipulator | General | You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. | Bluff 1 Ranks |
Conspiracy Hound | General | You gain a bonus on many investigative skills and additional skill points to spend on them. | None |
Construct Companion | General | Your familiar or animal companion is now a construct. | Craft Construct or Knowledge Engineering 4 ranks |
Construct Hunter | Fighter | You are extremely apt at destroying constructs and avoiding defending yourself against them. | Knowledge (Engineering) 4 ranks, Favored Enemy (Construct). |
Construct Toughness | General | You are much tougher than most living construct, your body also persist after your destruction. | Construct |
Consumer | General | Gain additional funds specifically for consumable goods. | None |
Contagious Aura of Success | General | Your contagious success rubs off in an aura. | Cha 13, Contagious Success |
Contagious Evasion | General | Provide Evasion to nearby allies. | Cha 13, Contagious Success, Evasion |
Contagious Mettle | General | Provide Mettle to nearby allies. | Cha 13, Contagious Success, Mettle |
Contagious Success | General | Assist others on simultaneous saves. | Cha 13 |
Controlled Touch | General | You can control your power enough not to kill allies you touch. | Must have the spirit thief template. |
Cool Idol | General | Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. | Cha 13 |
Cooperative Summoner | General | Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool | A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype |
Copy Eye | General | You can copy maneuver you see other initiator initiates. | One Doppelganger's Shadow, Martial Lore 4 Ranks |
Copy Master | Fighter | You can copy feats more often and with less limitations. | Mirror Move |
Copy Technique | Fighter | You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation. | BAB +1, Intelligence 13 |
Copypasta | General | When you attack, you move your arms in overly symetric patterns. | BAB +6 |
Copyright Form | Fighter | No one else may assume your form. | 1 level in a PC class |
Coronach Song | General | Destroy the undead with a song, kill the dying | Perform 13 ranks, bardic music class feature, Charisma 15 |
Corpse Knight | General | Your corpse companion gains proficiencies in heavier armor and shields. | Corpse companion class feature, Dark Minion |
Counter Feint | Fighter | You can fake out people trying to counter you with a feint attempt. | Bluff 4 ranks |
Counterattack | Fighter, Monk | When you're attacked, there is a small chance you attack back! | BAB +6 or Monk level 6, Combat Reflexes |
Counterstroke | Fighter | Make attacks of opportunity when others miss you. | BAB +6, Combat Reflexes, Lightning Reflexes |
Covenant of the Warp | General | Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items. | None |
Cover Weakness | General | Increase an ability score by +1, to a maximum of a score of 11. | An ability score less than 11. |
Covering Grapple | Fighter, Tactical | Grab your allies and use yourself as a human shield, or chuck them hella'va far! | Improved Grapple |
Crab Dance | General | New movement option that makes you look like a crab. | BAB +1, Perform (dance) 6 ranks |
Crackling Invoker | General | You deal more electricity damage and it can cause your opponent to become overcharged. | None |
Craft of the Soulstealer | General | By studying stolen souls, you have learned to fully tap their power for your magical creations. | Three or more item creation feats, caster level 6 |
Crashing Bull Rush | Fighter | You crash into opponents, sending them flying. | Improved Bull Rush |
Create Language | General | You create a new language and can teach it to others. | Speak Language 8 ranks, Decipher Script 4 ranks |
Create More Water | General | Create more water, with utility and combat power. | Ability to cast create water as spell or spell-like ability |
Bodak | Fighter | You fought and slain the terrifying bodak, gaining more insight on death. | must have fought and defeated a bodak, Fighter level 6 or Bab 12 |
Hag | Fighter | The tricks of hags and annis do not impress you. | must have fought and defeated a hag., Fighter level 6 or Bab 12 |
Hydra | Fighter | You fought the opportunistic hydra, gaining knowledge how to avoid being bitten more than once. | Fighter level 4, must have fought and defeated a hydra |
Invisible Stalker | Fighter | After fighting invisible stalker and other naturally invisible creature you learned how to deal with invisible opponents more readily. | must have fought and defeated a invisible stalker or another naturally invisible creature., Fighter level 6 or Bab 12 |
Medusa | Fighter | You fought and defeated the horribly medusa, knowing when to avert your gaze. | must have fought and defeated a medusa or another creature with a gaze attack., Fighter level 6 or Bab 12 |
Troll | Fighter | You know how to deal with trolls and their annoying regeneration. | must have fought and defeated a troll or another creature with regeneration., Fighter level 6 or Bab 12 |
Cremation | General | You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes. | Must be capable of casting 1st level [fire] spell or higher. |
Crippling Poker | Fighter, Tactical | You hit people in major organs instead of just bruising them to death. | Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks |
Critical Care | General | Raise the recently dead with Heal. | Medical Knowledge, Heal 8 ranks |
Critical Eye | Fighter | You crit easier than most. | None |
Critical Strike Mastery | General | Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.) | Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20 |
Critical Toughness | Fighter | You are so tough you don't get critted often. | Toughness |
Crossbow Assassin | Fighter, Tactical | You are a deadly marksman with a crossbow. | Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow) |
Crosscut | Fighter, Monk | Attack twice as a standard attack. | BAB +2 |
Crow's Talon | Fighter | Think with portals for doing stuff. | At least one Crow's Flight maneuver, Knowledge (Arcana) 4 ranks |
Crowded Vessel | General | You gain slippery mind against possession effect and a bonus on re-rolls. | Phantom, possessed bloodline or spirit class feature, phantom blade, possessed oracle's curse |
Cruel Fate | General | Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably. | Luck Bonus +1 |
Cruel Frost | Tactical, Fighter | You gain several tactical maneuvers related to the Dire Winter discipline. | Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers. |
Cruising Altitude | General | When you fly overland at an altitude of 5000 ft or more, you can go really fast. | Fly speed |
Crushing Blow | Fighter | You may trade a potential critical hit for a chance to stun and deal extra damages. | Weapon proficiency (warhammer) or weapon proficiency (heavy mace) or weapon proficiency (light mace) |
Crushing Overrun | tactical, Fighter | Don't just knock them flat, grind them into the dirt as you pass. | BAB +6, Power Attack, Improved Overrun |
Other Feats
Name | Type | Description | Prerequisites |
---|---|---|---|
100 Fists | Monk | Increase the number of attacks from flurry of blows. | Dex 13, Flurry of Blows |
50/50 | Luck | You always have a 50% chance of defending. | 1st level only |
A Feast Unknown | Necromantic Creation | You have partaken of the feast most foul and count yourself a king among the ghouls. | You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil. |
A Shard of Eternity | Spelltouched | You gain a +1 Inherent Bonus to all ability scores. | Must have been exposed to a wish spell. |
Abaddon's Hatred | Minion | You strike down your enemies with the hatred of Abaddon. | Thrall to Demon (Abaddon) |
Ablative Armor | Warforged | Your armor plating is layered to push back explosively, reducing damage... at least for a little while. | Warforged, 3rd level. |
Abode of Earth | Elemental | You are at home within the earth. | (Earth) Subtype, Burrow speed, Character level 3+ |
Absolute Strike | Metacombat | Regeneration? Immunity? There is no refuge. | BAB +15 |
Absorb Ally | Spelltouched | You can absorb fallen allies, taking their dying energy to empower yourself. | Must have been exposed to death knell, 13 HD |
Absorb Energy | Xenotheric | You can absorb the energy of incoming attacks to recover your bio-energy. | Deflect Projectiles |
Abundant Spell-like Ability | Monstrous | You gain two additional uses of a spell-like ability. | Must possesses a spell-like ability, usable at least twice per day |
Accelerate Spell | Metamagic | Cast a spell a little faster, but not too fast. | None |
Acceleration Combat | Combat | Let your legs get you out of danger | Movement speed of 60ft. Dex 16 |
Acid Trip | Metamagic | Cause the target to experience an acid trip | Only usable on spells with acid descriptor, that deal acid damage |
Acquire Mind Blade | Psionic | You can create a weapon made of your own thoughts at will. | Bab +1 or Concentration 4 Ranks |
Acquire Telepathy | Psionic | You gain Telepathy with a ranged based on your strongest telepathy power. | Manifester Level 3rd |
