SRD:Humanoid Type

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Humanoid Type[edit]

A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.

Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.

Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type.

Features[edit]

A humanoid has the following features (unless otherwise noted in a creature’s entry).

Traits[edit]

A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

 

SRD Monsters with the Humanoid Type

Creature Entry CR Type and Subtypes Size
Annis 6 Monstrous Humanoid Large
Blue 1 Humanoid [Goblinoid, Psionic] Small
Bugbear 2 Humanoid [Goblinoid] Medium
Centaur 3 Monstrous Humanoid Large
Derro 3 Monstrous Humanoid Small
Doppelganger 3 Monstrous Humanoid [Shapechanger] Medium
Dromite 1/2 Monstrous Humanoid [Psionic] Small
Drow 1 Humanoid [Elf] Medium
Duergar 1 Humanoid [Dwarf, Psionic] Medium
Dwarf 1/2 Humanoid [Dwarf] Medium
Elf 1/2 Humanoid [Elf] Medium
Gargoyle 4 Monstrous Humanoid [Earth] Medium
Gnoll 1 Humanoid [Gnoll] Medium
Gnome 1/2 Humanoid [Gnome] Small
Goblin 1/3 Humanoid [Goblinoid] Small
Green Hag 5 Monstrous Humanoid Medium
Grimlock 1 Monstrous Humanoid Medium
Hag Monstrous Humanoid
Halfling 1/2 Humanoid [Halfling] Small
Harpy 4 Monstrous Humanoid Medium
Harpy Archer 11 Monstrous Humanoid Medium
Hobgoblin 1/2 Humanoid [Goblinoid] Medium
Human 1/2 Humanoid [Human] Medium
Kapoacinth 4 Monstrous Humanoid [Aquatic, Earth] Medium
Kobold 1/4 Humanoid [Reptilian] Small
Lizardfolk 1 Humanoid [Reptilian] Medium
Locathah 1/2 Humanoid [Aquatic] Medium
Maenad 1/2 Humanoid [Maenad, Psionic] Medium
Medusa 7 Monstrous Humanoid Medium
Merfolk 1/2 Humanoid [Aquatic] Medium
Minotaur 4 Monstrous Humanoid Large
Orc 1/2 Humanoid [Orc] Medium
Phthisic 6 Monstrous Humanoid [Psionic] Large
Sahuagin 2 Monstrous Humanoid [Aquatic] Medium
Sea Hag 4 Monstrous Humanoid [Aquatic] Medium
Svirfneblin 1 Humanoid [Gnome] Small
Troglodyte 1 Humanoid [Reptilian] Medium
Unbodied 5 Monstrous Humanoid [Incorporeal, Psionic] Medium
Werebear 5 Humanoid [Human, Shapechanger] Medium, Large
Wereboar 4 Humanoid [Human, Shapechanger] Medium
Wererat 2 Humanoid [Human, Shapechanger] Medium, Small
Weretiger 5 Humanoid [Human, Shapechanger] Medium, Large
Werewolf 3 Humanoid [Human, Shapechanger] Medium
Werewolf Lord 14 Humanoid [Shapechanger] Medium, Large
Xeph 1/2 Humanoid [Psionic, Xeph] Medium
 

SRD Races with the Humanoid Type

Race Name Summary Favored Class Ability Adjustments LA ECL
Bugbears Rogue +4 Strength, +2 Dexterity, +2 Constitution, –2 Charisma 1 4
Centaurs A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. Ranger +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom 2 6
Doppelgangers Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. Rogue +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma 4 8
Dromites Wilder –2 Strength, –2 Wisdom, +2 Charisma 1 2
Dwarves, Deep These dwarves live far underground and tend to be more standoffish with non-dwarves. Fighter +2 Constitution, –2 Charisma 0 1
Dwarves, Gray—Duergar Sometimes called gray dwarves, these evil beings dwell in the underground. Fighter +2 Constitution, –4 Charisma 1 2
Dwarves, Hill Hill dwarves are the most common variety of dwarves. Fighter +2 Constitution, –2 Charisma 0 1
Dwarves, Mountain Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. Fighter +2 Constitution, –2 Charisma 0 1
Elves, Aquatic Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. Fighter +2 Dexterity, –2 Intelligence 0 1
Elves, Dark—Drow Also known as dark elves, drow are a depraved and evil subterranean offshoot. Wizard, Cleric +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma 2 3
Elves, Gray Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). Wizard –2 Strength, +2 Dexterity, –2 Constitution, +2 Intelligence 0 1
Elves, High The high elf is the most common elf variety. Wizard +2 Dexterity, –2 Constitution 0 1
Elves, Wild Wild elves are barbaric and tribal. Sorcerer +2 Dexterity, –2 Intelligence 0 1
Elves, Wood Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Ranger +2 Strength, +2 Dexterity, –2 Constitution, –2 Intelligence 0 1
Gargoyles Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. Fighter +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma 5 9
Gargoyles—Kapoacinths Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. Fighter +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma 5 9
Gnolls Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. Ranger +4 Strength, +2 Constitution, –2 Intelligence, –2 Charisma 1 3
Gnomes, Deep—Svirfneblin Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground. Rogue –2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma 3 4
Gnomes, Forest Bard –2 Strength, +2 Constitution 0 1
Gnomes, Rock Rock gnomes are the most common variety of gnomes. Bard –2 Strength, +2 Constitution 0 1
Goblins A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Rogue –2 Strength, +2 Dexterity, –2 Charisma 0 1
Goblins—Blues Blues are a subrace of goblins with an innate knack for psionics. Psion +2 Intelligence, –2 Charisma, –2 Strength 1 2
Grimlocks Barbarian +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma 2 4
Half-Elves Half-elves are not truly an elf subrace, but they are often mistaken for elves. Any None 0 1
Half-Orcs These orchuman crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. Barbarian +2 Strength, –2 Intelligence, –2 Charisma 0 1
Halflings, Deep Rogue −2 Strength, +2 Dexterity 0 1
Halflings, Lightfoot The lightfoot halfling is the most common halfling variety. Rogue –2 Strength, +2 Dexterity 0 1
Halflings—Tallfellows Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds. Rogue −2 Strength, +2 Dexterity 0 1
Hobgoblins Hobgoblins are larger cousins of goblins. Fighter +2 Dexterity, +2 Constitution 1 2
Humans Any None 0 1
Kobolds Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. Sorcerer −4 Strength, +2 Dexterity, −2 Constitution 0 1
Lizardfolk A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. Druid +2 Strength, +2 Constitution, −2 Intelligence 1 3
Maenads Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible. Wilder None 0 1
Merfolk A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. Bard +2 Dexterity, +2 Constitution, +2 Charisma 1 2
Minotaurs A minotaur stands more than 7 feet tall and weighs about 700 pounds. Barbarian +8 Strength, +4 Constitution, −4 Intelligence, −2 Charisma 2 8
Orcs An orc’s hair usually is black. It has lupine ears and reddish eyes. Barbarian +4 Strength, −2 Intelligence, −2 Wisdom, −2 Charisma 0 1
Troglodytes A troglodyte stands about 5 feet tall and weighs about 150 pounds. Cleric −2 Dexterity, +4 Constitution, −2 Intelligence 2 4
Unbodied Psion +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma 4 8
Xephs Soulknife –2 Strength, +2 Dexterity 0 1
 

Homebrew Monsters with the Humanoid Type

Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.

 

Homebrew Templates that grant the Humanoid Type

Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.

 

Homebrew Races with the Humanoid Type

Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.



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