Adamant Defense | Xenotheric, Setenall | Your defenses improve while you're focused. | Adamant Focus, Setenall |
Adamant Focus | Xenotheric, Setenall | Your have improved upon your innate ability to focus. | Setenall, Concentration 4 ranks. |
Adamantine Body, Tome | Racial | A warforged feat which doesn't make us cry. | Warforged race |
Adamantine Resilience | Racial | You gain DR/Adamantine equal to 1 + 1/2 your ECL. | Construct Type |
Adamantine Skin | Monstrous | Increase DR/Adamantine and sunder weapons on contact. | Inherent DR/Adamantine |
Adamantine Stomach | Monstrous | Those you swallow won't be getting out. | Con 15, Swallow Whole |
Adamantine Tracery | Warforged | Your warforged slam attack becomes adamantine. | Warforged |
Adaptive Energy Resistance | Monstrous, Epic | When the creature takes enegy damage, its body changes to resist to that destructive energy. | Must be corporeal, Must have an Energy Resistance |
Adaptive Eyesight | Spelltouched | You gain several benefits to your vision. | Exposure to darkvision spell. |
Additional Element Affinity | Weaving | You gain an affinity with another element. | Affinity with at least one element. |
Adept Flyer | Elemental | You are a natural flyer. | (Air) subtype, Fly speed, Character level 5+ |
Adept Mindreader | Psionic | You are an expert at reading people's mind. | Must be able to manifest read thoughts |
Adept of the Horological Mysteries | Multiclass | Combine temporal adepts with time mages for doubletime action. | Time Mage 1st, Temporal Adept 1st |
Adjusted Pact Making | Pact | Modify the length of time you remain bound to a vestige. | Soul binding class feature, Skilled Pact Making, base Will save +6 |
Advanced Cosmic Radiance | Racial | Cosmins may learn how to better manipulate the innate power of their heads. | Cosmic Radiance feature |
Advanced Dagger Mastery | Fighter, Tactical | Your ability to use daggers is above and beyond others. | Weapon Focus in daggers or dagger-like weaponry |
Advanced Design | Autoplate | You've improved your Progressive Design weapon of choice to deadly effect. | Autoplate pilot, Progressive Design class feature |
Advanced Sword Technique | Fighter, Tactical | Gain additional combat options with any sword-like weapon. | Must be proficient in at least one sword-like one or two handed weapon. |
Advanced Whip Tactics | Fighter, Tactical | Your whip is an extension of you, and lets you perform many stunts with it. | BAB +1, Proficiency with whips |
Advancing Wall | Metamagic | You make your wall speed slowly move in a direction of your choice. | None |
Adventurous Wordcasting | Wordcasting | You're good at moving around with words. | Know at least one of the following effect words: Excel, Port, Al, Thro, Lift |
Aegis of Athena | Minion | Athena greatly reinforce your ability to use shields. | Bab +1, Favored of Athena, proficiency with all shields. |
Agony Caress | Fiend | Your touch is Torturous | Character level 3 |
Air Dash | Spelltouched | You temporarily gain a fly speed and gain the ability to Hyperjump. | Dodge, must have been subjected to fly. |
Air Juggle | Fighter, Monk | You can knock creatures into the air and combo them! | BAB +4, Fighter or Monk level 4th, Improved Bull Rush |
Alchemical Bite | Racial | You treat your teeth with special substances to overcome damage reduction | Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks |
Alchemurgic Demolitionist | Alchemurgic | You make the bad guys fall down, if your ethical framework says buildings can be bad. | Character level 5 |
Alchemurgic Theory | Alchemurgic | You put a little effort into understanding Alchemurgy and things don't explode in your face nearly as often. | None |
Alien Infiltrator | Xenotheric | You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives. | Shapechanger subtype. |
Alignment Heritage | Monstrous | Gain an alignment subtype. | 1st level only |
All Range Style | Fighter, Tactical | Fight with a ranged weapon and a melee weapon as a seemless whole. | Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks. |
All or Nothing | Luck | You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck. | One Luck feat. |
All-Around Sight | Spelltouched | You gain 360 degree vision as a swift action. | Must have been exposed to a divination spell of 3rd level or higher. |
Alter Form | Salient Ability | Transform into alternate forms at will, based on your divine rank. | Divine Rank 1 |
Alter Reality | Salient Ability | Gain the ability to duplicate most of the effects of wish once per minute. | Divine Rank 16, at least one domain portfolio |
Alter Size | Salient Ability | Transform anywhere from Fine to Colossal size. | Divine Rank 1 |
Altered Frequency Spell | Metamagic | Silence your Sonic spells, just enough to make it unaudible. | Silent Spell |
Always Angry | Fury | You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. | Greater Rage Class Feature |
Always Aware | Prowess | It takes you much less time to notice things than it does for others. | Perception 6+ ranks |
Always Learning | Multiclass | While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. | Expanded Learning |
Amanachian Spell | Metamagic, Vile | Use the energy of the Eater of the Divine to make an anathemic spell. | ApostateEIE |
Ambush Spell | Metamagic | Fires weapon-like spells from behind, allowing you to strike at flatfooted targets. | Bluff 6 ranks |
Amphibious | Monstrous | Gain the Amphibious special quality. | Air breathing creature with a swim speed or water breathing creature with a land speed. |
Anchoring Sneak Attack | Ambush | Trade sneak attack damage to put a dimensional anchor on your enemy | Sneak Attack +4d6 |
Angel's Blessing | Exalted | You obtain an archon's protective aura. | Any good alignment, Knowledge The Planes 15 ranks |
Anger Breath | Fury | Channeling your dracofury you may exhale a draconic breath out of pure anger. | Dracofury class feature |
Anger Leads To Hate | Fury | Fear Leads To Anger | |
Anger Point | Monstrous, Fighter | Getting punched in the face makes you angry. More than it pisses most people off, that is. | None |
Angry Glare | Prowess | False friends wither under the weight of your glare. | Intimidation 4+ ranks |
Animalistic Transformation | Spelltouched | You are able to transform into an hybrid humanoid-animal, much like a lycanthrope. | Must have been exposed to a baleful polymorph spell. |
Annihilating Spell | Metamagic | Your spells destroy the bodies of your victims. | None |
Annihilating Strike | Salient Ability | Destroy things with a powerful disintegrating strike. | Divine Rank 11, BAB +20, Str 25 |
Annoying Combat Noises | General, Fighter | Make annoying noises in battle to distract foes | Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks |
Anointed Champion | Ancestral School, Multiclass | You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. | One Devoted Spirit maneuver, smite class feature |
Antennae | Xenotheric | You are able to sense things you cannot see. | None |
Anticipate Action | Fighter, Monk | Improve your defenses the longer you fight. | BAB +1, Wisdom 13 |
Antimagic Gaze | Monstrous, Epic | Where you look, the magic disappears | Must have eyes, Must able to see, Medium size or bigger |
Applied Engineering | Racial | You can use your academic knowledge as an applied skill. | Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more |
Aquafiend | Fiend | You like the water. | None |
Arcane Bolt | Reserve | You can fire bolts of arcane residue, and use spells to increase their power. | Must be capable of casting 2nd level arcane spells. |
Arcane Mastery | Salient Ability | Gain all spells in your spellbook, or trade out spells daily as a sorcerer. | Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29 |
Arcanist Warlock | Multiclass | Innate Spell, but for Warlock/Casters. | Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster) |
Archon's Blessing | Exalted | You obtain an archon's aura of menace. | Any good alignment, Knowledge The Planes 8 ranks |
Area Divine Shield | Salient Ability | Spread your Divine Shield salient ability to an area. | Divine Rank 6, Cha 25, Divine Shield salient ability |
Arena Trap | Monstrous | Radiate a dimensional anchor effect. | Knowledge The Planes 10 ranks, caster level 1st |
Armor Ablation | Fighter, Tactical | You can use your armor to it maximum potential, at the risk of breaking it. | Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields) |
Armor Channeling | Spelltouched | Gain a scaling enhancement bonus to any armor you wear. | Exposure to magic vestment spell. |
Armor of Chaos | Abyssal Heritor | Shield yourself in chaotic energies, even as it tears away at your own body. | Chaotic alignment, one abyssal heritor feat |
Armorforged Body | Warforged | Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. | Warforged |
Art of the Hunt | Fighter, Tactical | Gain several tactical benefits using the Ars Venatoria discipline. | Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers |
Artemisian Huntress | Minion | You are favored by Aremis, the goddess of archery and the hunt. | Favored of Artemis, Precise Shot, Track, must be female. |
Artificer | Prowess | You are a true master of spell trigger magic items. | Arcana 4+ ranks, Caster Level 6 |
Artificial Meldshaper | Monstrous | Use Wisdom instead of Constitution to shape soulmelds | Con -, Int 3, Construct Type |
Artillery Spell | Metamagic | You're very good at working with other casters to blow things up from very far away. | None |
Artist of Fast Draw | Ancestral School | You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack | Quick Draw, one Diamond Mind maneuver |
As Young As You Feel | Spelltouched | You appear to be whatever age you want. | Must have been exposed to disguise self. |
Ascended Super Saiyan | Racial | Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. | 12th level Saiyan Warrior, Unlocked Super Saiyan transformation |
Ascended Transformation | Grim | When you transform, you can gain two additional alterations at a higher cost to maintain your transformation. | Grim Transformation, Character Level 9th |
Ascetic Artist | Multiclass | Combine your monk and bard levels into a seamless whole. | Scaling unarmed strike progression, Inspire Courage +1 |
Ascetic Initiator | Multiclass | Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability | Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity |
Ascetic Performer | Multiclass | You combine your martial skills with your artistic prowess, balancing two apparent opposites. | Improved Unarmed Strike, inspire courage +1 |
Ascetic Priest | General, Multiclass | Level your unarmed strike damage and turn undead level at the same time. | Monk level 1st, Turn Undead |
Ascetic Sage | Multiclass | Combine monk and unarmed swordsage levels for a stronger, more skillful whole. | 1st level monk, 1st level swordsageToB (unarmed variant) |
Ascetic Savant | General, Multiclass | Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. | Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. |
Asmodeus' Influence | Minion | You can briefly force lesser opponents to do what you wish. | Diabolic Disciple (Asmodeus) |
Aspect of the Acherontia Atropos | Hivemaster, Symbiotic | You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. | Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth |
Aspect of the Ant | Hivemaster | Ants are tremendously strong for their size, and their single-minded determination is almost machine-like. | Aspect of the Vermin class feature |
Aspect of the Aphid | Hivemaster | You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage. | Aspect of the Vermin class feature |
Aspect of the Assassin Bug | Hivemaster | Take on the aspects of one of the most demented bugs on the planet | Aspect of the Vermin class feature |
Aspect of the Beetle | Hivemaster | Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism. | Aspect of the Vermin class feature |
Aspect of the Caterpillar | Hivemaster | While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. | Aspect of the Vermin class feature |
Aspect of the Centipede | Hivemaster | A hundred legs and potentially massive size make the centipede a force to be reckoned with. | Aspect of the Vermin class feature |
Aspect of the Cicada | Hivemaster | Time to make some noise and shed some skin | Aspect of the Vermin class feature |
Aspect of the Cockroach | Hivemaster | Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off). | Aspect of the Vermin class feature |
Aspect of the Death's-Head Hawkmoth | Hivemaster | You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near. | Aspect of the Vermin class feature |
Aspect of the Dragonfly | Hivemaster | Masters of the air, they are proof power can come in small packages. | Aspect of the Vermin class feature |
Aspect of the Firefly | Hivemaster | The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body. | Aspect of the Vermin class feature |
Aspect of the Gerridae | Hivemaster | Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place. | Aspect of the Vermin class feature |
Aspect of the Glowworm | Hivemaster, Symbiotic | It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. | Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly |
Aspect of the Honeydew Ant | Hivemaster, Symbiotic | The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. | Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant |
Aspect of the Locust | Hivemaster | You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. | Aspect of the Vermin class feature |
Aspect of the Mantis | Hivemaster | The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings. | Aspect of the Vermin class feature |
Aspect of the Mosquito | Hivemaster | Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite. | Aspect of the Vermin class feature |
Aspect of the Pillbug | Hivemaster | Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies. | Aspect of the Vermin class feature |
Aspect of the Predator Wasp | Hivemaster, Symbiotic | The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider |
Aspect of the Queen Bee | Hivemaster | The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. | Aspect of the Vermin class feature |
Aspect of the Scorpion | Hivemaster | Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. | Aspect of the Vermin class feature |
Aspect of the Spider | Hivemaster | With their deadly combination of webs and poisons, spiders are deadly and patient hunters. | Aspect of the Vermin class feature |
Aspect of the Stinkbug | Hivemaster | When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. | Aspect of the Vermin class feature |
Aspect of the Tarantula Wasp | Hivemaster | Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. | Aspect of the Vermin class feature |
Aspect of the Titan Beetle | Hivemaster | The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. | Aspect of the Vermin class feature |
Aspect of the Vermin | Hivemaster | Your vermin potential is unlocked. | Wild Empathy, or ability to speak with vermin. |
Assume Direct Control | Racial | You can swap bodies at any distance, with a willing target. | Sentient Illusion |
Astral Power Armor | Psionic | You summon a power armor made of an astral construct. | Must be able to manifest astral construct, manifester level 7th. |
Astroadaptation | Xenotheric | You can survive in the near vacuum of space. | Con 15, Must not have to breathe, Natural Armor +5 or higher |
Astrological Spell | Metamagic | Waiting for the stars to align now pays off. | None |
Augment Metamaneuver | Metamaneuver | Use more than one metamaneuver effect on a single maneuver at once. | Three or more other Metamaneuver feats |
Augment Shielding | Monstrous | Your shields become stronger than normal. | Must have the shield special quality. |
Augmented Alchemy-CE | Item Creation | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 |
Aura Sealing Strike | Monk | Block the flow of ki in your adversaries with a strike. | Stunning Fist, Wisdom 15 |
Aura of Decay | Spelltouched | Everything around you withers away. | Must have been subjected to desecrate. |
Aura of Life | Exalted | You are constantly consecrated, and other fun bonuses. | Any good alignment, Knowledge (religion) 10 ranks |
Auto Boom | Racial | If subject to fire, or death, you explode. | Eijilund Plushie or Rockettu Plushie |
Autolife | Exalted | You won't die, even if they kill you. | Any good alignment, Craft Wondrous Item, must be able to cast resurrection |
Average Out | Luck | If you roll a natural 1, the next roll is guaranteed to be at least a 10. | None |
Awaken Core | Deformity | The Zonder Core is active, making you difficult to kill. | Host Zonder Core, 9th level |
Axe King | Fighter, Tactical | You have access to tactical maneuvers when using any kind of one or two-handed axe. | Weapon Focus (any one or two-handed axe) |
Azure Inspiration | Incarnum | Add invested essentia to your inspiration points total at the start of each encounter | Con 13, Inspiration class feature |
Azure Weapon Proficiency | Incarnum, Fighter | You gain weapon proficiency with a single chosen weapon and bonus when using it. | BAB +1 |
Baalzebul's Affliction | Minion | You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. | Diabolic Disciple (Baalzebul) |
Bad Moon Rising | Monstrous | You are a creature of the night. It makes you more durable and puts you in a good mood. | Shapechanger Subtype |
Ballistic Mastery | Fighter, Tactical | You know how to use crossbow and firearms very effectively. | Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm. |
Banestrike | Salient Ability | Choose a favored enemy and strike hard and fast. | Divine Rank 1, BAB +20, at least one Favored Enemy |
Banish Light | Arcane Combat | Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. | Fighter level 8, Smoking Shadow Style |
Baphomet's Stature | Minion | You gain immense presence, just like Baphomet. | Thrall to Demon (Baphomet) |
Bark of My Bones | Racial | Sylvari has mastered the creation of a more heavy and strong armor. | Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat |
Bat Out of Hell | Fiend | You scream across the world | Fly Speed |
Battery Core | Racial | Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire. | Syntoid Race |
Battle Armour | Monstrous | People are lucky to even dent you. | Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits |
Battle Juggler | Fighter, Tactical | You have the power of juggling, and the ability to use it in battle. | BAB +3, Perform (Juggling) 8 Ranks |
Battlefield Bully | Tactical | Bull rush related benefits. | Power Attack, Improved Bull Rush |
Battlesense | Salient Ability | You cannot be surprised or flanked, except by a deity of higher rank. | Divine Rank 0 |
Becursed Transformation | Hex | You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. | Hexblade's Curse Class Feature |
Bel's Directive | Minion | Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. | Diabolic Disciple (Bel) |
Belial's Dominance | Minion | Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. | Diabolic Disciple (Belial) |
Bend Multitasker | Bending | Keeping bends maintained is no big deal for you. | The ability to bend |
Bend Strike | Metamaneuver | Your strike ignores some cover. | Ability to initiate a Strike of 2nd level or higher |
Bender's Challenge | Bending | You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. | Know at least 1 Minor Bend that deals damage. |
Bending Enhancement | Bending | Increase your bender level | Know at least 5 Major Bend and 2 other Bending type feats |
Bending Magic | Bending | Your bending talents help your spells. | Ability to Bend, ability to cast spells of a descriptor matching your element. |
Bending of Weakness | Bending | You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. | Know at least one Minor Bend that deals damage. |
Berserkergang | Fury | You may enter a particularly savage frenzy with random results. | Must be able to Rage |
Beshadowed Gate | Multiclass | When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. | Gate Knight 1st, Shadowknife 1st |
Bestial Might | Tactical | Synergistic abilities for Stone Dragon and Tiger Claw. | BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance. |
Bigger Boom | Racial | Your explosives are more explosive. | Eijilund Plushie or Rockettu Plushie |
Bind Possession | Grim | You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. | Grim Transformation |
Binding Growth | Elemental | You grow on people. | Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat) |
Bio-Energy Suffusion | Xenotheric | You can use your bio-energy for casting spells or manifesting powers. | Ability to cast spells or manifest powers. |
Bio-Restoration | Xenotheric | You use your bio-energy to restore yourself. | Healing Surge |
Biotic Initiate | Xenotheric, Psionic | A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. | Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher |
Biotic Vanguard | Xenotheric, Psionic | By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. | 6 HD, Con 18, Biotic Initiate |
Bioweapon | Xenotheric | By altering your own genetic structure, you have gained a powerful special attack. | Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat) |
Black Blood Spell | Metamagic | You turn energy into vile blood, dealing vile damage. | Blood Sacrifice, caster level 5th. |
Black Swan's Bravado | Tactical, Fighter | Get some tactical maneuvers based on Hollywood movies. | Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5 |
Black Whirlwind | Monk | Make extra attacks on when you use whirlwind attack. | Flurry of Blows, Whirlwind Attack, Monk 6th |
Blackguard | Vile | You are a paragon of among black knights. | Icon of Sin class feature, Cha 18+ |
Blade of Selene | Racial | Your deep connection with the moon allows you to infuse your weapons with the very moonlight. | Touch of Selene trait |
Bladeblast | Psionic | The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. | Psychic Strike |
Blazing Hadoken | Monk | Now your hadokens leave a terrible burning effect, and can daze. | Monk level 6th, Hadoken, Stunning Fist, Wis 15 |
Bleeding Strike | Metacombat | Cause grievous bleeding damage by taking a -1 penalty or more to hit. | BAB +1 |
Blessing of Apollo | Minion | Apollo grant you his protection and his plagues. | Favored of Apollo, Precise Shot, Heal 4 Ranks |
Blitz Kreig | Fighter, Speed | You attack and move in sequence. | Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6 |
Block Evasion | Fighter, General | You can evade blocks. | Character level 5 |
Blockout | Reserve | Create blocks of various materials which take up space and can be used for temporary construction material. | Ability to cast 2nd level spells |
Blood Drain | Racial | You can drain the blood of creature capable and willing to defend themselves and may heal from drinking the blood of sapient humanoid. | fang class features, Dhampir race |
Blood Maneuver | Metamaneuver | Use your life essence to empower your maneuver. | None |
Blood Spell | Metamagic | Your blood empowers your spells. | Knowledge (Arcana) 6 ranks, any other metamagic feat |
Bloodcloud Prodigy | Multiclass | You have learned to mesh the twin paths of the Bloodcloud. | Clouds of Blood, Eye Bleed |
Bloodseeking Spell | Metamagic | Your magic draws out the blood from those it injures, making any injuries more severe. | Heal 4 ranks |
Bloodshaper | Racial | You can shape blood into weapons and objects. | Grey Vampire |
Bloodspiller | Multiclass | Oh how pretty that shade of red is... | Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood |
Bloodspiller, Greater | Multiclass | Bloodspiller, Bloodcloud Bleeder, Character Level 8th | |
Bloody Maw Seducer | Vile, Tactical | You look very hot despite the alarming smile. | Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike |
Bloody Path | Fighter, General | Attack everyone in the way during a charge, bullrush, or when you move from your square. | Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise |
Bloody Wyrm Brawler Style | Fighter, Tactical | You're good with Dragon Claws, so why not extent that to their big brother? | Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style |
Blue Flames | Epic | All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes. | 30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtype |
Boardshield Style | Fighter, Style | Attacks and trample enemies while shieldsurfing. | BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing |
Body Assemblage | Necromantic Creation | The discarded husks of life are nothing more than a building material to you. | Caster Level 1+, Ability to cast 1st level spells of the Necromancy school |
Body and Soul Style | Arcane Combat | Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. | Fighter level 4, Spellcraft 2 ranks |
Body of Iron | Fighter, Monk | Gain an armor bonus to AC even if you're unarmored. | AC Bonus class feature (such as monk), Con 13, Fortitude +4 |
Bodybender | Bending | You can Bend flesh, blood and nerves much more fluidly than others. | At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet |
Boiling Liquid Spell | Metamagic | Use overheated Water spells to inflict fire damage. | Ability to cast Fire spells |
Boiling Waters | Racial | You can superheat your body to become hasted and with fiery benefits. | Elnade, 5 HD |
Bomb Focus | Fighter, Bomb | You know how to create more potent bombs than usual. | Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat) |
Bond of the Ant | Symbiotic, Item Creation | You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. | Aspect of the Vermin class feature, Aspect of the Ant. |
Bond of the Aphid | Symbiotic | You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. | Aspect of the Vermin class feature, Aspect of the Aphid. |
Bond of the Beetle | Symbiotic | You have developed a bond with the beetles that cling to you, making you a groteque sight to see. | Aspect of the Vermin class feature, Aspect of the Beetle. |
Bond of the Caterpillar | Symbiotic | You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. | Aspect of the Vermin class feature, Aspect of the Caterpillar. |
Bond of the Centipede | Symbiotic | You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. | Aspect of the Vermin class feature, Aspect of the Centipede. |
Bond of the Cockroach | Symbiotic | Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. | Aspect of the Vermin class feature, Aspect of the Cockroach. |
Bond of the Death's-Head Hawkmoth | Symbiotic | The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. | Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth. |
Bond of the Firefly | Symbiotic | You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. | Aspect of the Vermin class feature, Aspect of the Firefly. |
Bond of the Locust | Symbiotic | You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. | Aspect of the Vermin class feature, Aspect of the Locust. |
Bond of the Mantis | Symbiotic | You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. | Aspect of the Vermin class feature, Aspect of the Mantis. |
Bond of the Mosquito | Symbiotic | You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. | Aspect of the Vermin class feature, Aspect of the Mosquito. |
Bond of the Queen Bee | Symbiotic | You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. | Aspect of the Vermin class feature, Aspect of the Queen Bee. |
Bond of the Scorpion | Symbiotic | Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. | Aspect of the Vermin class feature, Aspect of the Scorpion. |
Bond of the Spider | Symbiotic | You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. | Aspect of the Vermin class feature, Aspect of the Spider. |
Bond of the Tarantula Wasp | Symbiotic | You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. | Aspect of the Vermin class feature, Aspect of the Tarantula Wasp. |
Bond of the Vermin | Symbiotic | Your connection with the bugs that even crawl underneath your skin grows ever stronger. | Aspect of the Vermin class feature, any two [Hivemaster] feats. |
Born Invoker | Job | You have the inherent ability to use invocations. | 1st level Only, Cha 15+ |
Boulder-Splitting Blow | Monk | You can destroy an boulder with a single blow. | Improved Unarmed Strike, Improved Sunder |
Bound Castle | Spelltouched | You are bound to a structure, and its presence is entirely dependant on your own well being. | either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD |
Bound Shadow Weapon | Arcane Combat | Make a weapon out of bound shadow. | Fighter level 8, Smoking Shadow Style |
Brain Drain | Psionic | Drink power points like Amy Winehouse drinks the sauce. | Wildest Talents |
Brain Thrust | Psionic | Your mind thrust is much more effective at dealing actual physical damage. | Must be able to manifest mind thrust. |
Brave Dragonblood Surge | Racial | When you use Dragonblood Surge, you purge most status effects. | Mitahnese Human, dragonblood surge |
Breaching Blow | Fighter, General | Breach enemy armor | Strength 13, Constitution 12, BAB 6+ |
Breath Weapon | Fiend | You have a magical breath weapon. | Character level 6 |
Breath Weapon Substitution | Monstrous | Change what element your breath weapon produces. | Breath Weapon which deals damage |
Breath of the Dragon | Draconic | The blood of dragons flows within you. You gain various dragon themed powers. | Sorcerer level 1st |
Breath of the Elements | Elemental | You have a breath weapon. | Resistance 20+ or immunity to an energy type. |
Brew Archpotion | Item Creation | You can infuse more than one spell into a potion, for longer durations, but at a greater cost. | Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks. |
Brew Potion, Variant | Item Creation | You can craft potions and alchemical wondrous items. | Caster level 3rd or Craft (Alchemy) 6 Ranks |
Brew Restorative Potion | Item Creation | Brew potions that restore hit points and cure ailments. | Caster level 3rd or Heal 6 ranks. |
Brew Twisted Potion | Item Creation | You make potions out of people's corpses. You sick, twisted bastard. | Brew Potion, must be evil. |
Brimstone Spell | Metamagic | Burn your evil foes with this fire | one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks |
Bringer of Agony | Torture, Vile | You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it. | Evil Alignment, Intimidate 4 ranks, Craft (Alchemy) 4 ranks. |
Brutal Transformation | Grim | When you transform you gain a +2 bonus on Strength and Powerful Build. | Grim Transformation |
Brutal Westler | Metamaneuver | What's left if weapons don't work? Use raw Strength. | Power attack, Base Attack Bonus +6, Strength 18+ |
Bubble Bullet | Racial | Foam Mantle trait and Pincer Gun trait | |
Buddha's Palm | Fighter, Monk | Your inner mastery of zen blossoms and you are able to perform a devastating technique. | Stunning Fist |
Buddha's Palm, Variant | Fighter, Monk | You have unlocked the powerful Buddha's Palm technique. | Stunning Fist |
Bug Buzz | Racial | You create a powerful sonic wave that deals sonic damage and daze your foes. | Insectile, Wings of Evil |
Burn | Elemental | You're hot. You're on fire. You like to burn things. | (Fire) Subtype |
Burning Feet | Elemental | When you are on fire, you're faster than normal. | Fire subtype |
Burning Rage | Fury | When you rage, you gain literal firepower. | Rage 1/day |
Burnt Spell | Metamagic | Make a spell much stronger at the cost of yourself. | None |
Burrowing Spell | Metamagic | Cast spells without line of effect. | None |
Burst of Wrath | Monstrous | When the creature takes a critical hit, it enters in a powerful wrath. | Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6 |
Busy Multiclasser | Multiclass | You can multiclass a lot without making you horrible at everything. | Must have at least 3 levels in one base class and 1 level in another. |
Butt Gun | Warforged | You have a gun in your butt. You can fire it with your butt. Your butt is deadly. | Warforged, living construct, or something equivalent. |
Cacophonous Spell | Metamagic | Your sonic spells are so powerful, they tear through resistances and immunities. | None |
Cadaver Transformation | Undead | As a move action you can transform yourself into what appears to be a decayed corpse. | Corporeal Undead |
Call Creatures | Salient Ability | Summon creatures to your aid. | Divine Rank 0 |
Called Shot | Fighter, Tactical | Make called shot for save or suck. | Bab +3, must have at least one class level in a class that grants full attack bonus progression. |
Calm Mind | Monk | Cannot be Mindless, Wisdom 13+, character level 3 | |
Carrier | Fiend | You are a carrier of a dangerous disease, though you are immune to its effects. | Must have one level of a Fiend class. |
Carrot Encouragement | Racial | Gain points to push yourself beyond for higher speed or physical ability checks. | Cheval, Con 13 |
Cast In Hands | Metamagic, Racial | You can use your many floating hands to cast more than one spell at once. | Signcaster, Hands Aghast racial ability (2 hands or more) |
Caster Training | Multiclass | Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. | Caster level 5. |
Centric Impact | Xenotheric | You can drive a weapon with immeasurable force by expending portions of you life force. | Centric Strike |
Centric Strike | Xenotheric | By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. | None |
Cerulean Endurance | Incarnum | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness |
Cerulean Skill | Incarnum | Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. | Con 13 |
Chakra Binder | Incarnum | You can bind chakra more efficiently than other meldshaper. | None |
Chakra Disabler | Fighter, Monk | You hit people in their nerves and chakras, making them go limp. | Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks |
Chakra Fist | Fighter, Incarnum | You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. | Stunning Fist |
Chameleon | Xenotheric | You can blend in with your surroundings by adapting your body to the colors and textures around you. | None |
Champion of Ares | Minion | Ares grant you the ability to enhance your weapon with the power of war. | Bab +1, Favored of Ares, Weapon Focus |
Chaos Doll Magic | Racial | Add Chaos spells to your class spell list. | Plushie subtype, chaotic alignment, Caster level 1st |
Chaotic Rage-CE | Fighter, Fury | Gain the effects of an anarchic weapon while raging. | BAB +9, Rage 1/day, chaotic alignment. |
Charismatic Blood | Multiclass | You always thought your ancestors were different, you just didn't realize it involved dragons. | Must be able to spontaneously cast arcane spells. |
Chessmaster's Gambit | Fighter, Tactical | Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. | Int 13 |
Chew Gam Style | Racial, Fighter | Elongate you limb when striking. | Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike. |
Child of Thunder | Tactical | The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. | Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6 |
Child of feat | Heritage | 1st level only, Must have same alignment as your tutelary god | |
Chilling Aura | Undead | You announce your presence with an unnatural drop in temperature | 4HD, Undead type |
Chivilrous Knight | Multiclass | Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. | Paladin level 3, Knight level 3 |
Chivilrous Mage | Multiclass | Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. | Sorcerer level 3, Knight's Challenge class feature |
Chivilrous Performer | Multiclass | Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs | Bardic Music (Inspire Competence), Knight's Challenge class feature |
Chivilrous Rogue | Multiclass | Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs | Sneak Attack +2d6, Knight's Challenge class feature |
Chosen by Zarus | Racial | You are super effective against non-humans. | Human |
Clan Commander | Leadership | Teamwork Leadership, Character level 10th | |
Clarity of Rage | Prowess, Fury | When blinding rage pushes you forward, you still tend to end up right where you wanted to be. | Rage class feature |
Claws of the Wyrm Style | Fighter, Tactical | You are an expert at fighting with dragon claws. | Weapon Focus (Dragon Claws) |
Clear Sky | Monstrous, Weather | The surrounding weather around you is always calm. | Knowledge Nature 6 ranks |
Clear Waters | Racial | You can turn especially transparent. | Elnade, Hide 6 ranks |
Clearsight | Salient Ability | Gain true seeing and a bonus to defeat Disguise checks. | Divine Rank 1, Wis 15 |
Cling On | Fighter, Tactical | Gain some grapple options based on holding on for dear life. | Clever WrestlerCW or Improved Grapple or Grab special ability |
Clone Spell | Metamagic | Cast a spell along with a second copy that may have different targets or options. | None |
Clothing Beam Cannon | Monk | You can create clothing at will... for... some reason. | None |
Cloud Rider | Reserve | You can summon a magical cloud which grant you a fly speed. | Must be able to cast 3rd level spells. |
Cobalt Surge | Surge, Incarnum | You can use your essentia to expand your surge point pool. | Con 13, Cha 13, Extra Surging, must be able to use combat surges. |
Codex Deflect Blow | Fighter, Monk | Deflect arrow except for melee! | Improved Unarmed Strike or proficiency with tower shields. |
Coin Shot | Spelltouched | You can turn coins into thrown weapons. | Must have been exposed to a magic weapon spell. |
Cold Iron Forger | Item Creation | You've practiced crafting with cold iron and know its secrets. | Craft (weapons) or (metalsmithing) 4 ranks. |
Cold Rage | Fury | Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. | Rage 1/Day |
Colossus Climber | Fighter, Tactical | Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. | Climb 6 ranks, Balance 6 ranks, Improved Grapple. |
Colourful Flag | Reserve | Shoot obscuring beam of light as long as you have a light spell. | Know at least one light spell of 1st level or greater. |
Combat Acrobat | Fighter, Combat Form | In battle, you are able to move fluidly, befuddling your opponents. | Combat Focus, Dex 13 |
Combat Adrenaline | Fighter, Combat Form | In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. | Combat Focus, Wis 13, Str 15, Any 2 other combat form feats |
Combat Aptitude | Combat Form, Fighter | You have extremely precise while maintaining your combat focus. | Bab 10+, Combat Focus and 2 other combat form feat. |
Combat Casting, Prowess | Prowess | Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. | None |
Combat Defense | Fighter, Combat Form | You are able to focus on defense in the heat of battle, parrying with ease. | Combat Focus, Fighter level 4, Wis 13 |
Combat Flurry | Fighter, Combat Form | In the heat of battle, you strike with power and speed. | Combat Focus, Wis 13, Base attack bonus +6 |
Combat Focus, Variant | Combat Form, Fighter | A rework of the combat focus feat from player handbook II. | Bab +1, Wis 13 |
Combat Parkour | Combat Form, Fighter | Combat Parkour | Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks |
Combat Poke | Monk | You can poke opponents for low damage. | Improved Unarmed Strike |
Combat Reactions | Fighter, Combat Form | While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. | Combat Focus, Wis 13, Dex 15, Base Attack bonus +6 |
Combat Speed | Fighter, Combat Form | You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. | Dex 15, Base attack Bonus +3, Combat Focus, Wis 13 |
Combat Swiftness | Combat Form, Fighter | You are swift while focused, allowing you to run long distance and move quickly in combat. | Combat Focus, Bab 4+ |
Combat Trickster | Fighter, Tactical | You are an expert at disarming and feinting. | Bab +1, Improved Disarm or Improved Feint |
Command Plants | Salient Ability | Speak to plants, rebuke them, and and control the growth and death of plants. | Divine Rank 1 |
Compensate for Size | Fighter, Monk | You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. | BAB +3 |
Concentrating Words | Wordcasting | You can spend words instead of concentrating. | Have at least 1 spell word/day. |
Conductive Spell Essence | Grim | You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. | Grim Transformation |
Congregate Monk | Multiclass | Your monk and chorister levels stack for a bunch of stuff. | Effective Monk level 1, Verse of Valor +1 |
Conjure Ally | Spelltouched | You are capable of summoning a single creature known to you, who persists longer than most. | 3 HD, exposure to a summon monster spell |
Constricting Fiend | Fiend | Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. | Character level 6 |
Construct Pokémon | Pokémaster | You caught a Golem! | Ability to control Pokémon of CR 20. |
Contemplative Focus | Monk | You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. | Improved Unarmed Strike, Weapon Focus (any melee weapon) |
Continued Mind Enhancement | Multiclass | Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. | Mind Enhancement +1 |
Continued Mind Enhancement, Rogue Balance | Multiclass | Soulblade weapon enhancement continues to increase at normal rate while taking other classes. | Mind Enhancement +1 |
Continued Training | Multiclass | You continue training with one of your classes, even after you multiclass. | None |
Control Creatures | Salient Ability | Take control of mooks, possessing them even at range. | Divine Rank 11, Cha 15 |
Control Spawn | Undead | Your victims serve you eternally in death. | None |
Controlled Curse | Racial | You can slow down the effect of your curse considerably. | Accursed Mark racial feature |
Copy Machine | Item Creation | When you make something many times in a row, you get exceedingly good at it. | Craft (any) 4 ranks |
Core Apotheosis | Autoplate | The next level of awareness: independence. | Autoplate pilot, Core Awakening class feature, Core Evolution feat |
Core Evolution | Autoplate | Your autoplate's Energy Core has taken on a life of its own. | Autoplate pilot, Core Awakening class feature |
Core Transcendence | Autoplate | You've awakened something you don't quite understand. But it promises to help you reach enlightenment. | Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats |
Corpse Strength | Undead | Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one. | Corporeal Undead |
Corpse Toughness | Undead | You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. | None |
Corpsecrafter, Variant | Necromantic Creation | a better version of corpsecrafter | Ability to create undead |
Corrosive Spell | Metamagic | Your acid spells are so powerful, they tear through resistances and immunities. | None |
Corrosive Spittle | Racial | Your hairs can spit globs of acidic poisonous substance. | Gorgoneion |
Counterattack | Fighter, Monk | When you're attacked, there is a small chance you attack back! | BAB +6 or Monk level 6, Combat Reflexes |
Covering Grapple | Fighter, Tactical | Grab your allies and use yourself as a human shield, or chuck them hella'va far! | Improved Grapple |
Craft Arcane Device | Item Creation | You are able to create powerful arcane devices. | Caster level 9th or Use Magic Item 12 ranks |
Craft Artifact | Salient Ability | You can craft artifacts ahead of your time, and better than others too. | Divine Rank 1 |
Craft Construct | Item Creation | Gain the ability to craft constructs and golem manuals. | Craft 4 ranks, Use Magic Device 4 ranks |
Craft Consumables | Item Creation | You are able to create all kind of consumables items. | Caster level 1st or Use Magic Item 4 ranks |
Craft Item of Prowess | Item Creation, Prowess | You can create skill items, granting ranks, bonuses, and other adjustments to others. | Character level 4 |
Craft Magical Image | Item Creation | With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. | Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8 |
Craft Mundane Item | Item Creation | You are an expert working with mundane items. | Craft (any) 4 ranks |
Craft Quicktrap | Item Creation | You can create traps very quickly and efficiently. | Craft (Trapmaking) 4 Ranks |
Craft Truespeech Item | Item Creation | Allows you to craft truespeech items. | Truespeech class feature |
Craft Turret | Item Creation | You can enhance siege weapons, and create quick-use turrets. | Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks |
Craft Wearable Item | Item Creation | Craft magic items that occupy body slots. | Caster level 3rd |
Craft Wondrous Artifice | Item Creation | You are able to create items of great powers. | Caster level 3rd or Use Magic Device 6 ranks |
Crafter's Assistant | Item Creation | As long as your teacher is there you can duplicate their work. | Craft (any) 4 ranks |
Crafting Intern | Item Creation | You can take item creation feats earlier, and lower the cost on certain things. | None |
Create Geoglyph | Item Creation | Learn to create land-bound spells that affect very large areas. | Caster Level 12th |
Create Greater Object | Salient Ability | Create even more rare and exotic matter from thin air. | Divine Rank 11, Craft 28 ranks, Create Object |
Create Illusory Weapon | Arcane Combat | You create an semi-illusory weapon you can fight with. | Two-Weapon Fighting, Serpent Tongue Style or ability to cast 2nd level Illusion spells or spell-like ability. |
Create Object | Salient Ability | Create nonmagical matter at whim. | Divine Rank 6, Craft 23 ranks |
Creation Ex Xeno | Xenotheric | Can't make something out of nothing, unless you're an alien or something... | Con 18, Craft Xeno-Alchemy 5 ranks |
Creative Bond | Metamagic | Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations. | None |
Crippling Poker | Fighter, Tactical | You hit people in major organs instead of just bruising them to death. | Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks |
Critical Freeze | Spell Stance | As long as you have a [cold] spell available your strike have an icy punch. | Bab 5+, caster level 5 |
Critical Mind Rampage | Monstrous | Critical hits break the mind of your foes. | Mind Rampage, Improved Critical |
Critical Statement | Wordcasting | Get bonuses on a natural 20 for your wordcasting check. | Know at least one spell word |
Critical Strike | Metacombat | Ensure you get a critical hit by taking a -10 penalty to hit. | BAB +10 |
Critting Spree | Luck | When you confirm a critical, your luck spreads to others. | One luck feat |
Cross Explosion Spell | Metamagic | Transform your lines into rays, that subsequently explode into multiple lines a round later. | None |
Cross-Style Training | Multiclass, Monk | An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers. | None |
Crossbow Assassin | Fighter, Tactical | You are a deadly marksman with a crossbow. | Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow) |
Crossbowyer | Archetype | Become better with light, heavy and great crossbows | BAB 1+, Proficient with crossbows |
Crosscut | Fighter, Monk | Attack twice as a standard attack. | BAB +2 |
Crown of Snakes | Racial | You gain all-around vision while your hair is uncovered. | Character Level 4th, Medusine, Medusa's Gift (Deadly Serpents) |
Cruel Frost | Tactical, Fighter | You gain several tactical maneuvers related to the Dire Winter discipline. | Cold Demeanor, Intimidate 6 Ranks, three Dire Winter maneuvers. |
Crusader of the Desert | Regional | Your nomad life in the desert made you much stronger. | Crusader or Paladin class |
Crusher Claw | Racial | Crabhammer trait | |
Crushing Overrun | tactical, Fighter | Don't just knock them flat, grind them into the dirt as you pass. | BAB +6, Power Attack, Improved Overrun |
Crushing Slam | Racial | You are adept at using your arms, fists and body as a natural weapon. | Power Attack, Slam attack |
Crystal Master | Psionic | Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list. | Must be able to manifest Crystal Shard |
Crystalize Power | Metapsionic | Turn any damaging power into physical damage. | None |
Crystallizing Wounds | Curse | Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity. | Must be corporeal |
Cult Spell | Metamagic | Soon, people will understand why you let peasants in deep robes follow you around everywhere. | None |
Curse of Spite | Undead | You hatred survive even in death and curses others. | 5 HD |
Cursed Body | Monstrous | Prevent creatures from using the same trick on you twice, and curse them if you drop. | Undead type or Incorporeal subtype. |
Cursed Rage | Racial | Your anger at your curse make you even stronger. | Accursed Mark racial feature and the rage class feature. |
Cute Charm | Monstrous | Use cuteness as a special defence | None |
Cyan Focus | Fighter, Incarnum | Add invested essentia to attack roll with chosen weapon | Con 13, Proficiency with selected weapon, BAB +1 |
Cyan Initiative | Fighter, Incarnum | Add 2 plus twice invested essentia to initiative checks. | Con 13 |
Cyan Specialization | Fighter, Incarnum | Add 1+ invested essentia to damage roll with chosen weapon | Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th |
Cyan Utterance | Incarnum | You can ignore the law of resistance a number of time per day per invest essentia. | Con 13, Ability to Speak Utterances |
Cyclonic Spell | Metamagic | Become a master of winds by gaining more flexibility with Air spells. | Ability to cast Air spells, Knowledge (nature) 4 ranks. |
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? | Skill, Fighter | You can try to convince someone of your honesty by flexing your muscles | BAB +3, STR 19, Bluff 6 Ranks |
Damage Reduction Adaptation | Monstrous | Creatures become resistant to energy damage and change the resistance type each turn. | Construct type, Dragon Type, Magical Beast Type, or Outsider Type |
Dancer of the Dais | Fighter, Tactical | Gain several tactical benefits using the Dancing Goddess discipline. | Eternal Dancer, Perform (Dance) 9 ranks, two dancing goddess maneuvers |
Dancer of the Mirage | Bardic, General | Confuse and hypnotize enemies with your dance. | Fascinate feature, Perform (dance) 8 ranks |
Dancing Sword Style | Fighter, Tactical | You gain special benefits when wielding a bastard sword or longsword. | Bab +1, Weapon Focus (Bastard Sword) or (Longsword) |
Dancing Swordsman | Combat, Skill | Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. | None |
Daring Exile | Multiclass | Ronin and SwashbucklerCW levels stack for Grace, dodge bonus, and Cheap Shot dice. | Grace +1, Cheap Shot +2d6 |
Daring Minstrel | Multiclass | Your bard and swashbuckler level stack for grace and spellcasting. | Grace +1, Must be able to cast 1st level bard spells |
Daring Swordsman | General, Multiclass | Swashbuckler and warblade levels stack for initiator level and grace. | Battle clarity, grace +1. |
Dark Brand | Minion, Vile | You pledge allegiance to the power of a powerful evil deity. | Any evil alignment. |
Dark Hex | Hex | You make enemies you curse much more susceptible to your attacks. | Hexblade's Curse |
Dark Mage | Racial | You no longer gain curse token from using evil magic. | Accursed Mark racial feature |
Darkened Sight | Curse | You gain unlimited darkvision which can pierce some magical darkness, but also gain daylight blindness. | None |
Darkmoon's Chosen One | Minion | The blessing of Sir Moon allow you to move through space easily. | Favored by a Kingseeker (Sir Moon) |
Darksider | Fury, Vile | You have a dark side which grant you power, at a cost. | 3 HDs or Rage Class Feature |
Daywalker | Undead | You are resistant to sunlight despite your race's weakness. | Must be vulnerable to the light of the sun. |
Death's Arbiter | Grim | You may absorb damage taken by an ally instantly if it would otherwise kill him. | Grim Transformation, Knowledge (religion) 6 ranks |
Deathblast Spell | Metamagic | If your spell kills an enemy, they become a waiting proximity mine waiting to explode! | None |
Deathless Energy Drain Immunity | Monstrous | You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype | Redeemed Undead |
Debris Spell | Metamagic | Area effect spells leave behind a field of difficult terrain which damages creatures passing through it. | None |
Deceptive Strength | Monk | Surprise your enemies with your incredible might and small body | Small size or less, BAB +3 |
Dedicated Steed | Fighter, Multiclass | Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. | Special mount |
Dedicated Surgeon | Tactical | Access advanced healing and gain powerful new maneuvers usable with the heal skill. | Heal 4 ranks, Int 15+ |
Deep Breath | Monstrous | You can take a deep breath to make a very destructive breath weapon | Dragon Race, Breath Weapon, Character level 8+ |
Deep Mind | Psionic | You have more power known and power points. | 1st level Only |
Deflect Arrows, Alternative | Fighter, Monk | You are adept at deflecting ranged attacks away. | Improved Unarmed Strike, Shield FocusPathfinder, or Weapon Focus |
Deflect Blow | Fighter, Monk | Deflect arrow except for melee! | Dexterity 13, improved unarmed strike or proficiency with tower shields. |
Deflection Barrier | Reserve | You gain the benefits of missile deflection and a bonus on Reflex save while having the listed spell available. | Must be able to cast protection from arrows or mental barrier |
Deformity, Acid Blood | Vile, Deformity | Your blood has grown caustic and corrosive, and eats through flesh and stone, burning like fire as it drips from your body. | Evil Alignment, Deformity (Blood), Willing DeformityBoVD |
Deformity, Agile Intestines | Deformity | Use your disgusting entrails as tools for various uses | Deformity (Wicked Guts) |
Deformity, Atrophy | Vile, Deformity | You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away. | Evil Alignment, Deformity (Gaunt)BoVD, Willing DeformityBoVD |
Deformity, Black Blood | Vile, Deformity | You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection. | Evil Alignment, Willing DeformityBoVD, Deformity (Blood) |
Deformity, Blood | Vile, Deformity | Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood. | Evil Alignment, Willing DeformityBoVD |
Deformity, Bulky | Vile, Deformity | You made yourself stronger, if less agile. | Evil Alignment, Willing DeformityBoVD |
Deformity, Dark Beauty | Vile, Deformity | Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing. | Evil Alignment, Cha 12+, Willing DeformityBoVD |
Deformity, Digesting Saliva | Deformity | Your stomach mouth gains an acidic bite | Stomach Mouth |
Deformity, Empty Eyes | Vile, Deformity | Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself. | Evil Alignment, Willing DeformityBoVD |
Deformity, Face Variant | Vile, Deformity | You scarred your face in a way that make you hideous and/or extremely fearsome. | Evil Alignment, Willing DeformityBoVD |
Deformity, Faceless | Vile, Deformity | You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion. | Evil Alignment, Willing DeformityBoVD |
Deformity, Frozen | Vile, Deformity | Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. | Evil Alignment, Willing DeformityBoVD |
Deformity, Gaping Crush | Deformity | Capture enemies into your belly to crush them | Deformity (Wicked Guts) |
Deformity, Gastroshot | Deformity | Spit out semi-digested food as an attack | Digesting Saliva |
Deformity, Hive | Deformity, Vile | You are host to insects. | Con 13, Willing DeformityBoVD |
Deformity, Hooks | Vile, Deformity | Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times. | Evil Alignment, Willing DeformityBoVD |
Deformity, Liefeld | Deformity, Vile | Your body contorts into a twisted mockery of human proportions. | Willing DeformityBoVD or the Badly Drawn flaw |
Deformity, Malformed Beak | Deformity | Your mouth is deformed to resemble the shape of a small beak | Must have a mouth, Willing DeformityBoVD |
Deformity, Numb Body | Deformity | Convert lethal damage into non-lethal damage, and become immune to pain effects. | Willing DeformityBoVD |
Deformity, Patchwork Body | Deformity | You can put yourself back together if dismembered, or use others body parts to replace your own. | Willing DeformityBoVD |
Deformity, Preying Talons | Deformity | You have vicious talons instead of normal feet | Must have feet, Willing DeformityBoVD |
Deformity, Shuddering | Deformity, Vile | Your random spasms are probably the result of nerve damage. | Willing DeformityBoVD |
Deformity, Slenderm'n | Vile, Deformity | You're one tall and skinny mf'er | Willing Deformity (or variant) |
Deformity, Stomach Control | Deformity | Gain more benefits from what you swallowed and can swallow more | Unhinged Jaw |
Deformity, Stomach Mouth | Deformity | Obtain a gaping mouth onto your belly area | Willing DeformityBoVD |
Deformity, Toughness | Vile, Deformity | You gain extra hit points. | Willing DeformityBoVD |
Deformity, Unhinged Jaw | Deformity | You can unhinge your jaw to take bigger bites and swallow your prey | Willing DeformityBoVD |
Deformity, Warded Skin | Vile, Deformity | Your skin is full of strange runes, wards and line that may or may not glow dimly. These act as ward and potent protection against holy effects. | Evil Alignment, Willing DeformityBoVD |
Deformity, Wicked Guts | Deformity | Transform your exposed intestines in a weapon | Willing DeformityBoVD |
Deformity, Winged Arms | Deformity | Your arms are feathered or have membranes, at the cost of losing your hands | Character Level 6, must have arms, Willing DeformityBoVD |
Deformity, Withered | Deformity, Vile | You withered yourself, being more dexterous and able to act as a smaller creature. | Evil Alignment, Willing DeformityBoVD |
Delayed Spell | Metamagic | Make the poor bastards think they're off the hook, only to crush them once most opportune. | None |
Delta Stream | Monstrous, Weather | The mysterious air current blows on regardless! | [Air] subtype or Knowledge (nature) 6 ranks and speak Auran. |
Demogorgon's Insanity | Minion | Your touch spreads the madness at the heart of Demogorgon's being. | Servant of the Obyrith OR Thrall to Demon (Demogorgon) |
Demon's Nail | Fighter, Tactical | Gain several tactical benefits using the Thousand Daggers discipline. | Two thousand daggers maneuvers, Tumble 9 ranks, Art of Flying Daggers |
Demonic Fury | Fury | Your rage unleashes your inner demon, granting you the use of one or more [Fiend] feat. | Rage class feature (or analogous) |
Demonic Resistance | Abyssal Heritor | You brush off lightning as if you were a demon. | Chaotic alignment |
Depraved Physiognomy | Vile | The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking. | Evil alignment. |
Desert Storm | Tactical | Electricity-based abilities. | Three Desert Wind maneuvers, Tumble 9 ranks. |
Despotic Furor | Fury | You're really persuasive when you're angry. | Rage ability or similar anger-based temporary rage. |
Destined by Hera | Minion | You had to pick Hera, did you? | Favored of Hera |
Devastating Claws | Monstrous | Claws attacks become more efficient. | Must have a Claw attack, Str 15+, BAB +6 |
Device Gadgeteer | Item Creation | You gain the ability to craft and maintain special magic items. | Int 17+ |
Devoted Extremist | Multiclass | Paladin and Soulborn level stack for Smite damage and Special mount progression | Smite (any one alignment), Smite Opposition |
Devoted Paladin | Multiclass | Combine paladin and crusader levels for a stronger, devoted whole. | 1st level paladin, 1st level crusaderToB |
Devoted Templar | General, Multiclass | Crusader and paladin levels stack for initiator level and smite damage. | Divine grace, steely resolve. |
Devour the Soul | Fiend | As a fiend, you gain nourishment from devouring souls. | Must have one level of a Fiend class |
Dexterous Bowmanship | Racial | You're an elf who is even better than normal with a bow. | Elf |
Diabolic Disciple | Minion | You bind yourself to a Archdevil of Hell, gaining some power over their portfolio. | Any evil alignment, must swear allegiance to the chosen archdevil before a representative of that devil with at least CR 11 |
Direct Undead Control | Necromantic Creation | Take control of undead in your control pool, empowering them with your abilities and spirit. | Must be able to control undead via spells or rebuking. |
Disciple of Tiamat | Metabreath | You can channel the breath weapon of Tiamat. | Dragonblood Subtype or Dragon Type, Evil Alignment |
Disciple of the Dark | Vile | You gain phenomenal dark evil powers by drawing | Black Disciple or Dark Brand |
Disciplined Will | Fighter, Combat Form | You delay the effects of spells to keep on fighting. | Combat Focus, Wis 13, Base Attack Bonus +3 |
Disguise in Plain Sight | Tactical | You can disguise even when people are directly looking at you. | Disguise 4 ranks, Hide Skill 4 ranks |
Dispater's Sheen | Minion | Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm. | Diabolic Disciple (Dispater) |
Dispersion | Combat, Fighter | Reflect damage reduced damage. | Damage reduction of any kind/source. |
Disturbing Presence | Fighter, Vile | Your intimidating actions drives others to madness. | Evil Alignment, Intimidate 4 ranks |
Disturbing Sadist | Vile | You gain the ability to use Intelligence on Intimidate as well as making creature you demoralize at bay from you. You also become immune to fear and pain, and mostly incapable of receiving moral bonus or penalties. | None |
Divine Air Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are airborne. | Divine Rank 1, Minor Air Domain portfolio, fly speed |
Divine Archery | Salient Ability | Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots. | Divine Rank 1, BAB +20, Dex 29, Far Shot, Point Blank Shot |
Divine Armor Mastery | Salient Ability | Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved. | Divine Rank 1 |
Divine Bard | Salient Ability | Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly. | Divine Rank 1, Inspire Courage +4 |
Divine Battle Mastery | Salient Ability | You can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim. | Divine Rank 1, Fighter 20th |
Divine Blast | Salient Ability | Fire blasts of energy out to a great distance. | Divine Rank 6, Cha 25 |
Divine Blessing | Salient Ability | Grant half your ability score to others. | Divine Rank 1 |
Divine Celerity | Salient Ability | Whenever you're hasted, you gain superior benefits. | Divine Rank 1 |
Divine Containment | Epic | Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put. | Spark Snuffer |
Divine Creation | Salient Ability | Create magic items, or even creatures with your divine mastery. | Divine Rank 16, Craft 33 ranks, Create Object salient ability, Create Greater Object salient ability |
Divine Dodge | Salient Ability | Perfect dodge. It's almost like you're playing Exalted. | Divine Rank 1, Dex 29, Dodge |
Divine Druid | Salient Ability | Change shape in a wildshape as a swift action each round for the duration. | Divine Rank 1, Wildshape (Huge Elemental) |
Divine Druid-CE | Salient Ability | Get Colossal and the ability to change into Magical Beast | Divine Rank 1, Wildshape (Huge Elemental) |
Divine Earth Mastery | Salient Ability | Gain bonuses in combat when you and your opponent are groundborne. | Divine Rank 1, Minor Earth Domain portfolio |
Divine Fast Healing | Salient Ability | Gain fast healing (or additional fast healing) based on your divine rank. | Divine Rank 1, Con 25 |
Divine Fire Mastery | Salient Ability | Gain bonuses in combat when you are and your opponent are on fire! | Divine Rank 1, Minor Fire Domain portfolio |
Divine Glibness | Salient Ability | You are immune to things which detect your lies, and your silver tongue can sway the wills of others. | Divine Rank 1, Bluff 23 ranks, Cha 25 |
Divine Inspiration | Salient Ability | Give your divine aura additional options. | Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29 |
Divine Invincibility | Divine | You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. | Divine VigorCW or True BelieverMIC |
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